palladium/source/overlays/keyboard.cpp
tobid7 f87c103d8d # Stage 1.8
- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
2025-02-02 20:32:07 +01:00

581 lines
21 KiB
C++

#include <pd/external/json.hpp>
#include <pd/maths/color.hpp>
#include <pd/overlays/keyboard.hpp>
#include <pd/tools/gamepad_icons.hpp>
namespace PD {
struct Key {
Key(const std::string& key, const vec2& p, const vec2& s,
Keyboard::KeyOperation o) {
k = key;
pos = p;
size = s;
op = o;
}
std::string k;
vec2 pos;
vec2 size;
Keyboard::KeyOperation op;
};
using Layout = std::vector<Key>;
Layout layouts[3] = {
{
// 1st row
Key("`", vec2(5, 0), 18, Keyboard::AppendSelf),
Key("1", vec2(25, 0), 18, Keyboard::AppendSelf),
Key("2", vec2(45, 0), 18, Keyboard::AppendSelf),
Key("3", vec2(65, 0), 18, Keyboard::AppendSelf),
Key("4", vec2(85, 0), 18, Keyboard::AppendSelf),
Key("5", vec2(105, 0), 18, Keyboard::AppendSelf),
Key("6", vec2(125, 0), 18, Keyboard::AppendSelf),
Key("7", vec2(145, 0), 18, Keyboard::AppendSelf),
Key("8", vec2(165, 0), 18, Keyboard::AppendSelf),
Key("9", vec2(185, 0), 18, Keyboard::AppendSelf),
Key("0", vec2(205, 0), 18, Keyboard::AppendSelf),
Key("-", vec2(225, 0), 18, Keyboard::AppendSelf),
Key("=", vec2(245, 0), 18, Keyboard::AppendSelf),
Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace),
// 2nd row
Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab),
Key("q", vec2(47, 20), 18, Keyboard::AppendSelf),
Key("w", vec2(67, 20), 18, Keyboard::AppendSelf),
Key("e", vec2(87, 20), 18, Keyboard::AppendSelf),
Key("r", vec2(107, 20), 18, Keyboard::AppendSelf),
Key("t", vec2(127, 20), 18, Keyboard::AppendSelf),
Key("y", vec2(147, 20), 18, Keyboard::AppendSelf),
Key("u", vec2(167, 20), 18, Keyboard::AppendSelf),
Key("i", vec2(187, 20), 18, Keyboard::AppendSelf),
Key("o", vec2(207, 20), 18, Keyboard::AppendSelf),
Key("p", vec2(227, 20), 18, Keyboard::AppendSelf),
Key("[", vec2(247, 20), 18, Keyboard::AppendSelf),
Key("]", vec2(267, 20), 18, Keyboard::AppendSelf),
Key("\\", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf),
// 3rd row
Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps),
Key("a", vec2(57, 40), 18, Keyboard::AppendSelf),
Key("s", vec2(77, 40), 18, Keyboard::AppendSelf),
Key("d", vec2(97, 40), 18, Keyboard::AppendSelf),
Key("f", vec2(117, 40), 18, Keyboard::AppendSelf),
Key("g", vec2(137, 40), 18, Keyboard::AppendSelf),
Key("h", vec2(157, 40), 18, Keyboard::AppendSelf),
Key("j", vec2(177, 40), 18, Keyboard::AppendSelf),
Key("k", vec2(197, 40), 18, Keyboard::AppendSelf),
Key("l", vec2(217, 40), 18, Keyboard::AppendSelf),
Key(";", vec2(237, 40), 18, Keyboard::AppendSelf),
Key("'", vec2(257, 40), 18, Keyboard::AppendSelf),
Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter),
// 4th row
Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift),
Key("z", vec2(67, 60), 18, Keyboard::AppendSelf),
Key("x", vec2(87, 60), 18, Keyboard::AppendSelf),
Key("c", vec2(107, 60), 18, Keyboard::AppendSelf),
Key("v", vec2(127, 60), 18, Keyboard::AppendSelf),
Key("b", vec2(147, 60), 18, Keyboard::AppendSelf),
