0.9.5 preview1

This commit is contained in:
tobid7 2024-02-19 19:20:37 +01:00
parent a671631dde
commit 168614d579
132 changed files with 49337 additions and 63128 deletions

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name: 📄
on:
push:
branches: [ "!*" ]
pull_request:
branches: [ "*" ]
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: Extract branch name
shell: bash
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/})"
id: branch
- name: Display branch name
shell: bash
run: echo ${{ steps.branch.outputs.branch }}
# Runs a single command using the runners shell
- name: Run a one-line script
run: |
git config --global user.email "tobid7@outlook.de"
git config --global user.name "Tobi-D7"
sudo apt-get install doxygen cmake -y
doxygen
echo done
ls -r
cd ..
git clone --depth 1 https://${{ secrets.TOKEN }}@github.com/NPI-D7/RenderD7.git RD7 -b gh-pages
mv -v RenderD7/doc/html/* RD7/
#rm -r doc
cd RD7
echo tobid7
git stage *
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git commit -m "Documentation1"
git tag doc
echo commited
git push origin gh-pages
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name: Extlibs
on:
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pull_request:
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build:
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runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: update
run: |
#gl
cd ..
git clone https://github.com/lua/lua.git
cd RenderD7
mkdir -p extlibs/
mkdir -p extlibs/lua/
cp -r ../lua/*.c extlibs/lua/
cp -r ../lua/*.h extlibs/lua/
cp -r ../lua/*.md extlibs/lua/
#RenderD7
cd ..
git clone https://github.com/NPI-D7/RenderD7.git
cd lp-next-ctr
mkdir -p extlibs/
rm -r extlibs/RenderD7
mkdir -p extlibs/RenderD7/
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cp -r ../RenderD7/*.h* extlibs/RenderD7/
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#config
git config --global user.email "tobid7@outlook.de"
git config --global user.name "Tobi-D7"
#commit
git stage *
git commit -m "update extlibs"
git push origin main

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.gitignore vendored
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release/
debug/
lib/
*.bz2
*.bz2
rd7le/
*.DS_Store*
rd7tf/build
rd7tf/rd7tf.*
# DOCS
docs/*
!docs/javascripts
!docs/overrides
!docs/stylesheets
site/*

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218
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CHANGELOG.md Normal file
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# RenderD7 Changelog
## 0.9.5
- Remove Npi Intro and NVID Api
- Replace Toasts System with Message
- Lots of Optimisations
- Added GetTime
- Implement Draw2 Api
- Implement RD7Color and R7Vec2
- Add new Features to Color::RGBA
- Cleanup Code
- Added RenderD7 Keyboard (Overlay)
- Added Ftrace Overlay
- Moved MetrikOVL into an Overlay
- Removed Old Font/Text Handlers
- Added UI7 (New UI Api)
- Remove Old UI Api
- Added Music Player (MP3, Vorbis)
- Rewrite of RenderD7::Image
- Internal Debugger/Database (IDB)
- Removed BitmapPrinter
- Added nimg and nimg_engine
- Removed Old Error/Message Handler
- GetTextSize (extra buffer) + New TextShorter
- Require specific FLAG for Music/MemTrack
- Replace all lodepng usage by stb_image
- Move Asset Generator into single python script
- Remove INI reader
- Python based clangformat script
- Move some Init code into functions to not use twice
## 0.9.4
- Implement new Security System To prevent from crashes
- Implement Functiontrace for better Timing Tests
- Implement MemAlloc Tracker (only size)
- Add some new Overlays (not functional yet)
- Complete Rewrite of Overlay System
- Fixed the FrameEnd Crash
- New System to get Hardware Info
- Removed RenderD7 Super Reselution (800px mode)
## 0.9.3
- Completly Documented Everything
- Fix typo in Sprite::getHeight
- Remove Deprecated/Useless Stuff
## 0.9.2
- Add Nvid Support(v0.0.1)
- Add Basic RenderD7 Splash
- Faster Graphics Init
- Fade Effects
- Fix Changelog Screen
## 0.9.1
- Fix Critical bug in Spritesheet animations
- Fix RenderD7::Color::Hex (Major performance tweak)
## 0.9.0
- Remove Stupid try of Console
- Add Services list
- Clean up Code
- Added Minimal Init for hax2.x
## 0.8.5
- Fix Deltatime
## 0.8.4
- A lot of Fixes
- New Features for BitmapPrinter
## 0.8.3
- Added Overlaycount to Info
- Addet ResultDecoder for errors
## 0.8.2
- Fix a lot of Stuff
- Use c++17 std::filesystem for RenderD7::Filesystem
## 0.8.1
- Add abillity to Get Stdout as string to render it to the screen.
## 0.8.0
- Implement BitmapPrinter
## 0.7.3
- Implement Over Render Overlay Framework
## 0.7.2
- Implement MT to csv file saving
- Add RGB2HEX
## 0.7.1
- Add the New Overlay Handler. Its Just in code and does nothing yet
## 0.7.0
- Made Big Progress In the MT Ovl but it still crashes On a 2nd C3D_FrameEnd \
- Implement 800px but doesn't work that good
## 0.6.2
- Fix Crash when exiting through Home Menu.
## 0.6.10
- Rewrite Threadsystem
- Improve framerate
## 0.6.02
- Fix Code in lang.hpp
- Add Draw Text Left Function (Right since 0.7.0)
- Add changelog
## 0.6.01
- Add Threading system
## 0.6.0
- Better Scene Management
## 0.5.0
- Fixed some Bugs!
## 0.4.0
- Trying to fix Filesystem and Bugs
## 0.3.0
- Recreate D7-Core into RenderD7
## 0.2.0
- Trying to create Animations of Images instead of Sheets
## 0.1.0
- Inital Release of D7-Core sprite animation plugin

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Doxyfile

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1348
LICENSE

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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
export renderd7_MAJOR := 0
export renderd7_MINOR := 9
export renderd7_PATCH := 4
VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH)
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := $(shell date --iso=seconds)
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := renderd7
SOURCES := source external/source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Werror -mword-relocations -save-temps\
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-ffunction-sections -fdata-sections \
$(ARCH) $(BUILD_CFLAGS)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH) $(DEFINES)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I.
.PHONY: clean all doc
#---------------------------------------------------------------------------------
all: lib/librenderd7.a lib/librenderd7d.a
doc:
@doxygen Doxyfile
dist-bin: all
@tar --exclude=*~ -cjf $(TARGET).tar.bz2 include lib
dist-src:
@tar --exclude=*~ -cjf $(TARGET)-src.tar.bz2 include $(SOURCES) Makefile
dist: dist-src dist-bin
lib:
@[ -d $@ ] || mkdir -p $@
release:
@[ -d $@ ] || mkdir -p $@
debug:
@[ -d $@ ] || mkdir -p $@
lib/librenderd7.a : lib release $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=release OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DNDEBUG=1 -O2 -fomit-frame-pointer" \
DEPSDIR=$(CURDIR)/release \
--no-print-directory -C release \
-f $(CURDIR)/Makefile
lib/librenderd7d.a : lib debug $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=debug OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DDEBUG=1 -Og" \
DEPSDIR=$(CURDIR)/debug \
--no-print-directory -C debug \
-f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr release debug lib includes
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

View File

@ -1,6 +1,29 @@
# <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/blob/main/logo.png" height="90">
RenderD7 is now LibRenderD7.
### Installation
# <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/raw/main/logo.png" height="90">
# RenderD7 as Submodule (0.9.5+)
To use RenderD7 just use this command: `git submodule add https://github.com/NPI-D7/RenderD7` and add `-b v0.9.5` for example for a specific version.
And in Your Project Makefile add this
```
# Make Sure to Change this paths if your Submodule
# is located somewhere else
RENDERD7_SRC := RenderD7/source RenderD7/external
RENDERD7_INC := RenderD7/include
# Libraries used for RenderD7
# if you already use -lm, -lctru etc place a # before -lm
RENDERD7_LIBS := -lmpg123 -lvorbisidec -logg -lcurl -lm -lcitro2dd -lcitro3d -lctru
RENDERD7_FLAGS := -DRENDERD7_MUSICDEC=1 -DRENDERD7_MEMTRACK=1
```
Now you need to add it to your sources and includes
```
SOURCES := source $(RENDERD7_SRC)
INCLUDES := source $(RENDERD7_INC)
```
Finally append `$(RENDERD7_FLAGS)` to your `CFLAGS`
Example from rd7tf
Keep in mind that -DRENDERD7_MUSICDEC=1 requires `-lmpg123 -lvorbisidec -logg`
### Installation (0.8.0-0.9.4) (OUTDATED)
Download a Package From Releses Page
`https://github.com/NPI-D7/RenderD7/releases/download/v0.9.4/renderd7.tar.bz2 -o renderd7.tar.bz2`
Then Extract it to your Libraries Path
@ -32,23 +55,6 @@ Example-App
└── src
└── main.cpp
```
# Back to Old Usage aka Submodule (0.9.5+)
If you want to use RenderD7 as Submodule run
`git submodule add https://github.com/NPI-D7/RenderD7`
And to Use Add this to make file
```
# Make Sure to Change this paths if your Submodule
# is located somewhere else
RENDERD7_SRC := RenderD7/source RenderD7/external
RENDERD7_INC := RenderD7/include
```
Now you need to add it to your sources and includes
```
SOURCES := source $(RENDERD7_SRC)
INCLUDES := source $(RENDERD7_INC)
```
Example from rd7tf
# Credits
- NPI-D7
- Tobi-D7 Main Dev

View File

@ -1,31 +0,0 @@
#!/bin/bash
echo "Create Directorys"
mkdir -p build
mkdir -p code
echo "Generating Spritesheets"
cd resources
for file in *.t3s
do
filename=$(basename "$file" .t3s).t3x
tex3ds -o "../build/$filename" -i "${file}"
done
echo "Converting Spritesheets into C++ Code"
cd ../code
for file in ../build/*.t3x
do
name="${file##*/}"
name="${name%.*}"
../../tools/bin/file2array "${file}" "${name}"
done
echo "Fix The Output of file2array"
for file in ./*.cpp
do
../../tools/bin/rd7f2afix "${file}" "renderd7"
done
echo "Finished!"

View File

@ -1,7 +0,0 @@
#!/bin/bash
echo "Deleting Directorys"
rm -rf build
rm -rf code
echo "Finished!"

View File

@ -1,3 +1,3 @@
--atlas -f rgba -z auto
--atlas -f rgba -z auto
renderd7_logo/renderd7_logo.png

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 17 KiB

View File

@ -1,8 +0,0 @@
#!/bin/bash
find . -type f \( -name '*.h' -o -name '*.hpp' -o -name '*.hh' -o -name '*.ino' -o -name '*.cpp' -o -name '*.c' -o -name '*.cxx' -o -name '*.inl' \) -and -not -path './build/*' -not -path './base/external/*' -not -path './DPP/*' | while read file; do
if [[ "$file" != *"json.hpp" ]]; then
echo "Formatting $file..."
clang-format -i --style=LLVM $file
fi
done

29
clang-format.py Normal file
View File

@ -0,0 +1,29 @@
import subprocess
import glob
from pathlib import Path
# Format script
def fmt_file(path):
if Path(path).is_dir():
return # Skip
try:
subprocess.run(['clang-format', '-i', path, '--style=Google'], check=True)
except subprocess.CalledProcessError as e:
print('Error for ' + Path(path).stem + ': ' + e)
def fmt_dir(path):
sources = glob.glob(path+'/*')
for file in sources:
fmt_file(file)
print('Formatting...')
fmt_dir('source')
fmt_dir('source/music')
fmt_dir('include')
fmt_dir('include/renderd7')
fmt_dir('include/renderd7/music')
# Format LE and TF as well
fmt_dir('rd7tf/source')
fmt_dir('rd7le/source')
print('Done')

View File

@ -0,0 +1,18 @@
<div class="md-copyright">
{% if config.copyright %}
<div class="md-copyright__highlight">
{{ config.copyright }}
</div>
{% endif %}
{% if not config.extra.generator == false %}
Made with
<a href="https://doxide.org" target="_blank" rel="noopener">
Doxide
</a>
and
<a href="https://squidfunk.github.io/mkdocs-material/" target="_blank" rel="noopener">
Material for MkDocs
</a>
{% endif %}
</div>

View File

@ -0,0 +1,18 @@
<div class="md-copyright">
{% if config.copyright %}
<div class="md-copyright__highlight">
{{ config.copyright }}
</div>
{% endif %}
{% if not config.extra.generator == false %}
Made with
<a href="https://doxide.org" target="_blank" rel="noopener">
Doxide
</a>
and
<a href="https://squidfunk.github.io/mkdocs-material/" target="_blank" rel="noopener">
Material for MkDocs
</a>
{% endif %}
</div>

View File

@ -0,0 +1,49 @@
:root {
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--md-admonition-icon--function: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M15.6 5.29c-1.1-.1-2.07.71-2.17 1.82L13.18 10H16v2h-3l-.44 5.07a3.986 3.986 0 0 1-4.33 3.63 4.007 4.007 0 0 1-3.06-1.87l1.5-1.5c.24.74.9 1.31 1.73 1.38 1.1.1 2.07-.71 2.17-1.82L11 12H8v-2h3.17l.27-3.07c.19-2.2 2.13-3.83 4.33-3.63 1.31.11 2.41.84 3.06 1.87l-1.5 1.5c-.24-.74-.9-1.31-1.73-1.38Z"/></svg>');
--md-admonition-icon--concept: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M3.75 3.5a.25.25 0 0 0-.25.25v2.062a.75.75 0 1 1-1.5 0V3.75C2 2.783 2.783 2 3.75 2h2.062a.75.75 0 1 1 0 1.5Zm13.688-.75a.75.75 0 0 1 .75-.75h2.062c.966 0 1.75.783 1.75 1.75v2.062a.75.75 0 1 1-1.5 0V3.75a.25.25 0 0 0-.25-.25h-2.062a.75.75 0 0 1-.75-.75ZM2.75 17.438a.75.75 0 0 1 .75.75v2.062c0 .138.112.25.25.25h2.062a.75.75 0 1 1 0 1.5H3.75A1.75 1.75 0 0 1 2 20.25v-2.062a.75.75 0 0 1 .75-.75Zm18.5 0a.75.75 0 0 1 .75.75v2.062A1.75 1.75 0 0 1 20.25 22h-2.062a.75.75 0 1 1 0-1.5h2.062a.25.25 0 0 0 .25-.25v-2.062a.75.75 0 0 1 .75-.75Zm-18.5-8.25a.75.75 0 0 1 .75.75v4.124a.75.75 0 1 1-1.5 0V9.938a.75.75 0 0 1 .75-.75ZM9.188 2.75a.75.75 0 0 1 .75-.75h4.124a.75.75 0 1 1 0 1.5H9.938a.75.75 0 0 1-.75-.75Zm0 18.5a.75.75 0 0 1 .75-.75h4.124a.75.75 0 1 1 0 1.5H9.938a.75.75 0 0 1-.75-.75ZM21.25 9.188a.75.75 0 0 1 .75.75v4.124a.75.75 0 1 1-1.5 0V9.938a.75.75 0 0 1 .75-.75ZM3.75 8.25a.75.75 0 0 1 .75-.75h2a.75.75 0 0 1 0 1.5h-2a.75.75 0 0 1-.75-.75Zm5.5 0A.75.75 0 0 1 10 7.5h2A.75.75 0 0 1 12 9h-2a.75.75 0 0 1-.75-.75Zm-1-4.5A.75.75 0 0 1 9 4.5v2a.75.75 0 0 1-1.5 0v-2a.75.75 0 0 1 .75-.75Zm0 5.5A.75.75 0 0 1 9 10v2a.75.75 0 0 1-1.5 0v-2a.75.75 0 0 1 .75-.75Zm0 4.75a.75.75 0 0 1 .75.75v4a.75.75 0 0 1-1.5 0v-4a.75.75 0 0 1 .75-.75ZM14 8.25a.75.75 0 0 1 .75-.75h4a.75.75 0 0 1 0 1.5h-4a.75.75 0 0 1-.75-.75Z"/></svg>');
--md-admonition-icon--macro: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="m5.41 21 .71-4h-4l.35-2h4l1.06-6h-4l.35-2h4l.71-4h2l-.71 4h6l.71-4h2l-.71 4h4l-.35 2h-4l-1.06 6h4l-.35 2h-4l-.71 4h-2l.71-4h-6l-.71 4h-2M9.53 9l-1.06 6h6l1.06-6h-6Z"/></svg>');
}
.md-typeset .admonition.variable, .md-typeset details.variable,
.md-typeset .admonition.function, .md-typeset details.function,
.md-typeset .admonition.concept, .md-typeset details.concept,
.md-typeset .admonition.macro, .md-typeset details.macro {
border-color: var(--md-default-fg-color--lighter);
}
.md-typeset .variable > .admonition-title, .md-typeset .variable > summary,
.md-typeset .function > .admonition-title, .md-typeset .function > summary,
.md-typeset .concept > .admonition-title, .md-typeset .concept > summary,
.md-typeset .macro > .admonition-title, .md-typeset .macro > summary {
background-color: var(--md-default-bg-color);
}
.md-typeset .variable > .admonition-title::before,
.md-typeset .variable > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--variable);
mask-image: var(--md-admonition-icon--variable);
}
.md-typeset .function > .admonition-title::before,
.md-typeset .function > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--function);
mask-image: var(--md-admonition-icon--function);
}
.md-typeset .concept > .admonition-title::before,
.md-typeset .concept > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--concept);
mask-image: var(--md-admonition-icon--concept);
}
.md-typeset .macro > .admonition-title::before,
.md-typeset .macro > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--macro);
mask-image: var(--md-admonition-icon--macro);
}

638
docsn.css
View File

@ -1,638 +0,0 @@
/* This doxygen theme is free to use. If you like this, please Star https://github.com/kcwongjoe/doxygen_theme_flat_design */
/* Color Pattern. You can change this pattern to design your theme. */
:root {
/* Content */
--bgcolor: #ffffff;
--bgfont: #303030;
--bgfont2: #f3c60a;
--bgfont-hover: #f3c60a;
--bgfont-hover-text-decoration: none;
--bgborder: #7d7d7d;
--bgborder2: #f6f6f6;
/* Main Header */
--bg1color: #303030;
--bg1font: #ffffff;
--bg1font2: #f3c60a;
/* Second header */
--bg2color: #E2E2E2;
--bg2font: #7D7D7D;
--bg2-hover-bg: #ffffff;
--bg2-hover-font: #303030;
--bg2-hover-topborder: #f3c60a;
/* Third header */
--bg3color: #f6f6f6;
--bg3font: #303030;
--bg3font2: #7D7D7D;
/* Code */
--code-bg: #f6f6f6;
--code-comment: #7D7D7D;
--code-keyword: #d73a49;
--code-preprocessor: #d73a49;
--code-keywordtype: #d73a49;
--code-text: #303030;
--code-code: #6f42c1;
--code-line: #7D7D7D;
--code-line-bg: #D8D8D8;
/* Namespace List, Class List icon */
--icon-bg: #303030;
--icon-font: #f3c60a;
/* Class Index */
--qindex-menu-bg: #303030;
--qindex-menu-font: #ffffff;
--qindex-menu-font-hover: #f3c60a;
--qindex-icon-bg: #f3c60a;
--qindex-icon-font: #303030;
/* Member table */
--mem-title-bg: #303030;
--mem-title-font: #ffffff;
--mem-subtitle-bg: #f3c60a;
--mem-subtitle-font: #303030;
--mem-subtitle-font-hover: #303030;
--mem-content-bg: #ffffff;
--mem-content-font: #303030;
--mem-content-border: #f6f6f6;
/* Nav Tree */
--nav-tree-bg: #E2E2E2;
--nav-tree-bg-hover: #ffffff;
--nav-tree-font: #7D7D7D;
--nav-tree-font-hover: #303030;
--nav-tree-bg-selected: #f3c60a;
--nav-tree-font-selected: #303030;
}
body, table, div, p, dl {
color: var(--bgfont);
background-color: var(--bgcolor);
line-height: 150%;
font: 14px/22px, Roboto, Arial;
}
div.contents {
margin: 20px 40px;
}
div.contents ul {
line-height: 200%;
}
/***********************************/
/********** Project header *********/
/***********************************/
#titlearea {
border-bottom: none;
padding-bottom: 20px;
padding-top: 20px;
}
#titlearea, #titlearea * {
color: var(--bg1font);
background-color: var(--bg1color);
}
#projectname {
padding: 0px 40px !important;
}
#projectbrief {
padding: 0px 40px !important;
}
#projectalign {
padding: 0px !important;
}
/***********************************/
/************ Main Menu ************/
/***********************************/
/* Margin */
#main-menu {
padding: 0px 30px;
}
#main-menu a, #main-menu a:hover {
padding-top: 10px;
padding-bottom: 10px;
}
/* Menu button */
#main-menu li a {
background-image: none;
font-family: Arial;
text-transform: uppercase;
text-shadow: none;
font-size: 14px;
font-weight: 700;
}
#main-menu, #main-menu>li>a {
background-image: none;
background-color: var(--bg2color);
color: var(--bg2font);
transition: 0.2s;
}
/* hover Effect */
#main-menu>li {
border-top: 5px solid var(--bg2color);
}
#main-menu>li:hover {
color: var(--bg2-hover-font);
background-color: var(--bg2-hover-bg);
border-top: 5px solid var(--bg2-hover-topborder);
}
#main-menu>li:hover, #main-menu>li>a:hover, #main-menu>li>a.highlighted {
color: var(--bg2-hover-font);
background-color: var(--bg2-hover-bg);
}
/* Search Bar */
#MSearchBox {
border-radius: 0;
box-shadow: none;
}
#MSearchBox>span {
margin: 10px;
}
#main-menu>li:last-child {
padding: 25px 0px;
}
/* Reset search hover color*/
#main-menu>li:last-child:hover {
color: var(--bg2font);
background-color: var(--bg2color);
border-top: 5px solid var(--bg2color);
}
#MSearchResultsWindow {
border: 1px solid var(--bg3font2);
background-color: var(--bg3color);
padding: 10px;
}
body.SRPage, body.SRPage * {
font-family: Arial;
}
/* Sub Menu */
#main-menu>li ul {
transition: max-height 0.2s ease-in-out;
padding: 0px;
border-radius: 0px !important;
}
#main-menu>li ul:before, #main-menu>li ul:after {
border-width: 0px;
}
#main-menu>li>ul li a, #main-menu>li>ul li {
background-color: var(--bgcolor);
color: var(--bgfont);
background-image: none;
}
#main-menu>li>ul li a:hover, #main-menu>li>ul li:hover {
background-color: var(--bgfont2);
color: var(--bgfont);
}
/***********************************/
/************** Header *************/
/***********************************/
div.headertitle {
padding: 5px 40px;
}
div.header, div.header * {
color: var(--bg3font);
background-color: var(--bg3color);
border-bottom: none;
}
div.summary {
padding-right: 40px;
}
/***********************************/
/************** Link *************/
/***********************************/
a, a:visited, a:active, .contents a:visited, body.SRPage a, body.SRPage a:visited, body.SRPage a:active {
color: var(--bgfont);
text-decoration: none;
}
a:hover, .contents a:hover, body.SRPage a:hover {
color: var(--bgfont-hover);
text-decoration: var(--bgfont-hover-text-decoration);
}
/***********************************/
/************ Nav-path ************/
/***********************************/
#nav-path, #nav-path ul {
background-image: none;
}
#nav-path ul {
padding: 5px 30px;
}
#nav-path, #nav-path * {
color: var(--bg3font2);
background-color: var(--bg3color);
border: none;
font-family: Arial;
}
li.navelem {
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHhtbG5zOnN2Z2pzPSJodHRwOi8vc3ZnanMuY29tL3N2Z2pzIiB3aWR0aD0iNTEyIiBoZWlnaHQ9IjUxMiIgeD0iMCIgeT0iMCIgdmlld0JveD0iMCAwIDI5Mi4zNTkgMjkyLjM1OSIgc3R5bGU9ImVuYWJsZS1iYWNrZ3JvdW5kOm5ldyAwIDAgNTEyIDUxMiIgeG1sOnNwYWNlPSJwcmVzZXJ2ZSIgY2xhc3M9IiI+PGc+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+Cgk8cGF0aCBkPSJNMjIyLjk3OSwxMzMuMzMxTDk1LjA3Myw1LjQyNEM5MS40NTYsMS44MDcsODcuMTc4LDAsODIuMjI2LDBjLTQuOTUyLDAtOS4yMzMsMS44MDctMTIuODUsNS40MjQgICBjLTMuNjE3LDMuNjE3LTUuNDI0LDcuODk4LTUuNDI0LDEyLjg0N3YyNTUuODEzYzAsNC45NDgsMS44MDcsOS4yMzIsNS40MjQsMTIuODQ3YzMuNjIxLDMuNjE3LDcuOTAyLDUuNDI4LDEyLjg1LDUuNDI4ICAgYzQuOTQ5LDAsOS4yMy0xLjgxMSwxMi44NDctNS40MjhsMTI3LjkwNi0xMjcuOTA3YzMuNjE0LTMuNjEzLDUuNDI4LTcuODk3LDUuNDI4LTEyLjg0NyAgIEMyMjguNDA3LDE0MS4yMjksMjI2LjU5NCwxMzYuOTQ4LDIyMi45NzksMTMzLjMzMXoiIGZpbGw9IiM3ZDdkN2QiIGRhdGEtb3JpZ2luYWw9IiMwMDAwMDAiIHN0eWxlPSIiIGNsYXNzPSIiPjwvcGF0aD4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8L2c+PC9zdmc+);
background-size: 9px;
}
li.navelem a {
margin-right: 20px;
}
/***********************************/
/*************** mem ***************/
/***********************************/
.memtitle {
padding: 15px;
margin-top: 30px;
border-top-left-radius: 0px;
border-top-right-radius: 0px;
}
.memtitle, .memtitle *, .memtitle a:visited {
border: none;
background-image: none;
color: var(--mem-title-font);
background-color: var(--mem-title-bg);
}
.memproto {
padding: 10px;
text-shadow: none;
padding: 20px;
border-top-right-radius: 0px;
-moz-border-radius-topright: 0px;
-webkit-border-top-right-radius: 0px;
}
.memproto, .memproto *, .memproto a:visited {
border: none;
background-image: none;
background-color: var(--mem-subtitle-bg);
color: var(--mem-subtitle-font);
font-size: inherit;
line-height: 100%
}
.memproto a:hover {
color: var(--mem-subtitle-font-hover);
}
.memdoc {
border-bottom: 1px solid var(--mem-content-border);
border-left: 1px solid var(--mem-content-border);
border-right: 1px solid var(--mem-content-border);
background-color: var(--mem-content-bg);
color: var(--mem-content-font);
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
-moz-border-radius-bottomleft: 0px;
-moz-border-radius-bottomright: 0px;
-webkit-border-bottom-left-radius: 0px;
-webkit-border-bottom-right-radius: 0px;
}
.memdoc p, .memdoc dt {
padding: 0px 20px;
}
/***********************************/
/************* Contents ************/
/***********************************/
a.anchor {
padding-top: 20px;
}
/***********************************/
/************* fragment ************/
/***********************************/
h2.groupheader {
color: #303030;
font-size: 200%;
font-weight: bold;
border-bottom: none;
padding-top: 20px;
padding-bottom: 20px;
}
div.fragment, pre.fragment {
border: none;
padding: 20px;
margin: none;
background-color: var(--code-bg);
}
div.line {
background-color: var(--code-bg);
}
span.comment {
color: var(--code-comment);
}
span.keyword {
color: var(--code-keyword);
}
span.preprocessor {
color: var(--code-preprocessor);
}
span.keywordtype {
color: var(--code-keywordtype);
}
span.mlabel {
background-color: var(--code-text);
color: var(--code-bg);
border-top: none;
border-left: none;
border-right: none;
border-bottom: none;
padding: 10px;
border-radius: 0px;
}
a.code {
color: var(--code-code);
}
span.lineno, span.lineno>* {
color: var(--code-line);
border-right: none;
background-color: var(--code-bg);
}
span.lineno a {
background-color: var(--code-line-bg);
}
span.lineno a:hover {
color: var(--bg3font);
background-color: var(--code-line-bg);
}
/***********************************/
/************* directory ***********/
/***********************************/
.directory tr.even {
background-color: inherit;
}
.iconfclosed {
background-image: url(closed-folder.png);
margin-right: 10px;
}
.iconfopen {
background-image: url(opened-folder.png);
margin-right: 10px;
}
.icondoc {
background-image: url(document.png);
margin-right: 10px;
}
.arrow {
color: #7d7d7d;
}
.icona {
vertical-align: middle;
margin-right: 5px;
}
.icon {
background-color: var(--icon-bg);
color: var(--icon-font);
display: table-cell;
vertical-align: middle;
height: 20px;
width: 20px;
}
div.ah {
background-color: var(--qindex-icon-bg);
color: var(--qindex-icon-font);
text-align: center;
background-image: none;
-webkit-box-shadow: none;
box-shadow: none;
-webkit-border-radius: 0px;
border-radius: 0px;
border: none;
}
div.qindex {
background-color: var(--qindex-menu-bg);
border: none;
padding: 20px;
}
a.qindex {
color: var(--qindex-menu-font);
font-weight: normal;
font-size: 20px;
}
a:hover.qindex {
color: var(--qindex-menu-font-hover);
}
a:visited.qindex {
color: var(--qindex-menu-font);
}
table.classindex {
margin-top: 30px;
margin-bottom: 30px;
}
table.classindex a.el {
font-weight: normal;
}
/***********************************/
/************** footer *************/
/***********************************/
div.directory {
border-top: 1px solid var(--bgborder);
border-bottom: none;
margin: 20px 0px;
}
div.directory a.el {
font-weight: normal;
}
div.directory>table {
margin: 20px 0px;
}
hr.footer {
border: none;
}
.contents>hr {
border-top: 0px;
}
/***********************************/
/*********** memberdecls ***********/
/***********************************/
.memItemLeft, .memItemRight {
padding: 15px 30px;
background-color: inherit;
}
.mdescRight {
padding: 0px 30px 10px 30px;
}
.memberdecls * {
background-color: inherit;
}
.memSeparator {
border-bottom: 1px solid var(--bgborder2);
}
.memTemplParams {
color: var(--bgfont);
}
/***********************************/
/*********** nav-tree ***********/
/***********************************/
#nav-tree-contents {
background-color: var(--nav-tree-bg);
margin: 0px;
}
#side-nav, #nav-tree {
background-image: none;
background-color: var(--nav-tree-bg);
}
#nav-tree .item {
background-color: var(--nav-tree-bg);
font-family: Arial;
text-transform: uppercase;
text-shadow: none;
font-size: 14px;
font-weight: 700;
padding: 10px;
color: var(--nav-tree-font);
}
#nav-tree .arrow {
color: var(--nav-tree-font);
}
#nav-tree .selected {
background-image: none;
background-color: var(--nav-tree-bg-selected);
}
#nav-tree .selected a {
color: var(--nav-tree-font-selected);
}
#nav-tree .item:hover {
background-color: var(--nav-tree-bg-hover);
color: var(--nav-tree-font-hover);
}
#nav-tree .item a:hover {
color: var(--nav-tree-font-hover);
}
#side-nav .ui-resizable-e {
background-image: none;
background-color: var(--nav-tree-bg);
}
#nav-sync {
background-color: transparent;
}
#nav-sync>img {
content: url(off_sync.png);
}
#nav-sync.sync>img {
content: url(on_sync.png);
}
/***********************************/
/*********** Plant UML ***********/
/***********************************/
.plantumlgraph > img {
width: 80%;
}

9
doxide.yaml Normal file
View File

@ -0,0 +1,9 @@
title: RenderD7
description:
files:
- "include/*.hpp"
- "include/renderd7/*.hpp"
- "include/renderd7/music/*.hpp"
- "include/*.h"
- "include/renderd7/*.h"
- "include/renderd7/music/*.h"

View File

@ -1,23 +0,0 @@
#!/bin/bash
#Build Tools
echo "Build Tools..."
cd tools
./build_tools.sh
cd ..
