palladium/source/overlays/keyboard.cpp
tobid7 f9a1d8aefb # Stage 2.1
- Split palladium into diffrent libraries
- Fix a Logical bug in App class
- Add New Flag to Init App Data Directory
- Add Cmake Option for build tests
- Bump Version in cmake file
- Make Hid a Driver
- Start moving 3ds specific stuff into pd-lib3ds
- Split Lithium into more files
2025-02-22 00:23:48 +01:00

606 lines
22 KiB
C++

/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/external/json.hpp>
#include <pd/maths/color.hpp>
#include <pd/overlays/keyboard.hpp>
#include <pd/lib3ds/gamepad_icons.hpp>
namespace PD {
struct Key {
Key(const std::string& key, const vec2& p, const vec2& s,
Keyboard::KeyOperation o) {
k = key;
pos = p;
size = s;
op = o;
}
std::string k;
vec2 pos;
vec2 size;
Keyboard::KeyOperation op;
};
using Layout = std::vector<Key>;
Layout layouts[3] = {
{
// 1st row
Key("`", vec2(5, 0), 18, Keyboard::AppendSelf),
Key("1", vec2(25, 0), 18, Keyboard::AppendSelf),
Key("2", vec2(45, 0), 18, Keyboard::AppendSelf),
Key("3", vec2(65, 0), 18, Keyboard::AppendSelf),
Key("4", vec2(85, 0), 18, Keyboard::AppendSelf),
Key("5", vec2(105, 0), 18, Keyboard::AppendSelf),
Key("6", vec2(125, 0), 18, Keyboard::AppendSelf),
Key("7", vec2(145, 0), 18, Keyboard::AppendSelf),
Key("8", vec2(165, 0), 18, Keyboard::AppendSelf),
Key("9", vec2(185, 0), 18, Keyboard::AppendSelf),
Key("0", vec2(205, 0), 18, Keyboard::AppendSelf),
Key("-", vec2(225, 0), 18, Keyboard::AppendSelf),
Key("=", vec2(245, 0), 18, Keyboard::AppendSelf),
Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace),
// 2nd row
Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab),
Key("q", vec2(47, 20), 18, Keyboard::AppendSelf),
Key("w", vec2(67, 20), 18, Keyboard::AppendSelf),
Key("e", vec2(87, 20), 18, Keyboard::AppendSelf),
Key("r", vec2(107, 20), 18, Keyboard::AppendSelf),
Key("t", vec2(127, 20), 18, Keyboard::AppendSelf),
Key("y", vec2(147, 20), 18, Keyboard::AppendSelf),
Key("u", vec2(167, 20), 18, Keyboard::AppendSelf),
Key("i", vec2(187, 20), 18, Keyboard::AppendSelf),
Key("o", vec2(207, 20), 18, Keyboard::AppendSelf),
Key("p", vec2(227, 20), 18, Keyboard::AppendSelf),
Key("[", vec2(247, 20), 18, Keyboard::AppendSelf),
Key("]", vec2(267, 20), 18, Keyboard::AppendSelf),
Key("\\", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf),
// 3rd row
Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps),
Key("a", vec2(57, 40), 18, Keyboard::AppendSelf),
Key("s", vec2(77, 40), 18, Keyboard::AppendSelf),
Key("d", vec2(97, 40), 18, Keyboard::AppendSelf),
Key("f", vec2(117, 40), 18, Keyboard::AppendSelf),
Key("g", vec2(137, 40), 18, Keyboard::AppendSelf),
Key("h", vec2(157, 40), 18, Keyboard::AppendSelf),
Key("j", vec2(177, 40), 18, Keyboard::AppendSelf),
Key("k", vec2(197, 40), 18, Keyboard::AppendSelf),
Key("l", vec2(217, 40), 18, Keyboard::AppendSelf),
Key(";", vec2(237, 40), 18, Keyboard::AppendSelf),
Key("'", vec2(257, 40), 18, Keyboard::AppendSelf),
Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter),
// 4th row
Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift),
Key("z", vec2(67, 60), 18, Keyboard::AppendSelf),
