d815bb5674904a4e7f87137bb31398218136ebf9
- Switch to CMake build system - delete everything for a new structure - Add SmartCtor class and saperate New func - New Faster and Open Lithium Command API - Rewritten Text Renderer to ghet rid of all that janky code - New TimeTrace System and use of NanoTime using GetTimeNano - Overall going to a more Object oriented way - Updated vec api to support vec2 input on vec3 ## Todo - Support vec2 and vec3 in vec4 as inputs - Continue UI7 - Fix SystemFont on 3ds freezing the system - Fix TTF Font UV Mapping ## Warning Creating Apps for the 3ds is not possible yet as the 3ds is Freezing and this is only stage 1 of ? Emulator works perfect
Palladium
Build types
PD_EXTENDED_DEBUG=0 # Include things like ResultDecoder and Check for Memory usage
PD_DEBUG=0 # not yet
PD_NO_SAFE_CODE=0 # Remove All not important safetey checks
Building
Install Dependencies:
# This Command will install everything
(dkp-)pacman -S --noconfirm 3ds-dev 3ds-portlibs
Building:
If you want to have the lib in a projects libs dir or so you can simply add -DCMAKE_INSTALL_PREFIX=./res to the cmake command and copy the dirs from res to you libs folder
For Debug build the Cmake Script generates a libpalladiumd.a
mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release # Make sure to build in Release Mode (exept you want to debug some issues)
make
make install
Credits
| Icon | Username | Description |
|---|---|---|
| tobid7 | main dev of RenderD7, Palladium | |
| devkitpro | devkitarm, picasso, libctru and citro3d | |
| Universal-Team | Inspiration for Lang System, Cia Installer Code | |
| nothings | stb_image(_write) and stb_truetype | |
| nlohmann | for json.hpp |
Description
Languages
C++
97.7%
CMake
1.4%
Python
0.9%