#Setup asset-arrays
echo "Generate Asset-Arrays..."
cd assets
./build_assets.sh
echo "Update Files in RenderD7..."
cp -rf code/*.cpp ../source/
cp -rf code/*.hpp ../include/renderd7/
echo "Clean Assets..."
./clear_assets.sh
cd ..
#Clear Tools
echo "Clean Tools..."
cd tools
./clear_tools.sh
cd ..
#Finished
echo "Done!"

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61
generate_assets.py Normal file
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@ -0,0 +1,61 @@
import os
import glob
import shutil
from pathlib import Path
# Simple Script to generate/update Assets
def file2array(path, custom_incluse_path):
print(path)
cip = len(custom_incluse_path)
sip = ''
if cip > 0:
sip = custom_incluse_path
name = Path(path).stem
filei = open(path, 'rb')
buf = filei.read()
filei.close()
fs = open(name + '.cpp', 'w')
fs.write('#include <'+ sip + name + '.hpp>\n\n')
fs.write('// clang-format off\n')
fs.write('unsigned char ' + name + '[] = {\n')
for byte in buf:
fs.write(hex(byte) + ', ')
fs.write('\n};\n')
fs.write('// clang-format on\n')
fs.write('size_t ' + name + '_size = ' + hex(len(buf)) + ';')
fs.close()
fh = open(name + '.hpp', 'w')
fh.write('#pragma once\n\n')
fh.write('#include <cstddef>\n\n')
fh.write('extern unsigned char ' + name + '[];\n')
fh.write('extern size_t ' + name + '_size;')
fh.close()
def tex3ds_build(path):
p = os.path.dirname(path)
n = Path(path).stem
os.system('tex3ds -o ' + p + '/' + n + '.t3x -i ' + path)
def cleanup():
t3x = glob.glob('assets/resources/*.t3x')
for f in t3x:
os.remove(f)
def install_code(what, where):
if Path(what).is_dir:
os.error('Must be a file!!!')
shutil.move(what, where + Path(what).name)
print("Generating...")
t3xtg = glob.glob('assets/resources/*.t3s')
for object in t3xtg:
name = Path(object).stem
bp = os.path.dirname(object)
tex3ds_build(object)
file2array(bp + '/' + name + '.t3x', 'renderd7/')
install_code(name + '.cpp', 'source/')
install_code(name + '.hpp', 'include/renderd7/')
cleanup()
print("Done")

View File

@ -1,7 +1,15 @@
#pragma once
#include <renderd7/StealConsole.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/renderd7.hpp>
#include <renderd7/sound.hpp>
#include <renderd7/ToastsV2.hpp>
#pragma once
#include <renderd7/DrawV2.hpp>
#include <renderd7/Error.hpp>
#include <renderd7/FileSystem.hpp>
#include <renderd7/Hid.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Message.hpp>
#include <renderd7/StealConsole.hpp>
#include <renderd7/Timer.hpp>
#include <renderd7/UI7.hpp>
#include <renderd7/global_db.hpp>
#include <renderd7/nimg_engine.hpp>
#include <renderd7/renderd7.hpp>
#include <renderd7/sound.hpp>

View File

@ -1,219 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Fonts/NFontApi.hpp>
namespace RenderD7 {
/// @brief Encoder
enum Encoder {
BITMAP, ///< Encode Data to Bitmap
DIRECT, ///< Encode Direct to Framebuffer(No Decoder Required)
C3D ///< Encode Directly to C3D_Tex (Just an Idea)
};
/// @brief Decoder
enum Decoder {
BITMAP2C3D, ///< Decode and Encode to C3D_Tex (Currently Fastest) (47,4ms)
BITMAP2PNG2C3D ///< Decode Bitmap end Convert to Png, then C3D (Very Slow)
///< (201,4ms)
};
/// @brief BitmapPrinetr Class
class BitmapPrinter {
public:
/// @brief Constructor
/// @param w Widrth
/// @param h Height
BitmapPrinter(int w, int h);
/// @brief Deconstructor
~BitmapPrinter();
/// @brief Dexode Bitmap File
/// @param file path to File
/// @return success ?
bool DecodeFile(std::string file);
/// @brief Set the Decoder
/// @param deccc Decoder
void SetDecoder(Decoder deccc) { decc = deccc; }
/// @brief Draw a Pixel
/// @param x pos x
/// @param y pos y
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw Rectangle
/// @param x pos x
/// @param y pos y
/// @param w width
/// @param h height
/// @param line_w line width
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a colr alpha
void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw a Fillif Rectangle
/// @param x pos x
/// @param y pos y
/// @param w width
/// @param h height
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw Bitmap
/// @param x pos x
/// @param y pos y
/// @param map Bitmap to Print
void DrawBitmap(int x, int y, BMP map);
/// @brief Use Prebuild Bitmap
/// @param map bitmap
void UsePreMap(BMP map);
/// @brief Use Prebuild Printer Setup
/// @param printmap Printer
void UsePrePrintMap(BitmapPrinter printmap);
/// @brief Get Bitmap
/// @return Bitmap
BMP GetBitmap() { return bitmap; }
/// @brief Save to File
/// @param name Name/Path
void SaveBmp(std::string name);
/// @brief Save as Png
/// @param name Name/Path
void SavePng(std::string name);
/// @brief Setup Screen
/// @param target Screen
void CreateScreen(C3D_RenderTarget *target);
/// @brief Draw Directly to Screen With Framerate
/// @param framerate Framerate
/// @return
bool DrawScreenDirectF(int framerate);
/// @brief Draw Directly to Screen
/// @return
bool DrawScreenDirect();
/// @brief Render on Screen by Framerate
/// @param framerate Framerate
void DrawScreenF(int framerate);
/// @brief Draw to Screen
void DrawScreen();
/// @brief Update Image by Framerate
/// @param framerate Framerate
/// @return
bool UpdateScreenF(int framerate);
/// @brief Update Image
/// @return
bool UpdateScreen();
/// @brief Clear by Color
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
/// @brief Clear Completly Blank
void ClearBlank();
/// @brief Get Rendered Image
/// @return Image
RenderD7::Image GetImage();
/// Test to Find out The Best Settings for BitmapPrinter
void Benchmark();
/// @brief Setup the Benchmark
/// \param framerate The Fps of the ScreenUpdates
void SetupBenchmark(int framerate);
/// @brief Check if Benchmark is Running
/// @return is running or not
bool IsBenchmarkRunning() { return this->benchmark; }
/// @brief Draw a Dubug Text
/// @param x pos x
/// @param y pos y
/// @param t_size Size of the Text
/// @param color Color of the Text
/// @param text String of the Text
void DrawDebugText(int x, int y, int t_size, u32 color, std::string text);
/// @brief Draw a Text width NFontApi (TTF)
/// @param x pos x
/// @param y pos y
/// @param t_size size of the Text
/// @param color Color of The Text
/// @param text String of The Text
/// @param font TTF Font
void DrawText(int x, int y, float t_size, u32 color, std::string text,
RenderD7::NFontApi font);
private:
// funcs
/// @brief Decode 2 RenderD7::Image
/// @param deccc Decoder
/// @return
bool Decode(Decoder deccc);
/// @brief Draw Char Func
/// @param posX pos x
/// @param posY pos y
/// @param t_size size
/// @param color color
/// @param character char
void DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character);
/// @brief NFont Draw Char
/// @param posX pos x
/// @param posY pos y
/// @param t_size size
/// @param color color
/// @param character char
/// @param font ttf
void DrawChar(int posX, int posY, float t_size, u32 color, char character,
RenderD7::NFontApi font);
// parameter
int frame = 0;
RenderD7::Image renderframe;
bool isscreen = false;
C3D_RenderTarget *targetr;
BMP bitmap = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
BMP blank = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
///////////////////////////////////////////////////////////////////////////////////////////////////
// Benchmark Stuff;
int testfpsd;
bool benchmark = false;
bool setupbenchmark;
float frametime = 0;
uint64_t lastTime = 0;
float dtt = 0.f;
float dtt2 = 0.f;
float dtt3 = 0.f;
float timer = 0;
float mhdtt = 0;
float mdtt2;
float mdtt3;
float fpsClock = 0.f;
int frameCounter = 0, fps = 0;
std::vector<float> hdttt;
std::vector<float> hdttt2;
std::vector<float> hdttt3;
std::vector<int> fpscountc;
int renderedframes = 0;
int testfps = 60;
Encoder encc = Encoder::BITMAP;
Decoder decc = Decoder::BITMAP2C3D;
////////////////////////////////////////////////////////////////////////////////////////////////
};
} // namespace RenderD7

View File

@ -1,50 +1,168 @@
#pragma once
#include <cstring>
#include <functional>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#include <unistd.h>
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
namespace RenderD7 {
namespace Color {
/// @brief RGBA Struct
struct rgba {
/// @brief rgba Colors
uint8_t r, g, b, a;
};
/// @brief RGBA Class
class RGBA {
public:
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
/// @brief Get as Uint32
/// @return color
uint32_t toRGBA() const {
return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;
}
uint8_t m_r, m_g, m_b, m_a;
};
/// @brief Convert RGB to Hex
/// @param r
/// @param g
/// @param b
/// @return Hex-String
std::string RGB2Hex(int r, int g, int b);
/// @brief Hex to U32
/// @param color
/// @param a
/// @return Color32
uint32_t Hex(const std::string &color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7
#pragma once
#include <unistd.h>
#include <cstring>
#include <functional>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
inline uint32_t RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) {
#define ISIMPLEPAK(x, y) (((x)&0xff) << y)
return (ISIMPLEPAK(r, 0) | ISIMPLEPAK(g, 8) | ISIMPLEPAK(b, 16) |
ISIMPLEPAK(a, 24));
}
typedef int RD7Color;
// MultiColor (Less FunctionNameLen)
struct Color2 {
unsigned int color0;
unsigned int color1;
};
struct Color3 {
unsigned int color0;
unsigned int color1;
unsigned int color2;
};
struct Color4 {
unsigned int color0;
unsigned int color1;
unsigned int color2;
unsigned int color3;
};
enum RD7Color_ {
RD7Color_Text, ///< This Color Should always be used for Light Backgrounds
RD7Color_TextDisabled, /// Text Disabled Color
RD7Color_Text2, ///< And This want for Texts on Dark Backgrounds
RD7Color_Background, ///< Your Bg Color
RD7Color_Header, ///< Header Color (if the header is dark text2 is used)
RD7Color_Selector,
RD7Color_SelectorFade,
RD7Color_List0,
RD7Color_List1,
RD7Color_MessageBackground,
RD7Color_Button,
RD7Color_ButtonHovered,
RD7Color_ButtonDisabled,
RD7Color_ButtonActive,
RD7Color_Checkmark,
RD7Color_FrameBg,
RD7Color_FrameBgHovered,
RD7Color_Progressbar,
};
namespace RenderD7 {
unsigned int StyleColor(RD7Color color);
void RedirectColor(RD7Color to, RD7Color from);
void TextColorByBg(RD7Color background);
/// @brief Customices a color until undone
/// For example with RebderD7::Color::Hex
void CustomizeColor(RD7Color color, unsigned int custom);
/// @brief Completly changes a theme color
void ColorNew(RD7Color color, unsigned int new_color);
void UndoColorEdit(RD7Color color);
void UndoAllColorEdits();
void ThemeLoad(const std::string& path);
void ThemeSave(const std::string& path);
void ThemeDefault();
namespace Color {
/// @brief RGBA Class
class RGBA {
public:
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(float r, float g, float b, float a = 1.f)
: m_r(r * 255.f), m_g(g * 255.f), m_b(b * 255.f), m_a(a * 255.f) {}
RGBA(unsigned int in) {
#define ISIMPLEUNPAK(x, y) (((x) >> y) & 0xFF)
m_r = ISIMPLEUNPAK(in, 0);
m_g = ISIMPLEUNPAK(in, 8);
m_b = ISIMPLEUNPAK(in, 16);
m_a = ISIMPLEUNPAK(in, 24);
}
RGBA(RD7Color in) {
unsigned int col = RenderD7::StyleColor(in);
m_r = ISIMPLEUNPAK(col, 0);
m_g = ISIMPLEUNPAK(col, 8);
m_b = ISIMPLEUNPAK(col, 16);
m_a = ISIMPLEUNPAK(col, 24);
}
RGBA &changeR(unsigned char r) {
m_r = r;
return *this;
}
RGBA &changeG(unsigned char g) {
m_g = g;
return *this;
}
RGBA &changeB(unsigned char b) {
m_b = b;
return *this;
}
RGBA &changeA(unsigned char a) {
m_a = a;
return *this;
}
RGBA &fade_to(const RGBA &color, float p) {
m_a =
m_a + static_cast<unsigned char>((color.m_a - m_a) * ((p + 1.0f) / 2));
m_b =
m_b + static_cast<unsigned char>((color.m_b - m_b) * ((p + 1.0f) / 2));
m_g =
m_g + static_cast<unsigned char>((color.m_g - m_g) * ((p + 1.0f) / 2));
m_r =
m_r + static_cast<unsigned char>((color.m_r - m_r) * ((p + 1.0f) / 2));
return *this;
}
/// @brief Get as Uint32
/// @return color
uint32_t toRGBA() const { return RGBA8(m_r, m_g, m_b, m_a); }
// Just calculate the "lightness" f.e. to use Text or Text2
float luminance() const {
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
}
bool is_light() {
// Gives us the light or dark to not
// always use the below "if" statement
return (luminance() >= 0.5);
}
uint8_t m_r, m_g, m_b, m_a;
};
/// @brief Convert RGB to Hex
/// @param r
/// @param g
/// @param b
/// @return Hex-String
std::string RGB2Hex(int r, int g, int b);
/// @brief Hex to U32
/// @param color
/// @param a
/// @return Color32
uint32_t Hex(const std::string &color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
#include <string>
namespace RenderD7 {
namespace Draw {
/// @brief Draw Rectangle
/// @param x Pos X
/// @param y Pos Y
/// @param w Width
/// @param h Height
/// @param color Color
/// @return success ?
bool Rect(float x, float y, float w, float h, u32 color);
/// @brief Draw a not filled Rectangle
/// @param p1x Pos X
/// @param p1y Pos Y
/// @param w Width
/// @param h Height
/// @param color Color
/// @param scale Scale
/// @return success ?
bool NFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
/// @brief Draw A Pixel
/// @param x Pos X
/// @param y Pos Y
/// @param color Color
/// @return success ?
bool Px(float x, float y, u32 color);
/// @brief Draw a Centered Text
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void TextCentered(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Draw a Text
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void Text(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Draw a Text Set to the Right
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void TextRight(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Get Width of Text
/// @param size Size of the Text
/// @param Text String of The text
/// @param fnt Custom Font
/// @return The Size
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
/// @brief Get Text Size
/// @param size Size of The Text
/// @param width Width of the Text
/// @param height Height of The Text
/// @param Text String of Text
/// @param fnt Custom Font
void GetTextSize(float size, float *width, float *height, std::string Text,
C2D_Font fnt = nullptr);
/// @brief Get Height of the Text
/// @param size Size of the Text
/// @param Text String of the Text
/// @param fnt Custom Font
/// @return The Height
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
/// @brief Load A .bcfnt
/// @param fnt Output Font
/// @param Path path of The File
/// @return Result Code
Result LoadFont(C2D_Font &fnt, const char *Path = "");
/// @brief Unload a Font
/// @param fnt Font to Unload
/// @return Result Code
Result UnloadFont(C2D_Font &fnt);
/// @brief Draw a Circle
/// @param x Pos X
/// @param y Pos Y
/// @param radius Radius of the Circle
/// @param color Color of the circle
/// @return success ?
bool Circle(float x, float y, float radius, u32 color);
/// @brief Draw A Citro2D Image
/// @param img Image to Draw
/// @param x Pos X
/// @param y Pos Y
/// @param scaleX Scale of X-Axis
/// @param scaleY Scale of Y-Axis
/// @return success ?
bool Image(C2D_Image img, float x, float y, float scaleX = 1.0f,
float scaleY = 1.0f);
} // namespace Draw
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <renderd7/Color.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/R7Vec.hpp>
#include <renderd7/font.hpp>
#include <string>
#define MAKEFLAG(x) (1 << x)
typedef unsigned int RD7TextFlags;
enum RD7TextFlags_ {
RD7TextFlags_None = 0, //< Align is Left and Other things are disabled
RD7TextFlags_AlignRight = MAKEFLAG(0),
RD7TextFlags_AlignMid = MAKEFLAG(1),
RD7TextFlags_Shaddow = MAKEFLAG(2), // TextBuf Killer lol (doubled Text)
RD7TextFlags_Wrap = MAKEFLAG(3),
RD7TextFlags_Short = MAKEFLAG(4),
RD7TextFlags_Scroll = MAKEFLAG(5),
};
namespace RenderD7 {
R7Vec2 GetTextDimensions(const std::string& text);
void CustomTextSize(float size);
void TextDefaultSize();
std::string TextShort(const std::string& in, int max_len);
// Overrite TextBox Size (by default Screenwidth x Text.h)
void TextMaxBox(R7Vec2 size);
void TextDefaultBox();
void TextFont(Font fnt);
void TextDefaultFont();
namespace Draw2 {
void Rect(R7Vec2 pos, R7Vec2 size, unsigned int color, int t = 1);
void RectFilled(R7Vec2 pos, R7Vec2 size, Color4 colors);
void RectFilledSolid(R7Vec2 pos, R7Vec2 size, unsigned int color);
// Wrapper of RectFilledSolid
inline void RFS(R7Vec2 pos, R7Vec2 size, unsigned int color) {
RectFilledSolid(pos, size, color);
}
void Line(R7Vec2 pos0, R7Vec2 pos1, unsigned int color, int t = 1);
void Triangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, Color3 colors);
void TriangleSolid(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color);
// Beta and Very unstable
void TriangleLined(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color,
int t = 1);
void Text(R7Vec2 pos, const std::string& text, RD7TextFlags flags = 0);
void Image(RenderD7::Image* img, const R7Vec2& pos = R7Vec2(0, 0),
const R7Vec2& scale = R7Vec2(1, 1));
} // namespace Draw2
} // namespace RenderD7

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#pragma once
#include <string>
namespace RenderD7 {
void Error(const std::string& msg);
inline void InlineError(const std::string& msg) {
std::string location = __FILE__ + std::string(":") + std::to_string(__LINE__);
Error("Error: \n" + location + "\n" + msg);
}
inline void InlineAssert(bool v, const std::string& msg) {
if (v == false) {
std::string location =
__FILE__ + std::string(":") + std::to_string(__LINE__);
Error("Assert Failed:\n" + location + "\n" + msg);
}
}
} // namespace RenderD7

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// FileSystem based on libphyfs based on
// https://github.com/TurtleP/3ds-examples/blob/fs/physfs/fs/physfs/include/filesystem.h
#pragma once
#include <string>
#include <vector>
namespace RenderD7 {
namespace FileSystem {
/// @brief A Directory Entry
struct Entry {
/// @brief Patf of The Entry
std::string path;
/// @brief Name of The Entry
std::string name;
/// @brief Directory or File
bool dir = false;
};
/// @brief Gets All Entrys of A Directory into a Vector
/// @param path The Path of the Directory
/// @return The Vector of found Entrys
std::vector<RenderD7::FileSystem::Entry> GetDirContent(std::string path);
} // namespace FileSystem
} // namespace RenderD7
#pragma once
#include <string>
#include <vector>
namespace RenderD7 {
namespace FileSystem {
/// @brief A Directory Entry
struct Entry {
/// @brief Patf of The Entry
std::string path;
/// @brief Name of The Entry
std::string name;
/// @brief Directory or File
bool dir = false;
};
/// @brief Gets All Entrys of A Directory into a Vector
/// @param path The Path of the Directory
/// @return The Vector of found Entrys
std::vector<RenderD7::FileSystem::Entry> GetDirContent(std::string path);
std::string GetParentPath(std::string path, std::string mount_point);
std::vector<Entry> GetDirContentsExt(
std::string &path, const std::vector<std::string> &extensions);
} // namespace FileSystem
} // namespace RenderD7

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#pragma once
#include <bitset>
#include <iostream>
#include <string>
#include <vector>
#include <renderd7/external/stb_truetype.h>
#define MAXUNICODE 0x10FFFF
namespace RenderD7 {
inline int utf8_decode(const char *o) {
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
const unsigned char *s = (const unsigned char *)o;
unsigned int c = s[0];
unsigned int res = 0; /* final result */
if (c < 0x80) /* ascii? */
res = c;
else {
int count = 0; /* to count number of continuation bytes */
while (c & 0x40) { /* still have continuation bytes? */
int cc = s[++count]; /* read next byte */
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
return -1; /* invalid byte sequence */
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
c <<= 1; /* to test next bit */
}
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
if (count > 3 || res > MAXUNICODE || res <= limits[count])
return -1; /* invalid byte sequence */
s += count; /* skip continuation bytes read */
}
return res;
}
inline std::string IntToUtf8(int convertval) {
// We only care about plane 1 right now,
// but know that we have other options (0x10FFFF)
// Technically UTF-8 is "limited" to 4 bytes, so it's not
// Like it matters much anyways these days
if (convertval == 0)
return " ";
if ((convertval <= 0x7F) && (convertval > 0x00)) {
std::string out(".");
std::bitset<8> x(convertval);
unsigned long l = x.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
return out;
} else if ((convertval >= 0x80) && (convertval <= 0x07FF)) {
std::string out("..");
int firstShift = (convertval >> 0x06) ^ 0xC0;
int secondShift = ((convertval ^ 0xFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> last(secondShift);
unsigned long l = first.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
unsigned long ltwo = last.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
return out;
} else if ((convertval >= 0x0800) && (convertval <= 0xFFFF)) {
std::string out("...");
int firstShift = ((convertval ^ 0xFC0FFF) >> 0x0C) | 0xE0;
int secondShift = (((convertval ^ 0xFFF03F) >> 0x06) | 0x80) & ~0x40;
int thirdShift = ((convertval ^ 0xFFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> second(secondShift);
std::bitset<8> third(thirdShift);
unsigned long lone = first.to_ulong();
unsigned char cone = static_cast<unsigned char>(lone);
out[0] = cone;
unsigned long ltwo = second.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
unsigned long lthree = third.to_ulong();
unsigned char cthree = static_cast<unsigned char>(lthree);
out[2] = cthree;
return out;
} else {
return " ";
}
}
#define I2U82I(val) RenderD7::utf8_decode(RenderD7::IntToUtf8(val).c_str())
class NFontApi {
public:
NFontApi();
~NFontApi();
void LoadTTF(std::string path);
unsigned char *GetGlyphBitmap(char glyph);
std::string GetStatus() { return status; }
float GetScale() { return scale; }
int GetGlyphWidth(char glyph);
int GetGlyphHeight(char glyph);
int GetLineHeight() { return l_h; }
int GetBaseHeight() { return height; }
private:
std::string status;
int height;
float scale;
int b_w;
int b_h;
int l_h;
int w;
int h;
int x0, y0, x1, y1;
int ascent, baseline, decent, linegap;
int linespace;
stbtt_fontinfo font;
};
} // namespace RenderD7

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#pragma once
// Base includes
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
// 3ds does not support std::chrono
#include <3ds.h>
/// @brief 3ds System Ticks per milli second
#define TICKS_PER_MSEC 268111.856
#define f2s(x_) #x_
#define scomb(x1, x2) std::string(x1 + x2)
namespace RenderD7 {
namespace Ftrace {
/// @brief Result of FTrace
struct FTRes {
std::string group; ///< Group of the Trace
std::string func_name; ///< Function Name
uint64_t time_start; ///< when started
uint64_t time_end; ///< when stopped
float time_of; ///< stop - start (how long)
};
/// @brief Map of Traces
extern std::map<std::string, RenderD7::Ftrace::FTRes> rd7_traces;
/// @brief Set a Start TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void Beg(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].group = group;
rd7_traces[trace_id].func_name = func_name;
rd7_traces[trace_id].time_start = svcGetSystemTick();
}
/// @brief Set an End TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void End(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].time_end = svcGetSystemTick();
rd7_traces[trace_id].time_of = static_cast<float>(
rd7_traces[trace_id].time_end / (float)TICKS_PER_MSEC -
rd7_traces[trace_id].time_start / (float)TICKS_PER_MSEC);
}
} // namespace Ftrace
} // namespace RenderD7
#pragma once
// Base includes
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
// 3ds does not support std::chrono
#include <3ds.h>
/// @brief 3ds System Ticks per milli second
#define TICKS_PER_MSEC 268111.856
#define f2s(x_) #x_
#define scomb(x1, x2) std::string(x1 + x2)
namespace RenderD7 {
namespace Ftrace {
/// @brief Result of FTrace
struct FTRes {
std::string group; ///< Group of the Trace
std::string func_name; ///< Function Name
uint64_t time_start; ///< when started
uint64_t time_end; ///< when stopped
float time_of; ///< stop - start (how long)
bool is_ovl; ///< is displayed in overlay?
