- Use Font in Static text for rerendering if the font changed ### TODO: Detect reloading the current font - Updated License notice in all Files
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/overlays/overlay.hpp>
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#include <pd/controls/hid.hpp>
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namespace PD {
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class Performance : public Overlay {
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public:
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Performance(bool& skill, bool& screen) {
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too++;
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if (too > 1) {
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Kill();
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return;
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}
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this->skill = &skill;
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*this->skill = false; // Make sure its false
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this->screen = &screen;
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}
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~Performance() { too--; }
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void Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) override;
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private:
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void Line(vec2& pos, const std::string& text, LI::Renderer::Ref ren);
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// Trace String Average
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std::string TSA(const std::string& id);
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// Described in Keyboard
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static int too;
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bool *skill, *screen;
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};
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} // namespace PD
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