#include <renderd7/Sheet.hpp>
Result RenderD7::Sheet::Load(const std::string& path) {
this->spritesheet = C2D_SpriteSheetLoad(path.c_str());
return 0;
}
void RenderD7::Sheet::Free() {
C2D_SpriteSheetFree(this->spritesheet);
this->spritesheet = nullptr;