323 lines
9.2 KiB
C++
323 lines
9.2 KiB
C++
#include <os/desktopos.hpp>
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#include <os/horizon-ctr.hpp>
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#include <os/horizon-nx.hpp>
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#include <palladium>
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////
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#include <pd/ultra/elems/button.hpp>
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#include <pd/ultra/elems/element.hpp>
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#include <pd/ultra/elems/image.hpp>
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#include <pd/ultra/elems/rect.hpp>
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#include <pd/ultra/elems/text.hpp>
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#include <pd/ultra/layout.hpp>
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////
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PD::OsCtx* pOs = nullptr;
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const char* ResourcePath(const char* in) {
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#if defined(__SWITCH__) || defined(__3DS__)
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static char rbuf[512];
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std::snprintf(rbuf, sizeof(rbuf), "romfs:/%s", in);
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return rbuf;
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#else
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return in;
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#endif
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}
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std::string Key2String(PD::Hid::Gamepad gp) {
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std::string res;
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if (gp & PD::Hid::Gamepad::A) {
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res += "A";
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}
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if (gp & PD::Hid::Gamepad::B) {
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res += "B";
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}
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if (gp & PD::Hid::Gamepad::X) {
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res += "X";
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}
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if (gp & PD::Hid::Gamepad::Y) {
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res += "Y";
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}
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if (gp & PD::Hid::Gamepad::Start) {
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res += "Start";
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}
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if (gp & PD::Hid::Gamepad::Select) {
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res += "Select";
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}
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if (gp & PD::Hid::Gamepad::DDown) {
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res += "DDown";
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}
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if (gp & PD::Hid::Gamepad::DUp) {
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res += "DUp";
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}
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if (gp & PD::Hid::Gamepad::DLeft) {
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res += "DLeft";
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}
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if (gp & PD::Hid::Gamepad::DRight) {
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res += "DRight";
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}
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if (gp & PD::Hid::Gamepad::CPDown) {
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res += "CPDown";
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}
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if (gp & PD::Hid::Gamepad::CPUp) {
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res += "CPUp";
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}
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if (gp & PD::Hid::Gamepad::CPLeft) {
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res += "CPLeft";
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}
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if (gp & PD::Hid::Gamepad::CPRight) {
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res += "CPRight";
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}
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if (gp & PD::Hid::Gamepad::CSDown) {
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res += "CSDown";
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}
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if (gp & PD::Hid::Gamepad::CSUp) {
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res += "CSUp";
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}
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if (gp & PD::Hid::Gamepad::CSLeft) {
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res += "CSLeft";
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}
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if (gp & PD::Hid::Gamepad::CSRight) {
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res += "CSRight";
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}
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if (gp & PD::Hid::Gamepad::L) {
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res += "L";
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}
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if (gp & PD::Hid::Gamepad::R) {
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res += "R";
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}
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if (gp & PD::Hid::Gamepad::ZL) {
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res += "ZL";
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}
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if (gp & PD::Hid::Gamepad::ZR) {
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res += "ZR";
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}
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return res;
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}
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std::string ComboGpOut(PD::Hid::Gamepad gp) {
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std::string res = Key2String(gp);
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if (PD::Hid::IsEvent(PD::Hid::Event::Down, gp)) {
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res += ": 1";
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} else if (PD::Hid::IsEvent(PD::Hid::Event::Held, gp)) {
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res += ": 2";
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} else if (PD::Hid::IsEvent(PD::Hid::Event::Up, gp)) {
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res += ": 3";
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}
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return res;
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}
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class MainMenu : public PD::Ultra::Layout {
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public:
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MainMenu(PD::Li::Font& font) {
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SetFont(font);
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SetBaseViewport(PD::ivec2(1280, 720));
