- Linear Tex filter for TTF fonts
- Format Code
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@ -1,8 +1,6 @@
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#pragma once
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#include <pd/base/Allocator.hpp>
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#include <pd/Error.hpp>
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#include <pd/base/FileSystem.hpp>
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#include <pd/Hid.hpp>
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#include <pd/Image.hpp>
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#include <pd/Installer.hpp>
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@ -11,11 +9,13 @@
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#include <pd/Net.hpp>
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#include <pd/Overlays.hpp>
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#include <pd/Rubidium.hpp>
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#include <pd/Sheet.hpp>
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#include <pd/Sound.hpp>
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#include <pd/Texture.hpp>
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#include <pd/Sheet.hpp>
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#include <pd/Timer.hpp>
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#include <pd/UI7.hpp>
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#include <pd/base/Allocator.hpp>
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#include <pd/base/FileSystem.hpp>
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#include <pd/global_db.hpp>
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#include <pd/palladium.hpp>
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@ -2,8 +2,8 @@
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#include <3ds.h>
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#include <pd/maths/NVec.hpp>
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#include <pd/Texture.hpp>
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#include <pd/maths/NVec.hpp>
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#include <pd/nimg.hpp>
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#include <pd/smart_ctor.hpp>
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#include <string>
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@ -22,9 +22,7 @@ class Image {
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Texture::Ref Get();
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void Set(Texture::Ref i, NVec4 uvs = NVec4(-1, -1, -1, -1));
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NVec2 GetSize();
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NVec4 GetUV() {
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return (custom_uvs.x() != -1) ? custom_uvs : img->GetUV();
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}
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NVec4 GetUV() { return (custom_uvs.x() != -1) ? custom_uvs : img->GetUV(); }
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bool Loadet();
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private:
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@ -113,7 +113,7 @@ class LI {
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NVec4 uv;
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int layer = 0;
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int cmd_type = 0;
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bool fcs = false; // Floor Coords System
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bool fcs = false; // Floor Coords System
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unsigned int clr = 0;
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bool sfr = false; // SysFontRender
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Texture::Ref tex = nullptr;
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@ -26,8 +26,9 @@ enum PDKeyboardFlags_ {
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PDKeyboardFlags_BlendTop = 1 << 0,
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PDKeyboardFlags_BlendBottom = 1 << 1,
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PDKeyboardFlags_LockControls = 1 << 2,
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PDKeyboardFlags_Default =
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PDKeyboardFlags_BlendTop | PDKeyboardFlags_BlendBottom | PDKeyboardFlags_LockControls,
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PDKeyboardFlags_Default = PDKeyboardFlags_BlendTop |
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PDKeyboardFlags_BlendBottom |
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PDKeyboardFlags_LockControls,
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};
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namespace Palladium {
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@ -1,24 +1,23 @@
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#pragma once
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#include <pd/smart_ctor.hpp>
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#include <pd/Texture.hpp>
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#include <pd/Image.hpp>
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#include <tex3ds.h>
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namespace Palladium
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{
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class Sheet {
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public:
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Sheet() = default;
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~Sheet() = default;
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PD_SMART_CTOR(Sheet)
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void LoadT3X(const std::string& path);
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Texture::Ref Get(int idx);
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Image::Ref GetImage(int idx);
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#include <pd/Image.hpp>
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#include <pd/Texture.hpp>
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#include <pd/smart_ctor.hpp>
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private:
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std::vector<Texture::Ref> sprites;
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Tex3DS_Texture sheet;
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C3D_Tex* sheet_tex = nullptr;
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};
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} // namespace Palladium
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namespace Palladium {
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class Sheet {
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public:
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Sheet() = default;
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~Sheet() = default;
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PD_SMART_CTOR(Sheet)
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void LoadT3X(const std::string& path);
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Texture::Ref Get(int idx);
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Image::Ref GetImage(int idx);
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private:
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std::vector<Texture::Ref> sprites;
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Tex3DS_Texture sheet;
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C3D_Tex* sheet_tex = nullptr;
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};
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} // namespace Palladium
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@ -58,6 +58,6 @@ class Sprite {
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private:
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///// @param sprite The Sprite
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//C2D_Sprite sprite;
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// C2D_Sprite sprite;
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};
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} // namespace Palladium
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@ -17,6 +17,11 @@ class Texture {
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RGB24,
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A8,
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};
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enum Filter {
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NEAREST,
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LINEAR,
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};
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Texture() {
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// Set Default UV
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this->uvs[0] = 0.0f;
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@ -45,10 +50,11 @@ class Texture {
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/// @param w Width of data
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/// @param h Height of Data
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/// @param type Type of Data (default is RGBA32)
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void LoadPixels(const std::vector<unsigned char>& data, int w, int h, Type type = RGBA32);
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void LoadPixels(const std::vector<unsigned char>& data, int w, int h,
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Type type = RGBA32, Filter filter = NEAREST);
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/// @brief This function sets up a texture Object based on the input
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/// Data and a self setup C3D_Tex. You dont need to delete it as
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/// Data and a self setup C3D_Tex. You dont need to delete it as
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/// This class does this automatically
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void ExternalLoad(C3D_Tex* tex, NVec2 rszs, NVec4 uvs);
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@ -61,7 +67,8 @@ class Texture {
