- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
332 lines
10 KiB
C++
332 lines
10 KiB
C++
#include <pd/common/sys.hpp>
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#include <pd/common/timetrace.hpp>
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#include <pd/ui7/menu.hpp>
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namespace PD {
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namespace UI7 {
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void UI7::Menu::Label(const std::string& label) {
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Container::Ref r =
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ObjectPush(PD::New<UI7::Label>(label, Cursor(), this->back->ren));
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CursorMove(r->GetSize());
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r->Init(main->ren, main, linked_theme);
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r->HandleScrolling(scrolling_off, view_area);
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}
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bool UI7::Menu::Button(const std::string& label) {
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bool ret = false;
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u32 id = Strings::FastHash("btn" + label);
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Container::Ref r = FindIDObj(id);
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if (!r) {
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r = ObjectPush(PD::New<UI7::Button>(label, Cursor(), this->back->ren));
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r->SetID(id);
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r->Init(main->ren, main, linked_theme);
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} else {
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ObjectPush(r);
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r->SetPos(Cursor());
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}
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CursorMove(r->GetSize());
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r->HandleScrolling(scrolling_off, view_area);
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if (!r->Skippable()) {
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ret = std::static_pointer_cast<UI7::Button>(r)->IsPressed();
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}
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return ret;
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}
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void UI7::Menu::Checkbox(const std::string& label, bool& v) {
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u32 id = Strings::FastHash("cbx" + label);
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Container::Ref r = FindIDObj(id);
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if (!r) {
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r = ObjectPush(PD::New<UI7::Checkbox>(label, Cursor(), v, this->back->ren));
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r->SetID(id);
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r->Init(main->ren, main, linked_theme);
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} else {
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ObjectPush(r);
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r->SetPos(Cursor());
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}
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CursorMove(r->GetSize());
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r->HandleScrolling(scrolling_off, view_area);
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}
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void UI7::Menu::Image(Texture::Ref img, vec2 size) {
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Container::Ref r =
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ObjectPush(PD::New<UI7::Image>(img, Cursor(), this->back->ren, size));
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CursorMove(r->GetSize());
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r->Init(main->ren, main, linked_theme);
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r->HandleScrolling(scrolling_off, view_area);
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}
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void UI7::Menu::DebugLabels() {
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std::stringstream s;
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s << "Name: " << name << " [";
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s << std::hex << std::setw(8) << std::setfill('0') << id;
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s << std::dec << "]";
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this->Label(s.str());
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this->Label(
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"Pre: " +
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Strings::FormatNanos(
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Sys::GetTraceRef("MPRE_" + name)->GetProtocol()->GetAverage()));
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this->Label(
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"Post: " +
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Strings::FormatNanos(
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Sys::GetTraceRef("MPOS_" + name)->GetProtocol()->GetAverage()));
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this->Label(
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"Update: " +
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Strings::FormatNanos(
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Sys::GetTraceRef("MUPT_" + name)->GetProtocol()->GetAverage()));
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this->Label(
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"MUser: " +
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Strings::FormatNanos(
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Sys::GetTraceRef("MUSR_" + name)->GetProtocol()->GetAverage()));
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}
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void UI7::Menu::Update(float delta) {
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TT::Scope st("MUPT_" + name);
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for (auto& it : objects) {
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if (it->GetID() != 0 && !FindIDObj(it->GetID())) {
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idobjs.push_back(it);
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}
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if (!it->Skippable()) {
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it->HandleInput(inp);
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/// Unlock Input after to ensure nothing is checked twice
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it->UnlockInput();
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it->Draw();
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}
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}
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this->back->Process();
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this->main->Process();
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this->front->Process();
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this->objects.clear();
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}
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void UI7::Menu::CursorMove(const vec2& size) {
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last_size = size;
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slcursor = cursor + vec2(size[0] + 5, 0);
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if (bslpos[1]) {
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cursor = vec2(5, cursor[1] + bslpos[1] + 5);
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bslpos = vec2();
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} else {
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cursor = vec2(5, cursor[1] + size[1] + 5);
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}
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max = vec2(slcursor[0], cursor[1]);
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}