Key("x", vec2(87, 60), 18, Keyboard::AppendSelf),
Key("c", vec2(107, 60), 18, Keyboard::AppendSelf),
Key("v", vec2(127, 60), 18, Keyboard::AppendSelf),
Key("b", vec2(147, 60), 18, Keyboard::AppendSelf),
Key("n", vec2(167, 60), 18, Keyboard::AppendSelf),
Key("m", vec2(187, 60), 18, Keyboard::AppendSelf),
Key(",", vec2(207, 60), 18, Keyboard::AppendSelf),
Key(".", vec2(227, 60), 18, Keyboard::AppendSelf),
Key("/", vec2(247, 60), 18, Keyboard::AppendSelf),
Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift),
// 5th row
Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel),
Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1),
Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space),
Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2),
Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm),
},
{
// 1st row
Key("`", vec2(5, 0), 18, Keyboard::AppendSelf),
Key("1", vec2(25, 0), 18, Keyboard::AppendSelf),
Key("2", vec2(45, 0), 18, Keyboard::AppendSelf),
Key("3", vec2(65, 0), 18, Keyboard::AppendSelf),
Key("4", vec2(85, 0), 18, Keyboard::AppendSelf),
Key("5", vec2(105, 0), 18, Keyboard::AppendSelf),
Key("6", vec2(125, 0), 18, Keyboard::AppendSelf),
Key("7", vec2(145, 0), 18, Keyboard::AppendSelf),
Key("8", vec2(165, 0), 18, Keyboard::AppendSelf),
Key("9", vec2(185, 0), 18, Keyboard::AppendSelf),
Key("0", vec2(205, 0), 18, Keyboard::AppendSelf),
Key("-", vec2(225, 0), 18, Keyboard::AppendSelf),
Key("=", vec2(245, 0), 18, Keyboard::AppendSelf),
Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace),
// 2nd row
Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab),
Key("Q", vec2(47, 20), 18, Keyboard::AppendSelf),
Key("W", vec2(67, 20), 18, Keyboard::AppendSelf),
Key("E", vec2(87, 20), 18, Keyboard::AppendSelf),
Key("R", vec2(107, 20), 18, Keyboard::AppendSelf),
Key("T", vec2(127, 20), 18, Keyboard::AppendSelf),
Key("Y", vec2(147, 20), 18, Keyboard::AppendSelf),
Key("U", vec2(167, 20), 18, Keyboard::AppendSelf),
Key("I", vec2(187, 20), 18, Keyboard::AppendSelf),
Key("O", vec2(207, 20), 18, Keyboard::AppendSelf),
Key("P", vec2(227, 20), 18, Keyboard::AppendSelf),
Key("[", vec2(247, 20), 18, Keyboard::AppendSelf),
Key("]", vec2(267, 20), 18, Keyboard::AppendSelf),
Key("\\", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf),
// 3rd row
Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps),
Key("A", vec2(57, 40), 18, Keyboard::AppendSelf),
Key("S", vec2(77, 40), 18, Keyboard::AppendSelf),
Key("D", vec2(97, 40), 18, Keyboard::AppendSelf),
Key("F", vec2(117, 40), 18, Keyboard::AppendSelf),
Key("G", vec2(137, 40), 18, Keyboard::AppendSelf),
Key("H", vec2(157, 40), 18, Keyboard::AppendSelf),
Key("J", vec2(177, 40), 18, Keyboard::AppendSelf),
Key("K", vec2(197, 40), 18, Keyboard::AppendSelf),
Key("L", vec2(217, 40), 18, Keyboard::AppendSelf),
Key(";", vec2(237, 40), 18, Keyboard::AppendSelf),
Key("'", vec2(257, 40), 18, Keyboard::AppendSelf),
Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter),
// 4th row
Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift),
Key("Z", vec2(67, 60), 18, Keyboard::AppendSelf),
Key("X", vec2(87, 60), 18, Keyboard::AppendSelf),