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void AutoDelete(bool enable) { ad = enable; }
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private:
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void MakeTex(std::vector<unsigned char>& buf, int w, int h, Type type = RGBA32);
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void MakeTex(std::vector<unsigned char>& buf, int w, int h,
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Type type = RGBA32, Filter filter = NEAREST);
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C3D_Tex* tex = nullptr;
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NVec2 img_size;
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NVec4 uvs;
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@ -1,10 +1,10 @@
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#include <3ds.h>
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#include <fstream>
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#include <pd/Error.hpp>
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#include <pd/UI7.hpp>
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#include <pd/internal_db.hpp>
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#include <pd/palladium.hpp>
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#include <fstream>
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void pdi_save_report(const std::string& msg) {
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auto ts = Palladium::GetTimeStr();
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@ -29,7 +29,7 @@ Texture::Ref Image::Get() {
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void Image::Set(Texture::Ref i, NVec4 uvs) {
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Delete();
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if(uvs.x() != -1) custom_uvs = uvs;
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if (uvs.x() != -1) custom_uvs = uvs;
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img = i;
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}
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@ -130,7 +130,8 @@ void LIFont::LoadTFF(const std::string path, int px_size) {
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free(bitmap);
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cpmap[c] = codepoint;
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}
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ftex->LoadPixels(fmap, type, type);
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ftex->LoadPixels(fmap, type, type, Palladium::Texture::RGBA32,
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Palladium::Texture::LINEAR);
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this->tex.push_back(ftex);
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}
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@ -1,9 +1,9 @@
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#include <algorithm>
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#include <memory>
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#include <pd/base/Color.hpp>
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#include <pd/Message.hpp>
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#include <pd/palladium.hpp>
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#include <pd/Lithium.hpp>
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#include <pd/Message.hpp>
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#include <pd/base/Color.hpp>
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#include <pd/palladium.hpp>
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#include <vector>
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extern bool pdi_debugging;
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@ -61,13 +61,13 @@ void ProcessMessages() {
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LI::DrawText(pos + NVec2(5, 17), tc, msg_lst[i]->message);
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if (pdi_debugging)
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LI::DrawText(pos + NVec2(msg_box.x() + 5, 1), tc,
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std::to_string((int)msg_lst[i]->animtime));
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std::to_string((int)msg_lst[i]->animtime));
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// fix for Startup lol
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// Todo: Only do this on AppStart
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if (msg_lst[i]->animtime == 0) {
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msg_lst[i]->animtime += 1;
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} else {
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msg_lst[i]->animtime += Palladium::GetDeltaTime()*0.1f;
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msg_lst[i]->animtime += Palladium::GetDeltaTime() * 0.1f;
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}
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if (msg_lst[i]->animtime > anim_len) {
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msg_lst.erase(msg_lst.begin() + i);
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@ -1,7 +1,7 @@
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#include <pd/external/stb_image.h>
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#include <pd/base/Color.hpp>
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#include <pd/Rubidium.hpp>
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#include <pd/base/Color.hpp>
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void d7_pixel_blend(Palladium::Rubidium* rb, int x, int y, unsigned int clr,
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float blend) {
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@ -1,9 +1,9 @@
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#include <pd/external/stb_image.h>
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#include <pd/external/stb_image_write.h>
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#include <pd/Error.hpp>
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#include <pd/Texture.hpp>
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#include <pd/internal_db.hpp>
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#include <pd/Error.hpp>
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namespace pdi {
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static bool single_bit(unsigned int v) { return v && !(v & (v - 1)); }
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@ -54,8 +54,8 @@ int GetBPP(Texture::Type type) {
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return 1;
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return 0; // Error
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}
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void Texture::MakeTex(std::vector<unsigned char> &buf, int w, int h,
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Type type) {
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void Texture::MakeTex(std::vector<unsigned char> &buf, int w, int h, Type type,
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Filter filter) {
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if (!tex) {
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return;
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}
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@ -104,9 +104,10 @@ void Texture::MakeTex(std::vector<unsigned char> &buf, int w, int h,
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this->uvs.w() = 1.0 - ((float)h / (float)tex_size.y());
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// Texture Setup
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auto fltr = (filter == NEAREST ? GPU_NEAREST : GPU_LINEAR);
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auto tex_fmt = GetTexFmt(type);
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C3D_TexInit(tex, (u16)tex_size.x(), (u16)tex_size.y(), tex_fmt);
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C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
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C3D_TexSetFilter(tex, fltr, fltr);
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memset(tex->data, 0, tex->size);
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@ -202,7 +203,7 @@ NVec2 Texture::GetTexSize() {
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}
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void Texture::LoadPixels(const std::vector<unsigned char> &data, int w, int h,
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Type type) {
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Type type, Filter filter) {
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Delete();
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int bpp = GetBPP(type);
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Palladium::InlineAssert(bpp, "Invalid Type");
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@ -216,7 +217,7 @@ void Texture::LoadPixels(const std::vector<unsigned char> &data, int w, int h,
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}
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tex = new C3D_Tex;
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std::vector<unsigned char> wimg(data);
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MakeTex(wimg, w, h, type);
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MakeTex(wimg, w, h, type, filter);
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}
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void Texture::ExternalLoad(C3D_Tex *tex, NVec2 rszs, NVec4 uvs) {
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@ -198,7 +198,7 @@ class DrawCmd {
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NVec2 text_box = NVec2(); // Maximum text Box
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bool screen = false; // Defines Top or Bottom
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int layer = 0; // Defines the Rendering Layer
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bool fcs = false; // Floor Coords System
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bool fcs = false; // Floor Coords System
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};
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void UI7DrawList::AddRectangle(NVec2 pos, NVec2 szs, PDColor clr) {
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