renderd7/source/Sprite.cpp

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2024-02-19 19:20:37 +01:00
#include <renderd7/Sprite.hpp>
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index) {
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
}
bool RenderD7::Sprite::Draw() {
// Patch Depth before draw
sprite.params.depth = 0.5;
return C2D_DrawSprite(&this->sprite);
}
void RenderD7::Sprite::SetCenter(float x, float y) {
C2D_SpriteSetCenter(&this->sprite, x, y);
}
void RenderD7::Sprite::SetPos(float x, float y) {
C2D_SpriteSetPos(&this->sprite, x, y);
}
void RenderD7::Sprite::SetRotation(float rotation) {
C2D_SpriteSetRotation(&this->sprite, rotation);
}
void RenderD7::Sprite::Rotate(float speed) {
C2D_SpriteRotateDegrees(&this->sprite, speed);
}
float RenderD7::Sprite::getHeight() { return this->sprite.params.pos.h; }
float RenderD7::Sprite::getWidth() { return this->sprite.params.pos.w; }
float RenderD7::Sprite::getPosX() { return this->sprite.params.pos.x; }
float RenderD7::Sprite::getPosY() { return this->sprite.params.pos.y; }
void RenderD7::Sprite::FromImage(RenderD7::Image *img) {
C2D_SpriteFromImage(&this->sprite, img->get());
}
void RenderD7::Sprite::SetScale(float x, float y) {
C2D_SpriteScale(&this->sprite, x, y);
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}