renderd7/internal/engine.hpp

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2021-08-15 22:46:41 +02:00
#pragma once
#include <3ds.h>
#include <citro2d.h>
#imclude <citro3d.h>
enum EngineType
{
_2D,
_3D
};
class Game {
public:
Game(EngineType, std::string name);
~Game();
};