Files
palladium/pd/drivers/source/hid.cpp
tobid7 87910b57de # Changes
3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
2025-07-23 23:21:34 +02:00

26 lines
790 B
C++
Executable File

#include <pd/drivers/hid.hpp>
#include <pd/drivers/pd_p_api.hpp>
namespace PD {
PD_DEF_EXP(HidDriver::Ref, Hid::pHid);
bool HidDriver::IsEvent(Event e, Key keys) { return KeyEvents[0][e] & keys; }
bool HidDriver::IsEvent(Event e, KbKey key) {
if (!KbKeyEvents[0].count(key)) {
return false;
}
return KbKeyEvents[0][key] == e;
}
void HidDriver::SwapTab() {
auto tkd = KeyEvents[1][Event_Down];
auto tkh = KeyEvents[1][Event_Held];
auto tku = KeyEvents[1][Event_Up];
KeyEvents[1][Event_Down] = KeyEvents[0][Event_Down];
KeyEvents[1][Event_Held] = KeyEvents[0][Event_Held];
KeyEvents[1][Event_Up] = KeyEvents[0][Event_Up];
KeyEvents[0][Event_Down] = tkd;
KeyEvents[0][Event_Held] = tkh;
KeyEvents[0][Event_Up] = tku;
}
} // namespace PD