- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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#include <pd/common/common.hpp>
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#include <pd/common/strings.hpp>
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#include <pd/controls/hid.hpp>
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#include <pd/maths/vec.hpp>
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#include <pd/ui7/drawlist.hpp>
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namespace PD {
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namespace UI7 {
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class Container : public SmartCtor<Container> {
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public:
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Container() {}
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Container(const vec2& pos, const vec2& size) : pos(pos), size(size) {}
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Container(const vec4& box) : pos(box.xy()), size(box.zw()) {}
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~Container() {}
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void Init(LI::Renderer::Ref r, UI7::DrawList::Ref l, UI7::Theme* lt) {
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list = l;
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linked_theme = lt;
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ren = r;
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}
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void SetPos(const vec2& pos) { this->pos = pos; }
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void SetSize(const vec2& size) { this->size = size; }
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vec2 GetPos() { return pos; }
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vec2 GetSize() { return size; }
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bool Skippable() const { return skippable; }
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void HandleScrolling(vec2 scrolling, vec4 viewport);
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virtual void HandleInput(Hid::Ref inp) {}
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virtual void Draw() {}
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void UnlockInput() { inp_done = false; }
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u32 GetID() const { return id; }
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void SetID(u32 id) { this->id = id; }
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protected:
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/// used to skip Input/Render preocessing ot not
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bool skippable = false;
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bool inp_done = false;
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Screen::Ref screen;
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vec2 pos;
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vec2 size;
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UI7::DrawList::Ref list;
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UI7::Theme* linked_theme;
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LI::Renderer::Ref ren;
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u32 id = 0;
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};
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} // namespace UI7
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} // namespace PD
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