palladium/source/overlays/performance.cpp
tobid7 f87c103d8d # Stage 1.8
- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
2025-02-02 20:32:07 +01:00

47 lines
1.5 KiB
C++

#include <pd/common/strings.hpp>
#include <pd/common/sys.hpp>
#include <pd/overlays/performance.hpp>
namespace PD {
int Performance::too = 0;
void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
if (*skill) {
Kill();
}
ren->OnScreen(ren->GetScreen(false));
ren->TextScale(0.6);
vec2 pos;
Line(pos, std::format("{:.1f} FPS / {:.2f}ms", 1000.f / delta, delta), ren);
Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
Line(pos, "Ovl [AVG]: " + TSA("Ovl_Update"), ren);
Line(pos,
"VI: [" + std::to_string(ren->Vertices()) + ", " +
std::to_string(ren->Indices()) + "]",
ren);
Line(pos,
"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
std::to_string(ren->Commands()) + "]",
ren);
Line(pos, "AST: " + std::to_string(ren->AstUsage()), ren);
Line(pos, "TMS: " + std::to_string(ren->TmsUsage()), ren);
ren->DefaultTextScale();
}
void Performance::Line(vec2& pos, const std::string& text,
LI::Renderer::Ref ren) {
auto tbs = ren->GetTextDimensions(text);
int l = ren->Layer();
ren->DrawRectSolid(pos, tbs, 0xaa000000);
ren->Layer(l + 1);
ren->DrawText(pos, 0xffff00ff, text);
ren->Layer(l);
pos[1] += tbs[1]; // Auto set new pos
}
std::string Performance::TSA(const std::string& id) {
return PD::Strings::FormatNanos(
PD::Sys::GetTraceRef(id)->GetProtocol()->GetAverage());
}
} // namespace PD