- Add support for splitting glyphs over multiple textures - Fix some casts in wrong places (like casting a float to float?) - Add a break if stb truetype fails - Fix a typo in FontRenderer Shaddow part (used .x twice) - Use L' ' for the wstring chars - TODO: Fix the space of tabs / space chars (currently hardcoded) - WARNING - Spaces are broken (idk why)
Palladium
Framework / Engine to create Homebrew Apps / Games
Building
Install Dependencies:
# This Command will install everything
(dkp-)pacman -S --noconfirm 3ds-dev 3ds-portlibs
Building:
If you want to have the lib in a projects libs
dir or so you can simply add -DCMAKE_INSTALL_PREFIX=./res
to the cmake command and copy the dirs from res to you libs folder
mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release # Make sure to build in Release Mode (exept you want to debug some issues)
make
make install
Credits
Icon | Username | Description |
---|---|---|
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tobid7 | main dev of RenderD7, Palladium |
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devkitpro | devkitarm, picasso, libctru and citro3d |
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nothings | stb_image(_write) and stb_truetype |
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nlohmann | for json.hpp |
Description
Languages
C++
97.7%
CMake
1.4%
Python
0.9%