Format to LLVL

This commit is contained in:
tobid7vx 2022-11-12 23:19:41 +01:00
parent 36e5676d9f
commit 8b70d0e9b7
44 changed files with 4869 additions and 4889 deletions

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@ -57,6 +57,9 @@
"shared_mutex": "cpp",
"valarray": "cpp",
"random": "cpp",
"cuchar": "cpp"
"cuchar": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numbers": "cpp"
}
}

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@ -7,101 +7,105 @@
#include <renderd7/Image.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Fonts/NFontApi.hpp>
namespace RenderD7
{
enum Encoder
{
BITMAP, ///< Encode Data to Bitmap
DIRECT, ///< Encode Direct to Framebuffer(No Decoder Required)
C3D ///< Encode Directly to C3D_Tex (Just an Idea)
};
namespace RenderD7 {
enum Encoder {
BITMAP, ///< Encode Data to Bitmap
DIRECT, ///< Encode Direct to Framebuffer(No Decoder Required)
C3D ///< Encode Directly to C3D_Tex (Just an Idea)
};
enum Decoder
{
BITMAP2C3D, ///< Decode and Encode to C3D_Tex (Currently Fastest) (47,4ms)
BITMAP2PNG2C3D ///< Decode Bitmap end Convert to Png, then C3D (Very Slow) (201,4ms)
};
enum Decoder {
BITMAP2C3D, ///< Decode and Encode to C3D_Tex (Currently Fastest) (47,4ms)
BITMAP2PNG2C3D ///< Decode Bitmap end Convert to Png, then C3D (Very Slow)
///< (201,4ms)
};
class BitmapPrinter
{
public:
BitmapPrinter(int w, int h);
~BitmapPrinter();
bool DecodeFile(std::string file);
void SetDecoder(Decoder deccc) { decc = deccc; }
void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
void UsePreMap(BMP map);
void UsePrePrintMap(BitmapPrinter printmap);
BMP GetBitmap(){ return bitmap; }
void SaveBmp(std::string name);
void SavePng(std::string name);
class BitmapPrinter {
public:
BitmapPrinter(int w, int h);
~BitmapPrinter();
bool DecodeFile(std::string file);
void CreateScreen(C3D_RenderTarget *target);
bool DrawScreenDirectF(int framerate);
bool DrawScreenDirect();
void DrawScreenF(int framerate);
void DrawScreen();
bool UpdateScreenF(int framerate);
bool UpdateScreen();
void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
void ClearBlank();
RenderD7::Image GetImage();
/// Test to Find out The Best Settings for BitmapPrinter
void Benchmark();
/// Setup the Benchmark
/// \param framerate The Fps of the ScreenUpdates
void SetupBenchmark(int framerate);
bool IsBenchmarkRunning() { return this->benchmark; }
void SetDecoder(Decoder deccc) { decc = deccc; }
void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
void UsePreMap(BMP map);
void UsePrePrintMap(BitmapPrinter printmap);
BMP GetBitmap() { return bitmap; }
void SaveBmp(std::string name);
void SavePng(std::string name);
void DrawDebugText(int x, int y, int t_size, u32 color, std::string text);
void DrawText(int x, int y, float t_size, u32 color, std::string text, RenderD7::NFontApi font);
private:
//funcs
bool Decode(Decoder deccc);
void DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character);
void DrawChar(int posX, int posY, float t_size, u32 color, char character, RenderD7::NFontApi font);
//parameter
int frame = 0;
RenderD7::Image renderframe;
bool isscreen = false;
C3D_RenderTarget* targetr;
BMP bitmap = BMP(20, 20, true); //Need to Set e Predefined Bitmap. If not the System will Crash.
BMP blank = BMP(20, 20, true); //Need to Set e Predefined Bitmap. If not the System will Crash.
void CreateScreen(C3D_RenderTarget *target);
bool DrawScreenDirectF(int framerate);
bool DrawScreenDirect();
void DrawScreenF(int framerate);
void DrawScreen();
bool UpdateScreenF(int framerate);
bool UpdateScreen();
void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
void ClearBlank();
RenderD7::Image GetImage();
/// Test to Find out The Best Settings for BitmapPrinter
void Benchmark();
/// Setup the Benchmark
/// \param framerate The Fps of the ScreenUpdates
void SetupBenchmark(int framerate);
bool IsBenchmarkRunning() { return this->benchmark; }
///////////////////////////////////////////////////////////////////////////////////////////////////
//Benchmark Stuff;
int testfpsd;
bool benchmark = false;
bool setupbenchmark;
float frametime = 0;
uint64_t lastTime = 0;
float dtt = 0.f;
float dtt2 = 0.f;
float dtt3 = 0.f;
float timer = 0;
float mhdtt = 0;
float mdtt2;
float mdtt3;
void DrawDebugText(int x, int y, int t_size, u32 color, std::string text);
void DrawText(int x, int y, float t_size, u32 color, std::string text,
RenderD7::NFontApi font);
float fpsClock = 0.f;
int frameCounter = 0, fps = 0;
private:
// funcs
bool Decode(Decoder deccc);
void DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character);
void DrawChar(int posX, int posY, float t_size, u32 color, char character,
RenderD7::NFontApi font);
// parameter
int frame = 0;
RenderD7::Image renderframe;
bool isscreen = false;
C3D_RenderTarget *targetr;
BMP bitmap = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
BMP blank = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
std::vector<float> hdttt;
std::vector<float> hdttt2;
std::vector<float> hdttt3;
std::vector<int> fpscountc;
int renderedframes = 0;
int testfps = 60;
Encoder encc = Encoder::BITMAP;
Decoder decc = Decoder::BITMAP2C3D;
////////////////////////////////////////////////////////////////////////////////////////////////
};
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Benchmark Stuff;
int testfpsd;
bool benchmark = false;
bool setupbenchmark;
float frametime = 0;
uint64_t lastTime = 0;
float dtt = 0.f;
float dtt2 = 0.f;
float dtt3 = 0.f;
float timer = 0;
float mhdtt = 0;
float mdtt2;
float mdtt3;
float fpsClock = 0.f;
int frameCounter = 0, fps = 0;
std::vector<float> hdttt;
std::vector<float> hdttt2;
std::vector<float> hdttt3;
std::vector<int> fpscountc;
int renderedframes = 0;
int testfps = 60;
Encoder encc = Encoder::BITMAP;
Decoder decc = Decoder::BITMAP2C3D;
////////////////////////////////////////////////////////////////////////////////////////////////
};
} // namespace RenderD7

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@ -1,31 +1,31 @@
#pragma once
#include <string>
#include <unistd.h>
#include <memory>
#include <cstring>
#include <functional>
#include <sstream>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#include <unistd.h>
#define UNPACK_RGBA(col) (uint8_t) (col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t) (col >> 8), (col >> 16), (col >> 24), (col)
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
namespace RenderD7
{
namespace Color
{
struct rgba
{
uint8_t r, g, b, a;
};
class RGBA{
public:
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : m_r(r),m_g(g),m_b(b),m_a(a){}
uint32_t toRGBA() const {return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;}
uint8_t m_r, m_g ,m_b, m_a;
};
std::string RGB2Hex(int r, int g, int b);
uint32_t Hex(const std::string color, uint8_t a = 255);
}
}
namespace RenderD7 {
namespace Color {
struct rgba {
uint8_t r, g, b, a;
};
class RGBA {
public:
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
uint32_t toRGBA() const {
return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;
}
uint8_t m_r, m_g, m_b, m_a;
};
std::string RGB2Hex(int r, int g, int b);
uint32_t Hex(const std::string color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7

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@ -1,25 +1,28 @@
#pragma once
#include <citro3d.h>
#include <citro2d.h>
#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
#include <string>
namespace RenderD7
{
namespace Draw
{
bool Rect(float x, float y, float w, float h, u32 color);
bool NFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
bool Px(float x, float y, u32 color);
void TextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void Text(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void TextRight(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
void GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt = nullptr);
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
Result LoadFont(C2D_Font &fnt, const char * Path = "");
Result UnloadFont(C2D_Font &fnt);
bool Circle(float x, float y, float radius, u32 color);
bool Image(C2D_Image img, float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
}
}
namespace RenderD7 {
namespace Draw {
bool Rect(float x, float y, float w, float h, u32 color);
bool NFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
bool Px(float x, float y, u32 color);
void TextCentered(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void Text(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void TextRight(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
void GetTextSize(float size, float *width, float *height, std::string Text,
C2D_Font fnt = nullptr);
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
Result LoadFont(C2D_Font &fnt, const char *Path = "");
Result UnloadFont(C2D_Font &fnt);
bool Circle(float x, float y, float radius, u32 color);
bool Image(C2D_Image img, float x, float y, float scaleX = 1.0f,
float scaleY = 1.0f);
} // namespace Draw
} // namespace RenderD7

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@ -1,116 +1,105 @@
//FileSystem based on libphyfs based on https://github.com/TurtleP/3ds-examples/blob/fs/physfs/fs/physfs/include/filesystem.h
// FileSystem based on libphyfs based on
// https://github.com/TurtleP/3ds-examples/blob/fs/physfs/fs/physfs/include/filesystem.h
#pragma once
#include <string>
#include <vector>
#include <physfs.h>
#define RD7_FSYS_GETINFO(path) ({ \
RenderD7::FileSystem::Info inf; \
RenderD7::FileSystem::GetInfo(path, inf); \
inf; \
})
#define RD7_FSYS_GETINFO(path) \
({ \
RenderD7::FileSystem::Info inf; \
RenderD7::FileSystem::GetInfo(path, inf); \
inf; \
})
namespace RenderD7
{
namespace FileSystem
{
static constexpr auto MAX_STAMP = 0x20000000000000LL;
namespace RenderD7 {
namespace FileSystem {
static constexpr auto MAX_STAMP = 0x20000000000000LL;
enum FileMode
{
FileMode_Open,
FileMode_Read,
FileMode_Write,
FileMode_Closed
};
enum FileMode { FileMode_Open, FileMode_Read, FileMode_Write, FileMode_Closed };
enum FileType
{
FileType_File,
FileType_Directory,
FileType_SymLink,
FileType_Other
};
enum FileType {
FileType_File,
FileType_Directory,
FileType_SymLink,
FileType_Other
};
struct File
{
PHYSFS_file* handle;
FileMode mode;
struct File {
PHYSFS_file *handle;
FileMode mode;
File()
{
this->handle = nullptr;
this->mode = FileMode_Closed;
}
File() {
this->handle = nullptr;
this->mode = FileMode_Closed;
}
int64_t GetSize()
{
if (this->handle == nullptr)
return 0;
int64_t GetSize() {
if (this->handle == nullptr)
return 0;
return (int64_t)PHYSFS_fileLength(this->handle);
}
};
return (int64_t)PHYSFS_fileLength(this->handle);
}
};
struct Info
{
int64_t size;
int64_t mod_time;
FileType type;
};
struct Info {
int64_t size;
int64_t mod_time;
FileType type;
};
int Init(const char* argv);
int Init(const char *argv);
void Initialize();
void Initialize();
/*
** mounts a specific directory for physfs to search in
** this is typically a main directory
*/
bool SetSource(const char* source);
/*
** mounts a specific directory for physfs to search in
** this is typically a main directory
*/
bool SetSource(const char *source);
/*
** mounts a specific directory as a "save" directory
** if appended, it will be added to the search path
*/
bool SetIdentity(const char* name, bool append);
/*
** mounts a specific directory as a "save" directory
** if appended, it will be added to the search path
*/
bool SetIdentity(const char *name, bool append);
static std::string savePath;
static std::string savePath;
/* gets the last physfs error */
const char* GetPhysfsError();
/* gets the last physfs error */
const char *GetPhysfsError();
/* strips any duplicate slashes */
std::string Normalize(const std::string& input);
/* strips any duplicate slashes */
std::string Normalize(const std::string &input);
/* gets the user directory from physfs */
std::string GetUserDirectory();
/* gets the user directory from physfs */
std::string GetUserDirectory();
/* gets the save directory */
std::string GetSaveDirectory();
/* gets the save directory */
std::string GetSaveDirectory();
/* sets up the writing directory for physfs */
bool SetupWriteDirectory();
/* sets up the writing directory for physfs */
bool SetupWriteDirectory();
/* gets a list of files in a directory */
void GetDirectoryItems(const char* directory, std::vector<std::string>& items);
/* gets a list of files in a directory */
void GetDirectoryItems(const char *directory, std::vector<std::string> &items);
/* gets the size, mod_time, and type of a file */
bool GetInfo(const char* filename, Info& info);
/* gets the size, mod_time, and type of a file */
bool GetInfo(const char *filename, Info &info);
/* creates a new directory */
bool CreateDirectory(const char* name);
/* creates a new directory */
bool CreateDirectory(const char *name);
bool CloseFile(File& file);
bool CloseFile(File &file);
/* creates a new file */
bool OpenFile(File& file, const char* name, FileMode mode);
/* creates a new file */
bool OpenFile(File &file, const char *name, FileMode mode);
/* writes to a file */
bool WriteFile(File& file, const void* data, int64_t size);
/* writes to a file */
bool WriteFile(File &file, const void *data, int64_t size);
/* reads a file's content */
int64_t ReadFile(File& file, void* destination, int64_t size);
}
}
/* reads a file's content */
int64_t ReadFile(File &file, void *destination, int64_t size);
} // namespace FileSystem
} // namespace RenderD7

