- Use Font in Static text for rerendering if the font changed ### TODO: Detect reloading the current font - Updated License notice in all Files
118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/common/common.hpp>
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#include <pd/maths/vec.hpp>
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namespace PD {
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class Hid : public SmartCtor<Hid> {
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public:
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enum Key : u32 {
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No = 0,
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A = 1 << 0,
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B = 1 << 1,
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X = 1 << 2,
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Y = 1 << 3,
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Start = 1 << 4,
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Select = 1 << 5,
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L = 1 << 6,
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R = 1 << 7,
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DUp = 1 << 8,
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DDown = 1 << 9,
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DLeft = 1 << 10,
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DRight = 1 << 11,
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CPUp = 1 << 12,
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CPDown = 1 << 13,
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CPLeft = 1 << 14,
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CPRight = 1 << 15,
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CSUp = 1 << 16,
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CSDown = 1 << 17,
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CSLeft = 1 << 18,
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CSRight = 1 << 19,
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ZL = 1 << 20,
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ZR = 1 << 21,
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Touch = 1 << 22,
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Up = DUp | CPUp,
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Down = DDown | CPDown,
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Left = DLeft | CPLeft,
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Right = DRight | CPRight,
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};
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enum Event {
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Event_Down,
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Event_Held,
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Event_Up,
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};
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Hid();
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~Hid() {}
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vec2 TouchPos() const { return touch[0]; }
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vec2 TouchPosLast() const { return touch[1]; }
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bool IsEvent(Event e, Key keys);
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bool IsDown(Key keys) const { return key_events[0].at(Event_Down) & keys; }
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bool IsHeld(Key keys) const { return key_events[0].at(Event_Held) & keys; }
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bool IsUp(Key keys) const { return key_events[0].at(Event_Up) & keys; }
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void Clear() {
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for (int i = 0; i < 2; i++) {
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key_events[i][Event_Down] = 0;
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key_events[i][Event_Up] = 0;
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key_events[i][Event_Held] = 0;
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}
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}
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void Lock(bool v) {
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if (v != locked) {
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SwappyTable();
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}
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locked = v;
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}
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bool Locked() const { return locked; }
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void Lock() {
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if (!locked) {
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SwappyTable();
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}
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locked = true;
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}
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void Unlock() {
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if (locked) {
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SwappyTable();
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}
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locked = false;
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}
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/// @brief Get the New Keystates etc
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/// @note WOW not using the deltatime
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void Update();
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private:
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void SwappyTable();
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/// Using 2 Touch positions for current and last frame
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vec2 touch[2];
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bool locked = false;
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std::unordered_map<Event, u32> key_events[2];
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std::unordered_map<u32, u32> binds;
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};
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} // namespace PD
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