};
/// @brief Map of Traces
extern std::map<std::string, RenderD7::Ftrace::FTRes> rd7_traces;
/// @brief Set a Start TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void Beg(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].group = group;
rd7_traces[trace_id].func_name = func_name;
rd7_traces[trace_id].time_start = svcGetSystemTick();
}
/// @brief Set an End TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void End(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].time_end = svcGetSystemTick();
rd7_traces[trace_id].time_of = static_cast<float>(
rd7_traces[trace_id].time_end / (float)TICKS_PER_MSEC -
rd7_traces[trace_id].time_start / (float)TICKS_PER_MSEC);
}
} // namespace Ftrace
} // namespace RenderD7

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#pragma once
namespace RenderD7 {
namespace Hardware {
/// @brief Initialisize required Services
void Initialisize();
/// @brief Check if Headphones are Plugged in
/// @return true if headphones plugged in
bool IsHeadphones();
/// @brief Check if the 3ds Is Charging
/// @return true if System gets Charged
bool IsCharging();
/// @brief Check the Battery Percentage
/// @return Persentage as float
float GetBatteryPercentage();
/// @brief Get current State of 3d Slider
/// @return current 3dslider poition
float Get3dSliderLevel();
/// @brief Get Current state of Sound Slider
/// @return current SoundSlider state
float GetSoundSliderLevel();
} // namespace Hardware
} // namespace RenderD7
#pragma once
namespace RenderD7 {
namespace Hardware {
/// @brief Initialisize required Services
void Initialisize();
/// @brief Check if Headphones are Plugged in
/// @return true if headphones plugged in
bool IsHeadphones();
/// @brief Check if the 3ds Is Charging
/// @return true if System gets Charged
bool IsCharging();
/// @brief Check the Battery Percentage
/// @return Persentage as float
float GetBatteryPercentage();
/// @brief Get current State of 3d Slider
/// @return current 3dslider poition
float Get3dSliderLevel();
/// @brief Get Current state of Sound Slider
/// @return current SoundSlider state
float GetSoundSliderLevel();
} // namespace Hardware
} // namespace RenderD7

41
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// WARNING
// THIS IS BETA STUFF
// ITS MAKE LIKE EXTERNAL BUT
// FOR RENDERD7 ITS INTEGRATED
#pragma once
#include <renderd7/R7Vec.hpp>
#include <string>
namespace RenderD7 {
namespace Hid {
enum Actions {
Down = 0,
Held = 1,
Up = 2,
DownRepeat = 3,
};
// Register Functions
// Register Current state values
void RegKeyDown(uint32_t &key_down);
void RegKeyHeld(uint32_t &key_held);
void RegKeyUp(uint32_t &key_up);
void RegKeyRepeat(uint32_t &repeat);
void RegTouchCoords(R7Vec2 &touch_pos);
// Not Corectly Implemented Yet
void RegAnalog1Movement(R7Vec2 &movement);
void RegAnalog2Movement(R7Vec2 &movement);
// Register Keys
void RegKeyEvent(const std::string &event, uint32_t key);
// KeyEvents
bool IsEvent(const std::string &event, Actions action);
R7Vec2 GetTouchPosition();
R7Vec2 GetLastTouchPosition();
void Update();
// Lock/Unlock Input api for example for Keyboard
void Lock();
void Unlock();
void Clear();
} // namespace Hid
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <memory>
#include <renderd7/Sheet.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <cassert>
#include <cstring>
#include <renderd7/Color.hpp>
#include <renderd7/external/lodepng.h>
namespace RenderD7 {
/// Image Class
class Image {
public:
/// @brief Constructor
Image() {}
/// @brief Deconstructor
~Image();
/// @brief Unload The Image
void Unload();
/// Load Image from Png
/// \param path path to png file
void LoadPng(const std::string path);
/// Load the Image from buffer
/// \param buffer the frame buffer
void LoadPFromBuffer(const std::vector<u8> &buffer);
void LoadFromBitmap(BMP bitmap);
void LoadJpg(std::string path);
void LoadPixels(int w, int h, int bpp, void *buffer);
/// Draw the Image directly
/// \param x The x position
/// \param y the y position
/// \param scaleX x scale from 0.0 to 1.0
/// \param scaleY y scale from 0.0 to 1.0
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
/// \brief Get The Image
/// \return C2D_Image
C2D_Image Get() { return this->img; }
void FromSheet(RenderD7::Sheet sheet, size_t index);
/// \param img this is the C2D_Image
C2D_Image img;
/// \param loadet whether the image is loadet or not
bool loadet = false;
};
} // namespace RenderD7
#pragma once
#include <3ds.h>
#include <citro2d.h>
#include <renderd7/R7Vec.hpp>
#include <renderd7/nimg.hpp>
#include <string>
namespace RenderD7 {
class Image {
public:
Image();
~Image();
void load(const std::string& path);
void from_nimg(const nimg& image);
C2D_Image get();
C2D_Image& get_ref();
void set(const C2D_Image& i);
R7Vec2 get_size();
bool loaded();
private:
void safe_del();
bool ld = false;
C2D_Image img;
};
} // namespace RenderD7

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@ -1,25 +1,25 @@
#pragma once
#include <cstdint>
#include <memory>
namespace RenderD7 {
namespace Memory {
/// @brief Metriks struct For the Internal Tracker
struct memory_metrics {
uint32_t t_TotalAllocated = 0; ///< Total Allocated Memory
uint32_t t_TotalFreed = 0; ///< Total Deleted Memory
/// @brief Gets the Currently Allocated Memory
uint32_t t_CurrentlyAllocated() { return t_TotalAllocated - t_TotalFreed; }
};
/// @brief Get Total Allocated Memory
/// @return Total Allocated Memory
size_t GetTotalAllocated();
/// @brief Get Total Deleted Memory
/// @return Total Deleted Memory
size_t GetTotalFreed();
/// @brief Get Current Allocated Memory
/// @return Current Allocated Memory
size_t GetCurrent();
} // namespace Memory
} // namespace RenderD7
#pragma once
#include <cstdint>
#include <memory>
namespace RenderD7 {
namespace Memory {
/// @brief Metriks struct For the Internal Tracker
struct memory_metrics {
uint32_t t_TotalAllocated = 0; ///< Total Allocated Memory
uint32_t t_TotalFreed = 0; ///< Total Deleted Memory
/// @brief Gets the Currently Allocated Memory
uint32_t t_CurrentlyAllocated() { return t_TotalAllocated - t_TotalFreed; }
};
/// @brief Get Total Allocated Memory
/// @return Total Allocated Memory
size_t GetTotalAllocated();
/// @brief Get Total Deleted Memory
/// @return Total Deleted Memory
size_t GetTotalFreed();
/// @brief Get Current Allocated Memory
/// @return Current Allocated Memory
size_t GetCurrent();
} // namespace Memory
} // namespace RenderD7

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#pragma once
#include <string>
namespace RenderD7 {
struct Message {
Message(std::string t, std::string m) {
title = t;
message = m;
animationframe = 0;
}
std::string title;
std::string message;
int animationframe;
};
void ProcessMessages();
void PushMessage(const Message& msg);
// Config
void SetMessageIdleStartFrame(int frame);
void SetMessageTotalAnimationFrames(int total_frames);
void SetMessageFadeOutStartFrame(int frame);
} // namespace RenderD7

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@ -1,16 +0,0 @@
#pragma once
#include <renderd7/Ovl.hpp>
namespace RenderD7 {
class Ovl_Ftrace : public RenderD7::Ovl {
/// @brief Constructor
Ovl_Ftrace();
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
};
} // namespace RenderD7

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#pragma once
#include <renderd7/Ovl.hpp>
#include <string>
namespace RenderD7 {
class Ovl_Ftrace : public RenderD7::Ovl {
public:
/// @brief Constructor
Ovl_Ftrace(bool* is_enabled);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
bool* i_is_enabled;
};
class Ovl_Metrik : public RenderD7::Ovl {
public:
/// @brief Constructor
Ovl_Metrik(bool* is_enabled, bool* screen, uint32_t* mt_color,
uint32_t* txt_color, float* txt_size);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
// Mutable internal values
mutable std::string mt_fps;
mutable std::string mt_cpu;
mutable std::string mt_gpu;
mutable std::string mt_cmd;
mutable std::string mt_lfr;
mutable std::string mt_tbs;
// Importand Adresses
bool* i_is_enabled;
bool* i_screen;
uint32_t* i_mt_color;
uint32_t* i_txt_color;
float* i_txt_size;
};
typedef int RD7Keyboard;
enum RD7Keyboard_ {
RD7Keyboard_Default,
RD7Keyboard_Numpad,
RD7Keyboard_Password,
};
class Ovl_Keyboard : public RenderD7::Ovl {
public:
/// @brief Constructor
/// Keyboard Type not Supported for now
Ovl_Keyboard(std::string& ref, const std::string& hint = "",
RD7Keyboard type = 0);
/// @brief Deconstructor
~Ovl_Keyboard();
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
mutable std::map<unsigned char, char> shared_data;
// Pointer to useres String
std::string* typed_text = nullptr;
std::string str_bak;
int mode = 0;
int ft3 = 0;
};
} // namespace RenderD7

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@ -1,27 +1,27 @@
#pragma once
#include <memory>
namespace RenderD7 {
/// @brief The Overlay Class (Used for Toasts for example)
class Ovl {
public:
/// @brief Deconstructor
virtual ~Ovl() {}
/// @brief Function Called to Draw this
virtual void Draw() const = 0;
/// @brief Logic of the Overlay
virtual void Logic() = 0;
/// @brief Should the overlay be killed
/// @return Killed or Not
inline bool IsKilled() { return this->iskilled; }
/// @brief Kill The Overlay
inline void Kill() { iskilled = true; }
private:
/// @param iskilled For IsKilled();
bool iskilled = false;
};
/// @brief Add an Overlay to the Screen
/// @param scene Overlay to push to Screen
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7
#pragma once
#include <memory>
namespace RenderD7 {
/// @brief The Overlay Class (Used for Toasts for example)
class Ovl {
public:
/// @brief Deconstructor
virtual ~Ovl() {}
/// @brief Function Called to Draw this
virtual void Draw() const = 0;
/// @brief Logic of the Overlay
virtual void Logic() = 0;
/// @brief Should the overlay be killed
/// @return Killed or Not
inline bool IsKilled() { return this->iskilled; }
/// @brief Kill The Overlay
inline void Kill() { iskilled = true; }
private:
/// @param iskilled For IsKilled();
bool iskilled = false;
};
/// @brief Add an Overlay to the Screen
/// @param scene Overlay to push to Screen
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7

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#pragma once
struct R7Vec2 {
// Init Funcs
R7Vec2() : x(0), y(0) {}
R7Vec2(float i0, float i1) : x(i0), y(i1) {}
R7Vec2(const R7Vec2 &i) {
x = i.x;
y = i.y;
}
// Operators
// Add
R7Vec2 &operator+=(const R7Vec2 &i) {
x += i.x;
y += i.y;
return *this;
}
R7Vec2 operator+(const R7Vec2 &i) const { return R7Vec2(x + i.x, y + i.y); }
// Sub
R7Vec2 &operator-=(const R7Vec2 &i) {
x -= i.x;
y -= i.y;
return *this;
}
R7Vec2 operator-(const R7Vec2 &i) const { return R7Vec2(x - i.x, y - i.y); }
// Compare
bool operator==(const R7Vec2 &in) const { return x == in.x && y == in.y; }
bool operator!=(const R7Vec2 &in) const {
// use the first comparefuncs result
// and swap it lol
return !(*this == in);
}
// Internal Values
float x;
float y;
};

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@ -1,51 +1,54 @@
#pragma once
#include <3ds.h>
#include <string>
namespace RenderD7 {
/// @brief Decoder for 3ds Result Codes
class ResultDecoder {
public:
/// @brief Constructor
ResultDecoder() {}
/// @brief Deconstructor
~ResultDecoder() {}
/// @brief Load a Result into Decoder
/// @param rescode Result Code
void Load(Result rescode);
/// @brief Load A Hex Converted Code into Decoder
/// @param rescode Result-Hex Code
void Load(std::string rescode);
/// @brief Get Hex Code
/// @return Hex-Code
std::string GetCode();
/// @brief Get Level Name
/// @return Level Name
std::string GetLevel();
/// @brief Get Level Value
/// @return Level Value
int GetLevelInt();
/// @brief Get The Mosule Name
/// @return Module Name
std::string GetModule();
/// @brief Get The Module Value
/// @return Module Value
int GetModuleInt();
/// @brief Get The Description
/// @return Description
std::string GetDescription();
/// @brief Get The Description Valur
/// @return Description Value
int GetDescriptionInt();
/// @brief Get the Summary
/// @return Summary
std::string GetSummary();
/// @brief Get the Summary Value
/// @return Summary Value
int GetSummaryInt();
private:
/// @param m_rescode Result code
Result m_rescode;
};
} // namespace RenderD7
#pragma once
#include <3ds.h>
#include <string>
namespace RenderD7 {
/// @brief Decoder for 3ds Result Codes
class ResultDecoder {
public:
/// @brief Constructor
ResultDecoder() {}
/// @brief Deconstructor
~ResultDecoder() {}
/// @brief Load a Result into Decoder
/// @param rescode Result Code
void Load(Result rescode);
/// @brief Load A Hex Converted Code into Decoder
/// @param rescode Result-Hex Code
void Load(std::string rescode);
/// @brief Get Hex Code
/// @return Hex-Code
std::string GetCode();
/// @brief Get Level Name
/// @return Level Name
std::string GetLevel();
/// @brief Get Level Value
/// @return Level Value
int GetLevelInt();
/// @brief Get The Mosule Name
/// @return Module Name
std::string GetModule();
/// @brief Get The Module Value
/// @return Module Value
int GetModuleInt();
/// @brief Get The Description
/// @return Description
std::string GetDescription();
/// @brief Get The Description Valur
/// @return Description Value
int GetDescriptionInt();
/// @brief Get the Summary
/// @return Summary
std::string GetSummary();
/// @brief Get the Summary Value
/// @return Summary Value
int GetSummaryInt();
/// @brief Write a Result log file to sd
void WriteLog(void);
private:
/// @param m_rescode Result code
Result m_rescode;
};
} // namespace RenderD7

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@ -1,16 +1,16 @@
#pragma once
#include <citro2d.h>
#include <citro3d.h>
/// \param Top Tob-Screen Target
extern C3D_RenderTarget *Top;
/// \param TopRight Top-Right-Screen Target (Never atually used)
extern C3D_RenderTarget *TopRight;
/// \param Bottom Bottom-Screen Target
extern C3D_RenderTarget *Bottom;
namespace RenderD7 {
/// @brief Begin Drawing On Specific Screen
/// @param target The Screen Target (Top, Bottom or TopTight)
void OnScreen(C3D_RenderTarget *target);
} // namespace RenderD7
#pragma once
#include <citro2d.h>
#include <citro3d.h>
/// \param Top Tob-Screen Target
extern C3D_RenderTarget *Top;
/// \param TopRight Top-Right-Screen Target (Never atually used)
extern C3D_RenderTarget *TopRight;
/// \param Bottom Bottom-Screen Target
extern C3D_RenderTarget *Bottom;
namespace RenderD7 {
/// @brief Begin Drawing On Specific Screen
/// @param target The Screen Target (Top, Bottom or TopTight)
void OnScreen(C3D_RenderTarget *target);
} // namespace RenderD7

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@ -1,60 +1,56 @@
#pragma once
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
#include <3ds.h>
namespace RenderD7 {
namespace Init {
void Security();
}
class Security {
public:
/// @brief Security Levels
enum Level {
NONE, ///< Do Completly Nothing (excludes FrameEnd Security)
FULL, ///< Display Every Reports even Success
ERRORS, ///< Display Only Errors
WARNINGS, ///< Display Errors and Warnings
LOG, ///< Log Every Error with Detailed Information
};
Security();
~Security();
/// @brief Report an Output (For SafeTraceInit)
/// @param addr Adress of Pointer
/// @param result_ptr Pointer to the result
void Report(uint32_t addr, void *result_ptr);
/// @brief Set the Security Level
/// @param level Level to use
void SetLevel(Level level);
/// @brief Get Current Security Level
/// @return Security Level
Level GetLevel();
/// @brief Call a Function at Program Crash/Exit
/// @param exit_func Function to Call
void SafeExit(void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), Result (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), Result (*exit_func)());
};
} // namespace RenderD7
/// @brief RenderD7 Security Object
#pragma once
#include <3ds.h>
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
namespace RenderD7 {
namespace Init {
void Security();
}
class Security {
public:
/// @brief Security Levels
enum Level {
NONE, ///< Do Completly Nothing (excludes FrameEnd Security)
FULL, ///< Display Every Reports even Success
ERRORS, ///< Display Only Errors
WARNINGS, ///< Display Errors and Warnings
LOG, ///< Log Every Error with Detailed Information
};
Security();
~Security();
/// @brief Set the Security Level
/// @param level Level to use
void SetLevel(Level level);
/// @brief Get Current Security Level
/// @return Security Level
Level GetLevel();
/// @brief Call a Function at Program Crash/Exit
/// @param exit_func Function to Call
void SafeExit(void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), Result (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), Result (*exit_func)());
};
} // namespace RenderD7
/// @brief RenderD7 Security Object
extern RenderD7::Security *rd7_security;

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@ -1,22 +1,27 @@
#pragma once
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/// @brief SpriteSheet Class
class Sheet {
public:
/// @brief Constructor
Sheet();
/// @brief Deconstructor
~Sheet();
/// @brief Load A Spritesheet File
/// @param path Path to the t3x
/// @return Result Code
Result Load(const char *path);
/// @brief Unload the Sheet
void Free();
/// \param spritesheet The Sheet
C2D_SpriteSheet spritesheet;
};
} // namespace RenderD7
#pragma once
#include <3ds.h> // Result
#include <citro2d.h>
#include <citro3d.h>
#include <string>
namespace RenderD7 {
/// @brief SpriteSheet Class
class Sheet {
public:
/// @brief Constructor
Sheet() = default;
/// @brief Deconstructor
~Sheet() {
if (spritesheet) Free();
}
/// @brief Load A Spritesheet File
/// @param path Path to the t3x
/// @return Result Code
Result Load(const std::string& path);
/// @brief Unload the Sheet
void Free();
/// \param spritesheet The Sheet
C2D_SpriteSheet spritesheet;
};
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
namespace RenderD7 {
/// @brief Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
/// @brief Draw the Sprite
/// @return success ?
bool Draw();
/// @brief Set the Center Position
/// @param x X Pos
/// @param y Y Pos
void SetCenter(float x, float y);
/// @brief Set the Sprite's Position
/// @param x X Pos
/// @param y Y Pos
void SetPos(float x, float y);
/// @brief Set The Sprite's Scale
/// @param x Scale on X-Axis
/// @param y Scale on Y-Axis
void SetScale(float x, float y);
/// @brief Set the Sprite's Rotation
/// @param rotation ratation
void SetRotation(float rotation);
/// @brief Rotate the Sprite
/// @param speed Speed to Rotate
void Rotate(float speed);
/// @brief Get Tje Sprite's Width
/// @return Width
float getWidth();
/// @brief Get the Sprite's Height
/// @return Height
float getHeight();
/// @brief Get The Sprite's X Position
/// @return X Position
float getPosX();
/// @brief Get the Sprite's Y Position
/// @return Y Position
float getPosY();
private:
/// @param tint ImageTint (unused)
C2D_ImageTint tint;
/// @param sprite The Sprite
C2D_Sprite sprite;
};
} // namespace RenderD7
#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
namespace RenderD7 {
/// @brief Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite() = default;
/// \brief Deconstruct Sprite
~Sprite() = default;
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
/// @brief Draw the Sprite
/// @return success ?
bool Draw();
/// @brief Set the Center Position
/// @param x X Pos
/// @param y Y Pos
void SetCenter(float x, float y);
/// @brief Set the Sprite's Position
/// @param x X Pos
/// @param y Y Pos
void SetPos(float x, float y);
/// @brief Set The Sprite's Scale
/// @param x Scale on X-Axis
/// @param y Scale on Y-Axis
void SetScale(float x, float y);
/// @brief Set the Sprite's Rotation
/// @param rotation ratation
void SetRotation(float rotation);
/// @brief Rotate the Sprite
/// @param speed Speed to Rotate
void Rotate(float speed);
/// @brief Get Tje Sprite's Width
/// @return Width
float getWidth();
/// @brief Get the Sprite's Height
/// @return Height
float getHeight();
/// @brief Get The Sprite's X Position
/// @return X Position
float getPosX();
/// @brief Get the Sprite's Y Position
/// @return Y Position
float getPosY();
private:
/// @param tint ImageTint (unused)
C2D_ImageTint tint;
/// @param sprite The Sprite
C2D_Sprite sprite;
};
} // namespace RenderD7

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#pragma once
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/// @brief SpriteSheetAnimation Class
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
/// @brief Constructor
SpriteSheetAnimation();
/// @brief Deconstructor
~SpriteSheetAnimation();
/// @brief Setup an Animation
/// @param sheet Input Spritesheet
/// @param imagecount Count of Images
/// @param startimage Where to Start the Loop
/// @param frame_begin Current Time (Should be 0)
/// @param frame_finish Time Length
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
/// @brief Play the Animation
/// @param timespeed Speed of the animation
void Play(float timespeed);
private:
/// @param images Count of Images
size_t images;
/// @param imgs Another Count of images ???
size_t imgs = 0;
/// @param D_totaltime Current Time
float D_totaltime;
/// @param sheet The Sheet of Images
RenderD7::Sheet *sheet;
/// @param time Total Time from frame_finish
float time;
};
} // namespace RenderD7
#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
namespace RenderD7 {
/// @brief SpriteSheetAnimation Class
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
/// @brief Constructor
SpriteSheetAnimation();
/// @brief Deconstructor
~SpriteSheetAnimation();
/// @brief Setup an Animation
/// @param sheet Input Spritesheet
/// @param imagecount Count of Images
/// @param startimage Where to Start the Loop
/// @param frame_begin Current Time (Should be 0)
/// @param frame_finish Time Length
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
/// @brief Play the Animation
/// @param timespeed Speed of the animation
void Play(float timespeed);
private:
/// @param images Count of Images
size_t images;
/// @param imgs Another Count of images ???
size_t imgs = 0;
/// @param D_totaltime Current Time
float D_totaltime;
/// @param sheet The Sheet of Images
RenderD7::Sheet *sheet;
/// @param time Total Time from frame_finish
float time;
};
} // namespace RenderD7

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#pragma once
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief StealConsole Class
class StealConsole {
public:
/// @brief Constructor
StealConsole();
/// @brief Deconstructor
~StealConsole();
/// @brief The Stolen Stdout
/// @return Stdout as string
std::string GetStdout();
private:
/// @param stolen_stdout Stolen Stdout
std::stringstream stolen_stdout;
};
} // namespace RenderD7
#pragma once
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief StealConsole Class
class StealConsole {
public:
/// @brief Constructor
StealConsole();
/// @brief Deconstructor
~StealConsole();
/// @brief The Stolen Stdout
/// @return Stdout as string
std::string GetStdout();
private:
/// @param stolen_stdout Stolen Stdout
std::stringstream stolen_stdout;
};
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <vector>
namespace RenderD7 {
namespace Tasks {
/// @brief Push A Task
/// @param entrypoint Function of Your Task
void create(ThreadFunc entrypoint);
/// @brief Destroy all Tasks
void destroy(void);
} // namespace Tasks
} // namespace RenderD7
#pragma once
#include <3ds.h>
#include <vector>
namespace RenderD7 {
namespace Tasks {
/// @brief Push A Task
/// @param entrypoint Function of Your Task
void create(ThreadFunc entrypoint);
/// @brief Destroy all Tasks
void destroy(void);
} // namespace Tasks
} // namespace RenderD7

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#pragma once
#include <string>
namespace RenderD7 {
/// @brief Format a String
/// @param fmt_str Format To
/// @param ... Additional Args
/// @return Formatted String
std::string FormatString(std::string fmt_str, ...);
/// @brief Get Current Time as String
/// @return Time-String
std::string GetTimeStr(void);
} // namespace RenderD7
#pragma once
#include <string>
namespace RenderD7 {
/// @brief Format a String
/// @param fmt_str Format To
/// @param ... Additional Args
/// @return Formatted String
std::string FormatString(std::string fmt_str, ...);
/// @brief Get Current Time as String
/// @return Time-String
std::string GetTimeStr(void);
} // namespace RenderD7

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#pragma once
#include <3ds.h>
namespace RenderD7 {
class Timer {
public:
Timer(bool autostart = true);
~Timer() {}
void reset();
void tick();
void pause();
void resume();
float get();
float get_live();
bool running();
private:
uint64_t last = 0;
uint64_t current = 0;
bool is_running = false;
};
} // namespace RenderD7

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#pragma once
#include <string>
namespace RenderD7 {
struct Message {
Message(std::string t, std::string m) {
title = t;
message = m;
animationframe = 0;
}
std::string title;
std::string message;
int animationframe;
};
void ProcessMessages();
void PushMessage(const Message& msg);
// Config
void SetIdleStartFrame(int frame);
void SetTotalAnimationFrames(int total_frames);
void SetFadeOutStartFrame(int frame);
}

54
include/renderd7/UI7.hpp Normal file
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#pragma once
#include <algorithm>
#include <renderd7/DrawV2.hpp>
#include <renderd7/R7Vec.hpp>
#include <string>
#include <vector>
// UI7: The new RenderD7 UI Standart based on
// Draw2 (based on Citro2D)
#define UI7MAKEFLAG(x) (1 << x)
typedef int UI7MenuFlags;
enum UI7MenuFlags_ {
UI7MenuFlags_None = 0,
UI7MenuFlags_NoTitlebar = UI7MAKEFLAG(0),
UI7MenuFlags_TitleMid = UI7MAKEFLAG(1),
};
namespace UI7 {
// Key functions
void Init();
void Deinit();
void Update();
float GetTime();
float GetDeltaTime();
bool Button(const std::string &label, R7Vec2 size = R7Vec2(0, 0));
void Checkbox(const std::string &label, bool &c);
void Label(const std::string &label, RD7TextFlags flags = 0);
void Progressbar(float value);
/// @brief Draw Image in Menu
/// @param img Pointer f.e to RenderD7::Image2
void Image(RenderD7::Image *img);
void BrowserList(const std::vector<std::string> &entrys, int &selection,
RD7TextFlags txtflags = 0, R7Vec2 size = R7Vec2(0, 0),
int max_entrys = 13);
void InputText(const std::string &label, std::string &text,
const std::string &hint = "");
bool BeginMenu(const std::string &title, R7Vec2 size = R7Vec2(0, 0),
UI7MenuFlags flags = 0);
void EndMenu();
void Grid(const std::string &name, const R7Vec2 &size,
R7Vec2 (*display_func)(void *, R7Vec2), void **data_array,
size_t num_entrys);
bool BeginTree(const std::string& text);
void EndTree();
R7Vec2 GetCursorPos();
void SetCursorPos(R7Vec2 cp);
void RestoreCursor();
void SameLine();
} // namespace UI7

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#pragma once
#include <fstream>
#include <iostream>
#include <iterator>
#include <sstream>
#include <stdexcept>
#include <vector>
using namespace std;
#pragma pack(push, 1)
struct BMPFileHeader {
uint16_t file_type{0x4D42}; // File type always BM which is 0x4D42 (stored as
// hex uint16_t in little endian)
uint32_t file_size{0}; // Size of the file (in bytes)
uint16_t reserved1{0}; // Reserved, always 0
uint16_t reserved2{0}; // Reserved, always 0
uint32_t offset_data{
0}; // Start position of pixel data (bytes from the beginning of the file)
};
struct BMPInfoHeader {
uint32_t size{0}; // Size of this header (in bytes)
int32_t width{0}; // width of bitmap in pixels
int32_t height{
0}; // height of bitmap in pixels
// (if positive, bottom-up, with origin in lower left corner)
// (if negative, top-down, with origin in upper left corner)
uint16_t planes{1}; // No. of planes for the target device, this is always 1
uint16_t bit_count{0}; // No. of bits per pixel
uint32_t compression{0}; // 0 or 3 - uncompressed. THIS PROGRAM CONSIDERS ONLY
// UNCOMPRESSED BMP images
uint32_t size_image{0}; // 0 - for uncompressed images
int32_t x_pixels_per_meter{0};
int32_t y_pixels_per_meter{0};
uint32_t colors_used{0}; // No. color indexes in the color table. Use 0 for
// the max number of colors allowed by bit_count
uint32_t colors_important{0}; // No. of colors used for displaying the bitmap.
// If 0 all colors are required
};
struct BMPColorHeader {
uint32_t red_mask{0x00ff0000}; // Bit mask for the red channel
uint32_t green_mask{0x0000ff00}; // Bit mask for the green channel
uint32_t blue_mask{0x000000ff}; // Bit mask for the blue channel
uint32_t alpha_mask{0xff000000}; // Bit mask for the alpha channel
uint32_t color_space_type{0x73524742}; // Default "sRGB" (0x73524742)
uint32_t unused[16]{0}; // Unused data for sRGB color space
};
#pragma pack(pop)
class BMP {
public:
BMPFileHeader file_header;
BMPInfoHeader bmp_info_header;
BMPColorHeader bmp_color_header;
std::vector<uint8_t> data;
BMP(const char *fname) { read(fname); }
int read(const char *fname) {
std::ifstream inp{fname, std::ios_base::binary};
if (inp) {
inp.read((char *)&file_header, sizeof(file_header));
if (file_header.file_type != 0x4D42) {
return 50;
// throw std::runtime_error("Error! Unrecognized file format.");
}
inp.read((char *)&bmp_info_header, sizeof(bmp_info_header));
// The BMPColorHeader is used only for transparent images
if (bmp_info_header.bit_count == 32) {
// Check if the file has bit mask color information
if (bmp_info_header.size >=
(sizeof(BMPInfoHeader) + sizeof(BMPColorHeader))) {
inp.read((char *)&bmp_color_header, sizeof(bmp_color_header));
// Check if the pixel data is stored as BGRA and if the color space
// type is sRGB
check_color_header(bmp_color_header);
} else {
// std::cerr << "Error! The file \"" << fname << "\" does not seem to
// contain bit mask information\n"; return 51;//throw
// std::runtime_error("Error! Unrecognized file format.");
}
}
// Jump to the pixel data location
inp.seekg(file_header.offset_data, inp.beg);
// Adjust the header fields for output.
// Some editors will put extra info in the image file, we only save the
// headers and the data.
if (bmp_info_header.bit_count == 32) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) +
sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
}
file_header.file_size = file_header.offset_data;
if (bmp_info_header.height < 0) {
return 52; // throw std::runtime_error("The program can treat only BMP
// images with the origin in the bottom left corner!");
}
data.resize(bmp_info_header.width * bmp_info_header.height *
bmp_info_header.bit_count / 8);
// Here we check if we need to take into account row padding
if (bmp_info_header.width % 4 == 0) {
inp.read((char *)data.data(), data.size());
file_header.file_size += static_cast<uint32_t>(data.size());
} else {
row_stride = bmp_info_header.width * bmp_info_header.bit_count / 8;
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
for (int y = 0; y < bmp_info_header.height; ++y) {
inp.read((char *)(data.data() + row_stride * y), row_stride);
inp.read((char *)padding_row.data(), padding_row.size());
}
file_header.file_size +=
static_cast<uint32_t>(data.size()) +
bmp_info_header.height * static_cast<uint32_t>(padding_row.size());
}
} else {
return 53; // throw std::runtime_error("Unable to open the input image
// file "+std::string(fname));
}
return 0;
}
int read_mem(std::vector<unsigned char> buffer) {
std::stringstream inp;
std::copy(buffer.begin(), buffer.end(),
std::ostream_iterator<unsigned char>(inp, "\n"));
std::cout << buffer.size() << std::endl;
if (inp) {
inp.read((char *)&file_header, sizeof(file_header));
if (file_header.file_type != 0x4D42) {
return 50;
// throw std::runtime_error("Error! Unrecognized file format. Header " +
// std::to_string(file_header.file_type));
}
inp.read((char *)&bmp_info_header, sizeof(bmp_info_header));
// The BMPColorHeader is used only for transparent images
if (bmp_info_header.bit_count == 32) {
// Check if the file has bit mask color information
if (bmp_info_header.size >=
(sizeof(BMPInfoHeader) + sizeof(BMPColorHeader))) {
inp.read((char *)&bmp_color_header, sizeof(bmp_color_header));
// Check if the pixel data is stored as BGRA and if the color space
// type is sRGB
check_color_header(bmp_color_header);
} else {
// std::cerr << "Error! The file \"" << fname << "\" does not seem to
// contain bit mask information\n";
return 51;
// throw std::runtime_error("Error! Unrecognized file format. Size");
}
}
// Jump to the pixel data location
inp.seekg(file_header.offset_data, inp.beg);
// Adjust the header fields for output.