Key("n", vec2(167, 60), 18, Keyboard::AppendSelf),
Key("m", vec2(187, 60), 18, Keyboard::AppendSelf),
Key(",", vec2(207, 60), 18, Keyboard::AppendSelf),
Key(".", vec2(227, 60), 18, Keyboard::AppendSelf),
Key("/", vec2(247, 60), 18, Keyboard::AppendSelf),
Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift),
// 5th row
Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel),
Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1),
Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space),
Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2),
Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm),
},
{
// 1st row
Key("`", vec2(5, 0), 18, Keyboard::AppendSelf),
Key("1", vec2(25, 0), 18, Keyboard::AppendSelf),
Key("2", vec2(45, 0), 18, Keyboard::AppendSelf),
Key("3", vec2(65, 0), 18, Keyboard::AppendSelf),
Key("4", vec2(85, 0), 18, Keyboard::AppendSelf),
Key("5", vec2(105, 0), 18, Keyboard::AppendSelf),
Key("6", vec2(125, 0), 18, Keyboard::AppendSelf),
Key("7", vec2(145, 0), 18, Keyboard::AppendSelf),
Key("8", vec2(165, 0), 18, Keyboard::AppendSelf),
Key("9", vec2(185, 0), 18, Keyboard::AppendSelf),
Key("0", vec2(205, 0), 18, Keyboard::AppendSelf),
Key("-", vec2(225, 0), 18, Keyboard::AppendSelf),
Key("=", vec2(245, 0), 18, Keyboard::AppendSelf),
Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace),
// 2nd row
Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab),
Key("Q", vec2(47, 20), 18, Keyboard::AppendSelf),
Key("W", vec2(67, 20), 18, Keyboard::AppendSelf),
Key("E", vec2(87, 20), 18, Keyboard::AppendSelf),
Key("R", vec2(107, 20), 18, Keyboard::AppendSelf),
Key("T", vec2(127, 20), 18, Keyboard::AppendSelf),
Key("Y", vec2(147, 20), 18, Keyboard::AppendSelf),
Key("U", vec2(167, 20), 18, Keyboard::AppendSelf),
Key("I", vec2(187, 20), 18, Keyboard::AppendSelf),
Key("O", vec2(207, 20), 18, Keyboard::AppendSelf),
Key("P", vec2(227, 20), 18, Keyboard::AppendSelf),
Key("[", vec2(247, 20), 18, Keyboard::AppendSelf),
Key("]", vec2(267, 20), 18, Keyboard::AppendSelf),
Key("\\", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf),
// 3rd row
Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps),
Key("A", vec2(57, 40), 18, Keyboard::AppendSelf),
Key("S", vec2(77, 40), 18, Keyboard::AppendSelf),
Key("D", vec2(97, 40), 18, Keyboard::AppendSelf),
Key("F", vec2(117, 40), 18, Keyboard::AppendSelf),
Key("G", vec2(137, 40), 18, Keyboard::AppendSelf),
Key("H", vec2(157, 40), 18, Keyboard::AppendSelf),
Key("J", vec2(177, 40), 18, Keyboard::AppendSelf),
Key("K", vec2(197, 40), 18, Keyboard::AppendSelf),
Key("L", vec2(217, 40), 18, Keyboard::AppendSelf),
Key(";", vec2(237, 40), 18, Keyboard::AppendSelf),
Key("'", vec2(257, 40), 18, Keyboard::AppendSelf),
Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter),
// 4th row
Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift),
Key("Z", vec2(67, 60), 18, Keyboard::AppendSelf),
Key("X", vec2(87, 60), 18, Keyboard::AppendSelf),
Key("C", vec2(107, 60), 18, Keyboard::AppendSelf),
Key("V", vec2(127, 60), 18, Keyboard::AppendSelf),
Key("B", vec2(147, 60), 18, Keyboard::AppendSelf),
