- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows) - Add default-release as default search path for compile_commands.json - remove mingw preset (casue its exactly the default target) - Move Mouse pos cycle into HidDriver::Update - Test around with HidGlfw on Nintendo switch
87 lines
3.2 KiB
CMake
87 lines
3.2 KiB
CMake
cmake_minimum_required(VERSION 3.22)
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project(pd-system)
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option(PD_ENABLE_OPENGL2 "Enable OpenGL 2.1 (On Supported Hardware)" ON)
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option(PD_ENABLE_OPENGL3 "Enable OpenGL 3.3 (On Supported Hardware)" ON)
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option(PD_ENABLE_DIRECTX9 "Enable DirectX9 Support" ON)
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option(PD_ENABLE_CITRO3D "Enable Citro3D Support (3DS)" OFF)
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option(PD_ENABLE_VULKAN "Not implemented yet" OFF)
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option(PD_ENABLE_HID_GLFW "Enable GLFW Input Driver" ON)
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option(PD_ENABLE_HID_NX "Enable NX Input Driver" OFF)
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if(NOT WIN32) # cause we are not on windows...
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set(PD_ENABLE_DIRECTX9 OFF)
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
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set(PD_ENABLE_OPENGL2 OFF)
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set(PD_ENABLE_OPENGL3 OFF)
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set(PD_ENABLE_VULKAN OFF)
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set(PD_ENABLE_CITRO3D ON)
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set(PD_ENABLE_HID_GLFW OFF)
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set(PD_ENABLE_HID_NX OFF)
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch")
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set(PD_ENABLE_OPENGL2 OFF)
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set(PD_ENABLE_OPENGL3 ON)
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set(PD_ENABLE_VULKAN OFF)
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set(PD_ENABLE_CITRO3D OFF)
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set(PD_ENABLE_HID_NX ON) # Best case for Nintendo Switch
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set(PD_ENABLE_HID_GLFW ON) # Technically supported but not recommended
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endif()
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add_library(pd-system STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/source/gl-helper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_opengl2.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_opengl3.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_directx9.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_citro3d.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/source/hid_glfw.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/source/hid_nx.cpp
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)
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target_include_directories(pd-system
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<INSTALL_INTERFACE:include>
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# Why is this not a default include (same problem as with the __SWITCH__ define)
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$<$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>:${DEVKITPRO}/portlibs/switch/include>
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)
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target_compile_options(palladium
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PUBLIC $<$<CXX_COMPILER_ID:GNU,Clang>:
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-fmacro-prefix-map=${CMAKE_CURRENT_SOURCE_DIR}/source=source
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-fmacro-prefix-map=${CMAKE_CURRENT_SOURCE_DIR}/include=include
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>
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)
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target_compile_definitions(pd-system
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PUBLIC
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$<$<BOOL:${PD_ENABLE_OPENGL2}>:PD_ENABLE_OPENGL2>
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$<$<BOOL:${PD_ENABLE_OPENGL3}>:PD_ENABLE_OPENGL3>
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$<$<BOOL:${PD_ENABLE_VULKAN}>:PD_ENABLE_VULKAN>
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$<$<BOOL:${PD_ENABLE_DIRECTX9}>:PD_ENABLE_DIRECTX9>
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$<$<BOOL:${PD_ENABLE_CITRO3D}>:PD_ENABLE_CITRO3D>
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$<$<BOOL:${PD_ENABLE_HID_GLFW}>:PD_ENABLE_HID_GLFW>
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$<$<BOOL:${PD_ENABLE_HID_NX}>:PD_ENABLE_HID_NX>
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)
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# Palladium
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target_link_libraries(pd-system PUBLIC palladium::palladium)
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# Depandant Lib includes (i love this cmake feature)
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target_link_libraries(pd-system PUBLIC
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$<$<BOOL:${PD_ENABLE_DIRECTX9}>:d3d9 d3dcompiler> # DirectX9
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$<$<BOOL:${PD_ENABLE_CITRO3D}>:pica::pica citro3d ctru> # 3ds
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$<$<BOOL:${PD_ENABLE_OPENGL3}>:spirv-helper> # OpenGL3
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# Include Glad if we have any OpenGL Usage
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$<$<OR:$<BOOL:${PD_ENABLE_OPENGL2}>,$<BOOL:${PD_ENABLE_OPENGL3}>>:glad>
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$<$<BOOL:${PD_ENABLE_HID_NX}>:nx> # Hid NX requirement
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# Hid GLFW requirement
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$<$<BOOL:${PD_ENABLE_HID_GLFW}>:
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$<$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>:glfw3>
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$<$<NOT:$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>>:glfw>>
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)
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