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void UI7::Menu::PreHandler(UI7MenuFlags flags) {
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TT::Scope st("MPRE_" + name);
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TT::Beg("MUSR_" + name);
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this->back->BaseLayer(30);
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this->main->BaseLayer(40);
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this->front->BaseLayer(50);
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Cursor(vec2(5, 5));
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this->flags = flags;
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this->scrolling[0] = flags & UI7MenuFlags_HzScrolling;
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this->scrolling[1] = flags & UI7MenuFlags_VtScrolling;
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has_touch =
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main->GetRenderer()->CurrentScreen()->ScreenType() == Screen::Bottom;
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if (!(flags & UI7MenuFlags_NoBackground)) {
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back->AddRectangle(0, view_area.zw(),
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linked_theme->Get(UI7Color_Background));
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}
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if (!(flags & UI7MenuFlags_NoTitlebar)) {
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tbh = front->GetRenderer()->TextScale() * 30.f;
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front->AddRectangle(0, vec2(view_area.z(), tbh),
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linked_theme->Get(UI7Color_Header));
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vec2 tpos(5, tbh * 0.5 - front->ren->GetTextDimensions(name).y() * 0.5);
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LITextFlags tflags = LITextFlags_None;
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if (flags & UI7MenuFlags_CenterTitle) {
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tpos = 0;
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tflags = LITextFlags_AlignMid;
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}
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front->AddText(tpos, this->name, linked_theme->Get(UI7Color_Text), tflags,
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vec2(view_area.z(), tbh));
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Cursor(vec2(5, tbh + 5));
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}
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}
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void UI7::Menu::PostHandler() {
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TT::Scope st("MPOS_" + name);
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if (scrolling[1]) {
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scroll_allowed[1] = (max[1] > 235);
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scrollbar[1] = scroll_allowed[1];
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if (scrollbar[1]) {
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/// Setup Some Variables hare [they are self described]
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int screen_w = view_area.z();
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int tsp = 5 + tbh;
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int slider_w = 4;
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int szs = view_area.w() - tsp - 5;
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/// Actually dont have a Horizontal bar yet
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if (scrollbar[0]) szs -= slider_w - 2;
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int lslider_h = 20; // Dont go less heigt for the drag
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float slider_h = (szs - 4) * (float(szs - 4) / max[1]);
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/// Visual Slider Height (How it looks in the end)
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int vslider_h = std::clamp(slider_h, float(lslider_h), float(szs - 4));
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/// Check if we overscroll to the bottom and Auto scroll back...
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/// Probably schould use Tween ENgine here
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if (scrolling_off[1] > max[1] - view_area[3] && max[1] != 0.f &&
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max[1] >= view_area[3] - 5) {
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scrolling_off[1] -= 3.f;
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if (scrolling_off[1] < max[1] - view_area[3]) {
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scrolling_off[1] = max[1] - view_area[3];
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}
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}
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/// Do the Same as above just for Overscroll back to the top
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if (scrolling_off[1] < 0) {
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scrolling_off[1] += 3.f;
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if (scrolling_off[1] > 0) {
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scrolling_off[1] = 0;
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}
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}
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/// Dont overscroll to much
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if (scrolling_off[1] < -40 ||
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scrolling_off[1] > max[1] - view_area[3] + 40) {
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scroll_mod[1] = 0.f;
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}
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/// The pain :(
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if (has_touch) {
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vec2 tpos = inp->TouchPos();
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if (inp->IsDown(inp->Touch)) {
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mouse = tpos;
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} else if (inp->IsUp(inp->Touch)) {
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mouse = vec2();
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}
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if (inp->IsHeld(inp->Touch)) {
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if (!front->ren->InBox(tpos, vec4(view_area[2] - 13, tbh + 5, 8,
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view_area[3] - tbh - 10))) {
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if (scrolling_off[1] < max[1] - view_area[3] + 40 &&
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scrolling_off[1] > -40) {
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/// Cursor Mod
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float cm = mouse[1] - tpos[1];
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if (scroll_mod[1] <= 4.f && scroll_mod[1] >= -4.f && cm != 0) {
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scroll_mod[1] = cm;
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}
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}
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mouse = tpos;
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}
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}
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}
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/// Effect
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if (scroll_mod[1] != 0) {
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scrolling_off[1] += scroll_mod[1];
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}
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if (scroll_mod[1] < 0.f) {
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scroll_mod[1] += 0.4f;
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if (scroll_mod[1] > 0.f) {
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scroll_mod[1] = 0;
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}