Key("N", vec2(167, 60), 18, Keyboard::AppendSelf),
Key("M", vec2(187, 60), 18, Keyboard::AppendSelf),
Key(",", vec2(207, 60), 18, Keyboard::AppendSelf),
Key(".", vec2(227, 60), 18, Keyboard::AppendSelf),
Key("/", vec2(247, 60), 18, Keyboard::AppendSelf),
Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift),
// 5th row
Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel),
Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1),
Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space),
Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2),
Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm),
},
{
// 1st row
Key("~", vec2(5, 0), 18, Keyboard::AppendSelf),
Key("!", vec2(25, 0), 18, Keyboard::AppendSelf),
Key("@", vec2(45, 0), 18, Keyboard::AppendSelf),
Key("#", vec2(65, 0), 18, Keyboard::AppendSelf),
Key("$", vec2(85, 0), 18, Keyboard::AppendSelf),
Key("%", vec2(105, 0), 18, Keyboard::AppendSelf),
Key("^", vec2(125, 0), 18, Keyboard::AppendSelf),
Key("&", vec2(145, 0), 18, Keyboard::AppendSelf),
Key("*", vec2(165, 0), 18, Keyboard::AppendSelf),
Key("(", vec2(185, 0), 18, Keyboard::AppendSelf),
Key(")", vec2(205, 0), 18, Keyboard::AppendSelf),
Key("_", vec2(225, 0), 18, Keyboard::AppendSelf),
Key("+", vec2(245, 0), 18, Keyboard::AppendSelf),
Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace),
// 2nd row
Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab),
Key("Q", vec2(47, 20), 18, Keyboard::AppendSelf),
Key("W", vec2(67, 20), 18, Keyboard::AppendSelf),
Key("E", vec2(87, 20), 18, Keyboard::AppendSelf),
Key("R", vec2(107, 20), 18, Keyboard::AppendSelf),
Key("T", vec2(127, 20), 18, Keyboard::AppendSelf),
Key("Y", vec2(147, 20), 18, Keyboard::AppendSelf),
Key("U", vec2(167, 20), 18, Keyboard::AppendSelf),
Key("I", vec2(187, 20), 18, Keyboard::AppendSelf),
Key("O", vec2(207, 20), 18, Keyboard::AppendSelf),
Key("P", vec2(227, 20), 18, Keyboard::AppendSelf),
Key("{", vec2(247, 20), 18, Keyboard::AppendSelf),
Key("}", vec2(267, 20), 18, Keyboard::AppendSelf),
Key("|", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf),
// 3rd row
Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps),
Key("A", vec2(57, 40), 18, Keyboard::AppendSelf),
Key("S", vec2(77, 40), 18, Keyboard::AppendSelf),
Key("D", vec2(97, 40), 18, Keyboard::AppendSelf),
Key("F", vec2(117, 40), 18, Keyboard::AppendSelf),
Key("G", vec2(137, 40), 18, Keyboard::AppendSelf),
Key("H", vec2(157, 40), 18, Keyboard::AppendSelf),
Key("J", vec2(177, 40), 18, Keyboard::AppendSelf),
Key("K", vec2(197, 40), 18, Keyboard::AppendSelf),
Key("L", vec2(217, 40), 18, Keyboard::AppendSelf),
Key(":", vec2(237, 40), 18, Keyboard::AppendSelf),
Key("\"", vec2(257, 40), 18, Keyboard::AppendSelf),
Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter),
// 4th row
Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift),
Key("Z", vec2(67, 60), 18, Keyboard::AppendSelf),
Key("X", vec2(87, 60), 18, Keyboard::AppendSelf),
Key("C", vec2(107, 60), 18, Keyboard::AppendSelf),
Key("V", vec2(127, 60), 18, Keyboard::AppendSelf),
