renderd7/source/Hid.cpp

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2024-02-19 19:20:37 +01:00
#include <map>
#include <renderd7/Hid.hpp>
namespace RenderD7 {
class HidApi {
public:
HidApi() {}
~HidApi() {}
void setKdown(uint32_t &in) { actions[Hid::Down] = &in; }
void setKheld(uint32_t &in) { actions[Hid::Held] = &in; }
void setKup(uint32_t &in) { actions[Hid::Up] = &in; }
void setKrepeat(uint32_t &in) { actions[Hid::DownRepeat] = &in; }
void setTouchCoords(R7Vec2 &touch_coords) { touch_pos = &touch_coords; }
void setJS1Movement(R7Vec2 &mvmt) { js1_mv = &mvmt; }
void setJS2Movement(R7Vec2 &mvmt) { js2_mv = &mvmt; }
void bindKey(const std::string &event, uint32_t key) {
key_bindings[event] = key; // Overrides if existing
}
void lock(bool lock) { locked = lock; }
void clear() {
// Clears Functionality for 1 Frame
last_touch_pos = R7Vec2();
touch_pos[0] = R7Vec2();
backups[Hid::Down] = 0;
backups[Hid::Held] = 0;
backups[Hid::Up] = 0;
backups[Hid::DownRepeat] = 0;
}
bool isEvent(const std::string &event, Hid::Actions action) {
if (locked) return false;
if (key_bindings.find(event) == key_bindings.end())
return false; // Unknown Event
if (backups.find(action) == backups.end())
return false; // What? NOT Alowed acrion
if (backups[action] & key_bindings[event])
return true; // Action contains key as flag
return false; // Nothing to do
}
R7Vec2 getTouchPos() { return touch_pos[0]; }
R7Vec2 getLastTouchPos() { return last_touch_pos; }
void update() {
last_touch_pos = touch_pos[0];
for (const auto &it : actions) {
backups[it.first] = it.second[0];
}
if (locked) {
actions[Hid::Down][0] = 0;
actions[Hid::Held][0] = 0;
actions[Hid::Up][0] = 0;
actions[Hid::DownRepeat][0] = 0;
}
}
private:
std::map<Hid::Actions, uint32_t *> actions;
std::map<Hid::Actions, uint32_t> backups;
R7Vec2 *touch_pos = nullptr;
R7Vec2 *js1_mv = nullptr;
R7Vec2 *js2_mv = nullptr;
R7Vec2 last_touch_pos;
std::map<std::string, uint32_t> key_bindings;
bool locked = false;
};
static HidApi hid_handler;
namespace Hid {
// Register Functions
// Register Current state values
void RegKeyDown(uint32_t &key_down) { hid_handler.setKdown(key_down); }
void RegKeyHeld(uint32_t &key_held) { hid_handler.setKheld(key_held); }
void RegKeyUp(uint32_t &key_up) { hid_handler.setKup(key_up); }
void RegKeyRepeat(uint32_t &repeat) { hid_handler.setKrepeat(repeat); }
void RegTouchCoords(R7Vec2 &touch_pos) {
hid_handler.setTouchCoords(touch_pos);
}
void RegAnalog1Movement(R7Vec2 &movement) {
hid_handler.setJS1Movement(movement);
}
void RegAnalog2Movement(R7Vec2 &movement) {
hid_handler.setJS2Movement(movement);
}
// Register Keys
void RegKeyEvent(const std::string &event, uint32_t key) {
hid_handler.bindKey(event, key);
}
bool IsEvent(const std::string &event, Actions action) {
return hid_handler.isEvent(event, action);
}
R7Vec2 GetTouchPosition() { return hid_handler.getTouchPos(); }
R7Vec2 GetLastTouchPosition() { return hid_handler.getLastTouchPos(); }
void Update() { hid_handler.update(); }
void Lock() { hid_handler.lock(true); }
void Unlock() { hid_handler.lock(false); }
void Clear() { hid_handler.clear(); }
} // namespace Hid
} // namespace RenderD7