Files
palladium/tools/lazyvec/source/lazyops.cpp
tobid7 87910b57de # Changes
3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
2025-07-23 23:21:34 +02:00

30 lines
835 B
C++

#include <lazyvec.hpp>
/**
* Diffrence between lazyoperation.cpp and lazyops.cpp ?
* One is for Operators with an input sym like +, -, * or /
* the other (this) is for generic operations
*/
constexpr std::string_view _generic_ops = R"text(
vec{0} operator-() const {{ return vec{0}({1}); }}
template <typename T1>
bool operator==(const vec{0}<T1>& v) const {{ return {2}; }}
template <typename T1>
bool operator!=(const vec{0}<T1>& v) const {{ return !(*this == v); }}
)text";
namespace LVec {
std::string GenericOperations(int n) {
std::stringstream s1, s2;
for (int i = 0; i < n; i++) {
s1 << "-" << elems[i];
s2 << elems[i] << " == (T)v." << elems[i];
if (i != n - 1) {
s1 << ", ";
s2 << " && ";
}
}
return std::format(_generic_ops, n, s1.str(), s2.str());
}
} // namespace LVec