renderd7/source/Toast.cpp

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#include <renderd7/Draw.hpp>
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#include <renderd7/Toast.hpp>
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RenderD7::Toast::Toast(std::string head, std::string msg) {
this->head = head;
this->msg = msg;
/*this->toast = RenderD7::BitmapPrinter(400, 70);
this->toast.ClearBlank();
this->toast.DrawRectFilled(0, 0, 400, 70, 40, 40, 40, 255);
this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
this->toast.DrawDebugText(4, 5, 0, RenderD7::Color::Hex("#ffffff"),
this->head); this->toast.DrawDebugText(4, 40, 0,
RenderD7::Color::Hex("#ffffff"), this->msg);
this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));*/
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}
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void RenderD7::Toast::Draw(void) const {
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
RenderD7::Draw::Text(2, msgposy + 3, 0.7f, RenderD7::Color::Hex("#ffffff"),
head);
RenderD7::Draw::Text(2, msgposy + 30, 0.6f, RenderD7::Color::Hex("#ffffff"),
msg);
// toastrendered->Draw(0, msgposy);
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}
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void RenderD7::Toast::Logic() {
this->delay++ /*=1*(int)RenderD7::GetDeltaTime()*/;
if (msgposy > 170 && delay < 2 * 60)
msgposy-- /*=(int)RenderD7::GetDeltaTime()*/;
if (delay >= 5 * 60) {
msgposy++ /*=(int)RenderD7::GetDeltaTime*/;
if (msgposy > 400)
this->Kill();
}
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}