Key("B", vec2(147, 60), 18, Keyboard::AppendSelf),
Key("N", vec2(167, 60), 18, Keyboard::AppendSelf),
Key("M", vec2(187, 60), 18, Keyboard::AppendSelf),
Key("<", vec2(207, 60), 18, Keyboard::AppendSelf),
Key(">", vec2(227, 60), 18, Keyboard::AppendSelf),
Key("?", vec2(247, 60), 18, Keyboard::AppendSelf),
Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift),
// 5th row
Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel),
Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1),
Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space),
Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2),
Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm),
},
};
void DumpLayout(const std::string& path) {
nlohmann::json l0;
l0["name"] = "Default US";
for (int i = 0; i < 3; i++) {
nlohmann::json l1;
for (size_t j = 0; j < layouts[0].size(); j++) {
nlohmann::json key;
key["display_char"] = layouts[i][j].k;
key["pos_x"] = layouts[i][j].pos[0];
key["pos_y"] = layouts[i][j].pos[1];
key["size_x"] = layouts[i][j].size[0];
key["size_y"] = layouts[i][j].size[1];
key["op"] = layouts[i][j].op;
l1.push_back(key);
}
l0[std::to_string(i)] = l1;
}
std::ofstream off(path);
off << l0.dump(3);
off.close();
}
/// The Only One (too) is a static var to make sur
/// THe Keyboard can only exist once in the overlay mgr
int Keyboard::too = 0;
void Keyboard::MoveSelector() {
/// Move from Current position to New Position
selector.From(selector).To(layouts[0][raw_sel].pos).In(0.1f);
/// If Button Size Changed, animate to the new size
if (cselszs != layouts[0][raw_sel].size) {
cselszs = layouts[0][raw_sel].size;
sel_szs.Swap();
sel_szs.To(cselszs).In(0.1);
}
}
void Keyboard::LoadTheKeys(LI::Renderer::Ref ren) {
for (int i = 0; i < 3; i++) {
keys[i] = LI::StaticObject::New();
for (auto it : layouts[i]) {
vec2 pos = it.pos + it.size * 0.5 - ren->GetTextDimensions(it.k) * 0.5;
auto c = LI::Command::New();
auto r = ren->CreateRect(it.pos, it.size, 0.f);
int l = ren->Layer();
ren->UseTex();
ren->Layer(1);
ren->SetupCommand(c);
ren->QuadCommand(c, r, vec4(0.f, 1.f, 1.f, 0.f), 0xff444444);
keys[i]->PushCommand(c);
ren->Layer(2);
ren->TextCommand(keys[i]->List(), pos, 0xffffffff, it.k, 0, 0);
ren->Layer(l);
}
ren->OptiCommandList(keys[i]->List());
}
keys_loadet = true;
}
void Keyboard::Movement(Hid::Ref inp) {
/// Any Key if no selector
if (raw_sel < 0) {
/// Initial Selector PopUp
if (inp->IsUp((Hid::Key)(inp->Up | inp->Down | inp->Left | inp->Right))) {
raw_sel = 0;
vec2 dst = layouts[0][0].pos;
cselszs = layouts[0][0].size;
selector.As(selector.Linear).From(dst + (cselszs * 0.5)).To(dst).In(0.1f);
sel_szs.As(sel_szs.Linear).From(0).To(cselszs).In(0.1f);
}
} else {
/// Go Up Movement
if (inp->IsUp(inp->Up)) {
vec2 tpos = layouts[0][raw_sel].pos;
vec2 tsize = layouts[0][raw_sel].size;
float tcen = tpos.x() + (tsize.x() * 0.5);
int bidx = -1;
float min_diff = std::numeric_limits<float>::max();
float try_ = -1;
int start = raw_sel - 1;
if (tpos.y() == layouts[0][0].pos.y()) {
start = (int)layouts[0].size();
}
for (int i = start; i >= 0; i--) {
auto& tk = layouts[0][i];
