palladium/CMakeLists.txt
tobid7 f87c103d8d # Stage 1.8
- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
2025-02-02 20:32:07 +01:00

123 lines
3.4 KiB
CMake

cmake_minimum_required(VERSION 3.18)
# Setup Toolchain if not specified
# Could propably avoided by using arm-none-eabi-cmake
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
if(DEFINED ENV{DEVKITPRO})
set(CMAKE_TOOLCHAIN_FILE "$ENV{DEVKITPRO}/cmake/3DS.cmake" CACHE PATH "toolchain file")
else()
message(FATAL_ERROR "Please define DEVKITPRO to point to your SDK path!")
endif()
endif()
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_SHORT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Set Project
project(palladium LANGUAGES C CXX VERSION 0.1.8)
# Enable Compile Command Export
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Force C++ 20
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# Set Special C and CXX flags
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-psabi -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS} -fno-rtti -fno-exceptions")
set(SRC_FILES
# Core (common)
source/common/app.cpp
source/common/common.cpp
source/common/strings.cpp
source/common/timetrace.cpp
source/common/sys.cpp
source/common/lang.cpp
source/common/error.cpp
source/common/io.cpp
# Controls
source/controls/hid.cpp
# Maths
source/maths/color.cpp
source/maths/bit_util.cpp
source/maths/img_convert.cpp
# Graphics
source/graphics/texture.cpp
source/graphics/spritesheet.cpp
source/graphics/li7_shader.cpp
source/graphics/lithium.cpp
# Overlays
source/overlays/message_mgr.cpp
source/overlays/overlay_mgr.cpp
source/overlays/keyboard.cpp
source/overlays/performance.cpp
# Tools
source/tools/gamepad_icons.cpp
# UI7
source/ui7/drawlist.cpp
source/ui7/menu.cpp
source/ui7/theme.cpp
source/ui7/ui7.cpp
source/ui7/container/container.cpp
source/ui7/container/button.cpp
source/ui7/container/checkbox.cpp
source/ui7/container/image.cpp
source/ui7/container/label.cpp
# External
source/external/stb.cpp
)
set(TARGET_NAME palladium)
# Set Executable and its sources
add_library(${TARGET_NAME} STATIC ${SRC_FILES})
# Set dependencies, include dirs and definitions
target_include_directories(${TARGET_NAME} PUBLIC
include
${DEVKITPRO}/portlibs/3ds/include
)
target_compile_definitions(${TARGET_NAME} PUBLIC
-D_GNU_SOURCE=1
-DPALLADIUM_VERSION="${PROJECT_VERSION}"
-DPALLADIUM_GIT_COMMIT="${GIT_SHORT_HASH}"
-DBUILD_CTR=1
)
add_executable(test test/app/main.cpp)
target_include_directories(test PUBLIC include test/app)
target_link_directories(test PUBLIC ${CMAKE_BINARY_DIR})
target_link_libraries(test PUBLIC palladium citro3d ctru m)
add_executable(testbench test/bench/main.cpp)
target_include_directories(testbench PUBLIC include test/bench)
target_link_directories(testbench PUBLIC ${CMAKE_BINARY_DIR})
target_link_libraries(testbench PUBLIC palladium citro3d ctru m)
# Generate 3DSX
ctr_generate_smdh(
${CMAKE_BINARY_DIR}/test.smdh
NAME "${APP_NAME}"
DESCRIPTION "Palladium test app"
AUTHOR "tobid7"
ICON "test/romfs/icon.png"
)
ctr_create_3dsx(
test
OUTPUT "${CMAKE_BINARY_DIR}/test.3dsx"
SMDH "${CMAKE_BINARY_DIR}/test.smdh"
ROMFS "${CMAKE_SOURCE_DIR}/test/romfs"
)
ctr_create_3dsx(
testbench
OUTPUT "${CMAKE_BINARY_DIR}/testbench.3dsx"
SMDH "${CMAKE_BINARY_DIR}/test.smdh"
ROMFS "${CMAKE_SOURCE_DIR}/test/romfs"
)
install(TARGETS ${TARGET_NAME})
install(DIRECTORY include DESTINATION ".")