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@ -1,149 +1,142 @@
#pragma once
#include <bitset>
#include <iostream>
#include <string>
#include <bitset>
#include <vector>
#include <renderd7/external/stb_truetype.h>
#define MAXUNICODE 0x10FFFF
#define MAXUNICODE 0x10FFFF
namespace RenderD7
{
inline int utf8_decode(const char* o) {
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
const unsigned char *s = (const unsigned char *)o;
unsigned int c = s[0];
unsigned int res = 0; /* final result */
if (c < 0x80) /* ascii? */
res = c;
else {
int count = 0; /* to count number of continuation bytes */
while (c & 0x40) { /* still have continuation bytes? */
int cc = s[++count]; /* read next byte */
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
return -1; /* invalid byte sequence */
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
c <<= 1; /* to test next bit */
}
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
if (count > 3 || res > MAXUNICODE || res <= limits[count])
return -1; /* invalid byte sequence */
s += count; /* skip continuation bytes read */
}
return res;
namespace RenderD7 {
inline int utf8_decode(const char *o) {
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
const unsigned char *s = (const unsigned char *)o;
unsigned int c = s[0];
unsigned int res = 0; /* final result */
if (c < 0x80) /* ascii? */
res = c;
else {
int count = 0; /* to count number of continuation bytes */
while (c & 0x40) { /* still have continuation bytes? */
int cc = s[++count]; /* read next byte */
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
return -1; /* invalid byte sequence */
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
c <<= 1; /* to test next bit */
}
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
if (count > 3 || res > MAXUNICODE || res <= limits[count])
return -1; /* invalid byte sequence */
s += count; /* skip continuation bytes read */
}
return res;
}
inline std::string IntToUtf8(int convertval) {
// We only care about plane 1 right now,
// but know that we have other options (0x10FFFF)
// Technically UTF-8 is "limited" to 4 bytes, so it's not
// Like it matters much anyways these days
inline std::string IntToUtf8(int convertval){
// We only care about plane 1 right now,
// but know that we have other options (0x10FFFF)
// Technically UTF-8 is "limited" to 4 bytes, so it's not
// Like it matters much anyways these days
if(convertval == 0)
return " ";
if( (convertval <= 0x7F) && (convertval > 0x00) ){
std::string out(".");
std::bitset<8> x(convertval);
unsigned long l = x.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
return out;
} else if ( (convertval >= 0x80) && (convertval <= 0x07FF) ) {
std::string out("..");
int firstShift = (convertval >> 0x06) ^ 0xC0;
int secondShift = ((convertval ^ 0xFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> last(secondShift);
unsigned long l = first.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
unsigned long ltwo = last.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
return out;
} else if( (convertval >= 0x0800) && (convertval <= 0xFFFF) ){
std::string out("...");
int firstShift = ((convertval ^ 0xFC0FFF) >> 0x0C) | 0xE0;
int secondShift = (((convertval ^ 0xFFF03F) >> 0x06) | 0x80) & ~0x40;
int thirdShift = ((convertval ^ 0xFFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> second(secondShift);
std::bitset<8> third(thirdShift);
unsigned long lone = first.to_ulong();
unsigned char cone = static_cast<unsigned char>(lone);
out[0] = cone;
unsigned long ltwo = second.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
unsigned long lthree = third.to_ulong();
unsigned char cthree = static_cast<unsigned char>(lthree);
out[2] = cthree;
return out;
} else{
return " ";
}
if (convertval == 0)
return " ";
if ((convertval <= 0x7F) && (convertval > 0x00)) {
std::string out(".");
std::bitset<8> x(convertval);
unsigned long l = x.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
return out;
} else if ((convertval >= 0x80) && (convertval <= 0x07FF)) {
std::string out("..");
int firstShift = (convertval >> 0x06) ^ 0xC0;
int secondShift = ((convertval ^ 0xFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> last(secondShift);
unsigned long l = first.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
unsigned long ltwo = last.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
return out;
} else if ((convertval >= 0x0800) && (convertval <= 0xFFFF)) {
std::string out("...");
int firstShift = ((convertval ^ 0xFC0FFF) >> 0x0C) | 0xE0;
int secondShift = (((convertval ^ 0xFFF03F) >> 0x06) | 0x80) & ~0x40;
int thirdShift = ((convertval ^ 0xFFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> second(secondShift);
std::bitset<8> third(thirdShift);
unsigned long lone = first.to_ulong();
unsigned char cone = static_cast<unsigned char>(lone);
out[0] = cone;
unsigned long ltwo = second.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
unsigned long lthree = third.to_ulong();
unsigned char cthree = static_cast<unsigned char>(lthree);
out[2] = cthree;
return out;
} else {
return " ";
}
}
#define I2U82I(val) RenderD7::utf8_decode(RenderD7::IntToUtf8(val).c_str())
class NFontApi
{
public:
NFontApi();
~NFontApi();
void LoadTTF(std::string path);
unsigned char* GetGlyphBitmap(char glyph);
std::string GetStatus(){ return status; }
float GetScale() {return scale; }
int GetGlyphWidth(char glyph);
int GetGlyphHeight(char glyph);
int GetLineHeight(){ return l_h; }
int GetBaseHeight(){ return height; }
private:
std::string status;
class NFontApi {
public:
NFontApi();
~NFontApi();
void LoadTTF(std::string path);
unsigned char *GetGlyphBitmap(char glyph);
std::string GetStatus() { return status; }
float GetScale() { return scale; }
int GetGlyphWidth(char glyph);
int GetGlyphHeight(char glyph);
int GetLineHeight() { return l_h; }
int GetBaseHeight() { return height; }
int height;
private:
std::string status;
float scale;
int b_w;
int b_h;
int l_h;
int height;
int w;
int h;
float scale;
int b_w;
int b_h;
int l_h;
int x0,y0,x1,y1;
int ascent,baseline,decent,linegap;
int w;
int h;
int linespace;
int x0, y0, x1, y1;
int ascent, baseline, decent, linegap;
stbtt_fontinfo font;
};
}
int linespace;
stbtt_fontinfo font;
};
} // namespace RenderD7

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@ -7,42 +7,40 @@
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/external/lodepng.h>
#include <renderd7/Color.hpp>
#include <cassert>
#include <cstring>
#include <renderd7/Color.hpp>
#include <renderd7/external/lodepng.h>
namespace RenderD7
{
/// Image Class
class Image
{
public:
Image(){}
~Image();
namespace RenderD7 {
/// Image Class
class Image {
public:
Image() {}
~Image();
void Unload();
/// Load Image from Png
/// \param path path to png file
void LoadPng(const std::string path);
/// Load the Image from buffer
/// \param buffer the frame buffer
void LoadPFromBuffer(const std::vector<u8> &buffer);
void LoadFromBitmap(BMP bitmap);
/// Draw the Image directly
/// \param x The x position
/// \param y the y position
/// \param scaleX x scale from 0.0 to 1.0
/// \param scaleY y scale from 0.0 to 1.0
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
/// \brief Get The Image
/// \return C2D_Image
C2D_Image Get(){return this->img;}
void Unload();
/// Load Image from Png
/// \param path path to png file
void LoadPng(const std::string path);
/// Load the Image from buffer
/// \param buffer the frame buffer
void LoadPFromBuffer(const std::vector<u8> &buffer);
void LoadFromBitmap(BMP bitmap);
/// Draw the Image directly
/// \param x The x position
/// \param y the y position
/// \param scaleX x scale from 0.0 to 1.0
/// \param scaleY y scale from 0.0 to 1.0
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
/// \brief Get The Image
/// \return C2D_Image
C2D_Image Get() { return this->img; }
void FromSheet(RenderD7::Sheet sheet, size_t index);
/// \param img this is the C2D_Image
C2D_Image img;
/// \param loadet whether the image is loadet or not
bool loadet = false;
};
}
void FromSheet(RenderD7::Sheet sheet, size_t index);
/// \param img this is the C2D_Image
C2D_Image img;
/// \param loadet whether the image is loadet or not
bool loadet = false;
};
} // namespace RenderD7

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@ -1,17 +1,17 @@
#pragma once
#include <memory>
namespace RenderD7
{
class Ovl {
public:
virtual ~Ovl(){}
virtual void Draw() const = 0;
virtual void Logic() = 0;
inline bool IsKilled() {return this->iskilled; }
inline void Kill() { iskilled = true; }
private:
bool iskilled = false;
};
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
}
namespace RenderD7 {
class Ovl {
public:
virtual ~Ovl() {}
virtual void Draw() const = 0;
virtual void Logic() = 0;
inline bool IsKilled() { return this->iskilled; }
inline void Kill() { iskilled = true; }
private:
bool iskilled = false;
};
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7

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@ -1,15 +1,13 @@
#pragma once
#include <citro3d.h>
#include <citro2d.h>
#include <citro3d.h>
extern C3D_RenderTarget *Top;
extern C3D_RenderTarget *TopRight;
extern C3D_RenderTarget *Bottom;
extern C3D_RenderTarget* Top;
extern C3D_RenderTarget* TopRight;
extern C3D_RenderTarget* Bottom;
namespace RenderD7
{
/// Set current RenderScreen
/// \param target The RenderTarget Top, Bottom
void OnScreen(C3D_RenderTarget *target);
}
namespace RenderD7 {
/// Set current RenderScreen
/// \param target The RenderTarget Top, Bottom
void OnScreen(C3D_RenderTarget *target);
} // namespace RenderD7

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@ -2,22 +2,20 @@
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7
{
/** The Spritesheet Class */
class Sheet
{
public:
/// Construct sheet
Sheet();
// Deconstruct sheet
~Sheet();
/// Load a Sritesheet
/// \param path Path to the Spritesheet (.t3x)
Result Load(const char *path);
/// Unload the Spritesheet
void Free();
/// The Spritesheet
C2D_SpriteSheet spritesheet;
};
}
namespace RenderD7 {
/** The Spritesheet Class */
class Sheet {
public:
/// Construct sheet
Sheet();
// Deconstruct sheet
~Sheet();
/// Load a Sritesheet
/// \param path Path to the Spritesheet (.t3x)
Result Load(const char *path);
/// Unload the Spritesheet
void Free();
/// The Spritesheet
C2D_SpriteSheet spritesheet;
};
} // namespace RenderD7

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@ -3,38 +3,37 @@
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Sheet.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
namespace RenderD7
{
/// Sprite Class
class Sprite
{
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
bool Draw();
void SetCenter(float x, float y);
void SetPos(float x, float y);
void SetScale(float x, float y);
void SetRotation(float rotation);
void Rotate(float speed);
float getWidth();
float getHeigh();
float getPosX();
float getPosY();
private:
C2D_ImageTint tint;
C2D_Sprite sprite;
};
}
namespace RenderD7 {
/// Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
bool Draw();
void SetCenter(float x, float y);
void SetPos(float x, float y);
void SetScale(float x, float y);
void SetRotation(float rotation);
void Rotate(float speed);
float getWidth();
float getHeigh();
float getPosX();
float getPosY();
private:
C2D_ImageTint tint;
C2D_Sprite sprite;
};
} // namespace RenderD7

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@ -1,25 +1,25 @@
#pragma once
#include <renderd7/Sprite.hpp>
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7
{
class SpriteSheetAnimation : public RenderD7::Sprite
{
public:
SpriteSheetAnimation();
~SpriteSheetAnimation();
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish);
void Play(float timespeed);
private:
size_t images;
size_t imgs = 0;
float D_totaltime;
RenderD7::Sheet *sheet;
float time;
};
}
namespace RenderD7 {
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
SpriteSheetAnimation();
~SpriteSheetAnimation();
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
void Play(float timespeed);
private:
size_t images;
size_t imgs = 0;
float D_totaltime;
RenderD7::Sheet *sheet;
float time;
};
} // namespace RenderD7

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@ -1,8 +1,7 @@
#pragma once
#include <string>
namespace RenderD7
{
std::string FormatString(std::string fmt_str, ...);
std::string GetTimeStr(void);
}
namespace RenderD7 {
std::string FormatString(std::string fmt_str, ...);
std::string GetTimeStr(void);
} // namespace RenderD7

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@ -1,23 +1,22 @@
#pragma once
#include <renderd7/Ovl.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/Screen.hpp>
namespace RenderD7
{
class Toast : public RenderD7::Ovl
{
public:
Toast(std::string head, std::string msg);
void Draw(void) const override;
void Logic() override;
private:
RenderD7::BitmapPrinter toast = RenderD7::BitmapPrinter(400, 70);
RenderD7::Image *toastrendered;
std::string head, msg;
int msgposy = 240;
int delay = 0;
};
}
namespace RenderD7 {
class Toast : public RenderD7::Ovl {
public:
Toast(std::string head, std::string msg);
void Draw(void) const override;
void Logic() override;
private:
RenderD7::BitmapPrinter toast = RenderD7::BitmapPrinter(400, 70);
RenderD7::Image *toastrendered;
std::string head, msg;
int msgposy = 240;
int delay = 0;
};
} // namespace RenderD7

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@ -3,12 +3,14 @@
#include <iostream>
namespace BitmapConverter{
//returns 0 if all went ok, non-0 if error
//output image is always given in RGBA (with alpha channel), even if it's a BMP without alpha channel
unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp);
namespace BitmapConverter {
// returns 0 if all went ok, non-0 if error
// output image is always given in RGBA (with alpha channel), even if it's a BMP
// without alpha channel
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
const std::vector<unsigned char> &bmp);
std::vector<unsigned char> ConvertFile(std::string filename);
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data);
}
} // namespace BitmapConverter

