- Linear Tex filter for TTF fonts

- Format Code
This commit is contained in:
tobid7 2024-12-08 19:26:21 +01:00
parent 0fede0441f
commit d5c01b2988
14 changed files with 57 additions and 50 deletions

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@ -1,8 +1,6 @@
#pragma once
#include <pd/base/Allocator.hpp>
#include <pd/Error.hpp>
#include <pd/base/FileSystem.hpp>
#include <pd/Hid.hpp>
#include <pd/Image.hpp>
#include <pd/Installer.hpp>
@ -11,11 +9,13 @@
#include <pd/Net.hpp>
#include <pd/Overlays.hpp>
#include <pd/Rubidium.hpp>
#include <pd/Sheet.hpp>
#include <pd/Sound.hpp>
#include <pd/Texture.hpp>
#include <pd/Sheet.hpp>
#include <pd/Timer.hpp>
#include <pd/UI7.hpp>
#include <pd/base/Allocator.hpp>
#include <pd/base/FileSystem.hpp>
#include <pd/global_db.hpp>
#include <pd/palladium.hpp>

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@ -2,8 +2,8 @@
#include <3ds.h>
#include <pd/maths/NVec.hpp>
#include <pd/Texture.hpp>
#include <pd/maths/NVec.hpp>
#include <pd/nimg.hpp>
#include <pd/smart_ctor.hpp>
#include <string>
@ -22,9 +22,7 @@ class Image {
Texture::Ref Get();
void Set(Texture::Ref i, NVec4 uvs = NVec4(-1, -1, -1, -1));
NVec2 GetSize();
NVec4 GetUV() {
return (custom_uvs.x() != -1) ? custom_uvs : img->GetUV();
}
NVec4 GetUV() { return (custom_uvs.x() != -1) ? custom_uvs : img->GetUV(); }
bool Loadet();
private:

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@ -113,7 +113,7 @@ class LI {
NVec4 uv;
int layer = 0;
int cmd_type = 0;
bool fcs = false; // Floor Coords System
bool fcs = false; // Floor Coords System
unsigned int clr = 0;
bool sfr = false; // SysFontRender
Texture::Ref tex = nullptr;

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@ -26,8 +26,9 @@ enum PDKeyboardFlags_ {
PDKeyboardFlags_BlendTop = 1 << 0,
PDKeyboardFlags_BlendBottom = 1 << 1,
PDKeyboardFlags_LockControls = 1 << 2,
PDKeyboardFlags_Default =
PDKeyboardFlags_BlendTop | PDKeyboardFlags_BlendBottom | PDKeyboardFlags_LockControls,
PDKeyboardFlags_Default = PDKeyboardFlags_BlendTop |
PDKeyboardFlags_BlendBottom |
PDKeyboardFlags_LockControls,
};
namespace Palladium {

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@ -1,24 +1,23 @@
#pragma once
#include <pd/smart_ctor.hpp>
#include <pd/Texture.hpp>
#include <pd/Image.hpp>
#include <tex3ds.h>
namespace Palladium
{
class Sheet {
public:
Sheet() = default;
~Sheet() = default;
PD_SMART_CTOR(Sheet)
void LoadT3X(const std::string& path);
Texture::Ref Get(int idx);
Image::Ref GetImage(int idx);
#include <pd/Image.hpp>
#include <pd/Texture.hpp>
#include <pd/smart_ctor.hpp>
private:
std::vector<Texture::Ref> sprites;
Tex3DS_Texture sheet;
C3D_Tex* sheet_tex = nullptr;
};
} // namespace Palladium
namespace Palladium {
class Sheet {
public:
Sheet() = default;
~Sheet() = default;
PD_SMART_CTOR(Sheet)
void LoadT3X(const std::string& path);
Texture::Ref Get(int idx);
Image::Ref GetImage(int idx);
private:
std::vector<Texture::Ref> sprites;
Tex3DS_Texture sheet;
C3D_Tex* sheet_tex = nullptr;
};
} // namespace Palladium

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@ -58,6 +58,6 @@ class Sprite {
private:
///// @param sprite The Sprite
//C2D_Sprite sprite;
// C2D_Sprite sprite;
};
} // namespace Palladium

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@ -17,6 +17,11 @@ class Texture {
RGB24,
A8,
};
enum Filter {
NEAREST,
LINEAR,
};
Texture() {
// Set Default UV
this->uvs[0] = 0.0f;
@ -45,10 +50,11 @@ class Texture {
/// @param w Width of data
/// @param h Height of Data
/// @param type Type of Data (default is RGBA32)
void LoadPixels(const std::vector<unsigned char>& data, int w, int h, Type type = RGBA32);
void LoadPixels(const std::vector<unsigned char>& data, int w, int h,
Type type = RGBA32, Filter filter = NEAREST);
/// @brief This function sets up a texture Object based on the input
/// Data and a self setup C3D_Tex. You dont need to delete it as
/// Data and a self setup C3D_Tex. You dont need to delete it as
/// This class does this automatically
void ExternalLoad(C3D_Tex* tex, NVec2 rszs, NVec4 uvs);
@ -61,7 +67,8 @@ class Texture {
void AutoDelete(bool enable) { ad = enable; }
private:
void MakeTex(std::vector<unsigned char>& buf, int w, int h, Type type = RGBA32);
void MakeTex(std::vector<unsigned char>& buf, int w, int h,
Type type = RGBA32, Filter filter = NEAREST);
C3D_Tex* tex = nullptr;
NVec2 img_size;
NVec4 uvs;

