3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
30 lines
835 B
C++
30 lines
835 B
C++
#include <lazyvec.hpp>
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/**
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* Diffrence between lazyoperation.cpp and lazyops.cpp ?
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* One is for Operators with an input sym like +, -, * or /
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* the other (this) is for generic operations
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*/
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constexpr std::string_view _generic_ops = R"text(
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vec{0} operator-() const {{ return vec{0}({1}); }}
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template <typename T1>
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bool operator==(const vec{0}<T1>& v) const {{ return {2}; }}
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template <typename T1>
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bool operator!=(const vec{0}<T1>& v) const {{ return !(*this == v); }}
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)text";
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namespace LVec {
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std::string GenericOperations(int n) {
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std::stringstream s1, s2;
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for (int i = 0; i < n; i++) {
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s1 << "-" << elems[i];
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s2 << elems[i] << " == (T)v." << elems[i];
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if (i != n - 1) {
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s1 << ", ";
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s2 << " && ";
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}
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}
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return std::format(_generic_ops, n, s1.str(), s2.str());
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}
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} // namespace LVec
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