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@ -8,134 +8,177 @@ Visit http://www.devkitpro.org
#define _debugfont_h_
//---------------------------------------------------------------------------------
static const unsigned char debugfont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x81, 0xa5, 0x81, 0xbd, 0x99, 0x81, 0x7e,
0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e, 0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00,
0x10, 0x38, 0x7c, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x3c, 0x3c, 0x18, 0xff, 0xe7, 0x18, 0x3c, 0x00,
0x10, 0x38, 0x7c, 0xfe, 0xee, 0x10, 0x38, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00,
0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff, 0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00,
0xff, 0xc3, 0x99, 0xbd, 0xbd, 0x99, 0xc3, 0xff, 0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78,
0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x08, 0x0c, 0x0a, 0x0a, 0x08, 0x78, 0xf0, 0x00,
0x18, 0x14, 0x1a, 0x16, 0x72, 0xe2, 0x0e, 0x1c, 0x10, 0x54, 0x38, 0xee, 0x38, 0x54, 0x10, 0x00,
0x80, 0xe0, 0xf8, 0xfe, 0xf8, 0xe0, 0x80, 0x00, 0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00,
0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x7e, 0x7e, 0x7e, 0x00, 0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x7e,
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0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00, 0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00,
0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xfe, 0x00, 0x00, 0x00, 0x24, 0x42, 0xff, 0x42, 0x24, 0x00, 0x00,
0x00, 0x10, 0x38, 0x7c, 0xfe, 0xfe, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00,
0x6c, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00,
0x10, 0x7c, 0xd0, 0x7c, 0x16, 0xfc, 0x10, 0x00, 0x00, 0x66, 0xac, 0xd8, 0x36, 0x6a, 0xcc, 0x00,
0x38, 0x4c, 0x38, 0x78, 0xce, 0xcc, 0x7a, 0x00, 0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x30, 0x60, 0x60, 0x60, 0x30, 0x18, 0x00, 0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x02, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x00,
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xe6, 0x7c, 0x00, 0x18, 0x38, 0x78, 0x18, 0x18, 0x18, 0x7e, 0x00,
0x7c, 0xc6, 0x06, 0x1c, 0x70, 0xc6, 0xfe, 0x00, 0x7c, 0xc6, 0x06, 0x3c, 0x06, 0xc6, 0x7c, 0x00,
0x1c, 0x3c, 0x6c, 0xcc, 0xfe, 0x0c, 0x1e, 0x00, 0xfe, 0xc0, 0xfc, 0x06, 0x06, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x00, 0xfe, 0xc6, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x00,
0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0x7e, 0x06, 0xc6, 0x7c, 0x00,
0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x7e, 0x00, 0x00,
0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00, 0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00,
0x7c, 0x82, 0x9e, 0xa6, 0x9e, 0x80, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00,
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00, 0x7c, 0xc6, 0xc0, 0xc0, 0xc0, 0xc6, 0x7c, 0x00,
0xfc, 0x66, 0x66, 0x66, 0x66, 0x66, 0xfc, 0x00, 0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00,
0xfe, 0x62, 0x68, 0x78, 0x68, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc0, 0xce, 0xc6, 0x7e, 0x00,
0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00, 0x3c, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00,
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0xf0, 0x60, 0x60, 0x60, 0x62, 0x66, 0xfe, 0x00, 0x82, 0xc6, 0xee, 0xfe, 0xd6, 0xc6, 0xc6, 0x00,
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0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x06,
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xe6, 0x00, 0x7c, 0xc6, 0xc0, 0x7c, 0x06, 0xc6, 0x7c, 0x00,
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0x10, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
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0x7c, 0x82, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xe0, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00, 0x38, 0x38, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00,
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0x7c, 0x82, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00,
0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8, 0xc6, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
0xc6, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x18, 0x7c, 0xd6, 0xd0, 0xd6, 0x7c, 0x18, 0x00,
0x38, 0x6c, 0x60, 0xf0, 0x60, 0xf2, 0xdc, 0x00, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x7e, 0x18, 0x00,
0xf8, 0xcc, 0xf8, 0xc4, 0xcc, 0xde, 0xcc, 0x06, 0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70,
0x0e, 0x10, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0x0e, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x0e, 0x10, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00,
0x66, 0x98, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x98, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0x00,
0x38, 0x0c, 0x3c, 0x34, 0x00, 0x7e, 0x00, 0x00, 0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00,
0x30, 0x00, 0x30, 0x60, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xc0, 0xc0, 0x00, 0x00,
0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00, 0xc0, 0xc8, 0xd0, 0xfe, 0x46, 0x8c, 0x1e, 0x00,
0xc0, 0xc8, 0xd0, 0xec, 0x5c, 0xbe, 0x0c, 0x00, 0x18, 0x00, 0x18, 0x18, 0x3c, 0x3c, 0x18, 0x00,
0x00, 0x36, 0x6c, 0xd8, 0x6c, 0x36, 0x00, 0x00, 0x00, 0xd8, 0x6c, 0x36, 0x6c, 0xd8, 0x00, 0x00,
0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa,
0xdb, 0x77, 0xdb, 0xee, 0xdb, 0x77, 0xdb, 0xee, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0xf8, 0x18, 0x18, 0x18,
0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36,
0x00, 0x00, 0xf8, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x00, 0xfe, 0x06, 0xf6, 0x36, 0x36, 0x36,
0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00,
0x18, 0x18, 0xf8, 0x18, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36, 0x37, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36,
0x36, 0x36, 0xf7, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00,
0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36, 0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00,
0x36, 0x36, 0x36, 0x36, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x3f, 0x00, 0x00, 0x00,
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0x3f, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x74, 0xcc, 0xc8, 0xdc, 0x76, 0x00, 0x78, 0xcc, 0xd8, 0xcc, 0xc6, 0xc6, 0xdc, 0x40,
0xfe, 0x62, 0x60, 0x60, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x02, 0x7e, 0xec, 0x6c, 0x6c, 0x48, 0x00,
0xfe, 0x62, 0x30, 0x18, 0x30, 0x62, 0xfe, 0x00, 0x00, 0x00, 0x7e, 0xd0, 0xc8, 0xc8, 0x70, 0x00,
0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0xf8, 0x80, 0x00, 0x00, 0x7e, 0xd8, 0x18, 0x18, 0x10, 0x00,
0x38, 0x10, 0x7c, 0xd6, 0xd6, 0x7c, 0x10, 0x38, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0x6c, 0x28, 0xee, 0x00, 0x3c, 0x22, 0x18, 0x7c, 0xcc, 0xcc, 0x78, 0x00,
0x00, 0x00, 0x66, 0x99, 0x99, 0x66, 0x00, 0x00, 0x00, 0x06, 0x7c, 0x9e, 0xf2, 0x7c, 0xc0, 0x00,
0x00, 0x00, 0x7c, 0xc0, 0xf8, 0xc0, 0x7c, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00,
0x00, 0xfe, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18, 0x18, 0x00, 0x7e, 0x00,
0x30, 0x18, 0x0c, 0x18, 0x30, 0x00, 0x7c, 0x00, 0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0x7c, 0x00,
0x0e, 0x1b, 0x1b, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70,
0x00, 0x18, 0x00, 0x7e, 0x00, 0x18, 0x00, 0x00, 0x00, 0x76, 0xdc, 0x00, 0x76, 0xdc, 0x00, 0x00,
0x38, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x00,
0xd8, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30, 0xc0, 0xf0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x81, 0xa5, 0x81,
0xbd, 0x99, 0x81, 0x7e, 0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e,
0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x10, 0x38, 0x7c, 0xfe,
0x7c, 0x38, 0x10, 0x00, 0x3c, 0x3c, 0x18, 0xff, 0xe7, 0x18, 0x3c, 0x00,
0x10, 0x38, 0x7c, 0xfe, 0xee, 0x10, 0x38, 0x00, 0x00, 0x00, 0x18, 0x3c,
0x3c, 0x18, 0x00, 0x00, 0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff,
0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00, 0xff, 0xc3, 0x99, 0xbd,
0xbd, 0x99, 0xc3, 0xff, 0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78,
0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x08, 0x0c, 0x0a, 0x0a,
0x08, 0x78, 0xf0, 0x00, 0x18, 0x14, 0x1a, 0x16, 0x72, 0xe2, 0x0e, 0x1c,
0x10, 0x54, 0x38, 0xee, 0x38, 0x54, 0x10, 0x00, 0x80, 0xe0, 0xf8, 0xfe,
0xf8, 0xe0, 0x80, 0x00, 0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00,
0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66,
0x66, 0x00, 0x66, 0x00, 0x7f, 0xdb, 0xdb, 0xdb, 0x7b, 0x1b, 0x1b, 0x00,
0x1c, 0x22, 0x38, 0x44, 0x44, 0x38, 0x88, 0x70, 0x00, 0x00, 0x00, 0x00,
0x7e, 0x7e, 0x7e, 0x00, 0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x7e,
0x18, 0x3c, 0x5a, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18,
0x5a, 0x3c, 0x18, 0x00, 0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00,
0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0,
0xc0, 0xfe, 0x00, 0x00, 0x00, 0x24, 0x42, 0xff, 0x42, 0x24, 0x00, 0x00,
0x00, 0x10, 0x38, 0x7c, 0xfe, 0xfe, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x7c,
0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00, 0x6c, 0x24, 0x24, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00,
0x10, 0x7c, 0xd0, 0x7c, 0x16, 0xfc, 0x10, 0x00, 0x00, 0x66, 0xac, 0xd8,
0x36, 0x6a, 0xcc, 0x00, 0x38, 0x4c, 0x38, 0x78, 0xce, 0xcc, 0x7a, 0x00,
0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x30, 0x60, 0x60,
0x60, 0x30, 0x18, 0x00, 0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x30, 0x30, 0xfc,
0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x30, 0x00, 0x02, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x00,
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xe6, 0x7c, 0x00, 0x18, 0x38, 0x78, 0x18,
0x18, 0x18, 0x7e, 0x00, 0x7c, 0xc6, 0x06, 0x1c, 0x70, 0xc6, 0xfe, 0x00,
0x7c, 0xc6, 0x06, 0x3c, 0x06, 0xc6, 0x7c, 0x00, 0x1c, 0x3c, 0x6c, 0xcc,
0xfe, 0x0c, 0x1e, 0x00, 0xfe, 0xc0, 0xfc, 0x06, 0x06, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x00, 0xfe, 0xc6, 0x0c, 0x18,
0x30, 0x30, 0x30, 0x00, 0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0x7e, 0x06, 0xc6, 0x7c, 0x00, 0x00, 0x30, 0x00, 0x00,
0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00,
0x00, 0x7e, 0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00,
0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00, 0x7c, 0x82, 0x9e, 0xa6,
0x9e, 0x80, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00,
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00, 0x7c, 0xc6, 0xc0, 0xc0,
0xc0, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x66, 0x66, 0x66, 0xfc, 0x00,
0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00, 0xfe, 0x62, 0x68, 0x78,
0x68, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc0, 0xce, 0xc6, 0x7e, 0x00,
0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00, 0x3c, 0x18, 0x18, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x1e, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78, 0x00,
0xe6, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0xe6, 0x00, 0xf0, 0x60, 0x60, 0x60,
0x62, 0x66, 0xfe, 0x00, 0x82, 0xc6, 0xee, 0xfe, 0xd6, 0xc6, 0xc6, 0x00,
0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x00, 0x7c, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x06, 0xfc, 0x66, 0x66, 0x7c,
0x66, 0x66, 0xe6, 0x00, 0x7c, 0xc6, 0xc0, 0x7c, 0x06, 0xc6, 0x7c, 0x00,
0x7e, 0x5a, 0x5a, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0x6c, 0x38, 0x10, 0x00,
0xc6, 0xc6, 0xd6, 0xfe, 0xee, 0xc6, 0x82, 0x00, 0xc6, 0x6c, 0x38, 0x38,
0x38, 0x6c, 0xc6, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x00,
0xfe, 0xc6, 0x8c, 0x18, 0x32, 0x66, 0xfe, 0x00, 0x78, 0x60, 0x60, 0x60,
0x60, 0x60, 0x78, 0x00, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x02, 0x00,
0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00, 0x10, 0x38, 0x6c, 0xc6,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0x30, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc0, 0xc6, 0x7c, 0x00, 0x1c, 0x0c, 0x0c, 0x7c,
0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0x1c, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0x00, 0x00, 0x00, 0x76, 0xcc,
0xcc, 0x7c, 0x0c, 0x78, 0xe0, 0x60, 0x6c, 0x76, 0x66, 0x66, 0xe6, 0x00,
0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x0c, 0x00, 0x1c,
0x0c, 0x0c, 0xcc, 0x78, 0xe0, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0xe6, 0x00,
0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0xcc, 0xfe,
0xd6, 0xd6, 0xd6, 0x00, 0x00, 0x00, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0xdc, 0x66,
0x66, 0x7c, 0x60, 0xf0, 0x00, 0x00, 0x7c, 0xcc, 0xcc, 0x7c, 0x0c, 0x1e,
0x00, 0x00, 0xde, 0x76, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0x7c, 0x06, 0x7c, 0x00, 0x10, 0x30, 0xfc, 0x30, 0x30, 0x34, 0x18, 0x00,
0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0xc6, 0xc6,
0x6c, 0x38, 0x10, 0x00, 0x00, 0x00, 0xc6, 0xd6, 0xd6, 0xfe, 0x6c, 0x00,
0x00, 0x00, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0xcc, 0xcc,
0xcc, 0x7c, 0x0c, 0xf8, 0x00, 0x00, 0xfc, 0x98, 0x30, 0x64, 0xfc, 0x00,
0x0e, 0x18, 0x18, 0x30, 0x18, 0x18, 0x0e, 0x00, 0x18, 0x18, 0x18, 0x00,
0x18, 0x18, 0x18, 0x00, 0xe0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xe0, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x38, 0x6c,
0xc6, 0xc6, 0xfe, 0x00, 0x7c, 0xc6, 0xc0, 0xc0, 0xc6, 0x7c, 0x18, 0x70,
0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0x7c, 0x82, 0x38, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0xcc, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x30, 0x30, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0x00, 0x00, 0x7c, 0xc0, 0xc0, 0x7c, 0x18, 0x70, 0x7c, 0x82, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0xe0, 0x10, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0x66, 0x00, 0x38, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x7c, 0x82, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0xe0, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xfe, 0xc6, 0xc6, 0x00, 0x38, 0x38, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00,
0x0e, 0x10, 0xfe, 0x60, 0x78, 0x60, 0xfe, 0x00, 0x00, 0x00, 0x7c, 0x12,
0x7e, 0xd0, 0x7e, 0x00, 0x7e, 0xc8, 0xc8, 0xfe, 0xc8, 0xc8, 0xce, 0x00,
0x7c, 0x82, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xe0, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0x82, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8,
0xc6, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0x18, 0x7c, 0xd6, 0xd0, 0xd6, 0x7c, 0x18, 0x00,
0x38, 0x6c, 0x60, 0xf0, 0x60, 0xf2, 0xdc, 0x00, 0x66, 0x3c, 0x18, 0x7e,
0x18, 0x7e, 0x18, 0x00, 0xf8, 0xcc, 0xf8, 0xc4, 0xcc, 0xde, 0xcc, 0x06,
0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70, 0x0e, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0x0e, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x0e, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0x66, 0x98, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x66, 0x98, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0x00, 0x38, 0x0c, 0x3c, 0x34,
0x00, 0x7e, 0x00, 0x00, 0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00,
0x30, 0x00, 0x30, 0x60, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xfc,
0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00,
0xc0, 0xc8, 0xd0, 0xfe, 0x46, 0x8c, 0x1e, 0x00, 0xc0, 0xc8, 0xd0, 0xec,
0x5c, 0xbe, 0x0c, 0x00, 0x18, 0x00, 0x18, 0x18, 0x3c, 0x3c, 0x18, 0x00,
0x00, 0x36, 0x6c, 0xd8, 0x6c, 0x36, 0x00, 0x00, 0x00, 0xd8, 0x6c, 0x36,
0x6c, 0xd8, 0x00, 0x00, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88,
0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0xdb, 0x77, 0xdb, 0xee,
0xdb, 0x77, 0xdb, 0xee, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36,
0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36, 0x00, 0x00, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x00, 0xfe, 0x06,
0xf6, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00,
0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0xff, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36,
0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf7, 0x00,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36, 0x00, 0x00, 0xff, 0x00,
0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36,
0x3f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0x3f, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0xcc, 0xc8, 0xdc, 0x76, 0x00,
0x78, 0xcc, 0xd8, 0xcc, 0xc6, 0xc6, 0xdc, 0x40, 0xfe, 0x62, 0x60, 0x60,
0x60, 0x60, 0xf0, 0x00, 0x00, 0x02, 0x7e, 0xec, 0x6c, 0x6c, 0x48, 0x00,
0xfe, 0x62, 0x30, 0x18, 0x30, 0x62, 0xfe, 0x00, 0x00, 0x00, 0x7e, 0xd0,
0xc8, 0xc8, 0x70, 0x00, 0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0xf8, 0x80,
0x00, 0x00, 0x7e, 0xd8, 0x18, 0x18, 0x10, 0x00, 0x38, 0x10, 0x7c, 0xd6,
0xd6, 0x7c, 0x10, 0x38, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0x6c, 0x28, 0xee, 0x00, 0x3c, 0x22, 0x18, 0x7c,
0xcc, 0xcc, 0x78, 0x00, 0x00, 0x00, 0x66, 0x99, 0x99, 0x66, 0x00, 0x00,
0x00, 0x06, 0x7c, 0x9e, 0xf2, 0x7c, 0xc0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0xf8, 0xc0, 0x7c, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00,
0x00, 0xfe, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18,
0x18, 0x00, 0x7e, 0x00, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x00, 0x7c, 0x00,
0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0x7c, 0x00, 0x0e, 0x1b, 0x1b, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70,
0x00, 0x18, 0x00, 0x7e, 0x00, 0x18, 0x00, 0x00, 0x00, 0x76, 0xdc, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x38, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x00,
0xd8, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30, 0xc0, 0xf0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const int debugfont_size = sizeof(debugfont);

