- Add GIT_BRANCH (for development and stable) - Write Documentation of - pd-core (exept of vec.hpp) - pd-app - pd-drivers - pd-lib3ds - pd-image - pd-image - pd-ui7
65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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/** Alias for Lithium Text Flags */
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using LITextFlags = PD::u32;
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/** LITextFlags */
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enum LITextFlags_ {
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LITextFlags_None = 0, ///< Do nothing
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LITextFlags_AlignRight = 1 << 0, ///< Align Right of position
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LITextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
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LITextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
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LITextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
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LITextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
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LITextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
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LITextFlags_RenderOOS = 1 << 6 ///< Render Out of Screen
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};
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/** Aliad for Lithium Render Flags */
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using LIRenderFlags = PD::u32;
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/** LIRenderFlags */
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enum LIRenderFlags_ {
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LIRenderFlags_None = 0, ///< Nothing
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LIRenderFlags_TMS = 1 << 0, ///< Text Map System
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LIRenderFlags_LRS = 1 << 1, ///< Layer Render System
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LIRenderFlags_AST = 1 << 2, ///< Auto Static Text
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/** Default Enables all of them */
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LIRenderFlags_Default =
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LIRenderFlags_TMS | LIRenderFlags_LRS | LIRenderFlags_AST,
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};
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namespace PD {
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namespace LI {
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/** RenderMode [Required to modify TexENV] */
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enum RenderMode {
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RenderMode_RGBA, ///< RGBA [for textures or solid colors]
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RenderMode_Font, ///< A8 [for textures only crated by 1 color channel]
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};
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} // namespace LI
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} // namespace PD
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