- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include <pd/common/strings.hpp>
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#include <pd/common/sys.hpp>
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#include <pd/overlays/performance.hpp>
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namespace PD {
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int Performance::too = 0;
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void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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if (*skill) {
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Kill();
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}
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ren->OnScreen(Screen::Top);
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ren->TextScale(0.6);
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vec2 pos;
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Line(pos, std::format("FPS {:.1f} FPS | {:.2f}ms", 1000.f / delta, delta),
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ren);
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Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
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Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
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Line(pos, "Ovl [AVG]: " + TSA("Ovl_Update"), ren);
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Line(pos,
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"VI: [" + std::to_string(ren->Vertices()) + ", " +
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std::to_string(ren->Indices()) + "]",
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ren);
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Line(pos,
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"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
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std::to_string(ren->Commands()) + "]",
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ren);
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ren->DefaultTextScale();
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}
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void Performance::Line(vec2& pos, const std::string& text,
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LI::Renderer::Ref ren) {
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auto tbs = ren->GetTextDimensions(text);
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int l = ren->Layer();
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ren->DrawRectSolid(pos, tbs, 0xaa000000);
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ren->Layer(l + 1);
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ren->DrawText(pos, 0xffff00ff, text);
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ren->Layer(l);
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pos[1] += tbs[1]; // Auto set new pos
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}
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std::string Performance::TSA(const std::string& id) {
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return PD::Strings::FormatNanos(
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PD::Sys::GetTraceRef(id)->GetProtocol()->GetAverage());
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}
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} // namespace PD
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