3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
19 lines
512 B
C++
19 lines
512 B
C++
#pragma once
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/** Header for all source file functions */
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#include <format> // yes this tool requires at least c++ 20
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <vector>
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namespace LVec {
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const std::vector<std::string> elems = {"x", "y", "z", "w"};
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std::string GenerateHeader(int n);
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std::string MakeOperationFor(char op, int n);
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std::string GenericOperations(int n);
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std::string MakeFunctions(int n);
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std::string MakeSwap(int n);
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std::string MakeConstructors(int n);
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} // namespace LVec
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