palladium/include/pd/Sprite.hpp
2024-12-08 19:26:21 +01:00

63 lines
1.6 KiB
C++

#pragma once
#include <citro3d.h>
#include <pd/Image.hpp>
#include <pd/smart_ctor.hpp>
namespace Palladium {
/// @brief Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite() = default;
/// \brief Deconstruct Sprite
~Sprite() = default;
PD_SMART_CTOR(Sprite)
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(Palladium::Image)
void FromImage(Palladium::Image::Ref img);
/// @brief Draw the Sprite
/// @return success ?
bool Draw();
/// @brief Set the Center Position
/// @param x X Pos
/// @param y Y Pos
void SetCenter(float x, float y);
/// @brief Set the Sprite's Position
/// @param x X Pos
/// @param y Y Pos
void SetPos(float x, float y);
/// @brief Set The Sprite's Scale
/// @param x Scale on X-Axis
/// @param y Scale on Y-Axis
void SetScale(float x, float y);
/// @brief Set the Sprite's Rotation
/// @param rotation ratation
void SetRotation(float rotation);
/// @brief Rotate the Sprite
/// @param speed Speed to Rotate
void Rotate(float speed);
/// @brief Get Tje Sprite's Width
/// @return Width
float GetWidth();
/// @brief Get the Sprite's Height
/// @return Height
float GetHeight();
/// @brief Get The Sprite's X Position
/// @return X Position
float GetPosX();
/// @brief Get the Sprite's Y Position
/// @return Y Position
float GetPosY();
NVec2 GetSize();
NVec2 GetPos();
void SetPos(NVec2 pos);
void SetScale(NVec2 scale);
void SetRotCenter(NVec2 percentage);
private:
///// @param sprite The Sprite
// C2D_Sprite sprite;
};
} // namespace Palladium