- Add gfx_test - add texture loading to GfxOpenGL - add full submit code - add debug logging - add construct and destroy functionality to Pool - add command functionality - add vertex and index pools to lithium (static and not threadsafe yet) - Update GfxDriver Matrix with SetViewPort - Add glfw (only dependency of gfx_test) maybe later required for input driver
24 lines
605 B
C++
Executable File
24 lines
605 B
C++
Executable File
#include <pd/drivers/gfx.hpp>
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namespace PD {
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PD_API std::unique_ptr<GfxDriver> Gfx::driver;
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GfxDriver::GfxDriver(std::string_view name) : DriverInterface(name) {}
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void GfxDriver::SetViewPort(const ivec2& size) {
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ViewPort = size;
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Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
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}
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void GfxDriver::SetViewPort(int x, int y) {
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ViewPort.x = x;
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ViewPort.y = y;
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Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
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}
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void GfxDriver::Reset() {
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CurrentVertex = 0;
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CurrentIndex = 0;
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ResetPools();
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SysReset();
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}
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} // namespace PD
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