Files
palladium/backends/include/pd_system/gfx_citro3d.hpp
TobiD7 e04046720b Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00

39 lines
1.0 KiB
C++

#pragma once
#include <pd/drivers/gfx.hpp>
#include <pd_system/ctr-linear-allocator.hpp>
namespace PD {
struct GfxCitro3DConfig {
// Vertex Allocator
template <typename T>
using VertexAlloc = LinearAllocator<T>;
// Index Allocator
template <typename T>
using IndexAlloc = LinearAllocator<T>;
static constexpr size_t NumVertices = 32768; // 8192*4
static constexpr size_t NumIndices = 49152; // 8192*6
};
class GfxCitro3D : public GfxDriverBase<GfxCitro3DConfig> {
public:
GfxCitro3D() : GfxDriverBase("Citro3D") {}
~GfxCitro3D() {}
void SysInit() override;
void SysDeinit() override;
void Submit(size_t count, size_t start) override;
void BindTexture(TextureID id) override;
void SysReset() override;
Li::Texture LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
TextureFormat type = TextureFormat::RGBA32,
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
private:
struct Impl;
Impl* impl = nullptr;
};
} // namespace PD