- Renamed GfxOpenGL to GfxOPenGL2 - Added GfxOpenGL3 backend for OpenGL 3.3+ - Added WIP DirectX9 backend - Added structure for Citro3D - Added linear Allocator
7 lines
117 B
C++
7 lines
117 B
C++
#pragma once
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#include <pd/common.hpp>
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namespace PD {
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u32 CreateShaderProgram(const char* vert, const char* frag);
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} |