Key("C", vec2(107, 60), 18, Keyboard::AppendSelf),
Key("V", vec2(127, 60), 18, Keyboard::AppendSelf),
Key("B", vec2(147, 60), 18, Keyboard::AppendSelf),
Key("N", vec2(167, 60), 18, Keyboard::AppendSelf),
Key("M", vec2(187, 60), 18, Keyboard::AppendSelf),
Key(",", vec2(207, 60), 18, Keyboard::AppendSelf),
Key(".", vec2(227, 60), 18, Keyboard::AppendSelf),
Key("/", vec2(247, 60), 18, Keyboard::AppendSelf),
Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift),
// 5th row
Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel),
Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1),
Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space),
Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2),
Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm),
},
{
// 1st row
Key("~", vec2(5, 0), 18, Keyboard::AppendSelf),
Key("!", vec2(25, 0), 18, Keyboard::AppendSelf),
Key("@", vec2(45, 0), 18, Keyboard::AppendSelf),
Key("#", vec2(65, 0), 18, Keyboard::AppendSelf),
Key("$", vec2(85, 0), 18, Keyboard::AppendSelf),
Key("%", vec2(105, 0), 18, Keyboard::AppendSelf),
Key("^", vec2(125, 0), 18, Keyboard::AppendSelf),
Key("&", vec2(145, 0), 18, Keyboard::AppendSelf),
Key("*", vec2(165, 0), 18, Keyboard::AppendSelf),
Key("(", vec2(185, 0), 18, Keyboard::AppendSelf),
Key(")", vec2(205, 0), 18, Keyboard::AppendSelf),
Key("_", vec2(225, 0), 18, Keyboard::AppendSelf),
Key("+", vec2(245, 0), 18, Keyboard::AppendSelf),
Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace),
// 2nd row
Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab),
Key("Q", vec2(47, 20), 18, Keyboard::AppendSelf),
Key("W", vec2(67, 20), 18, Keyboard::AppendSelf),
Key("E", vec2(87, 20), 18, Keyboard::AppendSelf),
Key("R", vec2(107, 20), 18, Keyboard::AppendSelf),
Key("T", vec2(127, 20), 18, Keyboard::AppendSelf),
Key("Y", vec2(147, 20), 18, Keyboard::AppendSelf),
Key("U", vec2(167, 20), 18, Keyboard::AppendSelf),
Key("I", vec2(187, 20), 18, Keyboard::AppendSelf),
Key("O", vec2(207, 20), 18, Keyboard::AppendSelf),
Key("P", vec2(227, 20), 18, Keyboard::AppendSelf),
Key("{", vec2(247, 20), 18, Keyboard::AppendSelf),
Key("}", vec2(267, 20), 18, Keyboard::AppendSelf),
Key("|", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf),
// 3rd row
Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps),
Key("A", vec2(57, 40), 18, Keyboard::AppendSelf),
Key("S", vec2(77, 40), 18, Keyboard::AppendSelf),
Key("D", vec2(97, 40), 18, Keyboard::AppendSelf),
Key("F", vec2(117, 40), 18, Keyboard::AppendSelf),
Key("G", vec2(137, 40), 18, Keyboard::AppendSelf),
Key("H", vec2(157, 40), 18, Keyboard::AppendSelf),
Key("J", vec2(177, 40), 18, Keyboard::AppendSelf),
Key("K", vec2(197, 40), 18, Keyboard::AppendSelf),
Key("L", vec2(217, 40), 18, Keyboard::AppendSelf),
Key(":", vec2(237, 40), 18, Keyboard::AppendSelf),
Key("\"", vec2(257, 40), 18, Keyboard::AppendSelf),
Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter),
// 4th row
Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift),
Key("Z", vec2(67, 60), 18, Keyboard::AppendSelf),
Key("X", vec2(87, 60), 18, Keyboard::AppendSelf),
