2024-02-19 19:20:37 +01:00
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#include <renderd7/Sprite.hpp>
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void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index) {
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C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
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}
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bool RenderD7::Sprite::Draw() {
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// Patch Depth before draw
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sprite.params.depth = 0.5;
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return C2D_DrawSprite(&this->sprite);
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}
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void RenderD7::Sprite::SetCenter(float x, float y) {
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C2D_SpriteSetCenter(&this->sprite, x, y);
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}
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void RenderD7::Sprite::SetPos(float x, float y) {
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C2D_SpriteSetPos(&this->sprite, x, y);
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}
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void RenderD7::Sprite::SetRotation(float rotation) {
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C2D_SpriteSetRotation(&this->sprite, rotation);
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}
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void RenderD7::Sprite::Rotate(float speed) {
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C2D_SpriteRotateDegrees(&this->sprite, speed);
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}
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float RenderD7::Sprite::getHeight() { return this->sprite.params.pos.h; }
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float RenderD7::Sprite::getWidth() { return this->sprite.params.pos.w; }
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float RenderD7::Sprite::getPosX() { return this->sprite.params.pos.x; }
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float RenderD7::Sprite::getPosY() { return this->sprite.params.pos.y; }
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void RenderD7::Sprite::FromImage(RenderD7::Image *img) {
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C2D_SpriteFromImage(&this->sprite, img->get());
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}
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void RenderD7::Sprite::SetScale(float x, float y) {
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C2D_SpriteScale(&this->sprite, x, y);
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2022-07-29 13:19:31 +02:00
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}
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