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renderd7/source/Logger.cpp
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#include <filesystem>
#include <fstream>
#include <memory>
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#include <renderd7/Logger.hpp>
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#include <renderd7/Time.hpp>
#include <renderd7/renderd7.hpp>
namespace RenderD7 {
LoggerBase::~LoggerBase() {
if (_log.is_open()) _log.close();
}
void LoggerBase::Init(const std::string& name, bool fileless) {
if (!fileless) {
std::string path_base = RenderD7::GetAppDirectory() + "/logs/";
if (!std::filesystem::is_directory(path_base)) {
std::filesystem::create_directories(path_base);
}
auto ts = RenderD7::GetTimeStr();
std::string fn = name + ts + ".txt";
this->filename = name;
this->log_path = path_base + name;
if (std::filesystem::exists(this->log_path)) {
// Do nothing
} else {
_log.open(this->log_path, std::ios::out);
}
}
this->Write("RenderD7 Log\n\n");
}
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void LoggerBase::Write(const std::string& debug_text, int lvl) {
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std::string msg = "[" + RenderD7::GetTimeStr() + "]: " + debug_text;
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if (this->_log.is_open() && lvl <= writelvl) {
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this->_log << msg << std::endl;
}
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/*while (msg.find_first_of('\n') != 0) {
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lines.push_back(msg.substr(0, msg.find_first_of('\n')));
msg = msg.substr(msg.find_first_of('\n'));
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}*/
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lines.push_back(msg);
}
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const std::vector<std::string>& LoggerBase::Lines() { return this->lines; }
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} // namespace RenderD7