palladium/source/overlays/performance.cpp
tobid7 b4a4b6a426 # Rewrite Stage 1.5
- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
2025-01-19 20:16:43 +01:00

46 lines
1.3 KiB
C++

#include <pd/common/strings.hpp>
#include <pd/common/sys.hpp>
#include <pd/overlays/performance.hpp>
namespace PD {
int Performance::too = 0;
void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
if (*skill) {
Kill();
}
ren->OnScreen(Screen::Top);
ren->TextScale(0.6);
vec2 pos;
Line(pos, std::format("FPS {:.1f} FPS | {:.2f}ms", 1000.f / delta, delta),
ren);
Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
Line(pos, "Ovl [AVG]: " + TSA("Ovl_Update"), ren);
Line(pos,
"VI: [" + std::to_string(ren->Vertices()) + ", " +
std::to_string(ren->Indices()) + "]",
ren);
Line(pos,
"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
std::to_string(ren->Commands()) + "]",
ren);
ren->DefaultTextScale();
}
void Performance::Line(vec2& pos, const std::string& text,
LI::Renderer::Ref ren) {
auto tbs = ren->GetTextDimensions(text);
int l = ren->Layer();
ren->DrawRectSolid(pos, tbs, 0xaa000000);
ren->Layer(l + 1);
ren->DrawText(pos, 0xffff00ff, text);
ren->Layer(l);
pos[1] += tbs[1]; // Auto set new pos
}
std::string Performance::TSA(const std::string& id) {
return PD::Strings::FormatNanos(
PD::Sys::GetTraceRef(id)->GetProtocol()->GetAverage());
}
} // namespace PD