- remove glslang from pd-system - use spirv blobs instead of glsl 460 - Use Legacy shaders for OpenGL2 backend - add devnotes
30 lines
635 B
CMake
30 lines
635 B
CMake
cmake_minimum_required(VERSION 3.22)
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project(pdsg LANGUAGES CXX VERSION 1.0.0)
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### Requires C++ 20
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED true)
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add_executable(pdsg
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${CMAKE_CURRENT_SOURCE_DIR}/source/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/source/spirv-helper.cpp
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)
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target_include_directories(pdsg PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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target_link_libraries(pdsg PRIVATE
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glslang
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glslang-default-resource-limits
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OSDependent
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SPIRV
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spirv-cross-core
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spirv-cross-cpp
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spirv-cross-glsl
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spirv-cross-hlsl
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spirv-cross-msl
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spirv-cross-reflect
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spirv-cross-util
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)
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