- Switch to CMake build system - delete everything for a new structure - Add SmartCtor class and saperate New func - New Faster and Open Lithium Command API - Rewritten Text Renderer to ghet rid of all that janky code - New TimeTrace System and use of NanoTime using GetTimeNano - Overall going to a more Object oriented way - Updated vec api to support vec2 input on vec3 ## Todo - Support vec2 and vec3 in vec4 as inputs - Continue UI7 - Fix SystemFont on 3ds freezing the system - Fix TTF Font UV Mapping ## Warning Creating Apps for the 3ds is not possible yet as the 3ds is Freezing and this is only stage 1 of ? Emulator works perfect
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/common/common.hpp>
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#include <pd/common/timetrace.hpp>
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#include <pd/graphics/lithium.hpp>
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namespace PD {
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/// @brief Template Class for User Application
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class App : public SmartCtor<App> {
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public:
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App() = default;
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~App() = default;
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/// @brief Templete function where the user can Init his stuff
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virtual void Init() {}
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/// @brief Templeta funciton to deinit stuff
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/// (most of that is done automatically)
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virtual void Deinit() {}
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/// @brief App Mainloop
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/// @param delta Deltatime
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/// @param time App RunTime
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/// @return false to exit the app
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virtual bool MainLoop(u64 delta, float time) { return false; }
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/// @brief Function to run the App
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/// (int main() {
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/// auto app = PD::New<UserApp>();
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/// app->Run();
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/// return 0;
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/// })
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void Run();
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LI::Renderer::Ref Renderer() { return renderer; }
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float GetFps() const { return fps; }
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private:
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void PreInit();
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void PostDeinit();
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LI::Renderer::Ref renderer;
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u64 last_time;
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float app_time;
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float fps;
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};
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} // namespace PD
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