- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper) - Add Transpose func to Mat4
28 lines
900 B
CMake
Vendored
28 lines
900 B
CMake
Vendored
cmake_minimum_required(VERSION 3.22)
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libpicasso)
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else()
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# GLAD
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
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# GLSLANG
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set(ENABLE_OPT OFF CACHE BOOL "" FORCE)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glslang)
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# SPIRV-Cross
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set(SPIRV_CROSS_CLI OFF CACHE BOOL "" FORCE)
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set(SPIRV_CROSS_ENABLE_TESTS OFF CACHE BOOL "" FORCE)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-cross)
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endif()
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# STB
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add_library(stb INTERFACE)
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target_include_directories(stb INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/stb)
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if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
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# GLFW
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "")
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "")
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "")
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glfw)
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endif()
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