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@ -1,10 +1,10 @@
#include <3ds.h>
#include <fstream>
#include <pd/Error.hpp>
#include <pd/UI7.hpp>
#include <pd/internal_db.hpp>
#include <pd/palladium.hpp>
#include <fstream>
void pdi_save_report(const std::string& msg) {
auto ts = Palladium::GetTimeStr();

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@ -29,7 +29,7 @@ Texture::Ref Image::Get() {
void Image::Set(Texture::Ref i, NVec4 uvs) {
Delete();
if(uvs.x() != -1) custom_uvs = uvs;
if (uvs.x() != -1) custom_uvs = uvs;
img = i;
}

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@ -130,7 +130,8 @@ void LIFont::LoadTFF(const std::string path, int px_size) {
free(bitmap);
cpmap[c] = codepoint;
}
ftex->LoadPixels(fmap, type, type);
ftex->LoadPixels(fmap, type, type, Palladium::Texture::RGBA32,
Palladium::Texture::LINEAR);
this->tex.push_back(ftex);
}

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@ -1,9 +1,9 @@
#include <algorithm>
#include <memory>
#include <pd/base/Color.hpp>
#include <pd/Message.hpp>
#include <pd/palladium.hpp>
#include <pd/Lithium.hpp>
#include <pd/Message.hpp>
#include <pd/base/Color.hpp>
#include <pd/palladium.hpp>
#include <vector>
extern bool pdi_debugging;
@ -61,13 +61,13 @@ void ProcessMessages() {
LI::DrawText(pos + NVec2(5, 17), tc, msg_lst[i]->message);
if (pdi_debugging)
LI::DrawText(pos + NVec2(msg_box.x() + 5, 1), tc,
std::to_string((int)msg_lst[i]->animtime));
std::to_string((int)msg_lst[i]->animtime));
// fix for Startup lol
// Todo: Only do this on AppStart
if (msg_lst[i]->animtime == 0) {
msg_lst[i]->animtime += 1;
} else {
msg_lst[i]->animtime += Palladium::GetDeltaTime()*0.1f;
msg_lst[i]->animtime += Palladium::GetDeltaTime() * 0.1f;
}
if (msg_lst[i]->animtime > anim_len) {
msg_lst.erase(msg_lst.begin() + i);

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@ -1,7 +1,7 @@
#include <pd/external/stb_image.h>
#include <pd/base/Color.hpp>
#include <pd/Rubidium.hpp>
#include <pd/base/Color.hpp>
void d7_pixel_blend(Palladium::Rubidium* rb, int x, int y, unsigned int clr,
float blend) {

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@ -1,9 +1,9 @@
#include <pd/external/stb_image.h>
#include <pd/external/stb_image_write.h>
#include <pd/Error.hpp>
#include <pd/Texture.hpp>
#include <pd/internal_db.hpp>
#include <pd/Error.hpp>
namespace pdi {
static bool single_bit(unsigned int v) { return v && !(v & (v - 1)); }
@ -54,8 +54,8 @@ int GetBPP(Texture::Type type) {
return 1;
return 0; // Error
}
void Texture::MakeTex(std::vector<unsigned char> &buf, int w, int h,
Type type) {
void Texture::MakeTex(std::vector<unsigned char> &buf, int w, int h, Type type,
Filter filter) {
if (!tex) {
return;
}
@ -104,9 +104,10 @@ void Texture::MakeTex(std::vector<unsigned char> &buf, int w, int h,
this->uvs.w() = 1.0 - ((float)h / (float)tex_size.y());
// Texture Setup
auto fltr = (filter == NEAREST ? GPU_NEAREST : GPU_LINEAR);
auto tex_fmt = GetTexFmt(type);
C3D_TexInit(tex, (u16)tex_size.x(), (u16)tex_size.y(), tex_fmt);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
C3D_TexSetFilter(tex, fltr, fltr);
memset(tex->data, 0, tex->size);
@ -202,7 +203,7 @@ NVec2 Texture::GetTexSize() {
}
void Texture::LoadPixels(const std::vector<unsigned char> &data, int w, int h,
Type type) {
Type type, Filter filter) {
Delete();
int bpp = GetBPP(type);
Palladium::InlineAssert(bpp, "Invalid Type");
@ -216,7 +217,7 @@ void Texture::LoadPixels(const std::vector<unsigned char> &data, int w, int h,
}
tex = new C3D_Tex;
std::vector<unsigned char> wimg(data);
MakeTex(wimg, w, h, type);
MakeTex(wimg, w, h, type, filter);
}
void Texture::ExternalLoad(C3D_Tex *tex, NVec2 rszs, NVec4 uvs) {

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@ -198,7 +198,7 @@ class DrawCmd {
NVec2 text_box = NVec2(); // Maximum text Box
bool screen = false; // Defines Top or Bottom
int layer = 0; // Defines the Rendering Layer
bool fcs = false; // Floor Coords System
bool fcs = false; // Floor Coords System
};
void UI7DrawList::AddRectangle(NVec2 pos, NVec2 szs, PDColor clr) {