Files
palladium/tests/gfx/source/main.cpp

323 lines
9.2 KiB
C++

#include <os/desktopos.hpp>
#include <os/horizon-ctr.hpp>
#include <os/horizon-nx.hpp>
#include <palladium>
////
#include <pd/ultra/elems/button.hpp>
#include <pd/ultra/elems/element.hpp>
#include <pd/ultra/elems/image.hpp>
#include <pd/ultra/elems/rect.hpp>
#include <pd/ultra/elems/text.hpp>
#include <pd/ultra/layout.hpp>
////
PD::OsCtx* pOs = nullptr;
const char* ResourcePath(const char* in) {
#if defined(__SWITCH__) || defined(__3DS__)
static char rbuf[512];
std::snprintf(rbuf, sizeof(rbuf), "romfs:/%s", in);
return rbuf;
#else
return in;
#endif
}
std::string Key2String(PD::Hid::Gamepad gp) {
std::string res;
if (gp & PD::Hid::Gamepad::A) {
res += "A";
}
if (gp & PD::Hid::Gamepad::B) {
res += "B";
}
if (gp & PD::Hid::Gamepad::X) {
res += "X";
}
if (gp & PD::Hid::Gamepad::Y) {
res += "Y";
}
if (gp & PD::Hid::Gamepad::Start) {
res += "Start";
}
if (gp & PD::Hid::Gamepad::Select) {
res += "Select";
}
if (gp & PD::Hid::Gamepad::DDown) {
res += "DDown";
}
if (gp & PD::Hid::Gamepad::DUp) {
res += "DUp";
}
if (gp & PD::Hid::Gamepad::DLeft) {
res += "DLeft";
}
if (gp & PD::Hid::Gamepad::DRight) {
res += "DRight";
}
if (gp & PD::Hid::Gamepad::CPDown) {
res += "CPDown";
}
if (gp & PD::Hid::Gamepad::CPUp) {
res += "CPUp";
}
if (gp & PD::Hid::Gamepad::CPLeft) {
res += "CPLeft";
}
if (gp & PD::Hid::Gamepad::CPRight) {
res += "CPRight";
}
if (gp & PD::Hid::Gamepad::CSDown) {
res += "CSDown";
}
if (gp & PD::Hid::Gamepad::CSUp) {
res += "CSUp";
}
if (gp & PD::Hid::Gamepad::CSLeft) {
res += "CSLeft";
}
if (gp & PD::Hid::Gamepad::CSRight) {
res += "CSRight";
}
if (gp & PD::Hid::Gamepad::L) {
res += "L";
}
if (gp & PD::Hid::Gamepad::R) {
res += "R";
}
if (gp & PD::Hid::Gamepad::ZL) {
res += "ZL";
}
if (gp & PD::Hid::Gamepad::ZR) {
res += "ZR";
}
return res;
}
std::string ComboGpOut(PD::Hid::Gamepad gp) {
std::string res = Key2String(gp);
if (PD::Hid::IsEvent(PD::Hid::Event::Down, gp)) {
res += ": 1";
} else if (PD::Hid::IsEvent(PD::Hid::Event::Held, gp)) {
res += ": 2";
} else if (PD::Hid::IsEvent(PD::Hid::Event::Up, gp)) {
res += ": 3";
}
return res;
}
class MainMenu : public PD::Ultra::Layout {
public:
MainMenu(PD::Li::Font& font) {
SetFont(font);
SetBaseViewport(PD::ivec2(1280, 720));
pBackground.SetSize(800, 450);
pBackground.SetColor("#ffffffff");
pBackground.SetAlignment(UltraAlignment_Center);
Push(pBackground);
pText.SetColor("#ffffff");
pText.SetText("MousePos: ");
pText.SetAlignment(UltraAlignment_TopLeft);
Push(pText);
pBtn.SetText("Test");
pBtn.SetAlignment(UltraAlignment_Center);
pBtn.SetColor("#1273fb");
pBtn.SetFocusedColor("#0011ff");
pBtn.SetTextColor("#ffffff");
pBtn.SetRounding(10);
