- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#include <pd/common/strings.hpp>
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#include <pd/common/sys.hpp>
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#include <pd/overlays/performance.hpp>
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namespace PD {
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int Performance::too = 0;
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void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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if (*skill) {
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Kill();
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}
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ren->OnScreen(ren->GetScreen(false));
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ren->TextScale(0.6);
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vec2 pos;
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Line(pos, std::format("{:.1f} FPS / {:.2f}ms", 1000.f / delta, delta), ren);
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Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
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Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
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Line(pos, "Ovl [AVG]: " + TSA("Ovl_Update"), ren);
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Line(pos,
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"VI: [" + std::to_string(ren->Vertices()) + ", " +
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std::to_string(ren->Indices()) + "]",
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ren);
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Line(pos,
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"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
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std::to_string(ren->Commands()) + "]",
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ren);
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Line(pos, "AST: " + std::to_string(ren->AstUsage()), ren);
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Line(pos, "TMS: " + std::to_string(ren->TmsUsage()), ren);
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ren->DefaultTextScale();
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}
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void Performance::Line(vec2& pos, const std::string& text,
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LI::Renderer::Ref ren) {
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auto tbs = ren->GetTextDimensions(text);
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int l = ren->Layer();
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ren->DrawRectSolid(pos, tbs, 0xaa000000);
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ren->Layer(l + 1);
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ren->DrawText(pos, 0xffff00ff, text);
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ren->Layer(l);
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pos[1] += tbs[1]; // Auto set new pos
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}
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std::string Performance::TSA(const std::string& id) {
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return PD::Strings::FormatNanos(
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PD::Sys::GetTraceRef(id)->GetProtocol()->GetAverage());
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}
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} // namespace PD
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