Files
palladium/source/lithium/pools.cpp
TobiD7 fe9194b907 More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-03-16 17:33:46 +01:00

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C++

#include <pd/lithium/pools.hpp>
#include "pd/common.hpp"
#include "pd/core/pool.hpp"
#include "pd/lithium/vertex.hpp"
namespace PD {
namespace Li {
PD::Pool<Vertex> pVtxPool;
PD::Pool<u16> pIdxPool;
void InitPools(size_t max_vertices) {
pVtxPool.Init(max_vertices);
pIdxPool.Init(max_vertices * 2);
}
Vertex* AllocateVertices(size_t count) { return pVtxPool.Allocate(count); }
u16* AllocateIndices(size_t count) { return pIdxPool.Allocate(count); }
void ResetPools() {
pVtxPool.Reset();
pIdxPool.Reset();
}
} // namespace Li
} // namespace PD