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pBackground.SetSize(800, 450);
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pBackground.SetColor("#ffffffff");
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pBackground.SetAlignment(UltraAlignment_Center);
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Push(pBackground);
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pText.SetColor("#ffffff");
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pText.SetText("MousePos: ");
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pText.SetAlignment(UltraAlignment_TopLeft);
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Push(pText);
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pBtn.SetText("Test");
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pBtn.SetAlignment(UltraAlignment_Center);
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pBtn.SetColor("#1273fb");
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pBtn.SetFocusedColor("#0011ff");
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pBtn.SetTextColor("#ffffff");
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pBtn.SetRounding(10);
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pBtn.OnPress([]() { PD::Log("Btn Pressed..."); });
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Push(pBtn);
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}
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~MainMenu() {}
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void Update() {
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pText.SetText(std::format("MousePos: {}", PD::Hid::MousePos()));
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}
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private:
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PD::Ultra::Rect pBackground;
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PD::Ultra::Text pText;
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PD::Ultra::Button pBtn;
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};
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class App {
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public:
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App(PD::Li::Font& font) : main(font) {}
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~App() {}
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void Update(PD::ivec2 vp, PD::Li::Drawlist& list) {
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main.Update();
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main.SetViewport(vp);
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main.Render(list);
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}
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private:
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MainMenu main;
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};
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struct Cursor {
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PD::fvec2 pPos = 0;
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std::string name;
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PD::Color pColor = 0xffff00ff;
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void Render(PD::Li::Drawlist& l) {
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l.DrawCircleFilled(pPos, 32.f, pColor, 15);
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}
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};
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void DrawRectGradient135(PD::Li::Drawlist& l, const PD::fvec2& pos,
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const PD::fvec2& size, const PD::Color& colA,
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const PD::Color& colB) {
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PD::fvec2 p0 = pos;
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PD::fvec2 p1 = PD::fvec2(pos.x + size.x, pos.y);
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PD::fvec2 p2 = PD::fvec2(pos.x + size.x, pos.y + size.y);
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PD::fvec2 p3 = PD::fvec2(pos.x, pos.y + size.y);
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// 135° direction
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PD::fvec2 dir = PD::fvec2(-0.70710678f, 0.70710678f);
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// Project all corners
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float t0 = p0.x * dir.x + p0.y * dir.y;
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float t1 = p1.x * dir.x + p1.y * dir.y;
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float t2 = p2.x * dir.x + p2.y * dir.y;
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float t3 = p3.x * dir.x + p3.y * dir.y;
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float tmin = std::min({t0, t1, t2, t3});
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float tmax = std::max({t0, t1, t2, t3});
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auto normalize = [&](float t) { return (t - tmin) / (tmax - tmin); };
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auto lerpColor = [&](float t) {
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return PD::Color(colA.rf() + (colB.rf() - colA.rf()) * t,
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colA.gf() + (colB.gf() - colA.gf()) * t,
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colA.bf() + (colB.bf() - colA.bf()) * t,
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colA.af() + (colB.af() - colA.af()) * t);
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};
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PD::Color c0 = lerpColor(normalize(t0));
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PD::Color c1 = lerpColor(normalize(t1));
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PD::Color c2 = lerpColor(normalize(t2));
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PD::Color c3 = lerpColor(normalize(t3));
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auto& cmd = l.NewCommand();
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cmd.Reserve(4, 6);
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cmd.Add(2, 1, 0);
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cmd.Add(3, 2, 0);
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cmd.Add(PD::Li::Vertex(p0, PD::fvec2(0, 0), c0));
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cmd.Add(PD::Li::Vertex(p1, PD::fvec2(1, 0), c1));
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cmd.Add(PD::Li::Vertex(p2, PD::fvec2(1, 1), c2));
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cmd.Add(PD::Li::Vertex(p3, PD::fvec2(0, 1), c3));
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}
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int main(int argc, char** argv) {
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// PD::LogFilter(PD::LogLevel::Warning);
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Driver drv = Driver::OpenGL3;
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if (argc == 2) {
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if (std::string(argv[1]) == "gl2") {
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drv = Driver::OpenGL2;
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} else if (std::string(argv[1]) == "gl3") {
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drv = Driver::OpenGL3;
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} else if (std::string(argv[1]) == "dx9") {
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drv = Driver::DirectX9;
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}
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}
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#if defined(__SWITCH__)
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pOs = new PD::HorizonNX(drv);
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#elif defined(__3DS__)
