fc8291555e6f9a4157148cb0e5f6080369111034
- Use Font in Static text for rerendering if the font changed ### TODO: Detect reloading the current font - Updated License notice in all Files
Palladium
Framework / Engine to create Homebrew Apps / Games
Build types
PD_EXTENDED_DEBUG=0 # Include things like ResultDecoder and Check for Memory usage
PD_DEBUG=0 # not yet
PD_NO_SAFE_CODE=0 # Remove All not important safetey checks
Building
Install Dependencies:
# This Command will install everything
(dkp-)pacman -S --noconfirm 3ds-dev 3ds-portlibs
Building:
If you want to have the lib in a projects libs dir or so you can simply add -DCMAKE_INSTALL_PREFIX=./res to the cmake command and copy the dirs from res to you libs folder
For Debug build the Cmake Script generates a libpalladiumd.a
mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release # Make sure to build in Release Mode (exept you want to debug some issues)
make
make install
Credits
| Icon | Username | Description |
|---|---|---|
| tobid7 | main dev of RenderD7, Palladium | |
| devkitpro | devkitarm, picasso, libctru and citro3d | |
| Universal-Team | Inspiration for Lang System, Cia Installer Code | |
| nothings | stb_image(_write) and stb_truetype | |
| nlohmann | for json.hpp |
Description
Languages
C++
97.7%
CMake
1.4%
Python
0.9%