// Some editors will put extra info in the image file, we only save the
// headers and the data.
if (bmp_info_header.bit_count == 32) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) +
sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
}
file_header.file_size = file_header.offset_data;
if (bmp_info_header.height < 0) {
return 52;
// throw std::runtime_error("The program can treat only BMP images with
// "
// "the origin in the bottom left corner!");
}
data.resize(bmp_info_header.width * bmp_info_header.height *
bmp_info_header.bit_count / 8);
// Here we check if we need to take into account row padding
if (bmp_info_header.width % 4 == 0) {
inp.read((char *)data.data(), data.size());
file_header.file_size += static_cast<uint32_t>(data.size());
} else {
row_stride = bmp_info_header.width * bmp_info_header.bit_count / 8;
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
for (int y = 0; y < bmp_info_header.height; ++y) {
inp.read((char *)(data.data() + row_stride * y), row_stride);
inp.read((char *)padding_row.data(), padding_row.size());
}
file_header.file_size +=
static_cast<uint32_t>(data.size()) +
bmp_info_header.height * static_cast<uint32_t>(padding_row.size());
}
} else {
return 53;
// throw std::runtime_error("Unable to open the input image buffer");
}
return 0;
}
BMP(int32_t width, int32_t height, bool has_alpha = true) {
if (width <= 0 || height <= 0) {
width = 1;
height = 1;
}
bmp_info_header.width = width;
bmp_info_header.height = height;
if (has_alpha) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
bmp_info_header.bit_count = 32;
bmp_info_header.compression = 3;
row_stride = width * 4;
data.resize(row_stride * height);
file_header.file_size = file_header.offset_data + data.size();
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
bmp_info_header.bit_count = 24;
bmp_info_header.compression = 0;
row_stride = width * 3;
data.resize(row_stride * height);
uint32_t new_stride = make_stride_aligned(4);
file_header.file_size =
file_header.offset_data + static_cast<uint32_t>(data.size()) +
bmp_info_header.height * (new_stride - row_stride);
}
}
unsigned write(const char *fname) {
std::ofstream of{fname, std::ios_base::binary};
if (of) {
if (bmp_info_header.bit_count == 32) {
write_headers_and_data(of);
} else if (bmp_info_header.bit_count == 24) {
if (bmp_info_header.width % 4 == 0) {
write_headers_and_data(of);
} else {
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
write_headers(of);
for (int y = 0; y < bmp_info_header.height; ++y) {
of.write((const char *)(data.data() + row_stride * y), row_stride);
of.write((const char *)padding_row.data(), padding_row.size());
}
}
} else {
return 54; // throw std::runtime_error("The program can treat only 24 or
// 32 bits per pixel BMP files");
}
} else {
return 55; // throw std::runtime_error("Unable to open the output image
// file.");
}
return 0;
}
std::vector<unsigned char> DATA() {
std::stringstream ss;
if (ss) {
if (bmp_info_header.bit_count == 32) {
write_headers_and_datass(ss);
} else if (bmp_info_header.bit_count == 24) {
if (bmp_info_header.width % 4 == 0) {
write_headers_and_datass(ss);
} else {
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
write_headersss(ss);
for (int y = 0; y < bmp_info_header.height; ++y) {
ss.write((const char *)(data.data() + row_stride * y), row_stride);
ss.write((const char *)padding_row.data(), padding_row.size());
}
}
} else {
}
} else {
}
std::string test11 = ss.str();
std::vector<unsigned char> test12(test11.begin(), test11.end());
return test12;
}
unsigned fill_region(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
uint32_t channels = bmp_info_header.bit_count / 8;
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
/*if (x + w > (uint32_t)bmp_info_header.width || y + h >
(uint32_t)bmp_info_header.height) {
//
}*/
// else{
data[channels * (y * bmp_info_header.width + x) + 0] = B;
data[channels * (y * bmp_info_header.width + x) + 1] = G;
data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
//}
}
}
return 0;
}
void fill_region_df(uint32_t x1, uint32_t y1, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
int x0 = x1;
int y0 = this->bmp_info_header.height - y1 - h;
uint32_t channels = bmp_info_header.bit_count / 8;
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
if ((x + w < (uint32_t)bmp_info_header.width) ||
this->bmp_info_header.height - y - h > 0) {
data[channels * (y * bmp_info_header.width + x) + 0] = B;
data[channels * (y * bmp_info_header.width + x) + 1] = G;
data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
}
void manipulate_region(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t A) {
int choice, choice2, intensity;
cout << "What color do you want to change? " << endl;
cout << "Enter 1 for Blue, 2 for Green, 3 for Red " << endl;
cin >> choice;
cout << "To what color do you want to change it too?" << endl;
cout << "Enter 1 for Blue, 2 for Green, 3 for Red " << endl;
cin >> choice2;
cout << "Enter the intensity of the color. (From 0 to 255) " << endl;
cin >> intensity;
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return; // throw std::runtime_error("The region does not fit in the
// image!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
if (choice == 1 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing blue
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
// data[channels * (y * bmp_info_header.width + x) + 0] = B;
// data[channels * (y * bmp_info_header.width + x) + 1] = G;
// data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 1 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing green
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 1 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing red
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing blue
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing green
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing red
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing blue
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing green
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing blue
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
}
unsigned set_pixel(uint32_t x0, uint32_t y0, uint8_t B, uint8_t G, uint8_t R,
uint8_t A) {
if (x0 >= (uint32_t)bmp_info_header.width ||
y0 >= (uint32_t)bmp_info_header.height || x0 < 0 || y0 < 0) {
return 59;
// std::string errr = "The point is outside the image boundaries! -> " +
// std::to_string(x0) + "," + std::to_string(y0); throw
// std::runtime_error(errr);
}
uint32_t channels = bmp_info_header.bit_count / 8;
data[channels * (y0 * bmp_info_header.width + x0) + 0] = B;
data[channels * (y0 * bmp_info_header.width + x0) + 1] = G;
data[channels * (y0 * bmp_info_header.width + x0) + 2] = R;
if (channels == 4) {
data[channels * (y0 * bmp_info_header.width + x0) + 3] = A;
}
return 0;
}
void set_pixel_df(uint32_t x0, uint32_t y0, uint8_t B, uint8_t G, uint8_t R,
uint8_t A) {
uint32_t y1 = this->bmp_info_header.height - y0;
if (x0 >= (uint32_t)bmp_info_header.width ||
y1 <= (uint32_t)bmp_info_header.width || x0 < 0 || y0 > 0) {
return;
// throw std::runtime_error("The point is outside the image boundaries! ->
// " + std::to_string(x0) + "," + std::to_string(y1));
}
uint32_t channels = bmp_info_header.bit_count / 8;
data[channels * (y0 * bmp_info_header.width + x0) + 0] = B;
data[channels * (y0 * bmp_info_header.width + x0) + 1] = G;
data[channels * (y0 * bmp_info_header.width + x0) + 2] = R;
if (channels == 4) {
data[channels * (y0 * bmp_info_header.width + x0) + 3] = A;
}
}
uint32_t get_pixel(uint32_t x0, uint32_t y0) {
if (x0 >= (uint32_t)bmp_info_header.width ||
y0 >= (uint32_t)bmp_info_header.height || x0 < 0 || y0 < 0) {
return 59; // throw std::runtime_error("The point is outside the image
// boundaries!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
uint32_t outcol = 0;
uint8_t red = 0;
uint8_t green = 0;
uint8_t blue = 0;
uint8_t alpha = 255;
blue = data[channels * (y0 * bmp_info_header.width + x0) + 0];
green = data[channels * (y0 * bmp_info_header.width + x0) + 1];
red = data[channels * (y0 * bmp_info_header.width + x0) + 2];
if (channels == 4) {
alpha = data[channels * (y0 * bmp_info_header.width + x0) + 3];
}
outcol = ((red << 24) | (green << 16) | (blue << 8) | alpha);
return outcol;
}
uint32_t get_pixel_df(uint32_t x0, uint32_t y0) {
uint32_t y1 = this->bmp_info_header.height - y0;
if (x0 >= (uint32_t)bmp_info_header.width ||
y1 <= (uint32_t)bmp_info_header.width || x0 < 0 || y0 > 0) {
return 0; // throw std::runtime_error("The point is outside the image
// boundaries!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
uint32_t outcol = 0;
uint8_t red = 0;
uint8_t green = 0;
uint8_t blue = 0;
uint8_t alpha = 255;
blue = data[channels * (y0 * bmp_info_header.width + x0) + 0];
green = data[channels * (y0 * bmp_info_header.width + x0) + 1];
red = data[channels * (y0 * bmp_info_header.width + x0) + 2];
if (channels == 4) {
alpha = data[channels * (y0 * bmp_info_header.width + x0) + 3];
}
outcol = ((red << 24) | (green << 16) | (blue << 8) | alpha);
return outcol;
}
unsigned draw_rectangle(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A,
uint8_t line_w) {
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return 59; // throw std::runtime_error("The rectangle does not fit in the
// image!");
}
fill_region(x0, y0, w, line_w, B, G, R, A); // top line
fill_region(x0, (y0 + h - line_w), w, line_w, B, G, R, A); // bottom line
fill_region((x0 + w - line_w), (y0 + line_w), line_w, (h - (2 * line_w)), B,
G, R, A); // right line
fill_region(x0, (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R,
A); // left line
return 0;
}
void draw_rectangle_df(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A,
uint8_t line_w) {
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return; // throw std::runtime_error("The rectangle does not fit in the
// image!");
}
fill_region_df(x0, y0, w, line_w, B, G, R, A); // top line
fill_region_df(x0, (y0 + h - line_w), w, line_w, B, G, R, A); // bottom line
fill_region_df((x0 + w - line_w), (y0 + line_w), line_w, (h - (2 * line_w)),
B, G, R, A); // right line
fill_region_df(x0, (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R,
A); // left line
}
private:
uint32_t row_stride{0};
void write_headers(std::ofstream &of) {
of.write((const char *)&file_header, sizeof(file_header));
of.write((const char *)&bmp_info_header, sizeof(bmp_info_header));
if (bmp_info_header.bit_count == 32) {
of.write((const char *)&bmp_color_header, sizeof(bmp_color_header));
}
}
void write_headers_and_data(std::ofstream &of) {
write_headers(of);
of.write((const char *)data.data(), data.size());
}
void write_headersss(std::stringstream &of) {
of.write((const char *)&file_header, sizeof(file_header));
of.write((const char *)&bmp_info_header, sizeof(bmp_info_header));
if (bmp_info_header.bit_count == 32) {
of.write((const char *)&bmp_color_header, sizeof(bmp_color_header));
}
}
void write_headers_and_datass(std::stringstream &of) {
write_headersss(of);
of.write((const char *)data.data(), data.size());
}
// Add 1 to the row_stride until it is divisible with align_stride
uint32_t make_stride_aligned(uint32_t align_stride) {
uint32_t new_stride = row_stride;
while (new_stride % align_stride != 0) {
new_stride++;
}
return new_stride;
}
// Check if the pixel data is stored as BGRA and if the color space type is
// sRGB
void check_color_header(BMPColorHeader &bmp_color_header) {
BMPColorHeader expected_color_header;
if (expected_color_header.red_mask != bmp_color_header.red_mask ||
expected_color_header.blue_mask != bmp_color_header.blue_mask ||
expected_color_header.green_mask != bmp_color_header.green_mask ||
expected_color_header.alpha_mask != bmp_color_header.alpha_mask) {
return; // throw std::runtime_error("Unexpected color mask format! The
// program expects the pixel data to be in the BGRA format");
}
if (expected_color_header.color_space_type !=
bmp_color_header.color_space_type) {
return; // throw std::runtime_error("Unexpected color space type! The
// program expects sRGB values");
}
}
};

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@ -1,21 +0,0 @@
#pragma once
#include <renderd7/external/lodepng.h>
#include <iostream>
namespace BitmapConverter {
/// returns 0 if all went ok, non-0 if error
/// output image is always given in RGBA (with alpha channel), even if it's a
/// BMP without alpha channel
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
const std::vector<unsigned char> &bmp);
/// @brief Convert A File
/// @param filename
/// @return data
std::vector<unsigned char> ConvertFile(std::string filename);
/// @brief Convert data
/// @param data
/// @return data
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data);
} // namespace BitmapConverter

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@ -1,187 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _debugfont_h_
#define _debugfont_h_
//---------------------------------------------------------------------------------
static const unsigned char debugfont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x81, 0xa5, 0x81,
0xbd, 0x99, 0x81, 0x7e, 0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e,
0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x10, 0x38, 0x7c, 0xfe,
0x7c, 0x38, 0x10, 0x00, 0x3c, 0x3c, 0x18, 0xff, 0xe7, 0x18, 0x3c, 0x00,
0x10, 0x38, 0x7c, 0xfe, 0xee, 0x10, 0x38, 0x00, 0x00, 0x00, 0x18, 0x3c,
0x3c, 0x18, 0x00, 0x00, 0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff,
0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00, 0xff, 0xc3, 0x99, 0xbd,
0xbd, 0x99, 0xc3, 0xff, 0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78,
0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x08, 0x0c, 0x0a, 0x0a,
0x08, 0x78, 0xf0, 0x00, 0x18, 0x14, 0x1a, 0x16, 0x72, 0xe2, 0x0e, 0x1c,
0x10, 0x54, 0x38, 0xee, 0x38, 0x54, 0x10, 0x00, 0x80, 0xe0, 0xf8, 0xfe,
0xf8, 0xe0, 0x80, 0x00, 0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00,
0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66,
0x66, 0x00, 0x66, 0x00, 0x7f, 0xdb, 0xdb, 0xdb, 0x7b, 0x1b, 0x1b, 0x00,
0x1c, 0x22, 0x38, 0x44, 0x44, 0x38, 0x88, 0x70, 0x00, 0x00, 0x00, 0x00,
0x7e, 0x7e, 0x7e, 0x00, 0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x7e,
0x18, 0x3c, 0x5a, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18,
0x5a, 0x3c, 0x18, 0x00, 0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00,
0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0,
0xc0, 0xfe, 0x00, 0x00, 0x00, 0x24, 0x42, 0xff, 0x42, 0x24, 0x00, 0x00,
0x00, 0x10, 0x38, 0x7c, 0xfe, 0xfe, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x7c,
0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00, 0x6c, 0x24, 0x24, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00,
0x10, 0x7c, 0xd0, 0x7c, 0x16, 0xfc, 0x10, 0x00, 0x00, 0x66, 0xac, 0xd8,
0x36, 0x6a, 0xcc, 0x00, 0x38, 0x4c, 0x38, 0x78, 0xce, 0xcc, 0x7a, 0x00,
0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x30, 0x60, 0x60,
0x60, 0x30, 0x18, 0x00, 0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x30, 0x30, 0xfc,
0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x30, 0x00, 0x02, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x00,
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xe6, 0x7c, 0x00, 0x18, 0x38, 0x78, 0x18,
0x18, 0x18, 0x7e, 0x00, 0x7c, 0xc6, 0x06, 0x1c, 0x70, 0xc6, 0xfe, 0x00,
0x7c, 0xc6, 0x06, 0x3c, 0x06, 0xc6, 0x7c, 0x00, 0x1c, 0x3c, 0x6c, 0xcc,
0xfe, 0x0c, 0x1e, 0x00, 0xfe, 0xc0, 0xfc, 0x06, 0x06, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x00, 0xfe, 0xc6, 0x0c, 0x18,
0x30, 0x30, 0x30, 0x00, 0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0x7e, 0x06, 0xc6, 0x7c, 0x00, 0x00, 0x30, 0x00, 0x00,
0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00,
0x00, 0x7e, 0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00,
0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00, 0x7c, 0x82, 0x9e, 0xa6,
0x9e, 0x80, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00,
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00, 0x7c, 0xc6, 0xc0, 0xc0,
0xc0, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x66, 0x66, 0x66, 0xfc, 0x00,
0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00, 0xfe, 0x62, 0x68, 0x78,
0x68, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc0, 0xce, 0xc6, 0x7e, 0x00,
0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00, 0x3c, 0x18, 0x18, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x1e, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78, 0x00,
0xe6, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0xe6, 0x00, 0xf0, 0x60, 0x60, 0x60,
0x62, 0x66, 0xfe, 0x00, 0x82, 0xc6, 0xee, 0xfe, 0xd6, 0xc6, 0xc6, 0x00,
0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x00, 0x7c, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x06, 0xfc, 0x66, 0x66, 0x7c,
0x66, 0x66, 0xe6, 0x00, 0x7c, 0xc6, 0xc0, 0x7c, 0x06, 0xc6, 0x7c, 0x00,
0x7e, 0x5a, 0x5a, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0x6c, 0x38, 0x10, 0x00,
0xc6, 0xc6, 0xd6, 0xfe, 0xee, 0xc6, 0x82, 0x00, 0xc6, 0x6c, 0x38, 0x38,
0x38, 0x6c, 0xc6, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x00,
0xfe, 0xc6, 0x8c, 0x18, 0x32, 0x66, 0xfe, 0x00, 0x78, 0x60, 0x60, 0x60,
0x60, 0x60, 0x78, 0x00, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x02, 0x00,
0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00, 0x10, 0x38, 0x6c, 0xc6,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0x30, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc0, 0xc6, 0x7c, 0x00, 0x1c, 0x0c, 0x0c, 0x7c,
0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0x1c, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0x00, 0x00, 0x00, 0x76, 0xcc,
0xcc, 0x7c, 0x0c, 0x78, 0xe0, 0x60, 0x6c, 0x76, 0x66, 0x66, 0xe6, 0x00,
0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x0c, 0x00, 0x1c,
0x0c, 0x0c, 0xcc, 0x78, 0xe0, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0xe6, 0x00,
0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0xcc, 0xfe,
0xd6, 0xd6, 0xd6, 0x00, 0x00, 0x00, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0xdc, 0x66,
0x66, 0x7c, 0x60, 0xf0, 0x00, 0x00, 0x7c, 0xcc, 0xcc, 0x7c, 0x0c, 0x1e,
0x00, 0x00, 0xde, 0x76, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0x7c, 0x06, 0x7c, 0x00, 0x10, 0x30, 0xfc, 0x30, 0x30, 0x34, 0x18, 0x00,
0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0xc6, 0xc6,
0x6c, 0x38, 0x10, 0x00, 0x00, 0x00, 0xc6, 0xd6, 0xd6, 0xfe, 0x6c, 0x00,
0x00, 0x00, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0xcc, 0xcc,
0xcc, 0x7c, 0x0c, 0xf8, 0x00, 0x00, 0xfc, 0x98, 0x30, 0x64, 0xfc, 0x00,
0x0e, 0x18, 0x18, 0x30, 0x18, 0x18, 0x0e, 0x00, 0x18, 0x18, 0x18, 0x00,
0x18, 0x18, 0x18, 0x00, 0xe0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xe0, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x38, 0x6c,
0xc6, 0xc6, 0xfe, 0x00, 0x7c, 0xc6, 0xc0, 0xc0, 0xc6, 0x7c, 0x18, 0x70,
0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0x7c, 0x82, 0x38, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0xcc, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x30, 0x30, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0x00, 0x00, 0x7c, 0xc0, 0xc0, 0x7c, 0x18, 0x70, 0x7c, 0x82, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0xe0, 0x10, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0x66, 0x00, 0x38, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x7c, 0x82, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0xe0, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xfe, 0xc6, 0xc6, 0x00, 0x38, 0x38, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00,
0x0e, 0x10, 0xfe, 0x60, 0x78, 0x60, 0xfe, 0x00, 0x00, 0x00, 0x7c, 0x12,
0x7e, 0xd0, 0x7e, 0x00, 0x7e, 0xc8, 0xc8, 0xfe, 0xc8, 0xc8, 0xce, 0x00,
0x7c, 0x82, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xe0, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0x82, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8,
0xc6, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0x18, 0x7c, 0xd6, 0xd0, 0xd6, 0x7c, 0x18, 0x00,
0x38, 0x6c, 0x60, 0xf0, 0x60, 0xf2, 0xdc, 0x00, 0x66, 0x3c, 0x18, 0x7e,
0x18, 0x7e, 0x18, 0x00, 0xf8, 0xcc, 0xf8, 0xc4, 0xcc, 0xde, 0xcc, 0x06,
0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70, 0x0e, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0x0e, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x0e, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0x66, 0x98, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x66, 0x98, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0x00, 0x38, 0x0c, 0x3c, 0x34,
0x00, 0x7e, 0x00, 0x00, 0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00,
0x30, 0x00, 0x30, 0x60, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xfc,
0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00,
0xc0, 0xc8, 0xd0, 0xfe, 0x46, 0x8c, 0x1e, 0x00, 0xc0, 0xc8, 0xd0, 0xec,
0x5c, 0xbe, 0x0c, 0x00, 0x18, 0x00, 0x18, 0x18, 0x3c, 0x3c, 0x18, 0x00,
0x00, 0x36, 0x6c, 0xd8, 0x6c, 0x36, 0x00, 0x00, 0x00, 0xd8, 0x6c, 0x36,
0x6c, 0xd8, 0x00, 0x00, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88,
0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0xdb, 0x77, 0xdb, 0xee,
0xdb, 0x77, 0xdb, 0xee, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36,
0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36, 0x00, 0x00, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x00, 0xfe, 0x06,
0xf6, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00,
0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0xff, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36,
0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf7, 0x00,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36, 0x00, 0x00, 0xff, 0x00,
0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36,
0x3f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0x3f, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0xcc, 0xc8, 0xdc, 0x76, 0x00,
0x78, 0xcc, 0xd8, 0xcc, 0xc6, 0xc6, 0xdc, 0x40, 0xfe, 0x62, 0x60, 0x60,
0x60, 0x60, 0xf0, 0x00, 0x00, 0x02, 0x7e, 0xec, 0x6c, 0x6c, 0x48, 0x00,
0xfe, 0x62, 0x30, 0x18, 0x30, 0x62, 0xfe, 0x00, 0x00, 0x00, 0x7e, 0xd0,
0xc8, 0xc8, 0x70, 0x00, 0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0xf8, 0x80,
0x00, 0x00, 0x7e, 0xd8, 0x18, 0x18, 0x10, 0x00, 0x38, 0x10, 0x7c, 0xd6,
0xd6, 0x7c, 0x10, 0x38, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0x6c, 0x28, 0xee, 0x00, 0x3c, 0x22, 0x18, 0x7c,
0xcc, 0xcc, 0x78, 0x00, 0x00, 0x00, 0x66, 0x99, 0x99, 0x66, 0x00, 0x00,
0x00, 0x06, 0x7c, 0x9e, 0xf2, 0x7c, 0xc0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0xf8, 0xc0, 0x7c, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00,
0x00, 0xfe, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18,
0x18, 0x00, 0x7e, 0x00, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x00, 0x7c, 0x00,
0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0x7c, 0x00, 0x0e, 0x1b, 0x1b, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70,
0x00, 0x18, 0x00, 0x7e, 0x00, 0x18, 0x00, 0x00, 0x00, 0x76, 0xdc, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x38, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x00,
0xd8, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30, 0xc0, 0xf0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const int debugfont_size = sizeof(debugfont);
//---------------------------------------------------------------------------------
#endif //_font_h_
//---------------------------------------------------------------------------------

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33
include/renderd7/font.hpp Normal file
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#pragma once
#include <citro2d.h>
#include <fstream>
#include <renderd7/Error.hpp>
#include <string>
namespace RenderD7 {
class Font {
public:
Font() = default;
Font(const std::string& path) { load(path); };
~Font() { unload(); }
void load(const std::string& path) {
std::ifstream ft(path, std::ios::in | std::ios::binary);
bool io = ft.is_open();
ft.close();
RenderD7::InlineAssert(io, "File not Found!");
fnt = C2D_FontLoad(path.c_str());
RenderD7::InlineAssert(fnt, "Font could not be loaded!");
}
C2D_Font ptr() { return fnt; }
void unload() {
if (!fnt) return;
C2D_FontFree(fnt);
fnt = nullptr;
}
private:
C2D_Font fnt = nullptr;
};
} // namespace RenderD7

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#pragma once
#include <renderd7/external/json.hpp>
#include <renderd7/renderd7.hpp>
// Outdated HidApi (HidV2Patched)
extern u32 d7_hDown;
extern u32 d7_hHeld;
extern u32 d7_hUp;
extern u32 d7_hRepeat; // Inofficial lol
extern touchPosition d7_touch;
// Outdated Screens
extern C3D_RenderTarget *Top;
extern C3D_RenderTarget *TopRight;
extern C3D_RenderTarget *Bottom;
// Modern Global Api
extern int rd7_max_objects;
extern bool rd7_do_splash;
extern bool rd7_enable_scene_system;
