- Switch to CMake build system - delete everything for a new structure - Add SmartCtor class and saperate New func - New Faster and Open Lithium Command API - Rewritten Text Renderer to ghet rid of all that janky code - New TimeTrace System and use of NanoTime using GetTimeNano - Overall going to a more Object oriented way - Updated vec api to support vec2 input on vec3 ## Todo - Support vec2 and vec3 in vec4 as inputs - Continue UI7 - Fix SystemFont on 3ds freezing the system - Fix TTF Font UV Mapping ## Warning Creating Apps for the 3ds is not possible yet as the 3ds is Freezing and this is only stage 1 of ? Emulator works perfect
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/*
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MIT License
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Copyright (c) 2024 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <3ds.h>
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#include <pd/common/app.hpp>
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#include <pd/common/sys.hpp>
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namespace PD {
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void App::Run() {
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this->PreInit();
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this->Init();
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last_time = Sys::GetTime();
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while (aptMainLoop()) {
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u64 current = Sys::GetTime();
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u64 dt = current - last_time;
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app_time += float(dt / 1000.f);
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last_time = current;
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fps = 1000.f / (float)dt;
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PD::TT::Beg("App_MainLoop");
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if (!this->MainLoop(dt, app_time)) {
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break;
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}
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PD::TT::End("App_MainLoop");
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renderer->Render();
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}
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this->Deinit();
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this->PostDeinit();
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}
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void App::PreInit() {
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osSetSpeedupEnable(true);
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gfxInitDefault();
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cfguInit();
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romfsInit();
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renderer = LI::Renderer::New();
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}
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void App::PostDeinit() {
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renderer = nullptr;
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gfxExit();
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cfguExit();
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romfsExit();
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}
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} // namespace PD
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