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@ -1,16 +1,15 @@
#pragma once
#include <string>
#include <renderd7/external/json.hpp>
#include <string>
/// RenderD7::Lang
namespace RenderD7::Lang
{
/// Get the 3ds System Language
std::string getSys();
/// Get a translated string
/// \param key The Key so the code can find your string
std::string get(const std::string &key);
/// Load the lang file from dir structure en/app.json for sample
/// \param lang the folder name en, fr, de ... . I prefer geSys()
void load(const std::string &lang);
} /// RenderD7::Lang
namespace RenderD7::Lang {
/// Get the 3ds System Language
std::string getSys();
/// Get a translated string
/// \param key The Key so the code can find your string
std::string get(const std::string &key);
/// Load the lang file from dir structure en/app.json for sample
/// \param lang the folder name en, fr, de ... . I prefer geSys()
void load(const std::string &lang);
} // namespace RenderD7::Lang

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@ -6,25 +6,25 @@
#include <unistd.h>
/** Log Class */
class Log
{
public:
/** Construct */
Log();
/** Deconstruct */
~Log();
/// Init the log file
/// \param filename name for the file
void Init(const char *filename);
/// Write Text to logfile
/// \param debug_text your text
void Write(std::string debug_text);
/// Get the date
std::string logDate(void);
/// Format to logstyle
/// \param fmt_str the formatted style
std::string format(const std::string& fmt_str, ...);
private:
/// \param filename the name of the logfile
std::string filename;
class Log {
public:
/** Construct */
Log();
/** Deconstruct */
~Log();
/// Init the log file
/// \param filename name for the file
void Init(const char *filename);
/// Write Text to logfile
/// \param debug_text your text
void Write(std::string debug_text);
/// Get the date
std::string logDate(void);
/// Format to logstyle
/// \param fmt_str the formatted style
std::string format(const std::string &fmt_str, ...);
private:
/// \param filename the name of the logfile
std::string filename;
};

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@ -1,112 +1,118 @@
#pragma once
#include <tuple>
namespace RenderD7{
class Parameter
{
private:
using id = size_t;
namespace RenderD7 {
class Parameter {
private:
using id = size_t;
template<typename T>
struct type { static void id() { } };
template <typename T> struct type {
static void id() {}
};
template<typename T>
static id type_id() { return reinterpret_cast<id>(&type<T>::id); }
template <typename T> static id type_id() {
return reinterpret_cast<id>(&type<T>::id);
}
template<typename T>
using decay = typename std::decay<T>::type;
template <typename T> using decay = typename std::decay<T>::type;
template<typename T>
using none = typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
template <typename T>
using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base
{
virtual ~base() { }
virtual bool is(id) const = 0;
virtual base *copy() const = 0;
} *p = nullptr;
struct base {
virtual ~base() {}
virtual bool is(id) const = 0;
virtual base *copy() const = 0;
} *p = nullptr;
template<typename T>
struct data : base, std::tuple<T>
{
using std::tuple<T>::tuple;
template <typename T> struct data : base, std::tuple<T> {
using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); }
T const &get() const& { return std::get<0>(*this); }
T &get() & { return std::get<0>(*this); }
T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; }
};
bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; }
};
template<typename T>
T &stat() { return static_cast<data<T>&>(*p).get(); }
template <typename T> T &stat() { return static_cast<data<T> &>(*p).get(); }
template<typename T>
T const &stat() const { return static_cast<data<T> const&>(*p).get(); }
template <typename T> T const &stat() const {
return static_cast<data<T> const &>(*p).get();
}
template<typename T>
T &dyn() { return dynamic_cast<data<T>&>(*p).get(); }
template <typename T> T &dyn() { return dynamic_cast<data<T> &>(*p).get(); }
template<typename T>
T const &dyn() const { return dynamic_cast<data<T> const&>(*p).get(); }
template <typename T> T const &dyn() const {
return dynamic_cast<data<T> const &>(*p).get();
}
public:
/**
* @brief Default constructor
*/
Parameter() { }
public:
/**
* @brief Default constructor
*/
Parameter() {}
/**
* @brief Destructs the Parameter
*/
~Parameter() { delete p; }
/**
* @brief Destructs the Parameter
*/
~Parameter() { delete p; }
/**
* @brief Copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/**
* @brief Copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/**
* @brief Const copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter const &s) : p{s.p->copy()} { }
/**
* @brief Const copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter const &s) : p{s.p->copy()} {}
/**
* @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with
*/
template<typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} { }
/**
* @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with
*/
template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/**
* @brief Overloads the assignment operator
* @param s The value to set the Parameter to
*/
Parameter &operator=(Parameter s) { swap(*this, s); return *this; }
/**
* @brief Overloads the assignment operator
* @param s The value to set the Parameter to
*/
Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/**
* @brief Clears the Parameter
*/
void clear() { delete p; p = nullptr; }
/**
* @brief Clears the Parameter
*/
void clear() {
delete p;
p = nullptr;
}
/**
* @brief Checks whether the Parameter is the given type
* @tparam T The type to check
* @return Whether the Parameter has the given type or not
*/
template<typename T>
bool is() const { return p ? p->is(type_id<T>()) : false; }
/**
* @brief Checks whether the Parameter is the given type
* @tparam T The type to check
* @return Whether the Parameter has the given type or not
*/
template <typename T> bool is() const {
return p ? p->is(type_id<T>()) : false;
}
/**
* @brief Returns the value of the Parameter
* @tparam T The type of the Parameter
* @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored value, it will result in undefined behaviour.
*/
template<typename T> T &get() & { return stat<T>(); }
};
}
/**
* @brief Returns the value of the Parameter
* @tparam T The type of the Parameter
* @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored
* value, it will result in undefined behaviour.
*/
template <typename T> T &get() & { return stat<T>(); }
};
} // namespace RenderD7

