- Add Pool iterator support - Add Pool Expandability - Add Pool::Push - Add Lithium Maths API - Remove InitPools - update spirv-helper
116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
#pragma once
|
|
|
|
#include <pd/lithium/command.hpp>
|
|
#include <pd/lithium/texture.hpp>
|
|
|
|
using LiPathRectFlags = PD::u32;
|
|
|
|
enum LiPathRectFlags_ : PD::u32 {
|
|
LiPathRectFlags_None = 0,
|
|
LiPathRectFlags_KeepTopLeft = 1 << 0,
|
|
LiPathRectFlags_KeepTopRight = 1 << 1,
|
|
LiPathRectFlags_KeepBotRight = 1 << 2,
|
|
LiPathRectFlags_KeepBotLeft = 1 << 3,
|
|
LiPathRectFlags_KeepTop =
|
|
LiPathRectFlags_KeepTopLeft | LiPathRectFlags_KeepTopRight,
|
|
LiPathRectFlags_KeepBot =
|
|
LiPathRectFlags_KeepBotLeft | LiPathRectFlags_KeepBotRight,
|
|
LiPathRectFlags_KeepLeft =
|
|
LiPathRectFlags_KeepTopLeft | LiPathRectFlags_KeepBotLeft,
|
|
LiPathRectFlags_KeepRight =
|
|
LiPathRectFlags_KeepTopRight | LiPathRectFlags_KeepBotRight,
|
|
};
|
|
|
|
using LiDrawFlags = PD::u32;
|
|
enum LiDrawFlags_ : PD::u32 {
|
|
LiDrawFlags_None = 0,
|
|
LiDrawFlags_Close = 1 << 0,
|
|
};
|
|
|
|
using LiTextFlags = PD::u32;
|
|
enum LiTextFlags_ : PD::u32 {
|
|
LiTextFlags_None = 0, ///< Do nothing
|
|
LiTextFlags_AlignRight = 1 << 0, ///< Align Right of position
|
|
LiTextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
|
|
LiTextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
|
|
LiTextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
|
|
LiTextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
|
|
LiTextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
|
|
LiTextFlags_NoOOS = 1 << 6, ///< No Out of Screen Rendering
|
|
};
|
|
|
|
namespace PD {
|
|
namespace Li {
|
|
class PD_API Drawlist {
|
|
public:
|
|
Drawlist();
|
|
~Drawlist();
|
|
|
|
/** Baisc */
|
|
|
|
void Merge(Drawlist& other);
|
|
void Copy(Drawlist& other);
|
|
void Optimize();
|
|
void Clear();
|
|
|
|
/** Command Allocation */
|
|
Command& NewCommand();
|
|
|
|
/** Path API */
|
|
void PathAdd(const fvec2& point) { pPath.Push(point); }
|
|
void PathAdd(float x, float y) { pPath.Push(fvec2(x, y)); }
|
|
void PathClear() { pPath.Reset(); }
|
|
/**
|
|
* @brief Reserve memory for the next PathAdd uses
|
|
* @note As path will autoexpant and keep the size this func is
|
|
* only for special use cases
|
|
*/
|
|
void PathReserve(size_t num) { pPath.ExpandIf(num); }
|
|
void PathStroke(u32 color, int t = 1, LiDrawFlags flags = LiDrawFlags_None);
|
|
void PathFill(u32 color);
|
|
void PathArcToN(const fvec2& c, float r, float amin, float amax, int s);
|
|
void PathFastArcToN(const fvec2& c, float r, float amin, float amax, int s);
|
|
void PathRect(const fvec2& tl, const fvec2& br, float r = 0.f);
|
|
void PathRectEx(const fvec2& tl, const fvec2& br, float r = 0.f,
|
|
LiPathRectFlags flags = LiPathRectFlags_None);
|
|
|
|
/** Texture Handling */
|
|
void BindTexture(const Texture& tex);
|
|
void UnbindTexture() { pCurrentTexture = Texture(); }
|
|
|
|
/** Data geters */
|
|
const Pool<Command>& Data() const { return pCommands; }
|
|
operator const Pool<Command>&() const { return pCommands; }
|
|
|
|
/** Drawing functions */
|
|
void DrawRect(const fvec2& pos, const fvec2& size, u32 color, int t = 1);
|
|
void DrawRectFilled(const fvec2& pos, const fvec2& size, u32 color);
|
|
void DrawTriangle(const fvec2& a, const fvec2& b, const fvec2& c, u32 color,
|
|
int t = 1);
|
|
void DrawTriangleFilled(const fvec2& a, const fvec2& b, const fvec2& c,
|
|
u32 color);
|
|
void DrawCircle(const fvec2& center, float rad, u32 color, int num_segments,
|
|
int t = 1);
|
|
void DrawCircleFilled(const fvec2& center, float rad, u32 color,
|
|
int num_segments);
|
|
void DrawText(const fvec2& p, const char* text, u32 color);
|
|
void DrawTextEx(const fvec2& p, const char* text, u32 color,
|
|
LiTextFlags flags, const fvec2& box = fvec2(0.f));
|
|
|
|
void DrawPolyLine(const Pool<fvec2>& points, u32 color,
|
|
LiDrawFlags flags = LiDrawFlags_None, int t = 1);
|
|
void DrawConvexPolyFilled(const Pool<fvec2>& points, u32 color);
|
|
|
|
void PrimQuad(Command& cmd, const Rect& quad, const Rect& uv, u32 color);
|
|
void PrimTriangle(Command& cmd, const fvec2& a, const fvec2& b,
|
|
const fvec2& c, u32 color);
|
|
|
|
private:
|
|
Texture pCurrentTexture;
|
|
Pool<Command> pCommands;
|
|
Pool<fvec2> pPath;
|
|
Pool<Vertex> pVertices;
|
|
Pool<u16> pIndices;
|
|
};
|
|
} // namespace Li
|
|
} // namespace PD
|