extern bool rd7_debugging;
extern C3D_RenderTarget *rd7_top;
extern C3D_RenderTarget *rd7_top_right;
extern C3D_RenderTarget *rd7_bottom;
// Draw2
extern float rd7_draw2_tsm;

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@ -1,545 +0,0 @@
#ifndef INI_INI_H_
#define INI_INI_H_
#include <algorithm>
#include <cctype>
#include <fstream>
#include <memory>
#include <sstream>
#include <string>
#include <sys/stat.h>
#include <unordered_map>
#include <utility>
#include <vector>
namespace INI {
namespace INIStringUtil {
const char *const whitespaceDelimiters = " \t\n\r\f\v";
inline void trim(std::string &str) {
str.erase(str.find_last_not_of(whitespaceDelimiters) + 1);
str.erase(0, str.find_first_not_of(whitespaceDelimiters));
}
#ifndef INI_CASE_SENSITIVE
inline void toLower(std::string &str) {
std::transform(str.begin(), str.end(), str.begin(), [](const char c) {
return static_cast<const char>(std::tolower(c));
});
}
#endif
inline void replace(std::string &str, std::string const &a,
std::string const &b) {
if (!a.empty()) {
std::size_t pos = 0;
while ((pos = str.find(a, pos)) != std::string::npos) {
str.replace(pos, a.size(), b);
pos += b.size();
}
}
}
#ifdef _WIN32
const char *const endl = "\r\n";
#else
const char *const endl = "\n";
#endif
}; // namespace INIStringUtil
template <typename T> class INIMap {
private:
using T_DataIndexMap = std::unordered_map<std::string, std::size_t>;
using T_DataItem = std::pair<std::string, T>;
using T_DataContainer = std::vector<T_DataItem>;
using T_MultiArgs = typename std::vector<std::pair<std::string, T>>;
T_DataIndexMap dataIndexMap;
T_DataContainer data;
inline std::size_t setEmpty(std::string &key) {
std::size_t index = data.size();
dataIndexMap[key] = index;
data.emplace_back(key, T());
return index;
}
public:
using const_iterator = typename T_DataContainer::const_iterator;
INIMap() {}
INIMap(INIMap const &other) {
std::size_t data_size = other.data.size();
for (std::size_t i = 0; i < data_size; ++i) {
auto const &key = other.data[i].first;
auto const &obj = other.data[i].second;
data.emplace_back(key, obj);
}
dataIndexMap = T_DataIndexMap(other.dataIndexMap);
}
T &operator[](std::string key) {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
auto it = dataIndexMap.find(key);
bool hasIt = (it != dataIndexMap.end());
std::size_t index = (hasIt) ? it->second : setEmpty(key);
return data[index].second;
}
T get(std::string key) const {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
auto it = dataIndexMap.find(key);
if (it == dataIndexMap.end()) {
return T();
}
return T(data[it->second].second);
}
bool has(std::string key) const {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
return (dataIndexMap.count(key) == 1);
}
void set(std::string key, T obj) {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
auto it = dataIndexMap.find(key);
if (it != dataIndexMap.end()) {
data[it->second].second = obj;
} else {
dataIndexMap[key] = data.size();
data.emplace_back(key, obj);
}
}
void set(T_MultiArgs const &multiArgs) {
for (auto const &it : multiArgs) {
auto const &key = it.first;
auto const &obj = it.second;
set(key, obj);
}
}
bool remove(std::string key) {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
auto it = dataIndexMap.find(key);
if (it != dataIndexMap.end()) {
std::size_t index = it->second;
data.erase(data.begin() + index);
dataIndexMap.erase(it);
for (auto &it2 : dataIndexMap) {
auto &vi = it2.second;
if (vi > index) {
vi--;
}
}
return true;
}
return false;
}
void clear() {
data.clear();
dataIndexMap.clear();
}
std::size_t size() const { return data.size(); }
const_iterator begin() const { return data.begin(); }
const_iterator end() const { return data.end(); }
};
using INIStructure = INIMap<INIMap<std::string>>;
namespace INIParser {
using T_ParseValues = std::pair<std::string, std::string>;
enum class PDataType : char {
PDATA_NONE,
PDATA_COMMENT,
PDATA_SECTION,
PDATA_KEYVALUE,
PDATA_UNKNOWN
};
inline PDataType parseLine(std::string line, T_ParseValues &parseData) {
parseData.first.clear();
parseData.second.clear();
INIStringUtil::trim(line);
if (line.empty()) {
return PDataType::PDATA_NONE;
}
char firstCharacter = line[0];
if (firstCharacter == ';') {
return PDataType::PDATA_COMMENT;
}
if (firstCharacter == '[') {
auto commentAt = line.find_first_of(';');
if (commentAt != std::string::npos) {
line = line.substr(0, commentAt);
}
auto closingBracketAt = line.find_last_of(']');
if (closingBracketAt != std::string::npos) {
auto section = line.substr(1, closingBracketAt - 1);
INIStringUtil::trim(section);
parseData.first = section;
return PDataType::PDATA_SECTION;
}
}
auto lineNorm = line;
INIStringUtil::replace(lineNorm, "\\=", " ");
auto equalsAt = lineNorm.find_first_of('=');
if (equalsAt != std::string::npos) {
auto key = line.substr(0, equalsAt);
INIStringUtil::trim(key);
INIStringUtil::replace(key, "\\=", "=");
auto value = line.substr(equalsAt + 1);
INIStringUtil::trim(value);
parseData.first = key;
parseData.second = value;
return PDataType::PDATA_KEYVALUE;
}
return PDataType::PDATA_UNKNOWN;
}
}; // namespace INIParser
class INIReader {
public:
using T_LineData = std::vector<std::string>;
using T_LineDataPtr = std::shared_ptr<T_LineData>;
private:
std::ifstream fileReadStream;
T_LineDataPtr lineData;
T_LineData readFile() {
std::string fileContents;
fileReadStream.seekg(0, std::ios::end);
fileContents.resize(fileReadStream.tellg());
fileReadStream.seekg(0, std::ios::beg);
std::size_t fileSize = fileContents.size();
fileReadStream.read(&fileContents[0], fileSize);
fileReadStream.close();
T_LineData output;
if (fileSize == 0) {
return output;
}
std::string buffer;
buffer.reserve(50);
for (std::size_t i = 0; i < fileSize; ++i) {
char &c = fileContents[i];
if (c == '\n') {
output.emplace_back(buffer);
buffer.clear();
continue;
}
if (c != '\0' && c != '\r') {
buffer += c;
}
}
output.emplace_back(buffer);
return output;
}
public:
INIReader(std::string const &filename, bool keepLineData = false) {
fileReadStream.open(filename, std::ios::in | std::ios::binary);
if (keepLineData) {
lineData = std::make_shared<T_LineData>();
}
}
~INIReader() {}
bool operator>>(INIStructure &data) {
if (!fileReadStream.is_open()) {
return false;
}
T_LineData fileLines = readFile();
std::string section;
bool inSection = false;
INIParser::T_ParseValues parseData;
for (auto const &line : fileLines) {
auto parseResult = INIParser::parseLine(line, parseData);
if (parseResult == INIParser::PDataType::PDATA_SECTION) {
inSection = true;
data[section = parseData.first];
} else if (inSection &&
parseResult == INIParser::PDataType::PDATA_KEYVALUE) {
auto const &key = parseData.first;
auto const &value = parseData.second;
data[section][key] = value;
}
if (lineData && parseResult != INIParser::PDataType::PDATA_UNKNOWN) {
if (parseResult == INIParser::PDataType::PDATA_KEYVALUE && !inSection) {
continue;
}
lineData->emplace_back(line);
}
}
return true;
}
T_LineDataPtr getLines() { return lineData; }
};
class INIGenerator {
private:
std::ofstream fileWriteStream;
public:
bool prettyPrint = false;
INIGenerator(std::string const &filename) {
fileWriteStream.open(filename, std::ios::out | std::ios::binary);
}
~INIGenerator() {}
bool operator<<(INIStructure const &data) {
if (!fileWriteStream.is_open()) {
return false;
}
if (!data.size()) {
return true;
}
auto it = data.begin();
for (;;) {
auto const &section = it->first;
auto const &collection = it->second;
fileWriteStream << "[" << section << "]";
if (collection.size()) {
fileWriteStream << INIStringUtil::endl;
auto it2 = collection.begin();
for (;;) {
auto key = it2->first;
INIStringUtil::replace(key, "=", "\\=");
auto value = it2->second;
INIStringUtil::trim(value);
fileWriteStream << key << ((prettyPrint) ? " = " : "=") << value;
if (++it2 == collection.end()) {
break;
}
fileWriteStream << INIStringUtil::endl;
}
}
if (++it == data.end()) {
break;
}
fileWriteStream << INIStringUtil::endl;
if (prettyPrint) {
fileWriteStream << INIStringUtil::endl;
}
}
return true;
}
};
class INIWriter {
private:
using T_LineData = std::vector<std::string>;
using T_LineDataPtr = std::shared_ptr<T_LineData>;
std::string filename;
T_LineData getLazyOutput(T_LineDataPtr const &lineData, INIStructure &data,
INIStructure &original) {
T_LineData output;
INIParser::T_ParseValues parseData;
std::string sectionCurrent;
bool parsingSection = false;
bool continueToNextSection = false;
bool discardNextEmpty = false;
bool writeNewKeys = false;
std::size_t lastKeyLine = 0;
for (auto line = lineData->begin(); line != lineData->end(); ++line) {
if (!writeNewKeys) {
auto parseResult = INIParser::parseLine(*line, parseData);
if (parseResult == INIParser::PDataType::PDATA_SECTION) {
if (parsingSection) {
writeNewKeys = true;
parsingSection = false;
--line;
continue;
}
sectionCurrent = parseData.first;
if (data.has(sectionCurrent)) {
parsingSection = true;
continueToNextSection = false;
discardNextEmpty = false;
output.emplace_back(*line);
lastKeyLine = output.size();
} else {
continueToNextSection = true;
discardNextEmpty = true;
continue;
}
} else if (parseResult == INIParser::PDataType::PDATA_KEYVALUE) {
if (continueToNextSection) {
continue;
}
if (data.has(sectionCurrent)) {
auto &collection = data[sectionCurrent];
auto const &key = parseData.first;
auto const &value = parseData.second;
if (collection.has(key)) {
auto outputValue = collection[key];
if (value == outputValue) {
output.emplace_back(*line);
} else {
INIStringUtil::trim(outputValue);
auto lineNorm = *line;
INIStringUtil::replace(lineNorm, "\\=", " ");
auto equalsAt = lineNorm.find_first_of('=');
auto valueAt = lineNorm.find_first_not_of(
INIStringUtil::whitespaceDelimiters, equalsAt + 1);
std::string outputLine = line->substr(0, valueAt);
if (prettyPrint && equalsAt + 1 == valueAt) {
outputLine += " ";
}
outputLine += outputValue;
output.emplace_back(outputLine);
}
lastKeyLine = output.size();
}
}
} else {
if (discardNextEmpty && line->empty()) {
discardNextEmpty = false;
} else if (parseResult != INIParser::PDataType::PDATA_UNKNOWN) {
output.emplace_back(*line);
}
}
}
if (writeNewKeys || std::next(line) == lineData->end()) {
T_LineData linesToAdd;
if (data.has(sectionCurrent) && original.has(sectionCurrent)) {
auto const &collection = data[sectionCurrent];
auto const &collectionOriginal = original[sectionCurrent];
for (auto const &it : collection) {
auto key = it.first;
if (collectionOriginal.has(key)) {
continue;
}
auto value = it.second;
INIStringUtil::replace(key, "=", "\\=");
INIStringUtil::trim(value);
linesToAdd.emplace_back(key + ((prettyPrint) ? " = " : "=") +
value);
}
}
if (!linesToAdd.empty()) {
output.insert(output.begin() + lastKeyLine, linesToAdd.begin(),
linesToAdd.end());
}
if (writeNewKeys) {
writeNewKeys = false;
--line;
}
}
}
for (auto const &it : data) {
auto const &section = it.first;
if (original.has(section)) {
continue;
}
if (prettyPrint && output.size() > 0 && !output.back().empty()) {
output.emplace_back();
}
output.emplace_back("[" + section + "]");
auto const &collection = it.second;
for (auto const &it2 : collection) {
auto key = it2.first;
auto value = it2.second;
INIStringUtil::replace(key, "=", "\\=");
INIStringUtil::trim(value);
output.emplace_back(key + ((prettyPrint) ? " = " : "=") + value);
}
}
return output;
}
public:
bool prettyPrint = false;
INIWriter(std::string const &filename) : filename(filename) {}
~INIWriter() {}
bool operator<<(INIStructure &data) {
struct stat buf;
bool fileExists = (stat(filename.c_str(), &buf) == 0);
if (!fileExists) {
INIGenerator generator(filename);
generator.prettyPrint = prettyPrint;
return generator << data;
}
INIStructure originalData;
T_LineDataPtr lineData;
bool readSuccess = false;
{
INIReader reader(filename, true);
if ((readSuccess = reader >> originalData)) {
lineData = reader.getLines();
}
}
if (!readSuccess) {
return false;
}
T_LineData output = getLazyOutput(lineData, data, originalData);
std::ofstream fileWriteStream(filename, std::ios::out | std::ios::binary);
if (fileWriteStream.is_open()) {
if (output.size()) {
auto line = output.begin();
for (;;) {
fileWriteStream << *line;
if (++line == output.end()) {
break;
}
fileWriteStream << INIStringUtil::endl;
}
}
return true;
}
return false;
}
};
class INIFile {
private:
std::string filename;
public:
INIFile(std::string const &filename) : filename(filename) {}
~INIFile() {}
bool read(INIStructure &data) const {
if (data.size()) {
data.clear();
}
if (filename.empty()) {
return false;
}
INIReader reader(filename);
return reader >> data;
}
bool generate(INIStructure const &data, bool pretty = false) const {
if (filename.empty()) {
return false;
}
INIGenerator generator(filename);
generator.prettyPrint = pretty;
return generator << data;
}
bool write(INIStructure &data, bool pretty = false) const {
if (filename.empty()) {
return false;
}
INIWriter writer(filename);
writer.prettyPrint = pretty;
return writer << data;
}
};
} // namespace INI
#endif

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@ -0,0 +1,57 @@
#pragma once
#include <renderd7/external/json.hpp>
#include <renderd7/global_db.hpp>
#include <renderd7/renderd7.hpp>
#define CFGVER "0"
#define THEMEVER "0"
#ifndef V_RD7BTIME
#define V_RD7BTIME "SUBMODULE"
#endif
#ifndef V_RD7CSTRING
#define V_RD7CSTRING "SUBMODULE"
#endif
// Base
extern std::string rd7i_app_name;
extern std::string rd7i_config_path;
extern nlohmann::json rd7i_config;
extern u8 rd7i_console_model;
extern u8 rd7i_system_region;
extern bool rd7i_is_citra;
extern bool rd7i_settings;
extern R7Vec2 rd7i_hid_touch_pos;
extern C2D_TextBuf rd7i_text_buffer;
extern C2D_TextBuf rd7i_d2_dimbuf;
extern C2D_Font rd7i_base_font;
extern bool rd7i_is_ndsp;
extern bool rd7i_running;
extern std::unique_ptr<RenderD7::Scene> rd7i_fade_scene;
extern std::vector<std::unique_ptr<RenderD7::Ovl>> rd7i_overlays;
extern unsigned int rd7i_frames;
extern u64 rd7i_last_time;
extern float rd7i_framerate;
extern u32 rd7i_mt_color;
extern u32 rd7i_mt_txtcolor;
extern bool rd7i_mt_screen;
extern float rd7i_mt_txtSize;
extern bool rd7i_metrikd;
extern bool rd7i_ftraced;
extern bool rd7i_current_screen;
extern u64 rd7i_delta_time;
extern u64 rd7i_last_tm;
extern float rd7i_dtm;
extern float rd7i_time;
extern bool rd7i_fadeout;
extern bool rd7i_fadein;
extern bool rd7i_fadeout2;
extern bool rd7i_fadein2;
extern int rd7i_fadealpha;
extern int rd7i_fadecolor;
extern bool rd7i_wait_fade;
extern bool rd7i_fade_exit;
extern bool rd7i_fade_scene_wait;
extern bool rd7i_idb_running;
extern bool rd7i_graphics_on;
extern bool rd7i_amdt;

View File

@ -1,20 +1,20 @@
#pragma once
// clang-format off
#include <string>
#include <renderd7/external/json.hpp>
// clang-format on
namespace RenderD7 {
namespace Lang {
/// @brief Get 3ds System lang! [en] by default
/// @return Sytemlang as string
std::string getSys();
/// @brief Get The Translation String
/// @param key Key of Translation
/// @return The Translated String
std::string get(const std::string &key);
/// @brief Load A Language json
/// @param lang The Language Key [en], [de], etc, or getSys()
void load(const std::string &lang);
} // namespace Lang
} // namespace RenderD7
#pragma once
// clang-format off
#include <string>
#include <renderd7/external/json.hpp>
// clang-format on
namespace RenderD7 {
namespace Lang {
/// @brief Get 3ds System lang! [en] by default
/// @return Sytemlang as string
std::string getSys();
/// @brief Get The Translation String
/// @param key Key of Translation
/// @return The Translated String
std::string get(const std::string &key);
/// @brief Load A Language json
/// @param lang The Language Key [en], [de], etc, or getSys()
void load(const std::string &lang);
} // namespace Lang
} // namespace RenderD7

View File

@ -1,13 +1,14 @@
#pragma once
#include <fstream>
#include <stdarg.h>
#include <string>
#include <time.h>
#include <unistd.h>
#include <fstream>
#include <string>
/// @brief Log Class
class Log {
public:
public:
/// @brief Constructor
Log();
/// @brief Deconstructor
@ -27,7 +28,7 @@ public:
/// @return Formatted String
std::string format(const std::string &fmt_str, ...);
private:
private:
/// \param filename the name of the logfile
std::string filename;
};

30
include/renderd7/nimg.hpp Normal file
View File

@ -0,0 +1,30 @@
#pragma once
#include <cstdint>
#include <iostream>
#include <vector>
#define NPI_NIMG_ (uint32_t)0x4e494d47 // Magic: NIMG
namespace RenderD7 {
struct nimg {
unsigned int magic; // Magic number defaults do NPI_NIMG_
int width;
int height;
int format;
int compression;
std::vector<unsigned char> pixel_buffer;
nimg(int w = 0, int h = 0, int fmt = 0, int cmp = 0) {
magic = NPI_NIMG_;
width = w;
height = h;
format = fmt;
compression = cmp;
pixel_buffer.resize((w * h) * (format ? 3 : 4));
}
};
nimg NIMG_Load(std::string path);
nimg NIMG_LoadFromMem(unsigned char* buffer, size_t bf_size);
void NIMG_Save(nimg image, std::string path);
} // namespace RenderD7

View File

@ -0,0 +1,24 @@
#pragma once
#include <renderd7/nimg.hpp>
namespace RenderD7 {
class NIMG_Engine {
public:
NIMG_Engine(int w, int h);
NIMG_Engine();
~NIMG_Engine();
nimg& GetImage() { return image; }
void load_file(const std::string& path);
void load_nimg(const std::string& path);
// Rendering
void draw_pixel(int x, int y, unsigned int color);
void draw_rect(int x, int y, int w, int h, unsigned int color, int t = 1);
void draw_rect_solid(int x, int y, int w, int h, unsigned int color);
void flip(bool h, bool v);
private:
nimg image;
};
} // namespace RenderD7

View File

@ -1,118 +1,134 @@
#pragma once
#include <tuple>
namespace RenderD7 {
class Parameter {
private:
using id = size_t;
template <typename T> struct type {
static void id() {}
};
template <typename T> static id type_id() {
return reinterpret_cast<id>(&type<T>::id);
}
template <typename T> using decay = typename std::decay<T>::type;
template <typename T>
using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base {
virtual ~base() {}
virtual bool is(id) const = 0;
virtual base *copy() const = 0;
} *p = nullptr;
template <typename T> struct data : base, std::tuple<T> {
using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); }
T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; }
};
template <typename T> T &stat() { return static_cast<data<T> &>(*p).get(); }
template <typename T> T const &stat() const {
return static_cast<data<T> const &>(*p).get();
}
template <typename T> T &dyn() { return dynamic_cast<data<T> &>(*p).get(); }
template <typename T> T const &dyn() const {
return dynamic_cast<data<T> const &>(*p).get();
}
public:
/**
* @brief Default constructor
*/
Parameter() {}
/**
* @brief Destructs the Parameter
*/
~Parameter() { delete p; }
/**
* @brief Copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/**
* @brief Const copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter const &s) : p{s.p->copy()} {}
/**
* @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with
*/
template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/**
* @brief Overloads the assignment operator
* @param s The value to set the Parameter to
*/
Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/**
* @brief Clears the Parameter
*/
void clear() {
delete p;
p = nullptr;
}
/**
* @brief Checks whether the Parameter is the given type
* @tparam T The type to check
* @return Whether the Parameter has the given type or not
*/
template <typename T> bool is() const {
return p ? p->is(type_id<T>()) : false;
}
/**
* @brief Returns the value of the Parameter
* @tparam T The type of the Parameter
* @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored
* value, it will result in undefined behaviour.
*/
template <typename T> T &get() & { return stat<T>(); }
};
} // namespace RenderD7
#pragma once
#include <tuple>
namespace RenderD7 {
class Parameter {
private:
using id = size_t;
template <typename T>
struct type {
static void id() {}
};
template <typename T>
static id type_id() {
return reinterpret_cast<id>(&type<T>::id);
}
template <typename T>
using decay = typename std::decay<T>::type;
template <typename T>
using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base {
virtual ~base() {}
virtual bool is(id) const = 0;
virtual base *copy() const = 0;
} *p = nullptr;
template <typename T>
struct data : base, std::tuple<T> {
using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); }
T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; }
};
template <typename T>
T &stat() {
return static_cast<data<T> &>(*p).get();
}
template <typename T>
T const &stat() const {
return static_cast<data<T> const &>(*p).get();
}
template <typename T>
T &dyn() {
return dynamic_cast<data<T> &>(*p).get();
}
template <typename T>
T const &dyn() const {
return dynamic_cast<data<T> const &>(*p).get();
}
public:
/**
* @brief Default constructor
*/
Parameter() {}
/**
* @brief Destructs the Parameter
*/
~Parameter() { delete p; }
/**
* @brief Copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/**
* @brief Const copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter const &s) : p{s.p->copy()} {}
/**
* @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with
*/
template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/**
* @brief Overloads the assignment operator
* @param s The value to set the Parameter to
*/
Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/**
* @brief Clears the Parameter
*/
void clear() {
delete p;
p = nullptr;
}
/**
* @brief Checks whether the Parameter is the given type
* @tparam T The type to check
* @return Whether the Parameter has the given type or not
*/
template <typename T>
bool is() const {
return p ? p->is(type_id<T>()) : false;
}
/**
* @brief Returns the value of the Parameter
* @tparam T The type of the Parameter
* @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored
* value, it will result in undefined behaviour.
*/
template <typename T>
T &get() & {
return stat<T>();
}
};
} // namespace RenderD7

View File

@ -24,12 +24,9 @@
#include <citro2d.h>
#include <citro3d.h>
/// RenderD7 Includes
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Draw.hpp>
#include <renderd7/FunctionTrace.hpp>
#include <renderd7/Hardware.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Memory.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/ResultDecoder.hpp>
@ -40,110 +37,38 @@
#include <renderd7/SpriteAnimation.hpp>
#include <renderd7/Tasks.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/external/lodepng.h>
#include <renderd7/ini.hpp>
#include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp>
#include <renderd7/stringtool.hpp>
#include <renderd7/thread.hpp>
#define RENDERD7VSTRING "0.9.5"
#define CHANGELOG \
"0.9.5: Remove Npi Intro and NVID Api\nReplace Toasts System with " \
"ToastsV2\n aka MessageHandler\nLots of Optimisations\n" \
"0.9.4: Implement new Security System\n To prevent from crashes\nImplement " \
"Functiontrace for better\nTiming Tests\nImplement MemAlloc Tracker (only " \
"size)\nAdd some new Overlays (not functional yet)\nComplete Rewrite of " \
"Overlay System\nFixed the FrameEnd Crash\nNew System to get Hardware " \
"Info\nRemoved RD7SR\n0.9.3: Completly Documented Everything\nFix typo " \
"in " \
"Sprite::getHeight()\nRemove Deprecated/Useless Stuff\n0.9.2: Add " \
"NpiSplashVideo\nNvid Support(v0.0.1)\nAdd " \
"Basic RenderD7 " \
"Splash\nFaster Graphics Init\nFade Effects\nFix Screen for this " \
"Changelog\n0.9.1: Fix Critical bug in\nSpritesheet animations\nFix " \
"Color " \
"Conver(Hex)\n0.9.0: Remove Stupid try of Console\nAdd Services list and " \
"Clean up " \
"Code.\nAlso added Minimal Init for hax2.x\n0.8.5: Fix Deltatime \n0.8.4: " \
"A lot of Fixes and new\nFeatures for BitmapPrinter! \n0.8.3: Addet " \
"Overlaycount to Info\nand Addet ResultDecoder for errors.\n0.8.2: Fix a " \
"lot of Stuff and\nadd c++17 based filesystem class.\n0.8.1: Add abillity " \
"to Get Stdout as string\nto render it to the screen.\n0.8.0: Implement " \
"BitmapPrinter\n0.7.3: Implement Over\nRender Overlay Framework\n0.7.2: " \
"Implement MT to csv file\nsaving.(removed) Add RGB2HEX.\n0.7.1: Add the " \
"New Overlay Handler. Its\nJust in code and does nothing yet.\n0.7.0: Made " \
"Big Progress In the MT\nOvl but it still crashes On\na Scnd " \
"C3D_FrameEnd()." \
"\nImplement 800px but\ndoesn't work that good. \n0.6.2: Fix Crash when " \
"exiting\ntrouth Home Menu.\n0.6.10: rewrite Threadsystem,\nImprove " \
"framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left " \
"Function\n(Right since 0.7.0).\nadd changelog\n0.6.01: add Threading " \
"system.\n0.6.0: Better " \
"Scene Management\n0.5.0: Fixed some Bugs!\n0.4.0: Trying to fix " \
"Filesystem and Bugs!\n0.3.0: Recreate D7-Core into RenderD7!\n0.2.0: " \
"Trying to create Animations of\nImages instead of Sheets!\n0.1.0: Initial " \
"Release of\nD7-Core sprite animation plugin!"