Key("C", vec2(107, 60), 18, Keyboard::AppendSelf),
Key("V", vec2(127, 60), 18, Keyboard::AppendSelf),
Key("B", vec2(147, 60), 18, Keyboard::AppendSelf),
Key("N", vec2(167, 60), 18, Keyboard::AppendSelf),
Key("M", vec2(187, 60), 18, Keyboard::AppendSelf),
Key("<", vec2(207, 60), 18, Keyboard::AppendSelf),
Key(">", vec2(227, 60), 18, Keyboard::AppendSelf),
Key("?", vec2(247, 60), 18, Keyboard::AppendSelf),
Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift),
// 5th row
Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel),
Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1),
Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space),
Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2),
Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm),
},
};
void DumpLayout(const std::string& path) {
nlohmann::json l0;
l0["name"] = "Default US";
for (int i = 0; i < 3; i++) {
nlohmann::json l1;
for (size_t j = 0; j < layouts[0].size(); j++) {
nlohmann::json key;
key["display_char"] = layouts[i][j].k;
key["pos_x"] = layouts[i][j].pos[0];
key["pos_y"] = layouts[i][j].pos[1];
key["size_x"] = layouts[i][j].size[0];
key["size_y"] = layouts[i][j].size[1];
key["op"] = layouts[i][j].op;
l1.push_back(key);
}
l0[std::to_string(i)] = l1;
}
std::ofstream off(path);
off << l0.dump(3);
off.close();
}
/// The Only One (too) is a static var to make sur
/// THe Keyboard can only exist once in the overlay mgr
int Keyboard::too = 0;
void Keyboard::MoveSelector() {
/// Move from Current position to New Position
selector.From(selector).To(layouts[0][raw_sel].pos).In(0.1f);
/// If Button Size Changed, animate to the new size
if (cselszs != layouts[0][raw_sel].size) {
cselszs = layouts[0][raw_sel].size;
sel_szs.Swap();
sel_szs.To(cselszs).In(0.1);
}
}
void Keyboard::LoadTheKeys(LI::Renderer::Ref ren) {
for (int i = 0; i < 3; i++) {
keys[i] = LI::StaticObject::New();
for (auto it : layouts[i]) {
vec2 pos = it.pos + it.size * 0.5 - ren->GetTextDimensions(it.k) * 0.5;
auto c = LI::Command::New();
auto r = ren->CreateRect(it.pos, it.size, 0.f);
int l = ren->Layer();
ren->UseTex();
ren->Layer(1);
ren->SetupCommand(c);
ren->QuadCommand(c, r, vec4(0.f, 1.f, 1.f, 0.f), 0xff444444);
keys[i]->PushCommand(c);
ren->Layer(2);
ren->TextCommand(keys[i]->List(), pos, 0xffffffff, it.k, 0, 0);
ren->Layer(l);
}
ren->OptiCommandList(keys[i]->List());
}
keys_loadet = true;
}
void Keyboard::Movement(Hid::Ref inp) {
/// Any Key if no selector
if (raw_sel < 0) {
/// Initial Selector PopUp
if (inp->IsUp((Hid::Key)(inp->Up | inp->Down | inp->Left | inp->Right))) {
raw_sel = 0;
vec2 dst = layouts[0][0].pos;
cselszs = layouts[0][0].size;
selector.As(selector.Linear).From(dst + (cselszs * 0.5)).To(dst).In(0.1f);
sel_szs.As(sel_szs.Linear).From(0).To(cselszs).In(0.1f);
}
} else {
/// Go Up Movement
if (inp->IsUp(inp->Up)) {
vec2 tpos = layouts[0][raw_sel].pos;
vec2 tsize = layouts[0][raw_sel].size;
float tcen = tpos.x() + (tsize.x() * 0.5);
int bidx = -1;
float min_diff = std::numeric_limits<float>::max();
float try_ = -1;
int start = raw_sel - 1;
if (tpos.y() == layouts[0][0].pos.y()) {
start = (int)layouts[0].size();
}