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@ -1,54 +1,63 @@
#pragma once
#include <3ds.h>
#include <algorithm>
#include <citro2d.h>
#include <citro3d.h>
#include <memory>
#include <stack>
#include <string>
#include <functional>
#include <map>
#include <vector>
#include <dirent.h>
#include <unistd.h>
#include <stdio.h>
#include <cstring>
#include <random>
#include <sys/stat.h>
#include <algorithm>
#include <iostream>
#include <dirent.h>
#include <filesystem>
#include <functional>
#include <iostream>
#include <locale>
#include <map>
#include <memory>
#include <random>
#include <stack>
#include <stdio.h>
#include <string>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include <vector>
#include <codecvt>
#include <renderd7/external/lodepng.h>
#include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp>
#include <renderd7/thread.hpp>
#include <renderd7/ini.hpp>
#include <renderd7/stringtool.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/Toast.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Draw.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <renderd7/SpriteAnimation.hpp>
#include <renderd7/Sheet.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Draw.hpp>
#include <renderd7/Toast.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/external/lodepng.h>
#include <renderd7/ini.hpp>
#include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp>
#include <renderd7/stringtool.hpp>
#include <renderd7/thread.hpp>
extern "C"
{
#include <renderd7/external/fs.h>
extern "C" {
#include <renderd7/external/fs.h>
}
#define RENDERD7VSTRING "0.8.0"
#define CHANGELOG "0.8.0: Implement BitmapPrinter\n0.7.3: Implement Over Render Overlay Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: Add the New Overlay Handler. Its Just in code and does nothing yet. \n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
#define CHANGELOG \
"0.8.0: Implement BitmapPrinter\n0.7.3: Implement Over Render Overlay " \
"Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: " \
"Add the New Overlay Handler. Its Just in code and does nothing yet. " \
"\n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd " \
"C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix " \
"Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, " \
"Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left " \
"Function.\nadd changelog\n0.6.01: add Threading system."
#define DEFAULT_CENTER 0.5f
/*extern C3D_RenderTarget* Top;
@ -63,220 +72,211 @@ extern touchPosition d7_touch;
extern std::string dspststus;
/// RenderD7
namespace RenderD7
namespace RenderD7 {
float GetDeltaTime();
enum kbd { SWKBD, BKBD };
enum kbd_type { NUMPAD, STANDARD };
struct TObject {
int x; // Position X
int y; // Position Y
int w; // Button Width
int h; // Button Height
std::string text = ""; // Text
float correctx = 0; // Correct X Position
float correcty = 0; // Correct Y Position
float txtsize = 0.7f; // Set Text Size
};
class Scene {
public:
static std::stack<std::unique_ptr<Scene>> scenes;
virtual ~Scene() {}
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
virtual void Draw() const = 0;
// virtual void Ovl() const = 0;
static void Load(std::unique_ptr<Scene> scene, bool fade = false);
static void Back();
static void doDraw();
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
// static void HandleOvl();
};
class RSettings : public RenderD7::Scene {
private:
enum RState { RSETTINGS, RINFO };
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
std::string rd7srstate = "false";
std::string csvstate = "false";
std::string mtovlstate = "false";
std::string fpsstate = "60";
std::string mtscreenstate = "Top";
std::string mttxtcolstate = "#ffffff";
std::string mtcola = "255";
std::string mttxtcola = "255";
std::vector<RenderD7::TObject> buttons = {
{20, 35, 120, 35, "RD7SR", -11, 10},
{20, 85, 120, 35, "MT_CSV", -15, 9},
{20, 135, 120, 35, "MT_OVL", -19, 10},
{20, 185, 120, 35, "FPS", 6, 10},
{180, 35, 120, 35, "MTSCREEN", -29, 10},
{180, 85, 120, 35, "DSPERR", -13, 10},
{180, 135, 120, 35, "INFO", 2, 10},
{180, 185, 120, 35, "", -13, 10}};
public:
RSettings();
void Draw(void) const override;
~RSettings();
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
};
void LoadSettings();
class DSP_NF : public RenderD7::Ovl {
public:
DSP_NF();
void Draw(void) const override;
void Logic() override;
private:
int msgposy = 240;
int delay = 0;
};
int GetRandomInt(int b, int e);
void DrawMetrikOvl();
bool DrawImageFromSheet(RenderD7::Sheet *sheet, size_t index, float x, float y,
float scaleX = 1.0, float scaleY = 1.0);
namespace Error {
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
void DisplayFatalError(std::string toptext, std::string errortext);
} // namespace Error
namespace Init {
Result Main(std::string app_name = "RD7Game");
Result Reload();
void Graphics();
void NdspFirm(bool useit = false);
} // namespace Init
namespace Exit {
void Main();
void NdspFirm();
void Graphics();
} // namespace Exit
namespace Msg {
void Display(std::string titletxt, std::string subtext,
C3D_RenderTarget *target);
void DisplayWithProgress(std::string titletext, std::string subtext,
float current, float total, u32 prgbarcolor);
} // namespace Msg
namespace Convert {
inline float StringtoFloat(std::string inp) { return std::atof(inp.c_str()); }
inline int StringtoInt(std::string inp) { return std::atoi(inp.c_str()); }
inline bool FloatToBool(float inp) {
if (inp == 1)
return true;
else
return false;
}
} // namespace Convert
struct DirContent {
std::string name;
std::string path;
bool isDir;
};
namespace FS {
bool FileExist(const std::string &path);
}
bool IsNdspInit();
void SetupLog(void);
std::string GetFramerate();
bool MainLoop();
void ExitApp();
void ClearTextBufs(void);
std::string Kbd(int lenght, SwkbdType tp);
void FrameEnd();
void ToggleRD7SR();
bool IsRD7SR();
struct TLBtn {
int x; // Position X
int y; // Position Y
int w; // Button Width
int h; // Button Height
};
struct ScrollList1 {
std::string Text = "";
};
struct ScrollList2 {
float x;
float y;
float w;
float h;
std::string Text = "";
};
/*enum ListType
{
float GetDeltaTime();
enum kbd{
SWKBD,
BKBD
};
enum kbd_type
{
NUMPAD,
STANDARD
};
struct TObject
{
int x; //Position X
int y; //Position Y
int w; //Button Width
int h; //Button Height
std::string text = ""; //Text
float correctx = 0; //Correct X Position
float correcty = 0; //Correct Y Position
float txtsize = 0.7f; //Set Text Size
};
ONE,
TWO
};*/
void DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t);
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color,
u32 txtcolor, int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex,
u32 color, u32 txtcolor);
bool touchTObj(touchPosition touch, RenderD7::TObject button);
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,
int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
class Scene {
public:
static std::stack<std::unique_ptr<Scene>> scenes;
virtual ~Scene() {}
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
virtual void Draw() const = 0;
//virtual void Ovl() const = 0;
static void Load(std::unique_ptr<Scene> scene, bool fade = false);
static void Back();
static void doDraw();
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
//static void HandleOvl();
};
struct Checkbox {
float x, y, s;
bool is_chexked = false;
u32 outcol, incol, chcol;
};
void DrawCheckbox(Checkbox box);
class RSettings : public RenderD7::Scene
{
private:
enum RState {
RSETTINGS,
RINFO
};
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
class Console {
public:
Console();
Console(int x, int y, int w, int h, u8 a = 255);
Console(int x, int y, int w, int h, RenderD7::Color::rgba col);
Console(int x, int y, int w, int h, std::string name,
RenderD7::Color::rgba col = {255, 255, 255, 255},
RenderD7::Color::rgba barcol = {0, 0, 0, 255},
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255});
void On(C3D_RenderTarget *t_cscreen);
bool Update();
~Console();
std::string rd7srstate = "false";
std::string csvstate = "false";
std::string mtovlstate = "false";
std::string fpsstate = "60";
std::string mtscreenstate = "Top";
std::string mttxtcolstate = "#ffffff";
std::string mtcola = "255";
std::string mttxtcola = "255";
private:
std::vector<std::string> m_lines;
int x, y, w, h;
std::string m_name = "";
C3D_RenderTarget *cscreen;
bool m_nconsole = false;
bool m_mconsole = false;
RenderD7::Color::rgba color = {255, 255, 255, 255};
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255};
RenderD7::Color::rgba barcolor = {0, 0, 0, 255};
};
std::vector<RenderD7::TObject> buttons =
{
{20, 35, 120, 35, "RD7SR", -11, 10},
{20, 85, 120, 35, "MT_CSV", -15, 9},
{20, 135, 120, 35, "MT_OVL", -19, 10},
{20, 185, 120, 35, "FPS", 6, 10},
{180, 35, 120, 35, "MTSCREEN", -29, 10},
{180, 85, 120, 35, "DSPERR", -13, 10},
{180, 135, 120, 35, "INFO", 2, 10},
{180, 185, 120, 35, "", -13, 10}
};
public:
RSettings();
void Draw(void) const override;
~RSettings();
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
};
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent,
const std::vector<std::string> &extensions);
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent);
void LoadSettings();
class DSP_NF : public RenderD7::Ovl
{
public:
DSP_NF();
void Draw(void) const override;
void Logic() override;
private:
int msgposy = 240;
int delay = 0;
};
int GetRandomInt(int b, int e);
void DrawMetrikOvl();
bool DrawImageFromSheet(RenderD7::Sheet* sheet, size_t index, float x, float y, float scaleX = 1.0, float scaleY = 1.0);
namespace Error
{
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
void DisplayFatalError(std::string toptext, std::string errortext);
}
namespace Init
{
Result Main(std::string app_name = "RD7Game");
Result Reload();
void Graphics();
void NdspFirm(bool useit = false);
}
namespace Exit
{
void Main();
void NdspFirm();
void Graphics();
}
namespace Msg
{
void Display(std::string titletxt, std::string subtext, C3D_RenderTarget *target);
void DisplayWithProgress(std::string titletext, std::string subtext, float current, float total, u32 prgbarcolor);
}
namespace Convert
{
inline float StringtoFloat(std::string inp){return std::atof(inp.c_str());}
inline int StringtoInt(std::string inp){return std::atoi(inp.c_str());}
inline bool FloatToBool(float inp){if(inp == 1)return true; else return false;}
}
struct DirContent
{
std::string name;
std::string path;
bool isDir;
};
namespace FS
{
bool FileExist(const std::string& path);
}
bool IsNdspInit();
void SetupLog(void);
std::string GetFramerate();
bool MainLoop();
void ExitApp();
void ClearTextBufs(void);
std::string Kbd(int lenght, SwkbdType tp);
void FrameEnd();
void ToggleRD7SR();
bool IsRD7SR();
struct TLBtn
{
int x; //Position X
int y; //Position Y
int w; //Button Width
int h; //Button Height
};
struct ScrollList1
{
std::string Text = "";
};
struct ScrollList2
{
float x;
float y;
float w;
float h;
std::string Text = "";
};
/*enum ListType
{
ONE,
TWO
};*/
void DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t);
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
bool touchTObj(touchPosition touch, RenderD7::TObject button);
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
struct Checkbox
{
float x, y, s;
bool is_chexked = false;
u32 outcol, incol, chcol;
};
void DrawCheckbox(Checkbox box);
class Console
{
public:
Console();
Console(int x, int y, int w, int h, u8 a = 255);
Console(int x, int y, int w, int h, RenderD7::Color::rgba col);
Console(int x, int y, int w, int h, std::string name, RenderD7::Color::rgba col = {255, 255, 255, 255}, RenderD7::Color::rgba barcol = {0, 0, 0, 255}, RenderD7::Color::rgba outlinecol = {222, 222, 222, 255});
void On(C3D_RenderTarget *t_cscreen);
bool Update();
~Console();
private:
std::vector<std::string> m_lines;
int x, y, w, h;
std::string m_name = "";
C3D_RenderTarget *cscreen;
bool m_nconsole = false;
bool m_mconsole = false;
RenderD7::Color::rgba color = {255, 255, 255, 255};
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255};
RenderD7::Color::rgba barcolor = {0, 0, 0, 255};
};
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent, const std::vector<std::string> &extensions);
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent);
} /// RenderD7
} // namespace RenderD7

View File

@ -6,23 +6,22 @@
/** Sound Class */
class sound {
public:
/// \brief Construct new Soundeffect
/// \param path Path to the .wav file
/// \param channel the channel 1-23
/// \param toloop true:loop the sound, false: don't loop
sound(const std::string& path, int channel = 1, bool toloop = false);
/** deconstruct the sound */
~sound();
/** play the sound */
void play();
/** stop the sound */
void stop();
/// \brief Construct new Soundeffect
/// \param path Path to the .wav file
/// \param channel the channel 1-23
/// \param toloop true:loop the sound, false: don't loop
sound(const std::string &path, int channel = 1, bool toloop = false);
/** deconstruct the sound */
~sound();
/** play the sound */
void play();
/** stop the sound */
void stop();
private:
/// \param dataSize the Size of the filedata
u32 dataSize;
ndspWaveBuf waveBuf;
u8* data = NULL;
int chnl;
/// \param dataSize the Size of the filedata
u32 dataSize;
ndspWaveBuf waveBuf;
u8 *data = NULL;
int chnl;
};

View File

@ -1,44 +1,40 @@
#pragma once
#include <string>
#include <iostream>
#include <iomanip>
#include <iostream>
#include <string>
namespace RenderD7
{
inline bool NameIsEndingWith(const std::string &name, const std::vector<std::string> &extensions)
{
if (name.substr(0, 2) == "._") return false;
namespace RenderD7 {
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._")
return false;
if (name.size() == 0) return false;
if (name.size() == 0)
return false;
if (extensions.size() == 0) return true;
if (extensions.size() == 0)
return true;
for(int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0) return true;
}
return false;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
template<class T>
T GetFileName(T const & path, T const & delims = "/\\")
{
} // namespace RenderD7
template <class T> T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1);
}
template<class T>
T remove_ext(T const & filename)
{
template <class T> T remove_ext(T const &filename) {
typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
}
template< typename T >
std::string Int_To_Hex( T i )
{
template <typename T> std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x"
<< std::setfill ('0') << std::setw(sizeof(T)*2)
<< std::hex << i;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
}

View File

@ -2,118 +2,135 @@
#include <3ds.h>
#include <atomic>
#include <functional>
#include <string>
#include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000
namespace RenderD7 {
namespace Threads
{
inline bool threadrunning = false;
namespace Threads {
inline bool threadrunning = false;
struct Thread
{
Handle handle;
void (*ep)(void);
bool finished;
void* stacktop;
};
struct Thread {
Handle handle;
void (*ep)(void);
bool finished;
void *stacktop;
};
bool Create();
bool Join();
void Exit();
}
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize() before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one) parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling thread, the thread will never get executed. Use m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false, bool t_detached = false, unsigned long long int t_stackSize = 4 * 1024);
bool Create();
bool Join();
void Exit();
} // namespace Threads
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Destructs the thread
*/
virtual ~Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Initializes the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one) parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling thread, the thread will never get executed. Use m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false, bool t_detached = false, unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Destructs the thread
*/
virtual ~Thread();
/**
* @brief Sets the size of the stack that gets allocated for the next thread that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8 bytes)
*/
void setStackSize(unsigned long long int t_stackSize);
/**
* @brief Initializes the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Starts the thread. To restart it, call Thread::join() before
* @param t_detached Whether the thread should start detached or not
*/
void start(bool t_detached = false);
/**
* @brief Sets the size of the stack that gets allocated for the next thread
* that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* bytes)
*/
void setStackSize(unsigned long long int t_stackSize);
/**
* @brief Detaches the thread
*/
void kill();
/**
* @brief Starts the thread. To restart it, call Thread::join() before
* @param t_detached Whether the thread should start detached or not
*/
void start(bool t_detached = false);
/**
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
/**
* @brief Detaches the thread
*/
void kill();
bool isRunning();
/**
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
/**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It doesn't affect the execution-time of the thread, it just makes it possible for the other threads to get their chance to shine.
*/
static void sleep();
bool isRunning();
/**
* @brief Sleeps for the given time
* @param t_milliseconds The time to sleep in milliseconds
*/
static void sleep(int t_milliseconds);
/**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/
static void sleep();
private:
struct ThreadData {
RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool>* m_running;
};
/**
* @brief Sleeps for the given time
* @param t_milliseconds The time to sleep in milliseconds
*/
static void sleep(int t_milliseconds);
static void threadFunction(void* t_arg);
/* data */
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
}
private:
struct ThreadData {
RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool> *m_running;
};
static void threadFunction(void *t_arg);
/* data */
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
} // namespace RenderD7

