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								#pragma once
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								#include <3ds.h>
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								#include <citro2d.h>
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								#include <citro3d.h>
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								#include <memory>
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								#include <stack>
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								#include <string>
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								#include <functional>
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								#include <vector>
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								#include <dirent.h>
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								#include <unistd.h>
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								#include <stdio.h>
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								#include <cstring>
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								#include <sys/stat.h>
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								#include <algorithm>
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								#include <iostream>
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								#include <codecvt>
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								#include <map>
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								#include "lang.hpp"
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								#include "parameter.hpp"
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								#include "thread.hpp"
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								#include "ini.hpp"
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								#include "stringtool.hpp"
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								enum EngineType
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								{
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								    _2D,
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								    _3D
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								};
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								namespace Npi
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								class Game {
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								    public:
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								    Game(EngineType, std::string name);
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								    ~Game(){}
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								    private:
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								    std::string g_name;
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								    EngineType g_etype;
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								};
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								}
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