- Added DestroyTex to 3ds backend - Added Size() -> ivec2 to PD::Image - Added CmdPool Copy as well as DrawList Copy (Static rendering) - Added == ooperator for Rect - Added UI7 Frame Rounding - Fix UI7 Image usage withour size or uv - Added New way to use BeginMenu
144 lines
3.6 KiB
C++
Executable File
144 lines
3.6 KiB
C++
Executable File
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/core.hpp>
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#include <pd/lithium/texture.hpp>
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#include <pd/lithium/vertex.hpp>
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namespace PD {
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namespace Li {
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class Command {
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public:
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Command() = default;
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~Command() = default;
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PD_RAW(Command);
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Command& AddIdx(const u16& idx) {
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IndexBuffer.push_back(VertexBuffer.size() + idx);
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return *this;
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}
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Command& AddIdxs(const u16& a, const u16& b, const u16& c) {
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IndexBuffer.push_back(VertexBuffer.size() + a);
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IndexBuffer.push_back(VertexBuffer.size() + b);
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IndexBuffer.push_back(VertexBuffer.size() + c);
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return *this;
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}
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Command& AddVtx(const Vertex& v) {
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VertexBuffer.push_back(std::move(v));
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return *this;
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}
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void Clear() {
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VertexBuffer.clear();
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IndexBuffer.clear();
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Index = 0;
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Layer = 0;
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Tex = 0;
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ScissorOn = false;
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ScissorRect = ivec4();
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}
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std::vector<Vertex> VertexBuffer;
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std::vector<u16> IndexBuffer;
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ivec4 ScissorRect;
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bool ScissorOn = false;
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int Layer;
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int Index;
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Texture::Ref Tex;
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};
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class CmdPool {
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public:
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CmdPool() {}
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~CmdPool() {}
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Command::Ref NewCmd() {
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if (pPoolIdx >= pPool.size()) {
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Resize(pPool.size() + 128);
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}
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Command::Ref nu = pPool[pPoolIdx++];
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nu->Layer = Layer;
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nu->Index = pPoolIdx - 1;
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return nu;
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}
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void Init(size_t initial_size) { Resize(initial_size); }
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void Deinit() {
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for (auto it : pPool) {
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Command::Delete(it);
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}
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pPool.clear();
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}
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void Resize(size_t nulen) {
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if (nulen <= pPool.size()) {
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return; // no idea yet
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}
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size_t oldlen = pPool.size();
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pPool.resize(nulen);
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for (size_t i = oldlen; i < pPool.size(); i++) {
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pPool[i] = Command::New();
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}
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}
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void Reset() {
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for (u32 i = 0; i < pPoolIdx; i++) {
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pPool[i]->Clear();
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}
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pPoolIdx = 0;
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}
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Command::Ref GetCmd(size_t idx) const { return pPool[idx]; }
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Command::Ref GetCmd(size_t idx) { return pPool[idx]; }
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size_t Size() const { return pPoolIdx; }
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size_t Cap() const { return pPool.size(); }
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void Merge(CmdPool& p) {
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Copy(p);
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p.Reset();
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}
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void Copy(CmdPool& p) {
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if (pPoolIdx + p.Size() > pPool.size()) {
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Resize(pPoolIdx + p.Size());
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}
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for (size_t i = 0; i < p.Size(); i++) {
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size_t idx = pPoolIdx++;
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*pPool[idx] = *p.GetCmd(i);
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pPool[idx]->Index = idx;
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}
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}
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private:
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std::vector<Command::Ref> pPool;
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u32 pPoolIdx = 0;
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int Layer = 0;
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};
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} // namespace Li
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} // namespace PD
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