pBtn.OnPress([]() { PD::Log("Btn Pressed..."); });
Push(pBtn);
}
~MainMenu() {}
void Update() {
pText.SetText(std::format("MousePos: {}", PD::Hid::MousePos()));
}
private:
PD::Ultra::Rect pBackground;
PD::Ultra::Text pText;
PD::Ultra::Button pBtn;
};
class App {
public:
App(PD::Li::Font& font) : main(font) {}
~App() {}
void Update(PD::ivec2 vp, PD::Li::Drawlist& list) {
main.Update();
main.SetViewport(vp);
main.Render(list);
}
private:
MainMenu main;
};
struct Cursor {
PD::fvec2 pPos = 0;
std::string name;
PD::Color pColor = 0xffff00ff;
void Render(PD::Li::Drawlist& l) {
l.DrawCircleFilled(pPos, 32.f, pColor, 15);
}
};
void DrawRectGradient135(PD::Li::Drawlist& l, const PD::fvec2& pos,
const PD::fvec2& size, const PD::Color& colA,
const PD::Color& colB) {
PD::fvec2 p0 = pos;
PD::fvec2 p1 = PD::fvec2(pos.x + size.x, pos.y);
PD::fvec2 p2 = PD::fvec2(pos.x + size.x, pos.y + size.y);
PD::fvec2 p3 = PD::fvec2(pos.x, pos.y + size.y);
// 135° direction
PD::fvec2 dir = PD::fvec2(-0.70710678f, 0.70710678f);
// Project all corners
float t0 = p0.x * dir.x + p0.y * dir.y;
float t1 = p1.x * dir.x + p1.y * dir.y;
float t2 = p2.x * dir.x + p2.y * dir.y;
float t3 = p3.x * dir.x + p3.y * dir.y;
float tmin = std::min({t0, t1, t2, t3});
float tmax = std::max({t0, t1, t2, t3});
auto normalize = [&](float t) { return (t - tmin) / (tmax - tmin); };
auto lerpColor = [&](float t) {
return PD::Color(colA.rf() + (colB.rf() - colA.rf()) * t,
colA.gf() + (colB.gf() - colA.gf()) * t,
colA.bf() + (colB.bf() - colA.bf()) * t,
colA.af() + (colB.af() - colA.af()) * t);
};
PD::Color c0 = lerpColor(normalize(t0));
PD::Color c1 = lerpColor(normalize(t1));
PD::Color c2 = lerpColor(normalize(t2));
PD::Color c3 = lerpColor(normalize(t3));
auto& cmd = l.NewCommand();
cmd.Reserve(4, 6);
cmd.Add(2, 1, 0);
cmd.Add(3, 2, 0);
cmd.Add(PD::Li::Vertex(p0, PD::fvec2(0, 0), c0));
cmd.Add(PD::Li::Vertex(p1, PD::fvec2(1, 0), c1));
cmd.Add(PD::Li::Vertex(p2, PD::fvec2(1, 1), c2));
cmd.Add(PD::Li::Vertex(p3, PD::fvec2(0, 1), c3));
}
int main(int argc, char** argv) {
// PD::LogFilter(PD::LogLevel::Warning);
Driver drv = Driver::OpenGL3;
if (argc == 2) {
if (std::string(argv[1]) == "gl2") {
drv = Driver::OpenGL2;
} else if (std::string(argv[1]) == "gl3") {
drv = Driver::OpenGL3;
} else if (std::string(argv[1]) == "dx9") {
drv = Driver::DirectX9;
}
}
#if defined(__SWITCH__)
pOs = new PD::HorizonNX(drv);
#elif defined(__3DS__)
pOs = new PD::HorizonCtr(drv);
#else
pOs = new PD::DesktopOS(drv);
#endif
pOs->Init();
PD::Gfx::Init();
PD::Li::Drawlist pList;
PD::Image img(ResourcePath("icon.png"));
auto pTex = PD::Gfx::LoadTexture(img, img.Width(), img.Height());
PD::Li::Font font;
font.LoadTTF(ResourcePath("default.ttf"), 64);
pList.SetFont(&font);
