- Track textures (not sure if this is done tbh) - Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium - Only include gl-helper if any glDriver is included - Add Li::Rect for UV stuff - Add Li::Texture as Info holder (still thinking of making them to ptrs - Add Check if textures are still loaded on exit
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#include <pd/drivers/gfx.hpp>
|
|
#include <pd/lithium/formatters.hpp>
|
|
|
|
namespace PD {
|
|
PD_API std::unique_ptr<GfxDriver> Gfx::driver;
|
|
|
|
PD_API GfxDriver::GfxDriver(std::string_view name) : DriverInterface(name) {}
|
|
|
|
PD_API GfxDriver::~GfxDriver() {
|
|
if (pTextureRegestry.size()) {
|
|
PDLOG("GfxDriver: {} is still holding {} texture{}!", GetName(),
|
|
pTextureRegestry.size(), (pTextureRegestry.size() == 1 ? "" : "s"));
|
|
}
|
|
}
|
|
|
|
PD_API void GfxDriver::SetViewPort(const ivec2& size) {
|
|
ViewPort = size;
|
|
Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
|
|
}
|
|
|
|
PD_API void GfxDriver::SetViewPort(int x, int y) {
|
|
ViewPort.x = x;
|
|
ViewPort.y = y;
|
|
Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
|
|
}
|
|
|
|
PD_API void GfxDriver::Reset() {
|
|
CurrentVertex = 0;
|
|
CurrentIndex = 0;
|
|
ResetPools();
|
|
SysReset();
|
|
}
|
|
|
|
PD_API void GfxDriver::RegisterTexture(const Li::Texture& tex) {
|
|
pTextureRegestry[tex.GetID()] = tex;
|
|
}
|
|
|
|
PD_API void GfxDriver::UnregisterTexture(const Li::Texture& tex) {
|
|
if (pTextureRegestry.count(tex.GetID())) {
|
|
pTextureRegestry.erase(pTextureRegestry.find(tex.GetID()));
|
|
PDLOG("GfxDriver: Texture {{ {} }} has been deleted!", tex);
|
|
} else {
|
|
PDLOG("GfxDriver: WARNING Texture {{ {} }} does not exist in regestry!",
|
|
tex);
|
|
}
|
|
}
|
|
} // namespace PD
|