View File

@ -1,17 +1,18 @@
#include <renderd7/Clock.hpp>
namespace rnd7{
enum class TweenType : int {Position = 1, Color, Alpha};
namespace rnd7 {
enum class TweenType : int { Position = 1, Color, Alpha };
enum class TweenLoop : int {None = 1, Loop = 2,};
enum class TweenLoop : int {
None = 1,
Loop = 2,
};
enum class TweenDirection : int {Current, Forward, Backward};
enum class TweenDirection : int { Current, Forward, Backward };
enum class TweenState : int {Playing = 1, Stopped};
class Tween
{
public:
Tween(float from, float to, float duration, TweenLoop loop, TweenState state);
};
}
enum class TweenState : int { Playing = 1, Stopped };
class Tween {
public:
Tween(float from, float to, float duration, TweenLoop loop, TweenState state);
};
} // namespace rnd7

View File

@ -6,459 +6,460 @@
extern bool shouldbe_disabled;
extern std::string csvpc;
RenderD7::BitmapPrinter::BitmapPrinter(int w, int h)
{
BMP newmap(w, h, true);
bitmap = newmap;
//renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
blank = newmap;
RenderD7::BitmapPrinter::BitmapPrinter(int w, int h) {
BMP newmap(w, h, true);
bitmap = newmap;
// renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
blank = newmap;
}
RenderD7::BitmapPrinter::~BitmapPrinter()
{
if(this->renderframe.loadet) this->renderframe.Unload();
RenderD7::BitmapPrinter::~BitmapPrinter() {
if (this->renderframe.loadet)
this->renderframe.Unload();
}
bool RenderD7::BitmapPrinter::DecodeFile(std::string file)
{
unsigned error = bitmap.read(file.c_str());
if (error)
{
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("BitmapPrinter", "Error Code: " + std::to_string(error)));
return false;
}
bool RenderD7::BitmapPrinter::DecodeFile(std::string file) {
unsigned error = bitmap.read(file.c_str());
return true;
if (error) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"BitmapPrinter", "Error Code: " + std::to_string(error)));
return false;
}
return true;
}
void RenderD7::BitmapPrinter::DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a)
{
unsigned error = bitmap.set_pixel(x, bitmap.bmp_info_header.height - y, b, g, r, a);
if (error)
{
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("BitmapPrinter->Pixel", "Error Code: " + std::to_string(error)));
}
void RenderD7::BitmapPrinter::DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a) {
unsigned error =
bitmap.set_pixel(x, bitmap.bmp_info_header.height - y, b, g, r, a);
if (error) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"BitmapPrinter->Pixel", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a)
{
unsigned error = bitmap.draw_rectangle(x, bitmap.bmp_info_header.height - y - h, w, h, b, g, r, a, line_w);
if (error)
{
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("BitmapPrinter->Rect", "Error Code: " + std::to_string(error)));
}
void RenderD7::BitmapPrinter::DrawRect(int x, int y, int w, int h, u8 line_w,
u8 b, u8 g, u8 r, u8 a) {
unsigned error = bitmap.draw_rectangle(
x, bitmap.bmp_info_header.height - y - h, w, h, b, g, r, a, line_w);
if (error) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"BitmapPrinter->Rect", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a)
{
unsigned error = bitmap.fill_region(x, bitmap.bmp_info_header.height - h - y, w, h, b, g, r, a);
if (error)
{
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("BitmapPrinter->RectF", "Error Code: " + std::to_string(error)));
}
void RenderD7::BitmapPrinter::DrawRectFilled(int x, int y, int w, int h, u8 b,
u8 g, u8 r, u8 a) {
unsigned error = bitmap.fill_region(x, bitmap.bmp_info_header.height - h - y,
w, h, b, g, r, a);
if (error) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"BitmapPrinter->RectF", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::SaveBmp(std::string name)
{
if(!RenderD7::NameIsEndingWith(name, {"bmp"}))
{
name += ".bmp";
void RenderD7::BitmapPrinter::SaveBmp(std::string name) {
if (!RenderD7::NameIsEndingWith(name, {"bmp"})) {
name += ".bmp";
}
bitmap.write(name.c_str());
}
void RenderD7::BitmapPrinter::SavePng(std::string name) {
if (!RenderD7::NameIsEndingWith(name, {"png"})) {
name += ".png";
}
std::vector<unsigned char> ImageBuffer;
ImageBuffer = BitmapConverter::ConvertData(bitmap.DATA());
lodepng::save_file(ImageBuffer, name);
}
void RenderD7::BitmapPrinter::CreateScreen(C3D_RenderTarget *target) {
isscreen = true;
targetr = target;
if (target == Top) {
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == TopRight) {
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == Bottom) {
bitmap = BMP(320, 240, true);
blank = BMP(320, 240, true);
}
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
}
bool RenderD7::BitmapPrinter::DrawScreenDirectF(int framerate) {
bool updtt = false;
if (isscreen) {
if (frame == (60 / framerate)) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
frame = 0;
updtt = true;
}
bitmap.write(name.c_str());
if (renderframe.loadet)
renderframe.Draw(0, 0);
frame++;
}
return updtt;
}
void RenderD7::BitmapPrinter::SavePng(std::string name)
{
if(!RenderD7::NameIsEndingWith(name, {"png"}))
{
name += ".png";
bool RenderD7::BitmapPrinter::DrawScreenDirect() {
bool updtt = false;
if (isscreen) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
updtt = true;
if (renderframe.loadet)
renderframe.Draw(0, 0);
}
return updtt;
}
RenderD7::Image RenderD7::BitmapPrinter::GetImage() {
RenderD7::Image img;
img.LoadFromBitmap(bitmap);
return img;
}
void RenderD7::BitmapPrinter::UsePreMap(BMP map) { bitmap = map; }
void RenderD7::BitmapPrinter::UsePrePrintMap(BitmapPrinter printmap) {
bitmap = printmap.GetBitmap();
}
void RenderD7::BitmapPrinter::Clear(u8 b, u8 g, u8 r, u8 a) {
bitmap.fill_region(0, 0, bitmap.bmp_info_header.width,
bitmap.bmp_info_header.height, b, g, r, a);
}
void RenderD7::BitmapPrinter::ClearBlank() { bitmap = blank; }
void RenderD7::BitmapPrinter::DrawScreenF(int framerate) {
if (isscreen) {
if (frame == (60 / framerate)) {
RenderD7::OnScreen(targetr);
frame = 0;
}
std::vector<unsigned char> ImageBuffer;
ImageBuffer = BitmapConverter::ConvertData(bitmap.DATA());
lodepng::save_file(ImageBuffer, name);
}
void RenderD7::BitmapPrinter::CreateScreen(C3D_RenderTarget *target)
{
isscreen = true;
targetr = target;
if (target == Top)
{
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == TopRight)
{
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == Bottom)
{
bitmap = BMP(320, 240, true);
blank = BMP(320, 240, true);
}
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
if (renderframe.loadet)
renderframe.Draw(0, 0);
frame++;
}
}
bool RenderD7::BitmapPrinter::DrawScreenDirectF(int framerate)
{
bool updtt = false;
if (isscreen)
{
if(frame == (60/framerate)){
RenderD7::OnScreen(targetr);
if(renderframe.loadet) renderframe.Unload();
this->Decode(decc);
frame = 0;
updtt = true;
}
if(renderframe.loadet) renderframe.Draw(0, 0);
frame++;
}
return updtt;
void RenderD7::BitmapPrinter::DrawScreen() {
if (isscreen) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Draw(0, 0);
}
}
bool RenderD7::BitmapPrinter::DrawScreenDirect()
{
bool updtt = false;
if (isscreen)
{
RenderD7::OnScreen(targetr);
if(renderframe.loadet) renderframe.Unload();
this->Decode(decc);
updtt = true;
if(renderframe.loadet) renderframe.Draw(0, 0);
}
return updtt;
bool RenderD7::BitmapPrinter::UpdateScreenF(int framerate) {
bool updtt = false;
if (isscreen) {
if (frame == (60 / framerate)) {
if (renderframe.loadet)
renderframe.Unload();
// renderframe.LoadFromBitmap(bitmap);
this->Decode(decc);
frame = 0;
updtt = true;
}
frame++;
}
return updtt;
}
RenderD7::Image RenderD7::BitmapPrinter::GetImage()
{
RenderD7::Image img;
img.LoadFromBitmap(bitmap);
return img;
}
void RenderD7::BitmapPrinter::UsePreMap(BMP map)
{
bitmap = map;
}
void RenderD7::BitmapPrinter::UsePrePrintMap(BitmapPrinter printmap)
{
bitmap = printmap.GetBitmap();
}
void RenderD7::BitmapPrinter::Clear(u8 b, u8 g, u8 r, u8 a)
{
bitmap.fill_region(0, 0, bitmap.bmp_info_header.width, bitmap.bmp_info_header.height, b, g, r, a);
}
void RenderD7::BitmapPrinter::ClearBlank()
{
bitmap = blank;
}
void RenderD7::BitmapPrinter::DrawScreenF(int framerate)
{
if (isscreen)
{
if(frame == (60/framerate)){
RenderD7::OnScreen(targetr);
frame = 0;
}
if(renderframe.loadet) renderframe.Draw(0, 0);
frame++;
}
}
void RenderD7::BitmapPrinter::DrawScreen()
{
if (isscreen)
{
RenderD7::OnScreen(targetr);
if(renderframe.loadet) renderframe.Draw(0, 0);
}
}
bool RenderD7::BitmapPrinter::UpdateScreenF(int framerate)
{
bool updtt = false;
if (isscreen)
{
if(frame == (60/framerate)){
if(renderframe.loadet) renderframe.Unload();
//renderframe.LoadFromBitmap(bitmap);
this->Decode(decc);
frame = 0;
updtt = true;
}
frame++;
}
return updtt;
}
bool RenderD7::BitmapPrinter::UpdateScreen()
{
bool updtt = false;
if (isscreen)
{
if(renderframe.loadet) renderframe.Unload();
this->Decode(decc);
updtt = true;
}
return updtt;
bool RenderD7::BitmapPrinter::UpdateScreen() {
bool updtt = false;
if (isscreen) {
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
updtt = true;
}
return updtt;
}
#define TICKS_PER_MSEC 268111.856
void RenderD7::BitmapPrinter::Benchmark()
{
if(setupbenchmark)
{
frametime = 0;
renderedframes = 0;
timer = 0;
setupbenchmark = false;
lastTime = svcGetSystemTick();
}
if(benchmark)
{
if(timer >= 60)
{
std::string renderedf = std::to_string(renderedframes);
std::string avgdtt = std::to_string(mhdtt);
float alldtt = 0;
for (size_t i = 1; i < hdttt.size(); i++)
{
alldtt += hdttt[i];
}
float alldtt2 = 0;
for (size_t i = 0; i < hdttt2.size(); i++)
{
alldtt2 += hdttt2[i];
}
float alldtt3 = 0;
for (size_t i = 0; i < hdttt3.size(); i++)
{
alldtt3 += hdttt3[i];
}
int allfps = 0;
for (size_t f = 1; f < fpscountc.size(); f++)
{
allfps += fpscountc[f];
}
std::string avgcpu = std::to_string((alldtt/(float)hdttt.size()-1));
std::string avgcpu2 = std::to_string(((alldtt2/(float)hdttt2.size())*1000));
std::string avgcpu3 = std::to_string(((alldtt3/(float)hdttt3.size())*1000));
std::string avgfps = std::to_string((allfps/(int)fpscountc.size()-1));
void RenderD7::BitmapPrinter::Benchmark() {
if (setupbenchmark) {
frametime = 0;
renderedframes = 0;
timer = 0;
setupbenchmark = false;
lastTime = svcGetSystemTick();
}
if (benchmark) {
if (timer >= 60) {
std::string renderedf = std::to_string(renderedframes);
std::string avgdtt = std::to_string(mhdtt);
float alldtt = 0;
for (size_t i = 1; i < hdttt.size(); i++) {
alldtt += hdttt[i];
}
float alldtt2 = 0;
for (size_t i = 0; i < hdttt2.size(); i++) {
alldtt2 += hdttt2[i];
}
float alldtt3 = 0;
for (size_t i = 0; i < hdttt3.size(); i++) {
alldtt3 += hdttt3[i];
}
int allfps = 0;
for (size_t f = 1; f < fpscountc.size(); f++) {
allfps += fpscountc[f];
}
std::string resultt = "TestMode: " + std::to_string(testfpsd) + "fps" + "\nRendered Frames: " + renderedf + "\nMax Cpu Time: " + avgdtt + "\nAvg Cpu Time: " + avgcpu + "\nAvg Fps: " + avgfps + "\nAvg EncodeTime: " + avgcpu2 + "ms/f\nAvg DecodeTime: " + avgcpu3 + "ms\n";
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width, this->bitmap.bmp_info_header.height, 0, 0, 0, 255);
this->DrawDebugText(0, 0, 0, RenderD7::Color::Hex("#ffffff"), resultt);
std::string outname = csvpc + "/benchmark_" + RenderD7::GetTimeStr() + ".png";
this->SavePng(outname);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("Benchmark", "Saved to: \n" + outname));
benchmark = false;
}
uint64_t currentTime = svcGetSystemTick();
dtt = ((float)(currentTime / (float)TICKS_PER_MSEC) - (float)(lastTime / (float)TICKS_PER_MSEC)) / 1000.f;
lastTime = currentTime;
lastTime = currentTime;
frameCounter++;
fpsClock += dtt;
if (fpsClock >= 1.f) {
fps = frameCounter;
frameCounter = 0;
fpsClock = 0.f;
}
uint64_t lastTime2 = svcGetSystemTick();
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width, this->bitmap.bmp_info_header.width, 255, 255, 255, 255);
