3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
26 lines
790 B
C++
Executable File
26 lines
790 B
C++
Executable File
#include <pd/drivers/hid.hpp>
|
|
#include <pd/drivers/pd_p_api.hpp>
|
|
|
|
namespace PD {
|
|
PD_DEF_EXP(HidDriver::Ref, Hid::pHid);
|
|
|
|
bool HidDriver::IsEvent(Event e, Key keys) { return KeyEvents[0][e] & keys; }
|
|
bool HidDriver::IsEvent(Event e, KbKey key) {
|
|
if (!KbKeyEvents[0].count(key)) {
|
|
return false;
|
|
}
|
|
return KbKeyEvents[0][key] == e;
|
|
}
|
|
|
|
void HidDriver::SwapTab() {
|
|
auto tkd = KeyEvents[1][Event_Down];
|
|
auto tkh = KeyEvents[1][Event_Held];
|
|
auto tku = KeyEvents[1][Event_Up];
|
|
KeyEvents[1][Event_Down] = KeyEvents[0][Event_Down];
|
|
KeyEvents[1][Event_Held] = KeyEvents[0][Event_Held];
|
|
KeyEvents[1][Event_Up] = KeyEvents[0][Event_Up];
|
|
KeyEvents[0][Event_Down] = tkd;
|
|
KeyEvents[0][Event_Held] = tkh;
|
|
KeyEvents[0][Event_Up] = tku;
|
|
}
|
|
} // namespace PD
|