#define DEFAULT_CENTER 0.5f
#define RD7_DEPRECATED // __attribute__ ((deprecated))
/// @param d7_hDown Current Key Down
extern u32 d7_hDown;
/// @param d7_hHeld Current Key Held
extern u32 d7_hHeld;
/// @param d7_hUp Current Key Up
extern u32 d7_hUp;
/// @param d7_touch Current Touch Position
extern touchPosition d7_touch;
/// @param dspststus Dsp Status String
extern std::string dspststus;
/// @param rd7_do_splash Config Value To Enable RenderD7 Splash
extern bool rd7_do_splash;
/// @param rd7_enable_memtrack Config Value to Track Mem Allocations
extern bool rd7_enable_memtrack;
/// @param rd7_max_objects Config Param for C2D Mac objects
extern int rd7_max_objects;
/// @param rd7_enable_scene_system Enable/Disable Scene System (for example for
/// your own implementations)
extern bool rd7_enable_scene_system;
/// RenderD7
namespace RenderD7 {
/// @brief Get Deltatime
/// @return Deltatime
float GetDeltaTime();
/// @brief Keyboard
enum kbd {
/// @brief libctru Keyboard
SWKBD,
/// @brief Unk (Not Usable)
BKBD
};
/// @brief Keyboar Type
enum kbd_type { NUMPAD, STANDARD };
/// @brief A Button
struct TObject {
int x; ///< Position X
int y; ///< Position Y
int w; ///< Button Width
int h; ///< Button Height
std::string text = ""; ///< Text
float txtsize = 0.7f; ///< Set Text Size
};
/// @brief Scene Class
class Scene {
public:
public:
/// @brief Stack of the Scenes
static std::stack<std::unique_ptr<Scene>> scenes;
/// @brief Deconstructor
virtual ~Scene() {}
/// @brief Logic To Overide
/// @param hDown Key Down
/// @param hHeld Key Held
/// @param hUp Key Up
/// @param touch Touch Position
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
virtual void Logic() = 0;
/// @brief Draw Func to Override
virtual void Draw() const = 0;
/// @brief Push a Scene to Stack
@ -154,43 +79,31 @@ public:
static void Back();
/// @brief do the Draw (Called in RenderD7::MainLoop())
static void doDraw();
/// @brief do the Logic (Called in RenderD7::MainLoop())
/// @param hDown Key Down
/// @param hHeld Key Held
/// @param hUp Key Up
/// @param touch Touch Positon
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
static void doLogic();
};
/// @brief Integrated Setting Menu of RenderD7
class RSettings : public RenderD7::Scene {
private:
/// @brief Calculate the Changelog Screen Stuff
/// @param lines vector of Lines
/// @param screen_index Current Screen
/// @param screens Count of Possible Screens
void calculate_screens(const std::vector<std::string> &lines,
int &screen_index, int &screens);
private:
/// @brief State (Define for Menus)
enum RState {
RSETTINGS,
RINFO,
RSERVICES,
RCLOG,
RMCONFIG,
RFTRACE,
RSECM,
RUI7,
RCREDITS
};
/// @param shared_request Defines requests from Draw to Logic
/// As it is not planned to make Draw non const you'll need
/// A map of data or bool values that are mutable ake
/// editable by const functions
mutable std::map<unsigned int, unsigned int> shared_request;
/// @param m_state Current menu State (Default=MainMenu aka RSETTINGS)
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
/// @param screens Count of Changelog Screens
int screens = 0;
/// @param screen_index Current Changelog Screen
int screen_index = 0;
/// @param lines Vector of Changelog-Lines
std::vector<std::string> lines;
/// @brief Position in FTrace Menu
int ftrace_index = 0;
@ -198,15 +111,11 @@ private:
std::string mtovlstate = "false";
/// @param mtscreenstate Screen the Overlay is Set to
std::string mtscreenstate = "Top";
std::string kbd_test;
bool statemtold = false;
bool stateftold = false;
/// @param buttons Vector of Buttons
std::vector<RenderD7::TObject> buttons = {
{20, 35, 120, 35, "NotYET"}, {20, 85, 120, 35, "Changelog"},
{20, 135, 120, 35, "Metrik-Ovl"}, {20, 185, 120, 35, "Tasks"},
{180, 35, 120, 35, "FTrace"}, {180, 85, 120, 35, "Credits"},
{180, 135, 120, 35, "Info"}, {180, 185, 120, 35, "Security"}};
public:
public:
/// @brief Constructor
RSettings();
/// @brief Override for Draw
@ -214,30 +123,23 @@ public:
void Draw(void) const override;
/// @brief Deconstructor
~RSettings();
/// @brief Override for Logic
/// @param hDown Key Down
/// @param hHeld Key Held
/// @param hUp Key Up
/// @param touch Touch Position
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
void Logic() override;
};
/// @brief Show Up the RenderD7-Settings Menu
void LoadSettings();
/// @brief Get's The Programs Time running
/// @return Time Running
float GetTime();
/// @brief Get Framerate as Number
/// @return FPS
int GetFps();
/// @brief Get A Rendom Int
/// @param b From
/// @param e To
/// @return Random Int
int GetRandomInt(int b, int e);
/// @brief Short a String with (..,)
/// @param in Input string
/// @param size Size of Input Text
/// @param maxlen Max length of texr
/// @param font Custom Font for Correct Size Calculation
/// @return Shorted String
std::string ShortString(std::string in, float size, int maxlen,
C2D_Font font = nullptr);
/// @brief DrawMetrikOvl (YOUR OWN RISK)
void DrawMetrikOvl();
/// @brief Draw Image from RenderD7 Sheet
@ -259,18 +161,6 @@ void FadeOut();
/// @brief Display Fade Effects
void FadeDisplay();
namespace Error {
/// @brief DEPRECATED Display Error for n Seconds
/// @param toptext Head Text
/// @param errortext Error Text
/// @param timesec Time n to Display in Seconds
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
/// @brief Display A Fatal Error
/// @param toptext Head Text
/// @param errortext Error Text
void DisplayFatalError(std::string toptext, std::string errortext);
} // namespace Error
namespace Init {
/// @brief Init Default RenderD7
/// @param app_name Name of Your App
@ -287,46 +177,14 @@ Result Reload();
void Graphics();
/// @brief Init Ndsp for Sounds
void NdspFirm();
} // namespace Init
namespace Msg {
/// @brief Display A Message
/// @param titletxt Header Text
/// @param subtext Message Text
/// @param target Screen
void Display(std::string titletxt, std::string subtext,
C3D_RenderTarget *target);
/// @brief Display A Message Wit Progress
/// @param titletext Header Text
/// @param subtext Message Text
/// @param current Current Progress
/// @param total Total Progress
/// @param prgbarcolor Color of Progressbar
void DisplayWithProgress(std::string titletext, std::string subtext,
float current, float total, u32 prgbarcolor);
} // namespace Msg
namespace Convert {
/// @brief Convert a String to Flaot
/// @param inp Input String
/// @return Float
inline float StringtoFloat(std::string inp) { return std::atof(inp.c_str()); }
/// @brief Convert String to Int
/// @param inp Input String
/// @return Int
inline int StringtoInt(std::string inp) { return std::atoi(inp.c_str()); }
/// @brief Convert a Float to Bool
/// @param inp Input Float
/// @return Bool
inline bool FloatToBool(float inp) { return (inp == 1 ? true : false); }
} // namespace Convert
} // namespace Init
namespace FS {
/// @brief Check if File exists
/// @param path Path to the File
/// @return exists or not
bool FileExist(const std::string &path);
} // namespace FS
} // namespace FS
/// @brief Check if Ndsp is Init
/// @return is or not
@ -344,59 +202,11 @@ void ExitApp();
/// @param
void ClearTextBufs(void);
/// @brief Open A Keyboard (SWKBD)
/// @param lenght Length of the string
/// @param tp Type of The Keyboard
/// @return the string if pressed Ok
std::string Kbd(int lenght, SwkbdType tp);
/// @brief Draw Overlays And end the Frame. DO NEVER USE C3D_FRAMEEND cause it
/// breaks Overlay crash Security
void FrameEnd();
/// @brief Textless Button
struct TLBtn {
int x; ///< Position X
int y; ///< Position Y
int w; ///< Button Width
int h; ///< Button Height
};
/// @brief Draw Buttons
/// @param tobjects Vector of Buttons
/// @param color Color of the Buttons
/// @param txtcolor Color of The Text
/// @param selection Positon of Selection
/// @param selbgcolor Selection BackgroundColor
/// @param selcolor Selection Color
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color,
u32 txtcolor, int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
/// @brief Draw A Single Button
/// @param tobject Button
/// @param tobjectindex Button Index
/// @param color Color of the Button
/// @param txtcolor Color of The Text
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex,
u32 color, u32 txtcolor);
/// @brief Touched A Button
/// @param touch Touch Position
/// @param button Button
/// @return is touched or not
bool touchTObj(touchPosition touch, RenderD7::TObject button);
/// @brief Touched A Textless Button
/// @param touch Touch Position
/// @param button Button
/// @return is touched or not
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
/// @brief Draw Textless Buttons
/// @param tobjects Vector of Buttons
/// @param color Color of the Buttons
/// @param selection Positon of Selection
/// @param selbgcolor Selection BackgroundColor
/// @param selcolor Selection Color
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,
int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
} // namespace RenderD7
/// @brief Returns App Working Directory path
/// @return AppDir Path
std::string GetAppDirectory();
} // namespace RenderD7

View File

@ -1,5 +1,6 @@
#pragma once
#include <cstddef>
extern unsigned char renderd7_logo[];
#pragma once
#include <cstddef>
extern unsigned char renderd7_logo[];
extern size_t renderd7_logo_size;

View File

@ -1,11 +1,12 @@
#pragma once
#include <3ds.h>
#include <string>
/** Sound Class */
class sound {
public:
public:
/// \brief Construct new Soundeffect
/// \param path Path to the .wav file
/// \param channel the channel 1-23
@ -18,7 +19,7 @@ public:
/// @brief Stop the sound
void stop();
private:
private:
/// \param dataSize Size of the filedata
u32 dataSize;
/// \param waveBuf For ndsp

View File

@ -1,81 +1,103 @@
#pragma once
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief Check if A String ends with
/// @param name Input String
/// @param extensions Extensions to Check for
/// @return Ends with or not
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._")
return false;
if (name.size() == 0)
return false;
if (extensions.size() == 0)
return true;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
/// @brief Format Milliseconds to clean string (Stolen from one of my Mc
/// Plugins)
/// @param t_time Time in ms
/// @return String
inline std::string MsTimeFmt(float t_time) {
std::ostringstream oss;
if (t_time < 0.001f) {
oss << std::fixed << std::setprecision(2) << t_time * 1000.0f << "ns";
} else if (t_time < 1.0f) {
oss << std::fixed << std::setprecision(2) << t_time << "ms";
} else if (t_time < 60000.0f) {
int seconds = static_cast<int>(t_time / 1000.0f);
float milliseconds = t_time - (seconds * 1000.0f);
if (seconds > 0) {
oss << seconds << "s ";
}
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
} else {
int minutes = static_cast<int>(t_time / 60000.0f);
int seconds = static_cast<int>((t_time - (minutes * 60000.0f)) / 1000.0f);
float milliseconds = t_time - (minutes * 60000.0f) - (seconds * 1000.0f);
oss << minutes << "m ";
if (seconds > 0 || milliseconds > 0.0f) {
oss << seconds << "s ";
}
if (milliseconds > 0.0f) {
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
}
}
return oss.str();
}
} // namespace RenderD7
template <class T> T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1);
}
template <class T> T remove_ext(T const &filename) {
typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
}
template <typename T> std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
#pragma once
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief Check if A String ends with
/// @param name Input String
/// @param extensions Extensions to Check for
/// @return Ends with or not
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._") return false;
if (name.size() == 0) return false;
if (extensions.size() == 0) return true;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
/// @brief Format Milliseconds to clean string (Stolen from one of my Mc
/// Plugins)
/// @param t_time Time in ms
/// @return String
inline std::string MsTimeFmt(float t_time, bool dems = false) {
std::ostringstream oss;
if (t_time < 0.001f) {
oss << std::fixed << std::setprecision(2) << t_time * 1000.0f << "ns";
} else if (t_time < 1.0f) {
oss << std::fixed << std::setprecision(2) << t_time << "ms";
} else if (t_time < 60000.0f) {
int seconds = static_cast<int>(t_time / 1000.0f);
float milliseconds = t_time - (seconds * 1000.0f);
if (seconds > 0) {
oss << seconds << "s ";
}
if (!dems)
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
} else {
int minutes = static_cast<int>(t_time / 60000.0f);
int seconds = static_cast<int>((t_time - (minutes * 60000.0f)) / 1000.0f);
float milliseconds = t_time - (minutes * 60000.0f) - (seconds * 1000.0f);
oss << minutes << "m ";
if (seconds > 0 || milliseconds > 0.0f) {
oss << seconds << "s ";
}
if (milliseconds > 0.0f && !dems) {
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
}
}
return oss.str();
}
inline std::string FormatBytes(int bytes) {
char out[32];
if (bytes == 1)
snprintf(out, sizeof(out), "%d Byte", bytes);
else if (bytes < 1024)
snprintf(out, sizeof(out), "%d Bytes", bytes);
else if (bytes < 1024 * 1024)
snprintf(out, sizeof(out), "%.1f KB", (float)bytes / 1024);
else if (bytes < 1024 * 1024 * 1024)
snprintf(out, sizeof(out), "%.1f MB", (float)bytes / 1024 / 1024);
else
snprintf(out, sizeof(out), "%.1f GB", (float)bytes / 1024 / 1024 / 1024);
return out;
}
} // namespace RenderD7
template <class T>
T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1);
}
template <class T>
T remove_ext(T const &filename) {
typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
}
template <typename T>
std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
}

View File

@ -1,122 +1,123 @@
#pragma once
#include <3ds.h>
#include <atomic>
#include <functional>
#include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000
namespace RenderD7 {
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Destructs the thread
*/
virtual ~Thread();
/**
* @brief Initializes the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Sets the size of the stack that gets allocated for the next thread
* that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* bytes)
*/
void setStackSize(unsigned long long int t_stackSize);
/**
* @brief Starts the thread. To restart it, call Thread::join() before
* @param t_detached Whether the thread should start detached or not
*/
void start(bool t_detached = false);
/**
* @brief Detaches the thread
*/
void kill();
/**
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
bool isRunning();
/**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/
static void sleep();
/**
* @brief Sleeps for the given time
* @param t_milliseconds The time to sleep in milliseconds
*/
static void sleep(int t_milliseconds);
private:
struct ThreadData {
RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool> *m_running;
};
static void threadFunction(void *t_arg);
/* data */
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
} // namespace RenderD7
#pragma once
#include <3ds.h>
#include <atomic>
#include <functional>
#include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000
namespace RenderD7 {
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Destructs the thread
*/
virtual ~Thread();
/**
* @brief Initializes the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Sets the size of the stack that gets allocated for the next thread
* that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* bytes)
*/
void setStackSize(unsigned long long int t_stackSize);
/**
* @brief Starts the thread. To restart it, call Thread::join() before
* @param t_detached Whether the thread should start detached or not
*/
void start(bool t_detached = false);
/**
* @brief Detaches the thread
*/
void kill();
/**
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
bool isRunning();
/**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/
static void sleep();
/**
* @brief Sleeps for the given time
* @param t_milliseconds The time to sleep in milliseconds
*/
static void sleep(int t_milliseconds);
private:
struct ThreadData {
RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool> *m_running;
};
static void threadFunction(void *t_arg);
/* data */
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
} // namespace RenderD7

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44
mkdocs.yaml Normal file
View File

@ -0,0 +1,44 @@
site_name: RenderD7 Docs
site_description:
theme:
name: material
custom_dir: docs/overrides
features:
- navigation.indexes
palette:
# Palette toggle for light mode
- scheme: default
primary: red
accent: red
toggle:
icon: material/brightness-7
name: Switch to dark mode
# Palette toggle for dark mode
- scheme: slate
primary: red
accent: red
toggle:
icon: material/brightness-4
name: Switch to light mode
markdown_extensions:
- def_list
- attr_list
- admonition
- pymdownx.details
- pymdownx.superfences
- pymdownx.arithmatex:
generic: true
- pymdownx.emoji:
emoji_index: !!python/name:materialx.emoji.twemoji
emoji_generator: !!python/name:materialx.emoji.to_svg
plugins:
- search
extra_css:
- stylesheets/doxide.css
extra_javascript:
- javascripts/mathjax.js
- https://polyfill.io/v3/polyfill.min.js?features=es6
- https://cdn.jsdelivr.net/npm/mathjax@3/es5/tex-mml-chtml.js

View File

@ -1,275 +1,279 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#nicetest
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
# External tools
#---------------------------------------------------------------------------------
ifeq ($(OS),Windows_NT)
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
else
MAKEROM ?= makerom
BANNERTOOL ?= bannertool
endif
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := $(shell date --iso=seconds)
#---------------------------------------------------------------------------------
# Version number
#---------------------------------------------------------------------------------
VERSION_MAJOR := 1
VERSION_MINOR := 0
VERSION_MICRO := 0
#---------------------------------------------------------------------------------
# Make Sure to Change this paths if your Submodule
# is located somewhere else
# Using ../ cause rd7tf is shipped with the RenderD7
# Repository!
RENDERD7_SRC := ../source ../external
RENDERD7_INC := ../include
TARGET := rd7tf
BUILD := build
SOURCES := source $(RENDERD7_SRC)
DATA := data
INCLUDES := source $(RENDERD7_INC)
GRAPHICS := gfx
#GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_AUTHOR := NPI-D7
APP_DESCRIPTION := RenderD7 Test Framework
ICON := app/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lcurl -lstdc++ -lm -lz -lcitro2d -lcitro3d -lctru -ljpeg
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
@rm -fr $(OUTDIR)
#---------------------------------------------------------------------------------
send:
@3dslink -a $(IP) $(TARGET).3dsx
#---------------------------------------------------------------------------------
run:
@flatpak run org.citra_emu.citra $(TARGET).3dsx
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
3dsx: $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(OUTPUT).elf $(OUTPUT).3dsx
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).3dsx : $(_3DSXDEPS)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x %.shbin
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.shbin.o %_shbin.h : %.shbin
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
.SUFFIXES:
#nicetest
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
# External tools
#---------------------------------------------------------------------------------
ifeq ($(OS),Windows_NT)
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
else
MAKEROM ?= makerom
BANNERTOOL ?= bannertool
endif
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := unk
#---------------------------------------------------------------------------------
# Version number
#---------------------------------------------------------------------------------
VERSION_MAJOR := 1
VERSION_MINOR := 0
VERSION_MICRO := 0
#---------------------------------------------------------------------------------
# Make Sure to Change this paths if your Submodule
# is located somewhere else
# Using ../ cause rd7tf is shipped with the RenderD7
# Repository!
RENDERD7_SRC := ../source ../external
RENDERD7_INC := ../include
# Libraries used for RenderD7
# if you already use -lm, -lctru etc place a # before -lm
RENDERD7_LIBS := -lcurl -lm -lcitro2dd -lcitro3d -lctru
RENDERD7_FLAGS := -DRENDERD7_MEMTRACK=1
TARGET := rd7tf
BUILD := build
SOURCES := source $(RENDERD7_SRC)
DATA := data
INCLUDES := source $(RENDERD7_INC)
GRAPHICS := gfx
#GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_AUTHOR := NPI-D7
APP_DESCRIPTION := RenderD7 Test Framework
ICON := app/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-ffunction-sections \
$(ARCH) $(RENDERD7_FLAGS)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lstdc++ $(RENDERD7_LIBS)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
@rm -fr $(OUTDIR)
#---------------------------------------------------------------------------------
send:
@3dslink -a $(IP) $(TARGET).3dsx
#---------------------------------------------------------------------------------
run:
@flatpak run org.citra_emu.citra $(TARGET).3dsx
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
3dsx: $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(OUTPUT).elf $(OUTPUT).3dsx
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).3dsx : $(_3DSXDEPS)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x %.shbin
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.shbin.o %_shbin.h : %.shbin
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

8
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# TAGLIB
```
git clone --recursive https://github.com/taglib/taglib.git
cd taglib
cmake -B 3dsbuild . --toolchain /opt/devkitpro/cmake/3DS:cmake
cmake --build 3dsbuild
```

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@ -1,9 +0,0 @@
#!/bin/bash
#Clean old build
echo "Cleaning..."
make clean
rm -rf libs/*
cd ..
make clean
echo "Done!"

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#include <rd7.hpp>
int main() {
rd7_do_splash = true;
RenderD7::Ftrace::Beg("app", "app_init");
RenderD7::Init::Main("rd7tf");
RenderD7::Init::NdspFirm();
RenderD7::Ftrace::Beg("app", f2s(RenderD7::LoadSettings));
RenderD7::LoadSettings();
RenderD7::Ftrace::End("app", f2s(RenderD7::LoadSettings));
sound snd("romfs:/thesound.wav", 0);
snd.play();
RenderD7::PushMessage(RenderD7::Message(std::string("RenderD7 ") + RENDERD7VSTRING, "Testing the ToastsV2"));
RenderD7::Ftrace::End("app", "app_init");
while (RenderD7::MainLoop()) {
RenderD7::Ftrace::Beg("app", "app_mainloop");
if (d7_hDown & KEY_START)
RenderD7::ExitApp();
if(d7_hDown & KEY_A) {
RenderD7::PushMessage(RenderD7::Message(std::string("RenderD7 ") + RENDERD7VSTRING, "Testing the ToastsV2\nPressed A"));
}
RenderD7::FrameEnd();
RenderD7::Ftrace::End("app", "app_mainloop");
}
return 0;
#include "scene.hpp"
void ColorThemeSample() {
RenderD7::ColorNew(RD7Color_Text, RenderD7::Color::Hex("#000000", 255));
RenderD7::ColorNew(RD7Color_TextDisabled,
RenderD7::Color::Hex("#212121", 200));
RenderD7::ColorNew(RD7Color_Text2, RenderD7::Color::Hex("#ffffff", 255));
RenderD7::ColorNew(RD7Color_Background, RenderD7::Color::Hex("#eeeeee", 170));
RenderD7::ColorNew(RD7Color_Header, RenderD7::Color::Hex("#222222", 190));
RenderD7::ColorNew(RD7Color_Selector, RenderD7::Color::Hex("#4444dd", 200));
RenderD7::ColorNew(RD7Color_SelectorFade,
RenderD7::Color::Hex("#7777dd", 200));
RenderD7::ColorNew(RD7Color_List0, RenderD7::Color::Hex("#555555", 130));
RenderD7::ColorNew(RD7Color_List1, RenderD7::Color::Hex("#777777", 130));
RenderD7::ColorNew(RD7Color_MessageBackground,
RenderD7::Color::Hex("#222222", 180));
RenderD7::ColorNew(RD7Color_Button, RenderD7::Color::Hex("#4444dd", 150));
RenderD7::ColorNew(RD7Color_ButtonHovered,
RenderD7::Color::Hex("#6666dd", 150));
RenderD7::ColorNew(RD7Color_ButtonDisabled,
RenderD7::Color::Hex("#2222dd", 150));
RenderD7::ColorNew(RD7Color_ButtonActive,
RenderD7::Color::Hex("#7777dd", 150));
RenderD7::ColorNew(RD7Color_Checkmark, RenderD7::Color::Hex("#4444dd", 130));
RenderD7::ColorNew(RD7Color_FrameBg, RenderD7::Color::Hex("#555555", 160));
RenderD7::ColorNew(RD7Color_FrameBgHovered,
RenderD7::Color::Hex("#777777", 160));
RenderD7::ColorNew(RD7Color_Progressbar,
RenderD7::Color::Hex("#4444dd", 200));
}
extern void IdbServer();
int main() {
rd7_enable_memtrack = true;
rd7_do_splash = true;
RenderD7::Ftrace::Beg("app", "app_init");
RenderD7::Init::Main("rd7tf");
RenderD7::FadeIn();
// IdbServer();
ColorThemeSample();
RenderD7::Init::NdspFirm();
RenderD7::Scene::Load(std::make_unique<Sample>());
RenderD7::Ftrace::End("app", "app_init");
while (RenderD7::MainLoop()) {
RenderD7::OnScreen(Top);
RenderD7::Ftrace::Beg("app", "app_mainloop");
if (d7_hDown & KEY_START) {
RenderD7::FadeOut();
RenderD7::ExitApp();
}
RenderD7::OnScreen(Top);
RenderD7::FrameEnd();
RenderD7::Ftrace::End("app", "app_mainloop");
}
return 0;
}

131
rd7tf/source/scene.cpp Normal file
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#include "scene.hpp"
#include <cmath>
static float MakeOffset(float x) {
float y = cos(x) * 42;
return y - floor(y);
}
static void Wave(int index, R7Vec2 position, R7Vec2 size, float time,
bool dbg) {
float offset = MakeOffset(index) * 62;
float x_position =
position.x + size.x / 8 * ((index % 11) - 1) + cos(offset + time) * 10;
float y_position = position.y + size.y / 8 * (index / 11) + 40 +
sin(offset + time) * 10 + 30;
float color_effect = 1 - exp(-(index / 11) / 3.0f);
// As this is 3ds dont go out of the box
int shrink = 0;
if (y_position >= position.y + size.y - 90) {
shrink = y_position - (position.y + size.y - 90);
}
// Just to make sure...
y_position = std::min(y_position, position.y + size.y - (90 - shrink));
if (dbg)
RenderD7::Draw2::TriangleLined(
R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)),
RenderD7::Color::RGBA(.94f - .17f * color_effect,
.61f - .25f * color_effect,
.36f + .38f * color_effect)
.toRGBA());
else
RenderD7::Draw2::TriangleSolid(
R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)),
RenderD7::Color::RGBA(.94f - .17f * color_effect,
.61f - .25f * color_effect,
.36f + .38f * color_effect)
.toRGBA());
}
void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) {
RenderD7::Draw2::RectFilledSolid(position, size, 0xff64c9fd);
int i = 0;
for (; i < 44; i++) Wave(i, position, size, time, dbg);
}
R7Vec2 testv2 = R7Vec2(48, 48);
Sample::Sample() {
auto t = RenderD7::FileSystem::GetDirContent("sdmc:/music/");
for (const auto& it : t) {
names.push_back(it.name);
files.push_back(it.path);
}
}
Sample::~Sample() {
// Here you can clear your data
}
void Sample::Draw() const {
// Draw Things to Screen:
// Step 1 -> Select Screen
RenderD7::OnScreen(Top);
// Step 2 -> Draw Things
// The hbloader Triangle Wave
DrawWave(R7Vec2(0, 0), R7Vec2(400, 240), RenderD7::GetTime(),
debug_background);
// For Example A Rect with Draw2 and StyleColorApi
// And the RFS Wrapper for RectFilledSolid lol
/*RenderD7::Draw2::RFS(R7Vec2(0, 0), R7Vec2(400, 20),
RenderD7::StyleColor(RD7Color_Header));
// As the Top bar is Dark you need TextColor2
RenderD7::RedirectColor(RD7Color_Text, RD7Color_Text2);
RenderD7::Draw2::Text(R7Vec2(5, 2), "RenderD7 - Test Framework");
RenderD7::Draw2::Text(R7Vec2(395, 2), RENDERD7VSTRING,
RD7TextFlags_AlignRight);
RenderD7::UndoColorEdit(RD7Color_Text);*/
if (UI7::BeginMenu("RenderD7 Test Framework")) {
UI7::SetCursorPos(R7Vec2(395, 2));
UI7::Label(RenderD7::FormatBytes(RenderD7::Memory::GetCurrent()),
RD7TextFlags_AlignRight);
UI7::RestoreCursor();
if (state == State_Menu) {
UI7::Label("Test App");
}
UI7::EndMenu();
}
RenderD7::OnScreen(Bottom);
if (UI7::BeginMenu("Control Center")) {
if (state == State_Menu) {
if (UI7::Button("RenderD7 Settings"))
shared_requests[1U] = 1U; // Request a Toggle
UI7::SameLine();
if (UI7::Button("Test Message"))
shared_requests[2U] = 1U; // Request Test Msg
UI7::Checkbox("Debug BG", debug_background);
UI7::SameLine();
UI7::Checkbox("RD7-Debug", rd7_debugging);
UI7::InputText("Search", search__, "Tap Here");
}
UI7::EndMenu();
}
}
void Sample::Logic() {
for (const auto& it : shared_requests) {
if (it.first == 1U) {
if (it.second) RenderD7::LoadSettings();
} else if (it.first == 2U) {
if (it.second)
RenderD7::PushMessage(RenderD7::Message(
"Test Message", "Button Bressed\nBest Msg Handler..."));
} else if (it.first == 3U) {
state = (State)it.second;
}
}
if (d7_hDown & KEY_UP && sel > 0) sel--;
if (d7_hDown & KEY_DOWN && sel < ((int)files.size() - 1)) sel++;
// Make sure to clear after processing!!!;
shared_requests.clear();
if (d7_hDown & KEY_B) debug_background = !debug_background;
}

32
rd7tf/source/scene.hpp Normal file
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#pragma once
#include <rd7.hpp>
class Sample : public RenderD7::Scene {
public:
enum State {
State_Menu,
};
Sample();
~Sample();
void Draw() const override;
void Logic() override;
private:
// Just as the RD7 Settings Shows here as example
// by using a mutale map you're able to process
// requests from the const Draw function in the
// Logic Function! you could also create lots of
// mutable bool or make all Variables mutable but
// i think seperating draw and logic is better
// editable map request_id data/operation
mutable std::map<unsigned int, unsigned int> shared_requests;
// For Checkbox its best to use mutable
mutable bool debug_background = false;
mutable std::string search__ = "";
mutable std::vector<std::string> names;
mutable std::vector<std::string> files;
mutable int sel;
State state = State_Menu;
};

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@ -1,22 +0,0 @@
#!/bin/bash
#Clean old build
echo "Cleaning..."
rm -rf libs/*
#Format to LLVM
echo "Format to LLVM"
cd ..
./cformat.sh
#Compile RenderD7
echo "Compiling RenderD7"
make
#Copy new build
echo "Copy New Build"
cp -r include rd7tf/libs/
cp -r lib rd7tf/libs/
#Build Test Framework
echo "Building Test Framework"
cd rd7tf
make
echo "Done!"

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@ -1,475 +0,0 @@
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/ToastsV2.hpp>
#include <renderd7/stringtool.hpp>
extern bool shouldbe_disabled;
extern std::string csvpc;
RenderD7::BitmapPrinter::BitmapPrinter(int w, int h) {
BMP newmap(w, h, true);
bitmap = newmap;
// renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
blank = newmap;
}
RenderD7::BitmapPrinter::~BitmapPrinter() {
if (this->renderframe.loadet)
this->renderframe.Unload();
}
bool RenderD7::BitmapPrinter::DecodeFile(std::string file) {
unsigned error = bitmap.read(file.c_str());
if (error) {
RenderD7::PushMessage(RenderD7::Message(
"BitmapPrinter", "Error Code: " + std::to_string(error)));
return false;
}
return true;
}
void RenderD7::BitmapPrinter::DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a) {
unsigned error =
bitmap.set_pixel(x, bitmap.bmp_info_header.height - y, b, g, r, a);
if (error) {
RenderD7::PushMessage(RenderD7::Message(
"BitmapPrinter->Pixel", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::DrawRect(int x, int y, int w, int h, u8 line_w,
u8 b, u8 g, u8 r, u8 a) {
unsigned error = bitmap.draw_rectangle(
x, bitmap.bmp_info_header.height - y - h, w, h, b, g, r, a, line_w);
if (error) {
RenderD7::PushMessage(RenderD7::Message(
"BitmapPrinter->Rect", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::DrawRectFilled(int x, int y, int w, int h, u8 b,
u8 g, u8 r, u8 a) {
unsigned error = bitmap.fill_region(x, bitmap.bmp_info_header.height - h - y,
w, h, b, g, r, a);
if (error) {
RenderD7::PushMessage(RenderD7::Message(
"BitmapPrinter->RectF", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::SaveBmp(std::string name) {
if (!RenderD7::NameIsEndingWith(name, {"bmp"})) {
name += ".bmp";
}
bitmap.write(name.c_str());
}
void RenderD7::BitmapPrinter::SavePng(std::string name) {
if (!RenderD7::NameIsEndingWith(name, {"png"})) {
name += ".png";
}
std::vector<unsigned char> ImageBuffer;
ImageBuffer = BitmapConverter::ConvertData(bitmap.DATA());
lodepng::save_file(ImageBuffer, name);
}
void RenderD7::BitmapPrinter::CreateScreen(C3D_RenderTarget *target) {
isscreen = true;
targetr = target;
if (target == Top) {
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == TopRight) {
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == Bottom) {
bitmap = BMP(320, 240, true);
blank = BMP(320, 240, true);
}
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
}
bool RenderD7::BitmapPrinter::DrawScreenDirectF(int framerate) {
bool updtt = false;
if (isscreen) {
if (frame == (60 / framerate)) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
frame = 0;
updtt = true;
}
if (renderframe.loadet)
renderframe.Draw(0, 0);
frame++;
}
return updtt;
}
bool RenderD7::BitmapPrinter::DrawScreenDirect() {
bool updtt = false;
if (isscreen) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
updtt = true;
if (renderframe.loadet)
renderframe.Draw(0, 0);
}
return updtt;
}
RenderD7::Image RenderD7::BitmapPrinter::GetImage() {
RenderD7::Image img;
img.LoadFromBitmap(bitmap);
return img;
}
void RenderD7::BitmapPrinter::UsePreMap(BMP map) { bitmap = map; }
void RenderD7::BitmapPrinter::UsePrePrintMap(BitmapPrinter printmap) {
bitmap = printmap.GetBitmap();
}
void RenderD7::BitmapPrinter::Clear(u8 b, u8 g, u8 r, u8 a) {
bitmap.fill_region(0, 0, bitmap.bmp_info_header.width,
bitmap.bmp_info_header.height, b, g, r, a);
}
void RenderD7::BitmapPrinter::ClearBlank() { bitmap = blank; }
void RenderD7::BitmapPrinter::DrawScreenF(int framerate) {
if (isscreen) {
if (frame == (60 / framerate)) {
RenderD7::OnScreen(targetr);
frame = 0;
}
if (renderframe.loadet)
renderframe.Draw(0, 0);
frame++;
}
}
void RenderD7::BitmapPrinter::DrawScreen() {
if (isscreen) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Draw(0, 0);
}
}
bool RenderD7::BitmapPrinter::UpdateScreenF(int framerate) {
bool updtt = false;
if (isscreen) {
if (frame == (60 / framerate)) {
if (renderframe.loadet)
renderframe.Unload();
// renderframe.LoadFromBitmap(bitmap);
this->Decode(decc);
frame = 0;
updtt = true;
}
frame++;
}
return updtt;
}
bool RenderD7::BitmapPrinter::UpdateScreen() {
bool updtt = false;
if (isscreen) {
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
updtt = true;
}
return updtt;
}
#define TICKS_PER_MSEC 268111.856
void RenderD7::BitmapPrinter::Benchmark() {
if (setupbenchmark) {
frametime = 0;
renderedframes = 0;
timer = 0;
setupbenchmark = false;
lastTime = svcGetSystemTick();
}
if (benchmark) {
if (timer >= 60) {
std::string renderedf = std::to_string(renderedframes);
std::string avgdtt = std::to_string(mhdtt);
float alldtt = 0;
for (size_t i = 1; i < hdttt.size(); i++) {
alldtt += hdttt[i];
}
float alldtt2 = 0;
for (size_t i = 0; i < hdttt2.size(); i++) {
alldtt2 += hdttt2[i];
}
float alldtt3 = 0;
for (size_t i = 0; i < hdttt3.size(); i++) {
alldtt3 += hdttt3[i];
}
int allfps = 0;
for (size_t f = 1; f < fpscountc.size(); f++) {
allfps += fpscountc[f];
}
std::string avgcpu = std::to_string((alldtt / (float)hdttt.size() - 1));
std::string avgcpu2 =
std::to_string(((alldtt2 / (float)hdttt2.size()) * 1000));
std::string avgcpu3 =
std::to_string(((alldtt3 / (float)hdttt3.size()) * 1000));
std::string avgfps = std::to_string((allfps / (int)fpscountc.size() - 1));
std::string resultt =
"TestMode: " + std::to_string(testfpsd) + "fps" +
"\nRendered Frames: " + renderedf + "\nMax Cpu Time: " + avgdtt +
"\nAvg Cpu Time: " + avgcpu + "\nAvg Fps: " + avgfps +
"\nAvg EncodeTime: " + avgcpu2 + "ms/f\nAvg DecodeTime: " + avgcpu3 +
"ms\n";
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
this->bitmap.bmp_info_header.height, 0, 0, 0, 255);
this->DrawDebugText(0, 0, 0, RenderD7::Color::Hex("#ffffff"), resultt);
std::string outname =
csvpc + "/benchmark_" + RenderD7::GetTimeStr() + ".png";
this->SavePng(outname);
RenderD7::PushMessage(
RenderD7::Message("Benchmark", "Saved to: \n" + outname));
benchmark = false;
}
uint64_t currentTime = svcGetSystemTick();
dtt = ((float)(currentTime / (float)TICKS_PER_MSEC) -
(float)(lastTime / (float)TICKS_PER_MSEC)) /
1000.f;
lastTime = currentTime;
lastTime = currentTime;
frameCounter++;
fpsClock += dtt;
if (fpsClock >= 1.f) {
fps = frameCounter;
frameCounter = 0;
fpsClock = 0.f;
}
uint64_t lastTime2 = svcGetSystemTick();
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
this->bitmap.bmp_info_header.width, 255, 255, 255,
255);
this->DrawRect(5, 5, this->bitmap.bmp_info_header.width - 10,
this->bitmap.bmp_info_header.height - 10, 5, 0, 0, 0, 0);
// this->DrawDebugText(20, 20, 0, RenderD7::Color::Hex("#ffffff"), "Fps: " +
// std::to_string(fps));
this->DrawDebugText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Time: " + std::to_string(timer));
this->DrawDebugText(0, 10, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Fps: " + std::to_string(fps));
this->DrawDebugText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"),
"dt: " + std::to_string(dtt));
this->DrawDebugText(0, 30, 0.5f, RenderD7::Color::Hex("#ff0000"),
"MaxEncodeTime: " + std::to_string(mdtt2 * 1000) +
"ms/f");
this->DrawDebugText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
"MaxDecodeTime: " + std::to_string(mdtt3 * 1000) +
"ms");
uint64_t currentTime2 = svcGetSystemTick();
dtt2 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
1000.f;
hdttt2.push_back(dtt2);
lastTime2 = svcGetSystemTick();
bool updgg = this->UpdateScreenF(testfps);
currentTime2 = svcGetSystemTick();
dtt3 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
1000.f;
if (updgg)
hdttt3.push_back(dtt3);
if (!shouldbe_disabled)
this->DrawScreen();
renderedframes++;
if (mdtt2 < dtt2) {
mdtt2 = dtt2;
}
if (mdtt3 < dtt3 && updgg) {
mdtt3 = dtt3;
}
timer += 1 * dtt;
float hdtt = C3D_GetProcessingTime();
hdttt.push_back(hdtt);
fpscountc.push_back(fps);
if (mhdtt < hdtt) {
mhdtt = C3D_GetProcessingTime();
}
/*if (!shouldbe_disabled)
{
RenderD7::OnScreen(Bottom);
RenderD7::DrawText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Time: " + std::to_string(timer)); RenderD7::DrawText(0, 20, 0.5f,
RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
RenderD7::DrawText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
"dt: " + std::to_string(dtt)); RenderD7::DrawText(0, 60, 0.5f,
RenderD7::Color::Hex("#ff0000"), "MaxRenderTime: " +
std::to_string(mdtt2*1000) + "ms/f"); RenderD7::DrawText(0, 80, 0.5f,
RenderD7::Color::Hex("#ff0000"), "MaxConvertTime: " +
std::to_string(mdtt3*1000) + "ms");
}*/
}
}
void RenderD7::BitmapPrinter::SetupBenchmark(int framerate) {
benchmark = true;
setupbenchmark = true;
this->testfps = framerate;
this->testfpsd = framerate;
}
#include <renderd7/debugfont.h>
void RenderD7::BitmapPrinter::DrawDebugChar(u32 posX, u32 posY, int t_size,
u32 color, char character) {
bool isscale = (t_size > 1) ? true : false;
for (u32 y = 0; y < 8; y++) {
char charPos = debugfont[character * 8 + y];
for (u32 x = 0; x < 8; x++)
if (((charPos >> (7 - x)) & 1) == 1) {
if (!isscale)
DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
if (isscale)
DrawRectFilled(((int)posX) + (x * t_size) + 1,
((int)posY) + (y * t_size) + 1, t_size, t_size,
UNPACK_BGRA(color));
}
}
}
void RenderD7::BitmapPrinter::DrawChar(int posX, int posY, float t_size,
u32 color, char character,
RenderD7::NFontApi font) {
for (int y = 0; y < font.GetGlyphHeight(character); y++) {
for (int x = 0; x < font.GetGlyphWidth(character); x++) {
DrawPixel(posX + x + 1, posY + y + 1, 255, 255, 255,
font.GetGlyphBitmap(
character)[((y * font.GetGlyphWidth(character) + x) * 1)]);
if (((font.GetGlyphBitmap(
character)[font.GetGlyphHeight(character) + y] >>
(font.GetGlyphWidth(character - 1) - x)) &
1) == 1) {
}
}
}
// for(int y = 0; y < font.GetGlyphHeight(character) *
// font.GetGlyphWidth(character); y++)
//{
// DrawPixel(posX + x + 1, posY + y + 1, UNPACK_BGRA(color));
//}
}
#define SPACING_Y 10
#define SPACING_X 8
void RenderD7::BitmapPrinter::DrawDebugText(int x, int y, int t_size, u32 color,
std::string text) {
if (t_size < 1) {
t_size = 1;
}
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch (text[i]) {
case '\n':
y += (SPACING_Y * t_size);
line_i = 0;
break;
case '\t':
line_i += 2;
break;
default:
// Make sure we never get out of the screen
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
(SPACING_X * t_size)) {
y += (SPACING_Y * t_size);
line_i = 1; // Little offset so we know the same text continues
if (text[i] == ' ')
break; // Spaces at the start look weird
}
this->DrawDebugChar((u32)x + line_i * (SPACING_X * t_size), (u32)y,
t_size, color, text[i]);
line_i++;
break;
}
}
void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color,
std::string text,
RenderD7::NFontApi font) {
if (t_size < 1) {
t_size = 1;
}
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch (text[i]) {
case '\n':
y += (font.GetLineHeight());
line_i = 0;
break;
case '\t':
line_i += 2;
break;
default:
// Make sure we never get out of the screen
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
(u32)(font.GetGlyphWidth(text[i]))) {
y += (SPACING_Y * t_size);
line_i = 1; // Little offset so we know the same text continues
if (text[i] == ' ')
break; // Spaces at the start look weird
}
this->DrawChar(x + line_i * (font.GetGlyphWidth(text[i])), y, t_size,
color, text[i], font);
line_i++;
break;
}
}
bool RenderD7::BitmapPrinter::Decode(Decoder deccc) {
bool res = false;
switch (deccc) {
case Decoder::BITMAP2PNG2C3D:
renderframe.LoadPFromBuffer(
BitmapConverter::ConvertData(this->bitmap.DATA()));
res = true;
break;
case Decoder::BITMAP2C3D:
renderframe.LoadFromBitmap(this->bitmap);
res = true;
break;
default:
res = false;
break;
}
return res;
}
void RenderD7::BitmapPrinter::DrawBitmap(int x, int y, BMP map) {
for (int i = 0; i < map.bmp_info_header.width; i++) {
for (int j = 0; j < map.bmp_info_header.height; j++) {
bitmap.set_pixel(
x + i, (bitmap.bmp_info_header.height - 1) - (y + j),
UNPACK_BGRA(map.get_pixel(i, (map.bmp_info_header.height - 1) - j)));
}
}
}

View File

@ -1,46 +1,218 @@
#include <map>
#include <renderd7/Color.hpp>
#define RGBA8(r, g, b, a) \
((((r)&0xFF) << 0) | (((g)&0xFF) << 8) | (((b)&0xFF) << 16) | \
(((a)&0xFF) << 24))
// uint32_t RenderD7::Color::Hex(const std::string &color, uint8_t a) {
// if (color.length() < 7 ||
// std::regex_search(color.substr(1),
// std::regex("[^0-9A-Fa-f]"))) { // invalid color.