App app(font);
Cursor LeftStick;
Cursor RightStick;
RightStick.pColor = "#00ffff";
while (pOs->Mainloop()) {
PD::Hid::Update();
pOs->ClearViewPort();
PD::Li::ResetPools(); // Move to other place (or refactor this)
app.Update(pOs->GetViewport(), pList);
pList.SetFontscale(0.7);
if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CPLeft |
PD::Hid::Gamepad::CPRight)) {
LeftStick.pPos.x += PD::Hid::GetLeftStick().x * 15;
}
if (PD::Hid::IsEvent(PD::Hid::Event::Down,
PD::Hid::Gamepad::CPUp | PD::Hid::Gamepad::CPDown)) {
LeftStick.pPos.y += PD::Hid::GetLeftStick().y * 15;
}
if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CSLeft |
PD::Hid::Gamepad::CSRight)) {
RightStick.pPos.x += PD::Hid::GetRightStick().x * 15;
}
if (PD::Hid::IsEvent(PD::Hid::Event::Down,
PD::Hid::Gamepad::CSUp | PD::Hid::Gamepad::CSDown)) {
RightStick.pPos.y += PD::Hid::GetRightStick().y * 15;
}
pList.DrawText(
PD::fvec2(5, 37),
std::format(
"Input:\n Driver: {}\n Gamepad: {}\n {}\n {}\n "
"{}\n {}\n {}\n {}\n {}\n {}\n {}\n {}\n "
"{}\n {}\n {}\n {}\n {}\n {}\n {}\n {}\n "
"{}\n {}\n "
"{}\n {}\n LS: [{}]\n RS: [{}]\nLSP: {}",
PD::Hid::GetDriverName(),
bool(PD::Hid::GetFlags() & PDHidBackendFlags_HasGamepad),
ComboGpOut(PD::Hid::Gamepad::Start),
ComboGpOut(PD::Hid::Gamepad::Select),
ComboGpOut(PD::Hid::Gamepad::A), ComboGpOut(PD::Hid::Gamepad::B),
ComboGpOut(PD::Hid::Gamepad::X), ComboGpOut(PD::Hid::Gamepad::Y),
ComboGpOut(PD::Hid::Gamepad::DDown),
ComboGpOut(PD::Hid::Gamepad::DUp),
ComboGpOut(PD::Hid::Gamepad::DLeft),
ComboGpOut(PD::Hid::Gamepad::DRight),
ComboGpOut(PD::Hid::Gamepad::L), ComboGpOut(PD::Hid::Gamepad::R),
ComboGpOut(PD::Hid::Gamepad::ZL), ComboGpOut(PD::Hid::Gamepad::ZR),
ComboGpOut(PD::Hid::Gamepad::CPLeft),
ComboGpOut(PD::Hid::Gamepad::CPRight),
ComboGpOut(PD::Hid::Gamepad::CPUp),
ComboGpOut(PD::Hid::Gamepad::CPDown),
ComboGpOut(PD::Hid::Gamepad::CSLeft),
ComboGpOut(PD::Hid::Gamepad::CSRight),
ComboGpOut(PD::Hid::Gamepad::CSUp),
ComboGpOut(PD::Hid::Gamepad::CSDown), PD::Hid::GetLeftStick(),
PD::Hid::GetRightStick(), LeftStick.pPos)
.c_str(),
"#ffffff");
LeftStick.Render(pList);
RightStick.Render(pList);
pList.UnbindTexture();
pList.PathRect(50, PD::fvec2(450, 240));
pList.PathFillGradient("#ff0000", "#990000", PD::Radians(135));
pList.PathAdd(PD::fvec2(100, 120));
pList.PathAdd(PD::fvec2(250, 260));
pList.PathAdd(PD::fvec2(420, 180));
pList.PathAdd(PD::fvec2(600, 320));
pList.PathAdd(PD::fvec2(820, 220));
pList.PathAdd(PD::fvec2(1000, 360));
pList.PathStroke("#ff00ff", 10, LiDrawFlags_AA);
PD::Gfx::Reset();
PD::Gfx::Draw(pList);
pList.Clear();
pOs->SwapBuffers();
}
font.Delete();
PD::Gfx::DeleteTexture(pTex);
PD::Gfx::Deinit();
pOs->Deinit();
delete pOs;
return 0;
}