- Added renderspace - Revision System (to not always update pRenderspace - added some test scene
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#pragma once
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#include <pd/core/core.hpp>
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#include <pd/ultra/elems/element.hpp>
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namespace PD {
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namespace Ultra {
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class PD_API Image : public ElementBase {
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public:
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Image() {}
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Image(PD::Li::Texture* tex, const PD::fvec2& pos, float rounding = 0.f,
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UltraAlignment align = 0)
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: pColor(0xffffffff), pRounding(rounding) {
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this->pAlignment = align;
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this->pPos = pos;
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SetTexture(tex);
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}
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Image(PD::Li::Texture* tex, float x, float y, float rounding = 0.f,
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UltraAlignment align = 0)
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: pColor(0xffffffff), pRounding(rounding) {
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this->pAlignment = align;
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this->pPos = PD::fvec2(x, y);
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SetTexture(tex);
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}
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~Image() {}
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void Draw(PD::Li::Drawlist& l) override;
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void SetColor(const PD::Color& color) { pColor = color; }
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void SetRounding(float r) { pRounding = r; }
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void SetTexture(PD::Li::Texture* tex) {
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pTex = tex;
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SetSize(pTex->GetSize());
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}
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private:
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PD::Color pColor = 0xffffffff;
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PD::Li::Texture* pTex = nullptr;
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float pRounding = 0.f;
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};
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} // namespace Ultra
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} // namespace PD
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