// return RenderD7::Color::Hex("#000000", 0);
// }
// int r = std::stoi(color.substr(1, 2), nullptr, 16);
// int g = std::stoi(color.substr(3, 2), nullptr, 16);
// int b = std::stoi(color.substr(5, 2), nullptr, 16);
// return RGBA8(r, g, b, a);
// }
// Lookup-Table für Hex-to-Dez-Konvertierung
static const std::map<char, int> HEX_TO_DEC = {
{'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5},
{'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11},
{'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11},
{'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}};
uint32_t RenderD7::Color::Hex(const std::string &color, uint8_t a) {
if (color.length() < 7 ||
std::find_if(color.begin() + 1, color.end(),
[](char c) { return !std::isxdigit(c); }) != color.end()) {
return RenderD7::Color::Hex("#000000", 0);
}
int r = HEX_TO_DEC.at(color[1]) * 16 + HEX_TO_DEC.at(color[2]);
int g = HEX_TO_DEC.at(color[3]) * 16 + HEX_TO_DEC.at(color[4]);
int b = HEX_TO_DEC.at(color[5]) * 16 + HEX_TO_DEC.at(color[6]);
return RGBA8(r, g, b, a);
}
std::string RenderD7::Color::RGB2Hex(int r, int g, int b) {
std::stringstream ss;
ss << "#";
ss << std::hex << (r << 16 | g << 8 | b);
return ss.str();
#include <filesystem>
#include <fstream>
#include <map>
#include <renderd7/Color.hpp>
#include <renderd7/external/json.hpp>
#include <renderd7/internal_db.hpp>
// This is btw the default theme setup
// RenderD7 StyleColor Api
// not const cause const = error lol
std::map<RD7Color, unsigned int> rd7i_color_map = {
{RD7Color_Text, RGBA8(0, 0, 0, 255)},
{RD7Color_Text2, RGBA8(255, 255, 255, 255)}, // For Background change or so
{RD7Color_TextDisabled, RGBA8(170, 170, 170, 255)},
{RD7Color_Background, RGBA8(238, 238, 238, 255)},
{RD7Color_Header, RGBA8(17, 17, 17, 255)},
{RD7Color_Selector, RGBA8(34, 34, 34, 255)},
{RD7Color_SelectorFade, RGBA8(90, 90, 90, 255)},
{RD7Color_List0, RGBA8(204, 204, 204, 255)}, // List0 = % 2
{RD7Color_List1, RGBA8(187, 187, 187, 255)},
{RD7Color_MessageBackground, RGBA8(51, 51, 51, 255)},
{RD7Color_Button, RGBA8(17, 17, 17, 255)},
{RD7Color_ButtonHovered, RGBA8(34, 34, 34, 255)},
{RD7Color_ButtonDisabled, RGBA8(8, 8, 8, 255)},
{RD7Color_ButtonActive, RGBA8(42, 42, 42, 255)},
{RD7Color_Checkmark, RGBA8(42, 42, 42, 255)},
{RD7Color_FrameBg, RGBA8(85, 85, 85, 255)},
{RD7Color_FrameBgHovered, RGBA8(119, 119, 119, 255)},
{RD7Color_Progressbar, RGBA8(0, 255, 0, 255)},
};
std::map<RD7Color, unsigned int> rd7i_color_swap_map;
unsigned int RenderD7::StyleColor(RD7Color color) {
if (rd7i_color_swap_map.find(color) != rd7i_color_swap_map.end())
return rd7i_color_swap_map[color];
else if (rd7i_color_map.find(color) != rd7i_color_map.end())
return rd7i_color_map[color];
return RGBA8(0, 0, 0, 0);
}
void RenderD7::ColorNew(RD7Color color, unsigned int new_color) {
// Dont edit before Init
if (!rd7i_running) return;
rd7i_color_map[color] = new_color;
}
void RenderD7::RedirectColor(RD7Color to, RD7Color from) {
// As you see at the code Redirect doesnt redirect xd
// Just named cause it feels like redirecting
// Oh and if the color is edit you redirect to it is
// grabs that redirected lol
rd7i_color_swap_map[to] = StyleColor(from);
}
void RenderD7::CustomizeColor(RD7Color color, unsigned int custom) {
rd7i_color_swap_map[color] = custom;
}
void RenderD7::TextColorByBg(RD7Color background) {
UndoColorEdit(RD7Color_Text); // To be sure
rd7i_color_swap_map[RD7Color_Text] = StyleColor(
Color::RGBA(background).is_light() ? RD7Color_Text : RD7Color_Text2);
}
void RenderD7::UndoColorEdit(RD7Color color) {
if (rd7i_color_swap_map.find(color) == rd7i_color_swap_map.end()) return;
rd7i_color_swap_map.erase(color);
}
void RenderD7::UndoAllColorEdits() { rd7i_color_swap_map.clear(); }
void rd7i_swap32(unsigned int& c) {
c = ((c & 0xFF) << 24) | ((c & 0xFF00) << 8) | ((c & 0xFF0000) >> 8) |
((c & 0xFF000000) >> 24);
}
std::string rd7i_mk2hex(unsigned int c32) {
rd7i_swap32(c32);
std::stringstream ss;
ss << "#";
ss << std::hex << std::setw(8) << std::setfill('0') << c32;
return ss.str();
}
// Standart Color Converter
static const std::map<char, int> HEX_TO_DEC = {
{'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5},
{'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11},
{'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11},
{'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}};
unsigned int rd7i_special_color_hex(const std::string& hex) {
if (hex.length() < 9 || std::find_if(hex.begin() + 1, hex.end(), [](char c) {
return !std::isxdigit(c);
}) != hex.end()) {
return rd7i_special_color_hex("#00000000");
}
int r = HEX_TO_DEC.at(hex[1]) * 16 + HEX_TO_DEC.at(hex[2]);
int g = HEX_TO_DEC.at(hex[3]) * 16 + HEX_TO_DEC.at(hex[4]);
int b = HEX_TO_DEC.at(hex[5]) * 16 + HEX_TO_DEC.at(hex[6]);
int a = HEX_TO_DEC.at(hex[7]) * 16 + HEX_TO_DEC.at(hex[8]);
return RGBA8(r, g, b, a);
}
void RenderD7::ThemeLoad(const std::string& path) {
std::ifstream file(path);
if (!file.is_open()) {
return;
}
nlohmann::json js;
file >> js;
// clang-format off
if(THEMEVER != js["version"]) {
file.close();
return;
}
rd7i_color_map[RD7Color_Text] =rd7i_special_color_hex(js["RD7Color_Text"].get<std::string>());
rd7i_color_map[RD7Color_Text2] =rd7i_special_color_hex(js["RD7Color_Text2"].get<std::string>());
rd7i_color_map[RD7Color_TextDisabled] =rd7i_special_color_hex(js["RD7Color_TextDisabled"].get<std::string>());
rd7i_color_map[RD7Color_Background] =rd7i_special_color_hex(js["RD7Color_Background"].get<std::string>());
rd7i_color_map[RD7Color_Header] =rd7i_special_color_hex(js["RD7Color_Header"].get<std::string>());
rd7i_color_map[RD7Color_Selector] =rd7i_special_color_hex(js["RD7Color_Selector"].get<std::string>());
rd7i_color_map[RD7Color_SelectorFade] =rd7i_special_color_hex(js["RD7Color_SelectorFade"].get<std::string>());
rd7i_color_map[RD7Color_List0] =rd7i_special_color_hex(js["RD7Color_List0"].get<std::string>());
rd7i_color_map[RD7Color_List1] =rd7i_special_color_hex(js["RD7Color_List1"].get<std::string>());
rd7i_color_map[RD7Color_MessageBackground] = rd7i_special_color_hex(js["RD7Color_MessageBackground"].get<std::string>());
rd7i_color_map[RD7Color_Button] =rd7i_special_color_hex(js["RD7Color_Button"].get<std::string>());
rd7i_color_map[RD7Color_ButtonHovered] =rd7i_special_color_hex(js["RD7Color_ButtonHovered"].get<std::string>());
rd7i_color_map[RD7Color_ButtonDisabled] =rd7i_special_color_hex(js["RD7Color_ButtonDisabled"].get<std::string>());
rd7i_color_map[RD7Color_ButtonActive] =rd7i_special_color_hex(js["RD7Color_ButtonActive"].get<std::string>());
rd7i_color_map[RD7Color_Checkmark] =rd7i_special_color_hex(js["RD7Color_Checkmark"].get<std::string>());
rd7i_color_map[RD7Color_FrameBg] =rd7i_special_color_hex(js["RD7Color_FrameBg"].get<std::string>());
rd7i_color_map[RD7Color_FrameBgHovered] =rd7i_special_color_hex(js["RD7Color_FrameBgHovered"].get<std::string>());
rd7i_color_map[RD7Color_Progressbar] =rd7i_special_color_hex(js["RD7Color_Progressbar"].get<std::string>());
// clang-format on
file.close();
}
void RenderD7::ThemeSave(const std::string& path) {
if (std::filesystem::path(path).filename().string() == "renderd7.theme") {
if (!rd7i_amdt) {
return;
}
}
std::ofstream file(path);
if (!file.is_open()) {
return;
}
nlohmann::json js;
// clang-format off
js["version"] = THEMEVER;
js["RD7Color_Text"] = rd7i_mk2hex(rd7i_color_map[RD7Color_Text]);
js["RD7Color_Text2"] = rd7i_mk2hex(rd7i_color_map[RD7Color_Text2]);
js["RD7Color_TextDisabled"] = rd7i_mk2hex(rd7i_color_map[RD7Color_TextDisabled]);
js["RD7Color_Background"] = rd7i_mk2hex(rd7i_color_map[RD7Color_Background]);
js["RD7Color_Header"] = rd7i_mk2hex(rd7i_color_map[RD7Color_Header]);
js["RD7Color_Selector"] = rd7i_mk2hex(rd7i_color_map[RD7Color_Selector]);
js["RD7Color_SelectorFade"] = rd7i_mk2hex(rd7i_color_map[RD7Color_SelectorFade]);
js["RD7Color_List0"] = rd7i_mk2hex(rd7i_color_map[RD7Color_List0]);
js["RD7Color_List1"] = rd7i_mk2hex(rd7i_color_map[RD7Color_List1]);
js["RD7Color_MessageBackground"] = rd7i_mk2hex(rd7i_color_map[RD7Color_MessageBackground]);
js["RD7Color_Button"] = rd7i_mk2hex(rd7i_color_map[RD7Color_Button]);
js["RD7Color_ButtonHovered"] = rd7i_mk2hex(rd7i_color_map[RD7Color_ButtonHovered]);
js["RD7Color_ButtonDisabled"] = rd7i_mk2hex(rd7i_color_map[RD7Color_ButtonDisabled]);
js["RD7Color_ButtonActive"] = rd7i_mk2hex(rd7i_color_map[RD7Color_ButtonActive]);
js["RD7Color_Checkmark"] = rd7i_mk2hex(rd7i_color_map[RD7Color_Checkmark]);
js["RD7Color_FrameBg"] = rd7i_mk2hex(rd7i_color_map[RD7Color_FrameBg]);
js["RD7Color_FrameBgHovered"] = rd7i_mk2hex(rd7i_color_map[RD7Color_FrameBgHovered]);
js["RD7Color_Progressbar"] = rd7i_mk2hex(rd7i_color_map[RD7Color_Progressbar]);
// clang-format on
file << js.dump(4);
file.close();
}
void RenderD7::ThemeDefault() {
rd7i_color_map[RD7Color_Text] = RGBA8(0, 0, 0, 255);
rd7i_color_map[RD7Color_Text2] = RGBA8(255, 255, 255, 255);
rd7i_color_map[RD7Color_TextDisabled] = RGBA8(170, 170, 170, 255);
rd7i_color_map[RD7Color_Background] = RGBA8(238, 238, 238, 255);
rd7i_color_map[RD7Color_Header] = RGBA8(17, 17, 17, 255);
rd7i_color_map[RD7Color_Selector] = RGBA8(34, 34, 34, 255);
rd7i_color_map[RD7Color_SelectorFade] = RGBA8(90, 90, 90, 255);
rd7i_color_map[RD7Color_List0] = RGBA8(204, 204, 204, 255);
rd7i_color_map[RD7Color_List1] = RGBA8(187, 187, 187, 255);
rd7i_color_map[RD7Color_MessageBackground] = RGBA8(51, 51, 51, 255);
rd7i_color_map[RD7Color_Button] = RGBA8(17, 17, 17, 255);
rd7i_color_map[RD7Color_ButtonHovered] = RGBA8(34, 34, 34, 255);
rd7i_color_map[RD7Color_ButtonDisabled] = RGBA8(8, 8, 8, 255);
rd7i_color_map[RD7Color_ButtonActive] = RGBA8(42, 42, 42, 255);
rd7i_color_map[RD7Color_Checkmark] = RGBA8(42, 42, 42, 255);
rd7i_color_map[RD7Color_FrameBg] = RGBA8(85, 85, 85, 255);
rd7i_color_map[RD7Color_FrameBgHovered] = RGBA8(119, 119, 119, 255);
rd7i_color_map[RD7Color_Progressbar] = RGBA8(0, 255, 0, 255);
}
uint32_t RenderD7::Color::Hex(const std::string& color, uint8_t a) {
if (color.length() < 7 ||
std::find_if(color.begin() + 1, color.end(),
[](char c) { return !std::isxdigit(c); }) != color.end()) {
return RenderD7::Color::Hex("#000000", 0);
}
int r = HEX_TO_DEC.at(color[1]) * 16 + HEX_TO_DEC.at(color[2]);
int g = HEX_TO_DEC.at(color[3]) * 16 + HEX_TO_DEC.at(color[4]);
int b = HEX_TO_DEC.at(color[5]) * 16 + HEX_TO_DEC.at(color[6]);
return RGBA8(r, g, b, a);
}
std::string RenderD7::Color::RGB2Hex(int r, int g, int b) {
std::stringstream ss;
ss << "#";
ss << std::hex << (r << 16 | g << 8 | b);
return ss.str();
}

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@ -1,216 +0,0 @@
#include <renderd7/Draw.hpp>
extern C2D_TextBuf TextBuf;
extern C2D_Font Font;
extern bool currentScreen;
bool RenderD7::Draw::Rect(float x, float y, float w, float h, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}
bool RenderD7::Draw::Px(float x, float y, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, 1, 1, color);
}
void RenderD7::Draw::TextCentered(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
float lineHeight, widthScale;
// Check for the lineHeight.
if (fnt != nullptr) {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ", fnt);
} else {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ");
}
int line = 0;
while (Text.find('\n') != Text.npos) {
if (maxWidth == 0) {
// Do the widthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale =
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// Do the widthScale 2.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth,
maxHeight);
}
Text = Text.substr(Text.find('\n') + 1);
line++;
}
if (maxWidth == 0) {
// Do the next WidthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale =
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// And again.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min(
(float)maxWidth,
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
}
// Draw String or Text.
void RenderD7::Draw::Text(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextOptimize(&c2d_text);
float heightScale;
if (maxHeight == 0) {
heightScale = size;
} else {
if (fnt != nullptr) {
heightScale = std::min(
size,
size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text, fnt)));
} else {
heightScale = std::min(
size, size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text)));
}
}
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale,
color);
} else {
if (fnt != nullptr) {
C2D_DrawText(
&c2d_text, C2D_WithColor, x, y, 0.5f,
std::min(size, size * (maxWidth / RenderD7::Draw::GetTextWidth(
size, Text, fnt))),
heightScale, color);
} else {
C2D_DrawText(
&c2d_text, C2D_WithColor, x, y, 0.5f,
std::min(size, size * (maxWidth /
RenderD7::Draw::GetTextWidth(size, Text))),
heightScale, color);
}
}
}
void RenderD7::Draw::TextRight(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
RenderD7::Draw::Text(x - RenderD7::Draw::GetTextWidth(size, Text, fnt), y,
size, color, Text, maxWidth, maxHeight, fnt);
}
// Get String or Text Width.
float RenderD7::Draw::GetTextWidth(float size, std::string Text, C2D_Font fnt) {
float width = 0;
if (fnt != nullptr) {
GetTextSize(size, &width, NULL, Text, fnt);
} else {
GetTextSize(size, &width, NULL, Text);
}
return width;
}
// Get String or Text Size.
void RenderD7::Draw::GetTextSize(float size, float *width, float *height,
std::string Text, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
}
// Get String or Text Height.
float RenderD7::Draw::GetTextHeight(float size, std::string Text,
C2D_Font fnt) {
float height = 0;
if (fnt != nullptr) {
GetTextSize(size, NULL, &height, Text.c_str(), fnt);
} else {
GetTextSize(size, NULL, &height, Text.c_str());
}
return height;
}
Result RenderD7::Draw::LoadFont(C2D_Font &fnt, const char *Path) {
fnt = C2D_FontLoad(Path); // Only load if found.
return 0;
}
// Unload a Font.