if (tk.pos.y() != tpos.y()) {
if (try_ == -1) {
try_ = tk.pos.y();
}
if (tk.pos.y() != try_) {
break;
}
float tcenl = tk.pos.x() + (tk.size.x() * 0.5);
float diff = std::abs(tcen - tcenl);
if (diff < min_diff) {
min_diff = diff;
bidx = i;
}
}
}
if (bidx != -1) {
raw_sel = bidx;
}
MoveSelector();
}
/// Go Down Movement
if (inp->IsUp(inp->Down)) {
vec2 tpos = layouts[0][raw_sel].pos;
vec2 tsize = layouts[0][raw_sel].size;
float tcen = tpos.x() + (tsize.x() * 0.5);
int bidx = -1;
float min_diff = std::numeric_limits<float>::max();
float try_ = -1;
int start = raw_sel + 1;
if (tpos.y() == layouts[0][layouts[0].size() - 1].pos.y()) {
start = 0;
}
for (int i = start; i < (int)layouts[0].size(); i++) {
auto& tk = layouts[0][i];
if (tk.pos.y() != tpos.y()) {
if (try_ == -1) {
try_ = tk.pos.y();
}
if (tk.pos.y() != try_) {
break;
}
float tcenl = tk.pos.x() + (tk.size.x() * 0.5);
float diff = std::abs(tcen - tcenl);
if (diff < min_diff) {
min_diff = diff;
bidx = i;
}
}
}
if (bidx != -1) {
raw_sel = bidx;
}
MoveSelector();
}
/// Go right movement
if (inp->IsUp(inp->Right)) {
if ((raw_sel + 1 >= (int)layouts[0].size()) ||
layouts[0][raw_sel].pos.y() != layouts[0][raw_sel + 1].pos.y()) {
for (int i = raw_sel - 1; i > 0; i--) {
if (i - 1 <= 0) {
raw_sel = 0;
break;
}
if (layouts[0][i].pos.y() != layouts[0][i - 1].pos.y()) {
raw_sel = i;
break;
}
}
} else {
raw_sel++;
}
MoveSelector();
}
// Go left Movement
if (inp->IsUp(inp->Left)) {
if (raw_sel - 1 < 0 ||
layouts[0][raw_sel].pos.y() != layouts[0][raw_sel - 1].pos.y()) {
for (int i = raw_sel; i < (int)layouts[0].size(); i++) {
if (i >= (int)layouts[0].size()) {
raw_sel = (int)layouts[0].size();
}
if (layouts[0][i].pos.y() != layouts[0][i + 1].pos.y()) {
raw_sel = i;
break;
}
}
} else {
raw_sel--;
}
MoveSelector();
}
}
}
void Keyboard::DoOperation(KeyOperation op, const std::string& kname) {
switch (op) {
case AppendSelf:
*text += kname;
if (mode == 2) {
mode = 0;
}
break;
case OpCancel:
Rem();
*text = copy;
break;
case OpConfirm:
Rem();
break;
case Shift:
mode = mode == 2 ? 0 : 2;
break;
case Caps:
mode = mode == 1 ? 0 : 1;
break;
case Backspace: {
std::string c = *text;
*text = c.substr(0, c.size() - 1);
} break;
case Space:
*text += ' ';
break;
case Tab:
*text += '\t';
break;
default:
break;
}
}
void Keyboard::RecolorBy(KeyOperation op, u32 color, int cm) {
int i = 0;
/// Not the fastest but the best for custom layouts
for (auto& it : layouts[cm]) {
if (it.op == op) {
keys[cm]->ReColorQuad(i, PD::Color(0xaa222222));
break;
}
i++;
}
}
void Keyboard::InputOpBind(Hid::Key k, KeyOperation op, Hid::Ref inp, int cm) {
if (inp->IsUp(k)) {
RecolorBy(op, PD::Color(0xaa222222), cm);
DoOperation(op, "");
} else if (inp->IsHeld(k)) {
RecolorBy(op, PD::Color(0xaa333333), cm);
}
}
void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
/// Load Keys if not present
if (!keys_loadet) {
inp->Clear();
LoadTheKeys(ren);
}
/// Unlock Input
inp->Unlock();
/// Kill Overlay if rem was toggeled and
/// Animation is finished
if (rem && flymgr.IsFinished()) {
// Should be already unlocked ...