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pOs = new PD::HorizonCtr(drv);
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#else
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pOs = new PD::DesktopOS(drv);
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#endif
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pOs->Init();
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PD::Gfx::Init();
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PD::Li::Drawlist pList;
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PD::Image img(ResourcePath("icon.png"));
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auto pTex = PD::Gfx::LoadTexture(img, img.Width(), img.Height());
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PD::Li::Font font;
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font.LoadTTF(ResourcePath("default.ttf"), 64);
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pList.SetFont(&font);
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App app(font);
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Cursor LeftStick;
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Cursor RightStick;
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RightStick.pColor = "#00ffff";
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while (pOs->Mainloop()) {
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PD::Hid::Update();
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pOs->ClearViewPort();
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PD::Li::ResetPools(); // Move to other place (or refactor this)
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app.Update(pOs->GetViewport(), pList);
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pList.SetFontscale(0.7);
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if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CPLeft |
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PD::Hid::Gamepad::CPRight)) {
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LeftStick.pPos.x += PD::Hid::GetLeftStick().x * 15;
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}
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if (PD::Hid::IsEvent(PD::Hid::Event::Down,
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PD::Hid::Gamepad::CPUp | PD::Hid::Gamepad::CPDown)) {
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LeftStick.pPos.y += PD::Hid::GetLeftStick().y * 15;
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}
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if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CSLeft |
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PD::Hid::Gamepad::CSRight)) {
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RightStick.pPos.x += PD::Hid::GetRightStick().x * 15;
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}
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if (PD::Hid::IsEvent(PD::Hid::Event::Down,
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PD::Hid::Gamepad::CSUp | PD::Hid::Gamepad::CSDown)) {
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RightStick.pPos.y += PD::Hid::GetRightStick().y * 15;
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}
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pList.DrawText(
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PD::fvec2(5, 37),
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std::format(
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"Input:\n Driver: {}\n Gamepad: {}\n {}\n {}\n "
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"{}\n {}\n {}\n {}\n {}\n {}\n {}\n {}\n "
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"{}\n {}\n {}\n {}\n {}\n {}\n {}\n {}\n "
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"{}\n {}\n "
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"{}\n {}\n LS: [{}]\n RS: [{}]\nLSP: {}",
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PD::Hid::GetDriverName(),
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bool(PD::Hid::GetFlags() & PDHidBackendFlags_HasGamepad),
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ComboGpOut(PD::Hid::Gamepad::Start),
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ComboGpOut(PD::Hid::Gamepad::Select),
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ComboGpOut(PD::Hid::Gamepad::A), ComboGpOut(PD::Hid::Gamepad::B),
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ComboGpOut(PD::Hid::Gamepad::X), ComboGpOut(PD::Hid::Gamepad::Y),
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ComboGpOut(PD::Hid::Gamepad::DDown),
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ComboGpOut(PD::Hid::Gamepad::DUp),
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ComboGpOut(PD::Hid::Gamepad::DLeft),
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ComboGpOut(PD::Hid::Gamepad::DRight),
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ComboGpOut(PD::Hid::Gamepad::L), ComboGpOut(PD::Hid::Gamepad::R),
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ComboGpOut(PD::Hid::Gamepad::ZL), ComboGpOut(PD::Hid::Gamepad::ZR),
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ComboGpOut(PD::Hid::Gamepad::CPLeft),
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ComboGpOut(PD::Hid::Gamepad::CPRight),
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ComboGpOut(PD::Hid::Gamepad::CPUp),
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ComboGpOut(PD::Hid::Gamepad::CPDown),
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ComboGpOut(PD::Hid::Gamepad::CSLeft),
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ComboGpOut(PD::Hid::Gamepad::CSRight),
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ComboGpOut(PD::Hid::Gamepad::CSUp),
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ComboGpOut(PD::Hid::Gamepad::CSDown), PD::Hid::GetLeftStick(),
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PD::Hid::GetRightStick(), LeftStick.pPos)
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.c_str(),
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"#ffffff");
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LeftStick.Render(pList);
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RightStick.Render(pList);
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pList.UnbindTexture();
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pList.PathRect(50, PD::fvec2(450, 240));
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pList.PathFillGradient("#ff0000", "#990000", PD::Radians(135));
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pList.PathAdd(PD::fvec2(100, 120));
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pList.PathAdd(PD::fvec2(250, 260));
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pList.PathAdd(PD::fvec2(420, 180));
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pList.PathAdd(PD::fvec2(600, 320));
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pList.PathAdd(PD::fvec2(820, 220));
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pList.PathAdd(PD::fvec2(1000, 360));
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pList.PathStroke("#ff00ff", 10, LiDrawFlags_AA);
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PD::Gfx::Reset();
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PD::Gfx::Draw(pList);
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pList.Clear();
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pOs->SwapBuffers();
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}
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font.Delete();
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PD::Gfx::DeleteTexture(pTex);
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PD::Gfx::Deinit();
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pOs->Deinit();
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delete pOs;
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return 0;
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} |