this->DrawRect(5, 5, this->bitmap.bmp_info_header.width - 10, this->bitmap.bmp_info_header.height - 10, 5, 0, 0, 0, 0);
//this->DrawDebugText(20, 20, 0, RenderD7::Color::Hex("#ffffff"), "Fps: " + std::to_string(fps));
this->DrawDebugText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"), "Time: " + std::to_string(timer));
this->DrawDebugText(0, 10, 0.5f, RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
this->DrawDebugText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"), "dt: " + std::to_string(dtt));
this->DrawDebugText(0, 30, 0.5f, RenderD7::Color::Hex("#ff0000"), "MaxEncodeTime: " + std::to_string(mdtt2*1000) + "ms/f");
this->DrawDebugText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"), "MaxDecodeTime: " + std::to_string(mdtt3*1000) + "ms");
uint64_t currentTime2 = svcGetSystemTick();
dtt2 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) - (float)(lastTime2 / (float)TICKS_PER_MSEC)) / 1000.f;
hdttt2.push_back(dtt2);
lastTime2 = svcGetSystemTick();
bool updgg = this->UpdateScreenF(testfps);
currentTime2 = svcGetSystemTick();
dtt3 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) - (float)(lastTime2 / (float)TICKS_PER_MSEC)) / 1000.f;
if(updgg) hdttt3.push_back(dtt3);
if (!shouldbe_disabled) this->DrawScreen();
renderedframes++;
if(mdtt2 < dtt2)
{
mdtt2 = dtt2;
}
if(mdtt3 < dtt3 && updgg)
{
mdtt3 = dtt3;
}
timer+= 1*dtt;
float hdtt = C3D_GetProcessingTime();
hdttt.push_back(hdtt);
fpscountc.push_back(fps);
if(mhdtt < hdtt)
{
mhdtt = C3D_GetProcessingTime();
}
/*if (!shouldbe_disabled)
{
RenderD7::OnScreen(Bottom);
RenderD7::DrawText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"), "Time: " + std::to_string(timer));
RenderD7::DrawText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
RenderD7::DrawText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"), "dt: " + std::to_string(dtt));
RenderD7::DrawText(0, 60, 0.5f, RenderD7::Color::Hex("#ff0000"), "MaxRenderTime: " + std::to_string(mdtt2*1000) + "ms/f");
RenderD7::DrawText(0, 80, 0.5f, RenderD7::Color::Hex("#ff0000"), "MaxConvertTime: " + std::to_string(mdtt3*1000) + "ms");
std::string avgcpu = std::to_string((alldtt / (float)hdttt.size() - 1));
std::string avgcpu2 =
std::to_string(((alldtt2 / (float)hdttt2.size()) * 1000));
std::string avgcpu3 =
std::to_string(((alldtt3 / (float)hdttt3.size()) * 1000));
std::string avgfps = std::to_string((allfps / (int)fpscountc.size() - 1));
}*/
}
std::string resultt =
"TestMode: " + std::to_string(testfpsd) + "fps" +
"\nRendered Frames: " + renderedf + "\nMax Cpu Time: " + avgdtt +
"\nAvg Cpu Time: " + avgcpu + "\nAvg Fps: " + avgfps +
"\nAvg EncodeTime: " + avgcpu2 + "ms/f\nAvg DecodeTime: " + avgcpu3 +
"ms\n";
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
this->bitmap.bmp_info_header.height, 0, 0, 0, 255);
this->DrawDebugText(0, 0, 0, RenderD7::Color::Hex("#ffffff"), resultt);
std::string outname =
csvpc + "/benchmark_" + RenderD7::GetTimeStr() + ".png";
this->SavePng(outname);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"Benchmark", "Saved to: \n" + outname));
benchmark = false;
}
uint64_t currentTime = svcGetSystemTick();
dtt = ((float)(currentTime / (float)TICKS_PER_MSEC) -
(float)(lastTime / (float)TICKS_PER_MSEC)) /
1000.f;
lastTime = currentTime;
lastTime = currentTime;
frameCounter++;
fpsClock += dtt;
if (fpsClock >= 1.f) {
fps = frameCounter;
frameCounter = 0;
fpsClock = 0.f;
}
uint64_t lastTime2 = svcGetSystemTick();
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
this->bitmap.bmp_info_header.width, 255, 255, 255,
255);
this->DrawRect(5, 5, this->bitmap.bmp_info_header.width - 10,
this->bitmap.bmp_info_header.height - 10, 5, 0, 0, 0, 0);
// this->DrawDebugText(20, 20, 0, RenderD7::Color::Hex("#ffffff"), "Fps: " +
// std::to_string(fps));
this->DrawDebugText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Time: " + std::to_string(timer));
this->DrawDebugText(0, 10, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Fps: " + std::to_string(fps));
this->DrawDebugText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"),
"dt: " + std::to_string(dtt));
this->DrawDebugText(0, 30, 0.5f, RenderD7::Color::Hex("#ff0000"),
"MaxEncodeTime: " + std::to_string(mdtt2 * 1000) +
"ms/f");
this->DrawDebugText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
"MaxDecodeTime: " + std::to_string(mdtt3 * 1000) +
"ms");
uint64_t currentTime2 = svcGetSystemTick();
dtt2 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
1000.f;
hdttt2.push_back(dtt2);
lastTime2 = svcGetSystemTick();
bool updgg = this->UpdateScreenF(testfps);
currentTime2 = svcGetSystemTick();
dtt3 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
1000.f;
if (updgg)
hdttt3.push_back(dtt3);
if (!shouldbe_disabled)
this->DrawScreen();
renderedframes++;
if (mdtt2 < dtt2) {
mdtt2 = dtt2;
}
if (mdtt3 < dtt3 && updgg) {
mdtt3 = dtt3;
}
timer += 1 * dtt;
float hdtt = C3D_GetProcessingTime();
hdttt.push_back(hdtt);
fpscountc.push_back(fps);
if (mhdtt < hdtt) {
mhdtt = C3D_GetProcessingTime();
}
/*if (!shouldbe_disabled)
{
RenderD7::OnScreen(Bottom);
RenderD7::DrawText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Time: " + std::to_string(timer)); RenderD7::DrawText(0, 20, 0.5f,
RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
RenderD7::DrawText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
"dt: " + std::to_string(dtt)); RenderD7::DrawText(0, 60, 0.5f,
RenderD7::Color::Hex("#ff0000"), "MaxRenderTime: " +
std::to_string(mdtt2*1000) + "ms/f"); RenderD7::DrawText(0, 80, 0.5f,
RenderD7::Color::Hex("#ff0000"), "MaxConvertTime: " +
std::to_string(mdtt3*1000) + "ms");
}*/
}
}
void RenderD7::BitmapPrinter::SetupBenchmark(int framerate)
{
benchmark = true;
setupbenchmark = true;
this->testfps = framerate;
this->testfpsd = framerate;
void RenderD7::BitmapPrinter::SetupBenchmark(int framerate) {
benchmark = true;
setupbenchmark = true;
this->testfps = framerate;
this->testfpsd = framerate;
}
#include <renderd7/debugfont.h>
void RenderD7::BitmapPrinter::DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character)
{
bool isscale = (t_size > 1) ? true : false;
for(u32 y = 0; y < 8; y++)
{
char charPos = debugfont[character * 8 + y];
void RenderD7::BitmapPrinter::DrawDebugChar(u32 posX, u32 posY, int t_size,
u32 color, char character) {
bool isscale = (t_size > 1) ? true : false;
for (u32 y = 0; y < 8; y++) {
char charPos = debugfont[character * 8 + y];
for(u32 x = 0; x < 8; x++)
if(((charPos >> (7 - x)) & 1) == 1)
{
if (!isscale) DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
if (isscale) DrawRectFilled(((int)posX) + (x*t_size) + 1, ((int)posY) + (y*t_size) + 1, t_size, t_size, UNPACK_BGRA(color));
}
}
for (u32 x = 0; x < 8; x++)
if (((charPos >> (7 - x)) & 1) == 1) {
if (!isscale)
DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
if (isscale)
DrawRectFilled(((int)posX) + (x * t_size) + 1,
((int)posY) + (y * t_size) + 1, t_size, t_size,
UNPACK_BGRA(color));
}
}
}
void RenderD7::BitmapPrinter::DrawChar(int posX, int posY, float t_size, u32 color, char character, RenderD7::NFontApi font)
{
for(int y = 0; y < font.GetGlyphHeight(character); y++)
{
for(int x = 0; x < font.GetGlyphWidth(character); x++)
{
DrawPixel(posX + x + 1, posY + y + 1, 255, 255, 255, font.GetGlyphBitmap(character)[((y * font.GetGlyphWidth(character) + x) * 1)]);
if(((font.GetGlyphBitmap(character)[font.GetGlyphHeight(character) + y] >> (font.GetGlyphWidth(character - 1) - x)) & 1) == 1)
{
}
}
void RenderD7::BitmapPrinter::DrawChar(int posX, int posY, float t_size,
u32 color, char character,
RenderD7::NFontApi font) {
for (int y = 0; y < font.GetGlyphHeight(character); y++) {
for (int x = 0; x < font.GetGlyphWidth(character); x++) {
DrawPixel(posX + x + 1, posY + y + 1, 255, 255, 255,
font.GetGlyphBitmap(
character)[((y * font.GetGlyphWidth(character) + x) * 1)]);
if (((font.GetGlyphBitmap(
character)[font.GetGlyphHeight(character) + y] >>
(font.GetGlyphWidth(character - 1) - x)) &
1) == 1) {
}
}
//for(int y = 0; y < font.GetGlyphHeight(character) * font.GetGlyphWidth(character); y++)
//{
// DrawPixel(posX + x + 1, posY + y + 1, UNPACK_BGRA(color));
//}
}
// for(int y = 0; y < font.GetGlyphHeight(character) *
// font.GetGlyphWidth(character); y++)
//{
// DrawPixel(posX + x + 1, posY + y + 1, UNPACK_BGRA(color));
//}
}
#define SPACING_Y 10
#define SPACING_X 8
void RenderD7::BitmapPrinter::DrawDebugText(int x, int y, int t_size, u32 color, std::string text)
{
if (t_size < 1)
{
t_size = 1;
}
for(u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch(text[i])
{
case '\n':
y += (SPACING_Y*t_size);
line_i = 0;
break;
void RenderD7::BitmapPrinter::DrawDebugText(int x, int y, int t_size, u32 color,
std::string text) {
if (t_size < 1) {
t_size = 1;
}
case '\t':
line_i += 2;
break;
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch (text[i]) {
case '\n':
y += (SPACING_Y * t_size);
line_i = 0;
break;
default:
//Make sure we never get out of the screen
if(line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) / (SPACING_X*t_size))
{
y += (SPACING_Y*t_size);
line_i = 1; //Little offset so we know the same text continues
if(text[i] == ' ') break; //Spaces at the start look weird
}
case '\t':
line_i += 2;
break;
this->DrawDebugChar((u32)x + line_i * (SPACING_X*t_size), (u32)y, t_size, color, text[i]);
default:
// Make sure we never get out of the screen
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
(SPACING_X * t_size)) {
y += (SPACING_Y * t_size);
line_i = 1; // Little offset so we know the same text continues
if (text[i] == ' ')
break; // Spaces at the start look weird
}
line_i++;
break;
}
this->DrawDebugChar((u32)x + line_i * (SPACING_X * t_size), (u32)y,
t_size, color, text[i]);
line_i++;
break;
}
}
void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color, std::string text, RenderD7::NFontApi font)
{
if (t_size < 1)
{
t_size = 1;
}
for(u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch(text[i])
{
case '\n':
y += (font.GetLineHeight());
line_i = 0;
break;
void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color,
std::string text,
RenderD7::NFontApi font) {
if (t_size < 1) {
t_size = 1;
}
case '\t':
line_i += 2;
break;
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch (text[i]) {
case '\n':
y += (font.GetLineHeight());
line_i = 0;
break;
default:
//Make sure we never get out of the screen
if(line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) / (u32)(font.GetGlyphWidth(text[i])))
{
y += (SPACING_Y*t_size);
line_i = 1; //Little offset so we know the same text continues
if(text[i] == ' ') break; //Spaces at the start look weird
}
case '\t':
line_i += 2;
break;
this->DrawChar(x + line_i * (font.GetGlyphWidth(text[i])), y, t_size, color, text[i], font);
default:
// Make sure we never get out of the screen
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
(u32)(font.GetGlyphWidth(text[i]))) {
y += (SPACING_Y * t_size);
line_i = 1; // Little offset so we know the same text continues
if (text[i] == ' ')
break; // Spaces at the start look weird
}
line_i++;
break;
}
this->DrawChar(x + line_i * (font.GetGlyphWidth(text[i])), y, t_size,
color, text[i], font);
line_i++;
break;
}
}
bool RenderD7::BitmapPrinter::Decode(Decoder deccc)
{
bool res = false;
bool RenderD7::BitmapPrinter::Decode(Decoder deccc) {
bool res = false;
switch (deccc)
{
case Decoder::BITMAP2PNG2C3D:
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(this->bitmap.DATA()));
res = true;
break;
case Decoder::BITMAP2C3D:
renderframe.LoadFromBitmap(this->bitmap);
res = true;
break;
default:
res = false;
break;
}
return res;
switch (deccc) {
case Decoder::BITMAP2PNG2C3D:
renderframe.LoadPFromBuffer(
BitmapConverter::ConvertData(this->bitmap.DATA()));
res = true;
break;
case Decoder::BITMAP2C3D:
renderframe.LoadFromBitmap(this->bitmap);
res = true;
break;
default:
res = false;
break;
}
return res;
}