// ist mit aber egal
inp->Unlock();
Kill();
return; // Break to not lock again
}
/// Process Controller Movement
Movement(inp);
/// Update animations
flymgr.Update(delta);
selector.Update(delta);
sel_szs.Update(delta);
/// Blend Top or|and Bottom Screen
if (flags & Flags_BlendBottom || flags & Flags_BlendTop) {
Color fade(0.3f, 0.3f, 0.3f);
if (rem) {
fade.a(fade.a() * (1.f - flymgr.Progress()));
} else {
fade.a(fade.a() * flymgr.Progress());
}
if (flags & Flags_BlendTop) {
ren->OnScreen(ren->GetScreen(false));
ren->DrawRectSolid(0, vec2(400, 240), fade);
}
if (flags & Flags_BlendBottom) {
ren->OnScreen(ren->GetScreen(true));
ren->DrawRectSolid(0, vec2(320, 240), fade);
}
}
/// Get the current start possition
vec2 start = flymgr;
// Draw head and Keyboard background
ren->DrawRectSolid(vec2(0, start.y()), vec2(320, 17), 0xaa000000);
ren->DrawRectSolid(vec2(0, start.y()), vec2(320, 125), 0xaa222222);
/// Grab the base layer and go one up for texts
int l = ren->Layer();
ren->Layer(l + 2);
// if (ren->Font()->SystemFont()) {
// std::stringstream s;
// s << GamePadIcons::GetIcon(GamePadIcons::B) << " Backspace ";
// s << GamePadIcons::GetIcon(GamePadIcons::Y) << " Space\n";
// s << GamePadIcons::GetIcon(GamePadIcons::X) << " Cancel ";
// s << GamePadIcons::GetIcon(GamePadIcons::Start) << " Confirm\n";
// s << GamePadIcons::GetIcon(GamePadIcons::L) << " Shift ";
// s << GamePadIcons::GetIcon(GamePadIcons::R) << " CAPS\n";
// s << GamePadIcons::GetIcon(GamePadIcons::Dpad) << " Move ";
// s << GamePadIcons::GetIcon(GamePadIcons::A) << " Select\n";
// ren->DrawText(vec2(5, start.y() -
// ren->GetTextDimensions(s.str()).y()+16),
// 0xffffffff, s.str());
// }
ren->DrawText(vec2(5, start.y()), 0xffffffff, "> " + *text);
ren->Layer(l + 1);
/// Offset Keys start height by 22
start[1] += 22;
/// Cache Mode to not render on 0, 0
int cm = mode;
keys[cm]->ReCopy();
int ii = 0;
for (auto& it : layouts[mode]) {
PD::Color bgc(0xaa444444);
if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) &&
inp->IsHeld(inp->Touch)) ||
(inp->IsHeld(inp->A) && ii == raw_sel)) &&
flymgr.IsFinished()) {
bgc = PD::Color(0xaa333333);
}
if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) &&
inp->IsUp(inp->Touch)) ||
(inp->IsUp(inp->A) && ii == raw_sel)) &&
flymgr.IsFinished()) {
bgc = PD::Color(0xaa222222);
DoOperation(it.op, it.k);
}
/// This is hardcoded shit guessing that the
/// Buttons are in the beginning of the list
/// (Should be the case as OptiCmdList sorts by layer)
keys[cm]->ReColorQuad(ii, bgc);
ii++;
}
// Bind Key Operations
InputOpBind(inp->B, Backspace, inp, cm);
InputOpBind(inp->Y, Space, inp, cm);
InputOpBind(inp->Start, OpConfirm, inp, cm);
InputOpBind(inp->X, OpCancel, inp, cm);
InputOpBind(inp->L, Shift, inp, cm);
InputOpBind(inp->R, Caps, inp, cm);
if (raw_sel != -1) {
ren->Layer(l);
ren->DrawRectSolid(start + selector - vec2(1), vec2(sel_szs) + vec2(2),
0xaaffffff);
ren->Layer(l);
}
keys[cm]->ReLayer(l);
keys[cm]->MoveIt(start);
for (auto it : keys[cm]->List()) {
ren->PushCommand(it);
}
inp->Lock();
}
} // namespace PD