for (int i = start; i >= 0; i--) {
auto& tk = layouts[0][i];
if (tk.pos.y() != tpos.y()) {
if (try_ == -1) {
try_ = tk.pos.y();
}
if (tk.pos.y() != try_) {
break;
}
float tcenl = tk.pos.x() + (tk.size.x() * 0.5);
float diff = std::abs(tcen - tcenl);
if (diff < min_diff) {
min_diff = diff;
bidx = i;
}
}
}
if (bidx != -1) {
raw_sel = bidx;
}
MoveSelector();
}
/// Go Down Movement
if (inp->IsUp(inp->Down)) {
vec2 tpos = layouts[0][raw_sel].pos;
vec2 tsize = layouts[0][raw_sel].size;
float tcen = tpos.x() + (tsize.x() * 0.5);
int bidx = -1;
float min_diff = std::numeric_limits<float>::max();
float try_ = -1;
int start = raw_sel + 1;
if (tpos.y() == layouts[0][layouts[0].size() - 1].pos.y()) {
start = 0;
}
for (int i = start; i < (int)layouts[0].size(); i++) {
auto& tk = layouts[0][i];
if (tk.pos.y() != tpos.y()) {
if (try_ == -1) {
try_ = tk.pos.y();
}
if (tk.pos.y() != try_) {
break;
}
float tcenl = tk.pos.x() + (tk.size.x() * 0.5);
float diff = std::abs(tcen - tcenl);
if (diff < min_diff) {
min_diff = diff;
bidx = i;
}
}
}
if (bidx != -1) {
raw_sel = bidx;
}
MoveSelector();
}
/// Go right movement
if (inp->IsUp(inp->Right)) {
if ((raw_sel + 1 >= (int)layouts[0].size()) ||
layouts[0][raw_sel].pos.y() != layouts[0][raw_sel + 1].pos.y()) {
for (int i = raw_sel - 1; i > 0; i--) {
if (i - 1 <= 0) {
raw_sel = 0;
break;
}
if (layouts[0][i].pos.y() != layouts[0][i - 1].pos.y()) {
raw_sel = i;
break;
}
}
} else {
raw_sel++;
}
MoveSelector();
}
// Go left Movement
if (inp->IsUp(inp->Left)) {
if (raw_sel - 1 < 0 ||
layouts[0][raw_sel].pos.y() != layouts[0][raw_sel - 1].pos.y()) {
for (int i = raw_sel; i < (int)layouts[0].size(); i++) {
if (i >= (int)layouts[0].size()) {
raw_sel = (int)layouts[0].size();
}
if (layouts[0][i].pos.y() != layouts[0][i + 1].pos.y()) {
raw_sel = i;
break;
}
}
} else {
raw_sel--;
}
MoveSelector();
}
}
}
void Keyboard::DoOperation(KeyOperation op, const std::string& kname) {
switch (op) {
case AppendSelf:
*text += kname;
if (mode == 2) {
mode = 0;
}
break;
case OpCancel:
Rem();
*text = copy;
break;
case OpConfirm:
Rem();
break;
case Shift:
mode = mode == 2 ? 0 : 2;
break;
case Caps:
mode = mode == 1 ? 0 : 1;
break;
case Backspace: {
std::string c = *text;
*text = c.substr(0, c.size() - 1);
} break;
case Space:
*text += ' ';
break;
case Tab:
*text += '\t';
break;
default:
break;
}
}
void Keyboard::RecolorBy(KeyOperation op, u32 color, int cm) {
int i = 0;
/// Not the fastest but the best for custom layouts
for (auto& it : layouts[cm]) {
if (it.op == op) {
keys[cm]->ReColorQuad(i, PD::Color(0xaa222222));
break;
}
i++;
}
}
void Keyboard::InputOpBind(Hid::Key k, KeyOperation op, Hid::Ref inp, int cm) {
if (inp->IsUp(k)) {
RecolorBy(op, PD::Color(0xaa222222), cm);
DoOperation(op, "");
} else if (inp->IsHeld(k)) {
RecolorBy(op, PD::Color(0xaa333333), cm);
}
}
void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
/// Load Keys if not present
if (!keys_loadet) {
inp->Clear();
LoadTheKeys(ren);
}
/// Unlock Input
inp->Unlock();
/// Kill Overlay if rem was toggeled and
/// Animation is finished
if (rem && flymgr.IsFinished()) {
// Should be already unlocked ...