Result RenderD7::Draw::UnloadFont(C2D_Font &fnt) {
if (fnt != nullptr) {
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
}
return 0;
}
bool RenderD7::Draw::Circle(float x, float y, float radius, u32 color) {
return C2D_DrawCircleSolid(x, y, 0.5f, radius, color);
}
bool RenderD7::Draw::Image(C2D_Image img, float x, float y, float scaleX,
float scaleY) {
return C2D_DrawImageAt(img, x, y, 0.5f, nullptr, scaleX, scaleY);
}
bool RenderD7::Draw::NFRect(float p1x, float p1y, float w, float h, u32 color,
float scale) {
C2D_DrawLine(p1x, p1y, color, w, p1y, color, scale, 1);
C2D_DrawLine(w, p1y, color, w, h, color, scale, 1);
C2D_DrawLine(w, h, color, p1x, h, color, scale, 1);
C2D_DrawLine(p1x, h, color, p1x, p1y, color, scale, 1);
return true;
}

239
source/DrawV2.cpp Normal file
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#include <citro2d.h>
#include <algorithm>
#include <renderd7/DrawV2.hpp>
#include <renderd7/global_db.hpp>
#include <renderd7/internal_db.hpp>
const float rd7i_d7_dts = 0.5f;
float rd7i_d2_txt_size = rd7i_d7_dts;
C2D_Font rd7i_d2_fnt = nullptr;
R7Vec2 rd7i_d7_mwh = R7Vec2(0, 0);
std::map<std::string, float> rd7i_d2_ts;
std::map<std::string, int> rd7i_d2_mln;
bool rd7i_txt_init = false;
std::string GetShortedText(const std::string &in, int maxlen) {
auto textdim = RenderD7::GetTextDimensions(in);
if (textdim.x < (float)maxlen) return in;
std::string ft = "";
std::string worker = in;
if (in.find_last_of('.') != in.npos) {
ft = in.substr(in.find_last_of('.'));
worker = in.substr(0, in.find_last_of('.'));
}
maxlen -= RenderD7::GetTextDimensions(ft).x -
RenderD7::GetTextDimensions("(...)").x;
float len_mod = (float)maxlen / textdim.x;
int pos = (in.length() * len_mod) / rd7_draw2_tsm;
std::string out;
out = in.substr(0, pos);
for (size_t i = pos; i < worker.length(); i++) {
out += worker[i];
if (RenderD7::GetTextDimensions(out + "(...)" + ft).x > (float)maxlen) {
out += "(...)";
out += ft;
return out;
}
}
return ""; // Impossible to reach
}
std::string WrapText(const std ::string &in, int maxlen) {
std::string out;
std::string line;
int line_x = 0;
std::istringstream istream(in);
std::string temp;
while (istream >> temp) {
R7Vec2 dim = RenderD7::GetTextDimensions(line + temp);
if (line_x + dim.x <= maxlen) {
line += temp + ' ';
line_x += dim.x;
} else {
out += line + '\n';
line = temp + ' ';
line_x = dim.x;
}
}
out += line;
return out;
}
bool RD7I_FNT_VALID() {
if (rd7i_d2_fnt != nullptr && !rd7i_txt_init) {
rd7i_txt_init = true;
}
if (!rd7i_txt_init) {
if (rd7i_base_font != nullptr) {
rd7i_d2_fnt = rd7i_base_font;
rd7i_txt_init = true;
return true;
}
}
if (rd7i_d2_fnt != nullptr) {
return true;
} else {
rd7i_d2_fnt = rd7i_base_font;
return true;
}
// Schould never be reached
return false;
}
namespace RenderD7 {
R7Vec2 GetTextDimensions(const std::string &text) {
C2D_TextBufClear(rd7i_d2_dimbuf);
float w = 0, h = 0;
if (!RD7I_FNT_VALID()) return R7Vec2(w, h);
C2D_Text c2dtext;
C2D_TextFontParse(&c2dtext, rd7i_d2_fnt, rd7i_d2_dimbuf, text.c_str());
C2D_TextGetDimensions(&c2dtext, rd7i_d2_txt_size, rd7i_d2_txt_size, &w, &h);
return R7Vec2(w, h);
}
void CustomTextSize(float size) { rd7i_d2_txt_size = size; }
void TextDefaultSize() { rd7i_d2_txt_size = rd7i_d7_dts; }
void TextMaxBox(R7Vec2 size) { rd7i_d7_mwh = size; }
void TextDefaultBox() { rd7i_d7_mwh = R7Vec2(0, 0); }
void TextFont(Font fnt) { rd7i_d2_fnt = fnt.ptr(); }
void TextDefaultFont() { rd7i_d2_fnt = rd7i_base_font; }
std::string TextShort(const std::string &in, int max_len) {
return GetShortedText(in, max_len);
}
namespace Draw2 {
void Rect(R7Vec2 pos, R7Vec2 size, unsigned int color, int t) {
// 4 DrawLine Calls Lol
C2D_DrawLine(pos.x, pos.y, color, pos.x + size.x, pos.y, color, t, 1.f);
C2D_DrawLine(pos.x, pos.y, color, pos.x, pos.y + size.y, color, t, 1.f);
C2D_DrawLine(pos.x + size.x, pos.y, color, pos.x + size.x, pos.y + size.y,
color, t, 1.f);
C2D_DrawLine(pos.x, pos.y + size.y, color, pos.x + size.x, pos.y + size.y,
color, t, 1.f);
}
void RectFilled(R7Vec2 pos, R7Vec2 size, Color4 colors) {
C2D_DrawRectangle(pos.x, pos.y, 0.5f, size.x, size.y, colors.color0,
colors.color1, colors.color2, colors.color3);
}
void RectFilledSolid(R7Vec2 pos, R7Vec2 size, unsigned int color) {
C2D_DrawRectSolid(pos.x, pos.y, 0.5f, size.x, size.y, color);
}
void Line(R7Vec2 pos0, R7Vec2 pos1, unsigned int color, int t) {
C2D_DrawLine(pos0.x, pos0.y, color, pos1.x, pos1.y, color, t, 1.f);
}
void Triangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, Color3 colors) {
C2D_DrawTriangle(pos0.x, pos0.y, colors.color0, pos1.x, pos1.y, colors.color1,
pos2.x, pos2.y, colors.color2, 0.5f);
}
void TriangleSolid(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color) {
C2D_DrawTriangle(pos0.x, pos0.y, color, pos1.x, pos1.y, color, pos2.x, pos2.y,
color, 0.5f);
}
void TriangleLined(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color,
int t) {
// 3 Line Cqalls lol more efficient than Rect
C2D_DrawLine(pos0.x, pos0.y, color, pos1.x, pos1.y, color, t, 1.f);
C2D_DrawLine(pos0.x, pos0.y, color, pos2.x, pos2.y, color, t, 1.f);
C2D_DrawLine(pos1.x, pos1.y, color, pos2.x, pos2.y, color, t, 1.f);
}
void Text(R7Vec2 pos, const std::string &text, RD7TextFlags flags) {
// The Start of the C2D Text Hell
if (!RD7I_FNT_VALID()) return;
// little patch for a freeze
if (text.length() < 1) return;
// Variables
bool updated_mwh = false;
if (rd7i_d7_mwh.x == 0.0f) {
rd7i_d7_mwh.x = rd7i_current_screen ? 400 : 320;
updated_mwh = true;
}
if (rd7i_d7_mwh.y == 0.0f) {
rd7i_d7_mwh.y = 240;
updated_mwh = true;
}
std::string edit_text = text;
if (edit_text.substr(text.length() - 1) != "\n")
edit_text.append("\n"); // Add \n to end if not exist
int line = 0;
if (flags & RD7TextFlags_Wrap)
edit_text = WrapText(text, rd7i_d7_mwh.x - pos.x);
while (edit_text.find('\n') != edit_text.npos) {
std::string current_line = edit_text.substr(0, edit_text.find('\n'));
if (flags & RD7TextFlags_Short)
current_line = GetShortedText(current_line, rd7i_d7_mwh.x - pos.x);
R7Vec2 newpos = pos;
// Check Flags
R7Vec2 dim = GetTextDimensions(current_line);
if (flags & RD7TextFlags_AlignRight)
newpos.x = newpos.x - GetTextDimensions(current_line).x;
if (flags & RD7TextFlags_AlignMid) // Offset by inpos
newpos.x = (rd7i_d7_mwh.x * 0.5) - (dim.x * 0.5) + pos.x;
if (flags & RD7TextFlags_Scroll) { // Scroll Text
if (newpos.x + dim.x > rd7i_d7_mwh.x - newpos.x - 10) {
if (rd7i_d2_ts.find(current_line) == rd7i_d2_ts.end())
rd7i_d2_ts[current_line] = 0;
if (rd7i_d2_mln.find(current_line) == rd7i_d2_mln.end())
rd7i_d2_mln[current_line] =
GetShortedText(current_line, rd7i_d7_mwh.x - newpos.x).length();
rd7i_d2_ts[current_line] += rd7i_dtm * 6;
if ((int)rd7i_d2_ts[current_line] >= (int)current_line.length()) {
rd7i_d2_ts[current_line] = 0.0f;
}
std::string bcl = current_line;
current_line = current_line.substr((int)rd7i_d2_ts[current_line],
rd7i_d2_mln[current_line]);
if (newpos.x + GetTextDimensions(current_line).x <
rd7i_d7_mwh.x - newpos.x)
current_line +=
"|" + bcl.substr(0, rd7i_d2_ts[bcl] - (int)current_line.length());
}
}
if (rd7_debugging) {
RenderD7::Draw2::Rect(newpos, dim, RenderD7::Color::Hex("#ff0000"));
}
C2D_Text c2dtext;
C2D_TextFontParse(&c2dtext, rd7i_d2_fnt, rd7i_text_buffer,
current_line.c_str());
C2D_TextOptimize(&c2dtext);
if (flags & RD7TextFlags_Shaddow) // performance Killer xd
C2D_DrawText(&c2dtext, C2D_WithColor, newpos.x + 1 + (dim.y * line),
newpos.y + 1, 0.5, rd7i_d2_txt_size, rd7i_d2_txt_size,
RenderD7::StyleColor(RD7Color_TextDisabled));
C2D_DrawText(&c2dtext, C2D_WithColor, newpos.x, newpos.y + (dim.y * line),
0.5, rd7i_d2_txt_size, rd7i_d2_txt_size,
RenderD7::StyleColor(RD7Color_Text));
edit_text = edit_text.substr(edit_text.find('\n') + 1);
line++;
}
if (updated_mwh) rd7i_d7_mwh = R7Vec2(0, 0);
}
void Image(RenderD7::Image *img, const R7Vec2 &pos, const R7Vec2 &scale) {
if (img->loaded())
C2D_DrawImageAt(img->get(), pos.x, pos.y, 0.5f, nullptr, scale.x, scale.y);
}
} // namespace Draw2
} // namespace RenderD7

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source/Error.cpp Normal file
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#include <3ds.h>
#include <renderd7/Error.hpp>
#include <renderd7/UI7.hpp>
#include <renderd7/internal_db.hpp>
#include <renderd7/renderd7.hpp>
namespace RenderD7 {
void Error(const std::string& msg) {
if (rd7i_graphics_on) {
C3D_FrameEnd(0);
while (aptMainLoop()) {
hidScanInput();
if (hidKeysDown() & KEY_START) break;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
RenderD7::ClearTextBufs();
C2D_TargetClear(Top, 0x00000000);
C2D_TargetClear(Bottom, 0x00000000);
RenderD7::OnScreen(Top);
if (UI7::BeginMenu("RenderD7 - Error Manager", R7Vec2(),
UI7MenuFlags_TitleMid)) {
UI7::Label(msg, RD7TextFlags_Wrap);
UI7::Label("Press Start to Exit!");
UI7::EndMenu();
}
RenderD7::OnScreen(Bottom);
C3D_FrameEnd(0);
}
exit(0);
} else {
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
printf("RENDERD7 - ERROR MANAGER\n\n%s\n", msg.c_str());
printf("Press Start to Exit\n");
while (aptMainLoop()) {
hidScanInput();
if (hidKeysDown() & KEY_START) break;
gfxSwapBuffers();
}
gfxExit();
exit(0);
}
}
} // namespace RenderD7

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@ -1,19 +1,73 @@
#include <3ds.h>
#include <cstring>
#include <renderd7/FileSystem.hpp>
// Debugging
#include <memory>
#include <renderd7/stringtool.hpp>
#include <filesystem>
std::vector<RenderD7::FileSystem::Entry>
RenderD7::FileSystem::GetDirContent(std::string path) {
std::vector<RenderD7::FileSystem::Entry> res;
for (const auto &entry :
std::filesystem::directory_iterator(std::filesystem::path(path))) {
res.push_back({entry.path().string(), GetFileName(entry.path().string()),
entry.is_directory()});
}
return res;
#include <3ds.h>
#include <stdarg.h>
#include <stdio.h>
#include <unistd.h>
#include <cstring>
#include <renderd7/FileSystem.hpp>
// Debugging
#include <algorithm>
#include <filesystem>
#include <memory>
#include <renderd7/stringtool.hpp>
bool ___dir__predicate__(const RenderD7::FileSystem::Entry &lhs,
const RenderD7::FileSystem::Entry &rhs) {
if (!lhs.dir && rhs.dir) return false;
if (lhs.dir && !rhs.dir) return true;
std::string a = lhs.name;
std::string b = rhs.name;
std::transform(a.begin(), a.end(), a.begin(),
[](int i) { return std::tolower(i); });
std::transform(b.begin(), b.end(), b.begin(),
[](int i) { return std::tolower(i); });
return a.compare(b) < 0;
}
std::string RenderD7::FileSystem::GetParentPath(std::string path,
std::string mount_point) {
std::string tcl = path;
if (path.substr(path.length() - 1, 1) != "/") {
tcl += "/";
}
std::string res;
if (std::filesystem::exists(
std::filesystem::path(tcl).parent_path().parent_path()))
res = std::filesystem::path(tcl).parent_path().parent_path().string();
if (res.length() > mount_point.length()) {
return res;
}
return mount_point;
}
std::vector<RenderD7::FileSystem::Entry> RenderD7::FileSystem::GetDirContent(
std::string path) {
std::vector<RenderD7::FileSystem::Entry> res;
for (const auto &entry :
std::filesystem::directory_iterator(std::filesystem::path(path))) {
res.push_back({entry.path().string(), GetFileName(entry.path().string()),
entry.is_directory()});
}
return res;
}
std::vector<RenderD7::FileSystem::Entry>
RenderD7::FileSystem::GetDirContentsExt(
std::string &path, const std::vector<std::string> &extensions) {
std::vector<RenderD7::FileSystem::Entry> res;
for (auto const &it :
std::filesystem::directory_iterator(std::filesystem::path(path))) {
RenderD7::FileSystem::Entry temp;
std::string fn = it.path().string();
temp.name = GetFileName(fn);
temp.path = it.path().string().c_str();
temp.dir = it.is_directory();
if (NameIsEndingWith(GetFileName(it.path().string()), extensions) ||
it.is_directory()) {
res.push_back(temp);
}
}
std::sort(res.begin(), res.end(), ___dir__predicate__);
return res;
}

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@ -1,3 +1,3 @@
#include <renderd7/FunctionTrace.hpp>
#include <renderd7/FunctionTrace.hpp>
std::map<std::string, RenderD7::Ftrace::FTRes> RenderD7::Ftrace::rd7_traces;

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@ -1,46 +1,46 @@
#include <renderd7/Hardware.hpp>
#include <renderd7/Security.hpp>
// Os Specific includes
#include <3ds.h>
// RenderD7 Security
extern bool isndspinit;
void RenderD7::Hardware::Initialisize() {
rd7_security->SafeInit(mcuHwcInit, &mcuHwcExit);
rd7_security->SafeInit(ptmuInit, &ptmuExit);
}
bool RenderD7::Hardware::IsHeadphones() {
if (isndspinit) {
bool inserted;
DSP_GetHeadphoneStatus(&inserted);
return inserted;
} else
return false;
}
bool RenderD7::Hardware::IsCharging() {
uint8_t var;
PTMU_GetBatteryChargeState(&var);
// Some Security Stuff
if (var < 0x00 && var > 0x01) {
return false;
}
return (var == 0x01 ? true : false);
}
float RenderD7::Hardware::GetBatteryPercentage() {
uint8_t percentLevel;
PTMU_GetBatteryLevel(&percentLevel);
return (float)percentLevel / 100;
}
float RenderD7::Hardware::Get3dSliderLevel() { return osGet3DSliderState(); }
float RenderD7::Hardware::GetSoundSliderLevel() {
uint8_t percentLevel;
MCUHWC_GetSoundSliderLevel(&percentLevel);
return (float)percentLevel / 100;
#include <renderd7/Hardware.hpp>
#include <renderd7/Security.hpp>
// Os Specific includes
#include <3ds.h>
// RenderD7 Security
extern bool isndspinit;
void RenderD7::Hardware::Initialisize() {
rd7_security->SafeInit(mcuHwcInit, &mcuHwcExit);
rd7_security->SafeInit(ptmuInit, &ptmuExit);
}
bool RenderD7::Hardware::IsHeadphones() {
if (isndspinit) {
bool inserted;
DSP_GetHeadphoneStatus(&inserted);
return inserted;
} else
return false;
}
bool RenderD7::Hardware::IsCharging() {
uint8_t var;
PTMU_GetBatteryChargeState(&var);
// Some Security Stuff
if (var < 0x00 && var > 0x01) {
return false;
}
return (var == 0x01 ? true : false);
}
float RenderD7::Hardware::GetBatteryPercentage() {
uint8_t percentLevel;
PTMU_GetBatteryLevel(&percentLevel);
return (float)percentLevel / 100;
}
float RenderD7::Hardware::Get3dSliderLevel() { return osGet3DSliderState(); }
float RenderD7::Hardware::GetSoundSliderLevel() {
uint8_t percentLevel;
MCUHWC_GetSoundSliderLevel(&percentLevel);
return (float)percentLevel / 100;
}

110
source/Hid.cpp Normal file
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@ -0,0 +1,110 @@
#include <map>
#include <renderd7/Hid.hpp>
namespace RenderD7 {
class HidApi {
public:
HidApi() {}
~HidApi() {}
void setKdown(uint32_t &in) { actions[Hid::Down] = &in; }
void setKheld(uint32_t &in) { actions[Hid::Held] = &in; }
void setKup(uint32_t &in) { actions[Hid::Up] = &in; }
void setKrepeat(uint32_t &in) { actions[Hid::DownRepeat] = &in; }
void setTouchCoords(R7Vec2 &touch_coords) { touch_pos = &touch_coords; }
void setJS1Movement(R7Vec2 &mvmt) { js1_mv = &mvmt; }
void setJS2Movement(R7Vec2 &mvmt) { js2_mv = &mvmt; }
void bindKey(const std::string &event, uint32_t key) {
key_bindings[event] = key; // Overrides if existing
}
void lock(bool lock) { locked = lock; }
void clear() {
// Clears Functionality for 1 Frame
last_touch_pos = R7Vec2();
touch_pos[0] = R7Vec2();
backups[Hid::Down] = 0;
backups[Hid::Held] = 0;
backups[Hid::Up] = 0;
backups[Hid::DownRepeat] = 0;
}
bool isEvent(const std::string &event, Hid::Actions action) {
if (locked) return false;
if (key_bindings.find(event) == key_bindings.end())
return false; // Unknown Event
if (backups.find(action) == backups.end())
return false; // What? NOT Alowed acrion
if (backups[action] & key_bindings[event])
return true; // Action contains key as flag
return false; // Nothing to do
}
R7Vec2 getTouchPos() { return touch_pos[0]; }
R7Vec2 getLastTouchPos() { return last_touch_pos; }
void update() {
last_touch_pos = touch_pos[0];
for (const auto &it : actions) {
backups[it.first] = it.second[0];
}
if (locked) {
actions[Hid::Down][0] = 0;
actions[Hid::Held][0] = 0;
actions[Hid::Up][0] = 0;
actions[Hid::DownRepeat][0] = 0;
}
}
private:
std::map<Hid::Actions, uint32_t *> actions;
std::map<Hid::Actions, uint32_t> backups;
R7Vec2 *touch_pos = nullptr;
R7Vec2 *js1_mv = nullptr;
R7Vec2 *js2_mv = nullptr;
R7Vec2 last_touch_pos;
std::map<std::string, uint32_t> key_bindings;
bool locked = false;
};
static HidApi hid_handler;
namespace Hid {
// Register Functions
// Register Current state values
void RegKeyDown(uint32_t &key_down) { hid_handler.setKdown(key_down); }
void RegKeyHeld(uint32_t &key_held) { hid_handler.setKheld(key_held); }
void RegKeyUp(uint32_t &key_up) { hid_handler.setKup(key_up); }
void RegKeyRepeat(uint32_t &repeat) { hid_handler.setKrepeat(repeat); }
void RegTouchCoords(R7Vec2 &touch_pos) {
hid_handler.setTouchCoords(touch_pos);
}
void RegAnalog1Movement(R7Vec2 &movement) {
hid_handler.setJS1Movement(movement);
}
void RegAnalog2Movement(R7Vec2 &movement) {
hid_handler.setJS2Movement(movement);
}
// Register Keys
void RegKeyEvent(const std::string &event, uint32_t key) {
hid_handler.bindKey(event, key);
}
bool IsEvent(const std::string &event, Actions action) {
return hid_handler.isEvent(event, action);
}
R7Vec2 GetTouchPosition() { return hid_handler.getTouchPos(); }
R7Vec2 GetLastTouchPosition() { return hid_handler.getLastTouchPos(); }
void Update() { hid_handler.update(); }
void Lock() { hid_handler.lock(true); }
void Unlock() { hid_handler.lock(false); }
void Clear() { hid_handler.clear(); }
} // namespace Hid
} // namespace RenderD7

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@ -1,338 +1,168 @@
#include <renderd7/Image.hpp>
#include <renderd7/ToastsV2.hpp>
#include <renderd7/external/stb_image.h>
extern bool usedbgmsg;
void convert24to32(unsigned char *inputImage, int width, int height,
unsigned char *outputImage) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int i = (y * width + x) * 3; // index of current pixel in input image
int j = (y * width + x) * 4; // index of current pixel in output image
outputImage[j] = inputImage[i]; // copy red channel
outputImage[j + 1] = inputImage[i + 1]; // copy green channel
outputImage[j + 2] = inputImage[i + 2]; // copy blue channel
outputImage[j + 3] = 255; // set alpha channel to 255 (fully opaque)
}
}
}
static u32 GetNextPowerOf2(u32 v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
}
static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height,
u8 *buf) {
if (width >= 1024 || height >= 1024)
return false;
C3D_Tex *tex = new C3D_Tex[sizeof(C3D_Tex)];
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture[sizeof(Tex3DS_SubTexture)];
subtex->width = static_cast<u16>(width);
subtex->height = static_cast<u16>(height);
// RGBA -> ABGR
for (u32 row = 0; row < subtex->width; row++) {
for (u32 col = 0; col < subtex->height; col++) {
u32 z = (row + col * subtex->width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = GetNextPowerOf2(subtex->width);
u32 h_pow2 = GetNextPowerOf2(subtex->height);
subtex->left = 0.f;
subtex->top = 1.f;
subtex->right = (subtex->width / static_cast<float>(w_pow2));
subtex->bottom = (1.0 - (subtex->height / static_cast<float>(h_pow2)));
C3D_TexInit(tex, static_cast<u16>(w_pow2), static_cast<u16>(h_pow2),
GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
std::memset(tex->data, 0, tex->size);
for (u32 x = 0; x < subtex->width; x++) {
for (u32 y = 0; y < subtex->height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
u32 src_pos = (y * subtex->width + x) * 4;
std::memcpy(&(static_cast<u8 *>(tex->data))[dst_pos],
&(static_cast<u8 *>(buf))[src_pos], 4);
}
}
C3D_TexFlush(tex);
tex->border = RenderD7::Color::Hex("#000000", 0);
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
if (tex && subtex) {
texture->tex = tex;
texture->subtex = subtex;
return true;
}
return false;
}
static void OLD_C3DTexToC2DImage(C3D_Tex *tex, Tex3DS_SubTexture *subtex,
u8 *buf, u32 size, u32 width, u32 height,
GPU_TEXCOLOR format) {
// RGBA -> ABGR
for (u32 row = 0; row < width; row++) {
for (u32 col = 0; col < height; col++) {
u32 z = (row + col * width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = GetNextPowerOf2(width);
u32 h_pow2 = GetNextPowerOf2(height);
subtex->width = (u16)width;
subtex->height = (u16)height;
subtex->left = 0.0f;
subtex->top = 1.0f;
subtex->right = (width / (float)w_pow2);
subtex->bottom = 1.0 - (height / (float)h_pow2);
C3D_TexInit(tex, (u16)w_pow2, (u16)h_pow2, format);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
u32 pixel_size = (size / width / height);
memset(tex->data, 0, tex->size);
for (u32 x = 0; x < width; x++) {
for (u32 y = 0; y < height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
pixel_size;
u32 src_pos = (y * width + x) * pixel_size;
memcpy(&((u8 *)tex->data)[dst_pos], &((u8 *)buf)[src_pos], pixel_size);
}
}
C3D_TexFlush(tex);
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
linearFree(buf);
}
bool IMG_LoadImageFile(C2D_Image *texture, const char *path) {
stbi_uc *image = NULL;
int width = 0, height = 0;
int nc;
image = stbi_load(path, &width, &height, &nc, 4);
if (width > 1024 || height > 1024) {
stbi_image_free(image);
return false;
}
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
OLD_C3DTexToC2DImage(tex, subtex, image, (u32)(width * height * 4),
(u32)width, (u32)height, GPU_RGBA8);
texture->tex = tex;
texture->subtex = subtex;
stbi_image_free(image);
return true;
}
void RenderD7::Image::LoadPng(const std::string path) {
if (usedbgmsg) {
// RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
}
std::vector<u8> ImageBuffer;
unsigned width, height;
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
lodepng::decode(ImageBuffer, width, height, path);
this->img.tex = new C3D_Tex;
this->img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 1024.0f, 1.0f - (height / 1024.0f)});
C3D_TexInit(this->img.tex, 1024, 1024, GPU_RGBA8);
C3D_TexSetFilter(this->img.tex, GPU_LINEAR, GPU_LINEAR);
this->img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(this->img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 1024; x++) {
for (u32 y = 0; y < height && y < 1024; y++) {
const u32 dstPos = ((((y >> 3) * (1024 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)this->img.tex->data)[dstPos + 0] =
ImageBuffer.data()[srcPos + 3];
((uint8_t *)this->img.tex->data)[dstPos + 1] =
ImageBuffer.data()[srcPos + 2];
((uint8_t *)this->img.tex->data)[dstPos + 2] =
ImageBuffer.data()[srcPos + 1];
((uint8_t *)this->img.tex->data)[dstPos + 3] =
ImageBuffer.data()[srcPos + 0];
}
}
loadet = true;
}
RenderD7::Image::~Image() {
if (loadet)
C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::Unload() {
if (loadet)
C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::LoadPFromBuffer(const std::vector<u8> &buffer) {
std::vector<u8> ImageBuffer;
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
unsigned width, height;
lodepng::decode(ImageBuffer, width, height, buffer);
img.tex = new C3D_Tex;
img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 512.0f, 1.0f - (height / 512.0f)});
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 512; x++) {
for (u32 y = 0; y < height && y < 512; y++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
}
}
}
void RenderD7::Image::FromSheet(RenderD7::Sheet sheet, size_t index) {}
bool RenderD7::Image::Draw(float x, float y, float scaleX, float scaleY) {
if (loadet)
return C2D_DrawImageAt(this->img, x, y, 0.5f, nullptr, scaleX, scaleY);
return false;
}
void RenderD7::Image::LoadFromBitmap(BMP bitmap) {
loadet = false;
unsigned error =
C3DTexToC2DImage(&this->img, bitmap.bmp_info_header.width,
bitmap.bmp_info_header.height, bitmap.data.data());
if (error == 0) {
this->loadet = true;
}
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
RenderD7::PushMessage(
RenderD7::Message("Bmp - Error", "Code: " + std::to_string(error)));
}
}
namespace RenderD7 {
void Image::LoadJpg(std::string path) {
if (usedbgmsg) {
// RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
}
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
IMG_LoadImageFile(&this->img, path.c_str());
loadet = true;
}
void Image::LoadPixels(int w, int h, int bpp, void *buffer) {
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
unsigned width, height;
width = w;
height = h;
uint8_t *ImageBuffer = new uint8_t[w * h * 4];
if (bpp == 3)
convert24to32((uint8_t *)buffer, width, height, ImageBuffer);
img.tex = new C3D_Tex;
img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 512.0f, 1.0f - (height / 512.0f)});
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 512; x++) {
for (u32 y = 0; y < height && y < 512; y++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer[srcPos + 3];
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer[srcPos + 2];
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer[srcPos + 1];
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer[srcPos + 0];
}
}
delete[] ImageBuffer;
loadet = true;
}
} // namespace RenderD7
#include <renderd7/external/stb_image.h>
#include <renderd7/Image.hpp>
#include <vector>
static u32 __rd7i_gp2o__(u32 v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
}
static void __rd7i_r24r32(std::vector<uint8_t> &out,
const std::vector<uint8_t> &in, const int &w,
const int &h) {
// Converts RGB24 to RGBA32
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int src = (y * w + x) * 3;
int dst = (y * w + x) * 4;
out[dst + 0] = in[src + 0];
out[dst + 1] = in[src + 1];
out[dst + 2] = in[src + 2];
out[dst + 3] = 255;
}
}
}
static void __rd7i_c3dc2d__(C3D_Tex *tex, Tex3DS_SubTexture *subtex, u8 *buf,
u32 size, u32 width, u32 height) {
// RGBA -> ABGR
for (u32 row = 0; row < width; row++) {
for (u32 col = 0; col < height; col++) {
u32 z = (row + col * width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = __rd7i_gp2o__(width);
u32 h_pow2 = __rd7i_gp2o__(height);
subtex->width = (u16)width;
subtex->height = (u16)height;
subtex->left = 0.0f;
subtex->top = 1.0f;
subtex->right = (width / (float)w_pow2);
subtex->bottom = 1.0 - (height / (float)h_pow2);
C3D_TexInit(tex, (u16)w_pow2, (u16)h_pow2, GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
u32 pixel_size = (size / width / height);
memset(tex->data, 0, tex->size);
for (u32 x = 0; x < width; x++) {
for (u32 y = 0; y < height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
pixel_size;
u32 src_pos = (y * width + x) * pixel_size;
memcpy(&((u8 *)tex->data)[dst_pos], &((u8 *)buf)[src_pos], pixel_size);
}
}
C3D_TexFlush(tex);
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
// linearFree(buf);
}
namespace RenderD7 {
Image::Image() {
img.tex = nullptr;
img.subtex = nullptr;
}
Image::~Image() { safe_del(); }
void Image::load(const std::string &path) {
// Make sure to cleanup
safe_del();
ld = false;
// Setup Func and Load Data
int w, h, c = 0;
uint8_t *image = stbi_load(path.c_str(), &w, &h, &c, 4);
if (image == nullptr) {
return;
}
// Size/Fmt Check
if (w > 1024 || h > 1024) {
// Reason: Image to Large
stbi_image_free(image);
return;
}
std::vector<uint8_t> wimg(w * h * 4);
if (c == 3) {
stbi_image_free(image);
image = stbi_load(path.c_str(), &w, &h, &c, 3);
__rd7i_r24r32(wimg, std::vector<uint8_t>(image, image + (w * h * 3)), w, h);
} else {
// Maybe find a better solution later
for (size_t i = 0; i < wimg.size(); i++) {
wimg[i] = image[i];
}
}
stbi_image_free(image);
// Create C2D_Image
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
__rd7i_c3dc2d__(tex, subtex, wimg.data(), (u32)(w * h * 4), (u32)w, (u32)h);
img.tex = tex;
img.subtex = subtex;
ld = true;
}
void Image::from_nimg(const nimg &image) {
// Make sure to cleanup
safe_del();
ld = false;
if (image.width > 1024 || image.height > 1024) return;
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
__rd7i_c3dc2d__(tex, subtex, (u8 *)image.pixel_buffer.data(),
(u32)image.pixel_buffer.size(), (u32)image.width,
(u32)image.height);
img.tex = tex;
img.subtex = subtex;
ld = true;
}
C2D_Image Image::get() { return img; }
C2D_Image &Image::get_ref() { return img; }
void Image::set(const C2D_Image &i) {
safe_del();
img = i;
}
R7Vec2 Image::get_size() {
if (!img.subtex) return R7Vec2(0, 0);
return R7Vec2(img.subtex->width, img.subtex->height);
}
void Image::safe_del() {
if (img.subtex != nullptr) delete img.subtex;
if (img.tex != nullptr) delete img.tex;
}
bool Image::loaded() { return ld; }
} // namespace RenderD7

View File

@ -1,60 +1,54 @@
#include <map>
#include <renderd7/Memory.hpp>
static RenderD7::Memory::memory_metrics metrics;
bool rd7_enable_memtrack;
void *operator new(size_t size) {
void *ptr = malloc(size);
if (rd7_enable_memtrack)
metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete(void *memory, size_t size) {
if (rd7_enable_memtrack)
metrics.t_TotalFreed += size;
free(memory);
}
int allocations = 0;
int total_size = 0;
std::map<void *, size_t> sizes;
void *operator new[](size_t size) {
if (rd7_enable_memtrack)
allocations++;
if (rd7_enable_memtrack)
total_size += size;
void *ptr = malloc(size);
if (rd7_enable_memtrack)
sizes[ptr] = size;
if (rd7_enable_memtrack)
metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete[](void *ptr) {
if (rd7_enable_memtrack)
allocations--;
if (rd7_enable_memtrack)
total_size -= sizes[ptr];
if (rd7_enable_memtrack)
metrics.t_TotalFreed += sizes[ptr];
if (rd7_enable_memtrack)
sizes.erase(ptr);
free(ptr);
}
namespace RenderD7 {
namespace Memory {
size_t GetTotalAllocated() { return metrics.t_TotalAllocated; }
size_t GetTotalFreed() { return metrics.t_TotalFreed; }
size_t GetCurrent() { return metrics.t_CurrentlyAllocated(); }
} // namespace Memory
} // namespace RenderD7
#include <cstdlib>
#include <map>
#include <renderd7/Memory.hpp>
static RenderD7::Memory::memory_metrics metrics;
bool rd7_enable_memtrack;
#ifdef RENDERD7_MEMTRACK
void *operator new(size_t size) {
void *ptr = malloc(size);
if (rd7_enable_memtrack) metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete(void *memory, size_t size) {
if (rd7_enable_memtrack) metrics.t_TotalFreed += size;
free(memory);
}
int allocations = 0;
int total_size = 0;
std::map<void *, size_t> sizes;
void *operator new[](size_t size) {
if (rd7_enable_memtrack) allocations++;
if (rd7_enable_memtrack) total_size += size;
void *ptr = malloc(size);
if (rd7_enable_memtrack) sizes[ptr] = size;
if (rd7_enable_memtrack) metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete[](void *ptr) {
if (rd7_enable_memtrack) allocations--;
if (rd7_enable_memtrack) total_size -= sizes[ptr];
if (rd7_enable_memtrack) metrics.t_TotalFreed += sizes[ptr];
if (rd7_enable_memtrack) sizes.erase(ptr);
free(ptr);
}
#endif
namespace RenderD7 {
namespace Memory {
size_t GetTotalAllocated() { return metrics.t_TotalAllocated; }
size_t GetTotalFreed() { return metrics.t_TotalFreed; }
size_t GetCurrent() { return metrics.t_CurrentlyAllocated(); }
} // namespace Memory
} // namespace RenderD7

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