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}
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if (scroll_mod[1] > 0.f) {
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scroll_mod[1] -= 0.4f;
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if (scroll_mod[1] < 0.f) {
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scroll_mod[1] = 0;
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}
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}
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int srpos =
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tsp + std::clamp(float(szs - vslider_h - 4) *
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(scrolling_off[1] / (max[1] - view_area[3])),
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0.f, float(szs - vslider_h - 4));
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/// Rendering Stage
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front->AddRectangle(vec2(screen_w - 12, tsp), vec2(slider_w * 2, szs),
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linked_theme->Get(UI7Color_FrameBackground));
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front->AddRectangle(vec2(screen_w - 10, tsp + 2), vec2(slider_w, szs - 4),
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linked_theme->Get(UI7Color_FrameBackgroundHovered));
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front->AddRectangle(vec2(screen_w - 10, srpos + 2),
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vec2(slider_w, vslider_h),
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linked_theme->Get(UI7Color_Button));
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}
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}
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TT::End("MUSR_" + name);
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}
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void UI7::Menu::SameLine() {
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bslpos = last_size;
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cursor = slcursor;
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}
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void UI7::Menu::Separator() {
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vec2 pos = Cursor();
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vec2 size = vec2(view_area.z() - (scrollbar[1] ? 24 : 10), 1);
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CursorMove(size);
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if (HandleScrolling(pos, size)) {
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return;
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}
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main->AddRectangle(pos, size, linked_theme->Get(UI7Color_TextDead));
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}
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void UI7::Menu::SeparatorText(const std::string& label) {
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vec2 size = vec2(view_area.z() - (scrollbar[1] ? 24 : 10), 1);
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vec2 tdim = this->back->GetRenderer()->GetTextDimensions(label);
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vec2 pos = Cursor();
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CursorMove(vec2(size.x(), tdim.y() - 4)); // Fix to make gap not to large
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if (HandleScrolling(pos, size)) {
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return;
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}
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/// Label pos for better overview
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vec2 lpos = pos + vec2((view_area.z() - 10) * 0.5 - tdim.x() * 0.5, 0);
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main->AddRectangle(pos + vec2(0, tdim.y() * 0.5),
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vec2(lpos.x() - pos.x() - 5, size.y()),
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linked_theme->Get(UI7Color_TextDead));
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main->AddRectangle(pos + vec2(lpos.x() + tdim.x(), tdim.y() * 0.5),
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vec2(size.x() - (lpos.x() + tdim.x()), size.y()),
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linked_theme->Get(UI7Color_TextDead));
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main->AddText(lpos, label, linked_theme->Get(UI7Color_Text), 0,
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vec2(view_area.z(), 20));
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}
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bool UI7::Menu::HandleScrolling(vec2& pos, const vec2& size) {
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if (scrolling[1]) {
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vec2 p = pos;
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pos -= vec2(0, scrolling_off.y());
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if (pos.y() > view_area.w() ||
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(pos.y() + size.y() < tbh - 5 && p.y() > tbh)) {
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return true;
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}
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}
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return false;
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}
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Container::Ref UI7::Menu::ObjectPush(Container::Ref obj) {
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this->objects.push_back(obj);
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return obj;
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}
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Container::Ref UI7::Menu::FindIDObj(u32 id) {
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for (auto& it : idobjs) {
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if (it->GetID() == id) {
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return it;
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}
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}
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return nullptr;
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}
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void UI7::Menu::Join() {
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Assert(objects.size(), "Objects list is empty!");
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join.push_back(objects.back().get());
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}
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void UI7::Menu::JoinOpHzCenter() {
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this->Join();
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float spos = join.front()->GetPos().x();
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float szs = join.back()->GetPos().x() + join.back()->GetSize().x() - spos;
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float off = (view_area.x() + view_area.z() * 0.5) - (spos + szs * 0.5);
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for (auto it : join) {
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it->SetPos(it->GetPos() + vec2(off, 0.f));
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}
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join.clear();
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}
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void UI7::Menu::AfterAlignCenter() {
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Container* ref = objects.back().get();
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vec2 p = ref->GetPos();
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vec2 s = ref->GetSize();
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float newx = (view_area.x() + view_area.z() * 0.5) - (p.x() + s.x() * 0.5);
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ref->SetPos(vec2(newx, p.y()));
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}
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} // namespace UI7
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} // namespace PD
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