// ist mit aber egal
inp->Unlock();
Kill();
return; // Break to not lock again
}
/// Process Controller Movement
Movement(inp);
/// Update animations
flymgr.Update(delta);
selector.Update(delta);
sel_szs.Update(delta);
/// Blend Top or|and Bottom Screen
if (flags & Flags_BlendBottom || flags & Flags_BlendTop) {
Color fade(0.3f, 0.3f, 0.3f);
if (rem) {
fade.a(fade.a() * (1.f - flymgr.Progress()));
} else {
fade.a(fade.a() * flymgr.Progress());
}
if (flags & Flags_BlendTop) {
ren->OnScreen(ren->GetScreen(false));
ren->DrawRectSolid(0, vec2(400, 240), fade);
}
if (flags & Flags_BlendBottom) {
ren->OnScreen(ren->GetScreen(true));
ren->DrawRectSolid(0, vec2(320, 240), fade);
}
}
/// Get the current start possition
vec2 start = flymgr;
// Draw head and Keyboard background
ren->DrawRectSolid(
vec2(0, start.y()), vec2(320, 125),
PD::Color("#222222ff").a((flags & Flags_Transparency) ? 0xaa : 0xff));
ren->DrawRectSolid(vec2(0, start.y()), vec2(320, 17), 0xaa000000);
/// Grab the base layer and go one up for texts
int l = ren->Layer();
ren->Layer(l + 2);
// if (ren->Font()->SystemFont()) {
// std::stringstream s;
// s << GamePadIcons::GetIcon(GamePadIcons::B) << " Backspace ";
// s << GamePadIcons::GetIcon(GamePadIcons::Y) << " Space\n";
// s << GamePadIcons::GetIcon(GamePadIcons::X) << " Cancel ";
// s << GamePadIcons::GetIcon(GamePadIcons::Start) << " Confirm\n";
// s << GamePadIcons::GetIcon(GamePadIcons::L) << " Shift ";
// s << GamePadIcons::GetIcon(GamePadIcons::R) << " CAPS\n";
// s << GamePadIcons::GetIcon(GamePadIcons::Dpad) << " Move ";
// s << GamePadIcons::GetIcon(GamePadIcons::A) << " Select\n";
// ren->DrawText(vec2(5, start.y() -
// ren->GetTextDimensions(s.str()).y()+16),
// 0xffffffff, s.str());
// }
ren->DrawText(vec2(5, start.y()), 0xffffffff, "> " + *text);
ren->Layer(l + 1);
/// Offset Keys start height by 22
start[1] += 22;
/// Cache Mode to not render on 0, 0
int cm = mode;
keys[cm]->ReCopy();
int ii = 0;
for (auto& it : layouts[mode]) {
PD::Color bgc(0xaa444444);
if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) &&
inp->IsHeld(inp->Touch)) ||
(inp->IsHeld(inp->A) && ii == raw_sel)) &&
flymgr.IsFinished()) {
bgc = PD::Color(0xaa333333);
}
if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) &&
inp->IsUp(inp->Touch)) ||
(inp->IsUp(inp->A) && ii == raw_sel)) &&
flymgr.IsFinished()) {
bgc = PD::Color(0xaa222222);
DoOperation(it.op, it.k);
}
/// This is hardcoded shit guessing that the
/// Buttons are in the beginning of the list
/// (Should be the case as OptiCmdList sorts by layer)
keys[cm]->ReColorQuad(ii, bgc);
ii++;
}
// Bind Key Operations
InputOpBind(inp->B, Backspace, inp, cm);
InputOpBind(inp->Y, Space, inp, cm);
InputOpBind(inp->Start, OpConfirm, inp, cm);
InputOpBind(inp->X, OpCancel, inp, cm);
InputOpBind(inp->L, Shift, inp, cm);
InputOpBind(inp->R, Caps, inp, cm);
if (raw_sel != -1) {
ren->Layer(l);
ren->DrawRectSolid(start + selector - vec2(1), vec2(sel_szs) + vec2(2),
0xaaffffff);
ren->Layer(l);
}
keys[cm]->ReLayer(l);
keys[cm]->MoveIt(start);
for (auto it : keys[cm]->List()) {
ren->PushCommand(it);
}
inp->Lock();
}
} // namespace PD