View File

@ -1,22 +1,24 @@
#include <renderd7/Color.hpp>
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 0) | (((g) & 0xFF) << 8) | (((b) & 0xFF) << 16) | (((a) & 0xFF) << 24))
#define RGBA8(r, g, b, a) \
((((r)&0xFF) << 0) | (((g)&0xFF) << 8) | (((b)&0xFF) << 16) | \
(((a)&0xFF) << 24))
uint32_t RenderD7::Color::Hex(const std::string color, uint8_t a)
{
if (color.length() < 7 || std::regex_search(color.substr(1), std::regex("[^0-9A-Fa-f]"))) { // invalid color.
return RenderD7::Color::Hex("#000000", 0);
}
int r = std::stoi(color.substr(1, 2), nullptr, 16);
int g = std::stoi(color.substr(3, 2), nullptr, 16);
int b = std::stoi(color.substr(5, 2), nullptr, 16);
return RGBA8(r, g, b, a);
uint32_t RenderD7::Color::Hex(const std::string color, uint8_t a) {
if (color.length() < 7 ||
std::regex_search(color.substr(1),
std::regex("[^0-9A-Fa-f]"))) { // invalid color.
return RenderD7::Color::Hex("#000000", 0);
}
int r = std::stoi(color.substr(1, 2), nullptr, 16);
int g = std::stoi(color.substr(3, 2), nullptr, 16);
int b = std::stoi(color.substr(5, 2), nullptr, 16);
return RGBA8(r, g, b, a);
}
std::string RenderD7::Color::RGB2Hex(int r, int g, int b)
{
std::stringstream ss;
ss << "#";
ss << std::hex << (r << 16 | g << 8 | b );
return ss.str();
std::string RenderD7::Color::RGB2Hex(int r, int g, int b) {
std::stringstream ss;
ss << "#";
ss << std::hex << (r << 16 | g << 8 | b);
return ss.str();
}

View File

@ -4,174 +4,213 @@ extern C2D_TextBuf TextBuf;
extern C2D_Font Font;
extern bool currentScreen;
bool RenderD7::Draw::Rect(float x, float y, float w, float h, u32 color)
{
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
bool RenderD7::Draw::Rect(float x, float y, float w, float h, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}
bool RenderD7::Draw::Px(float x, float y, u32 color)
{
return C2D_DrawRectSolid(x, y, 0.5f, 1, 1, color);
bool RenderD7::Draw::Px(float x, float y, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, 1, 1, color);
}
void RenderD7::Draw::TextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
float lineHeight, widthScale;
void RenderD7::Draw::TextCentered(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
float lineHeight, widthScale;
// Check for the lineHeight.
if (fnt != nullptr) {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ", fnt);
} else {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ");
}
// Check for the lineHeight.
if (fnt != nullptr) {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ", fnt);
} else {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ");
}
int line = 0;
while(Text.find('\n') != Text.npos) {
if (maxWidth == 0) {
// Do the widthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale = RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// Do the widthScale 2.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth, RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth, RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
int line = 0;
while (Text.find('\n') != Text.npos) {
if (maxWidth == 0) {
// Do the widthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale =
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// Do the widthScale 2.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth,
maxHeight);
}
Text = Text.substr(Text.find('\n')+1);
line++;
}
Text = Text.substr(Text.find('\n') + 1);
line++;
}
if (maxWidth == 0) {
// Do the next WidthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale = RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// And again.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth, RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth, RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
if (maxWidth == 0) {
// Do the next WidthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale =
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// And again.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min(
(float)maxWidth,
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
}
// Draw String or Text.
void RenderD7::Draw::Text(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
C2D_Text c2d_text;
void RenderD7::Draw::Text(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextOptimize(&c2d_text);
C2D_TextOptimize(&c2d_text);
float heightScale;
if (maxHeight == 0) {
heightScale = size;
} else {
if (fnt != nullptr) {
heightScale = std::min(size, size*(maxHeight/RenderD7::Draw::GetTextHeight(size, Text, fnt)));
} else {
heightScale = std::min(size, size*(maxHeight/RenderD7::Draw::GetTextHeight(size, Text)));
}
}
float heightScale;
if (maxHeight == 0) {
heightScale = size;
} else {
if (fnt != nullptr) {
heightScale = std::min(
size,
size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text, fnt)));
} else {
heightScale = std::min(
size, size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text)));
}
}
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
} else {
if (fnt != nullptr) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/RenderD7::Draw::GetTextWidth(size, Text, fnt))), heightScale, color);
} else {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/RenderD7::Draw::GetTextWidth(size, Text))), heightScale, color);
}
}
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale,
color);
} else {
if (fnt != nullptr) {
C2D_DrawText(
&c2d_text, C2D_WithColor, x, y, 0.5f,
std::min(size, size * (maxWidth / RenderD7::Draw::GetTextWidth(
size, Text, fnt))),
heightScale, color);
} else {
C2D_DrawText(
&c2d_text, C2D_WithColor, x, y, 0.5f,
std::min(size, size * (maxWidth /
RenderD7::Draw::GetTextWidth(size, Text))),
heightScale, color);
}
}
}
void RenderD7::Draw::TextRight(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt)
{
RenderD7::Draw::Text(x - RenderD7::Draw::GetTextWidth(size, Text, fnt), y, size, color, Text, maxWidth, maxHeight, fnt);
void RenderD7::Draw::TextRight(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
RenderD7::Draw::Text(x - RenderD7::Draw::GetTextWidth(size, Text, fnt), y,
size, color, Text, maxWidth, maxHeight, fnt);
}
// Get String or Text Width.
float RenderD7::Draw::GetTextWidth(float size, std::string Text, C2D_Font fnt) {
float width = 0;
if (fnt != nullptr) {
GetTextSize(size, &width, NULL, Text, fnt);
} else {
GetTextSize(size, &width, NULL, Text);
}
return width;
float width = 0;
if (fnt != nullptr) {
GetTextSize(size, &width, NULL, Text, fnt);
} else {
GetTextSize(size, &width, NULL, Text);
}
return width;
}
// Get String or Text Size.
void RenderD7::Draw::GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
void RenderD7::Draw::GetTextSize(float size, float *width, float *height,
std::string Text, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
}
// Get String or Text Height.
float RenderD7::Draw::GetTextHeight(float size, std::string Text, C2D_Font fnt) {
float height = 0;
if (fnt != nullptr) {
GetTextSize(size, NULL, &height, Text.c_str(), fnt);
} else {
GetTextSize(size, NULL, &height, Text.c_str());
}
return height;
float RenderD7::Draw::GetTextHeight(float size, std::string Text,
C2D_Font fnt) {
float height = 0;
if (fnt != nullptr) {
GetTextSize(size, NULL, &height, Text.c_str(), fnt);
} else {
GetTextSize(size, NULL, &height, Text.c_str());
}
return height;
}
Result RenderD7::Draw::LoadFont(C2D_Font &fnt, const char* Path) {
fnt = C2D_FontLoad(Path); // Only load if found.
return 0;
Result RenderD7::Draw::LoadFont(C2D_Font &fnt, const char *Path) {
fnt = C2D_FontLoad(Path); // Only load if found.
return 0;
}
// Unload a Font.
Result RenderD7::Draw::UnloadFont(C2D_Font &fnt) {
if (fnt != nullptr) {
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
}
return 0;
if (fnt != nullptr) {
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
}
return 0;
}
bool RenderD7::Draw::Circle(float x, float y, float radius, u32 color)
{
return C2D_DrawCircleSolid(x, y, 0.5f, radius, color);
bool RenderD7::Draw::Circle(float x, float y, float radius, u32 color) {
return C2D_DrawCircleSolid(x, y, 0.5f, radius, color);
}
bool RenderD7::Draw::Image(C2D_Image img, float x, float y, float scaleX, float scaleY)
{
return C2D_DrawImageAt(img, x, y, 0.5f, nullptr, scaleX, scaleY);
bool RenderD7::Draw::Image(C2D_Image img, float x, float y, float scaleX,
float scaleY) {
return C2D_DrawImageAt(img, x, y, 0.5f, nullptr, scaleX, scaleY);
}
bool RenderD7::Draw::NFRect(float p1x, float p1y, float w, float h, u32 color, float scale)
{
C2D_DrawLine(p1x, p1y, color,w, p1y, color, scale, 1);
C2D_DrawLine(w, p1y, color,w, h, color, scale, 1);
C2D_DrawLine(w, h, color,p1x, h, color, scale, 1);
C2D_DrawLine(p1x, h, color,p1x, p1y, color, scale, 1);
return true;
bool RenderD7::Draw::NFRect(float p1x, float p1y, float w, float h, u32 color,
float scale) {
C2D_DrawLine(p1x, p1y, color, w, p1y, color, scale, 1);
C2D_DrawLine(w, p1y, color, w, h, color, scale, 1);
C2D_DrawLine(w, h, color, p1x, h, color, scale, 1);
C2D_DrawLine(p1x, h, color, p1x, p1y, color, scale, 1);
return true;
}

View File

@ -1,324 +1,344 @@
#include <renderd7/FileSystem.hpp>
#include <3ds.h>
#include <cstring>
//Debugging
#include <renderd7/FileSystem.hpp>
// Debugging
#include <memory>
#include <renderd7/Ovl.hpp>
#include <renderd7/Toast.hpp>
const char* RenderD7::FileSystem::GetPhysfsError()
{
return PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode());
const char *RenderD7::FileSystem::GetPhysfsError() {
return PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode());
}
std::string RenderD7::FileSystem::Normalize(const std::string& input)
{
std::string out;
bool seenSep = false, isSep = false;
std::string RenderD7::FileSystem::Normalize(const std::string &input) {
std::string out;
bool seenSep = false, isSep = false;
for (size_t i = 0; i < input.size(); ++i)
{
isSep = (input[i] == '/');
for (size_t i = 0; i < input.size(); ++i) {
isSep = (input[i] == '/');
if (!isSep || !seenSep)
out += input[i];
if (!isSep || !seenSep)
out += input[i];
seenSep = isSep;
}
seenSep = isSep;
}
return out;
return out;
}
void RenderD7::FileSystem::Initialize()
{
RenderD7::FileSystem::savePath = "";
void RenderD7::FileSystem::Initialize() { RenderD7::FileSystem::savePath = ""; }
int RenderD7::FileSystem::Init(const char *argv) {
int res = PHYSFS_init(argv);
if (res != 1) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
}
return res;
}
int RenderD7::FileSystem::Init(const char* argv)
{
int res = PHYSFS_init(argv);
if (res != 1)
{
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
}
return res;
bool RenderD7::FileSystem::SetSource(const char *source) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
std::string searchPath = source;
if (!PHYSFS_mount(searchPath.c_str(), NULL, 1))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
return true;
}
bool RenderD7::FileSystem::SetSource(const char* source)
{
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
bool RenderD7::FileSystem::SetIdentity(const char *name, bool append) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
std::string searchPath = source;
if (!PHYSFS_mount(searchPath.c_str(), NULL, 1))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
std::string old = RenderD7::FileSystem::savePath;
return true;
RenderD7::FileSystem::savePath = RenderD7::FileSystem::Normalize(
RenderD7::FileSystem::GetUserDirectory() + "/save/" + name);
printf("Save Path set to %s\n", savePath.c_str());
if (!old.empty())
PHYSFS_unmount(old.c_str());
int success = PHYSFS_mount(savePath.c_str(), NULL, append);
printf("Save Path mounted %d\n", success);
PHYSFS_setWriteDir(nullptr);
return true;
}
bool RenderD7::FileSystem::SetIdentity(const char* name, bool append)
{
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
std::string RenderD7::FileSystem::GetSaveDirectory() {
return RenderD7::FileSystem::Normalize(
RenderD7::FileSystem::GetUserDirectory() + "/save");
}
std::string old = RenderD7::FileSystem::savePath;
bool RenderD7::FileSystem::SetupWriteDirectory() {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
RenderD7::FileSystem::savePath = RenderD7::FileSystem::Normalize(RenderD7::FileSystem::GetUserDirectory() + "/save/" + name);
printf("Save Path set to %s\n", savePath.c_str());
if (RenderD7::FileSystem::savePath.empty())
RenderD7::AddOvl(
std::make_unique<RenderD7::Toast>("PHYSFS-Error", "Path is Empty"));
return false;
if (!old.empty())
PHYSFS_unmount(old.c_str());
std::string tmpWritePath = RenderD7::FileSystem::savePath;
std::string tmpDirectoryPath = RenderD7::FileSystem::savePath;
int success = PHYSFS_mount(savePath.c_str(), NULL, append);
printf("Save Path mounted %d\n", success);
if (RenderD7::FileSystem::savePath.find(
RenderD7::FileSystem::GetUserDirectory()) == 0) {
tmpWritePath = RenderD7::FileSystem::GetUserDirectory();
tmpDirectoryPath =
savePath.substr(RenderD7::FileSystem::GetUserDirectory().length());
/* strip leading '/' characters from the path we want to create */
size_t startPosition = tmpDirectoryPath.find_first_not_of('/');
if (startPosition != std::string::npos)
tmpDirectoryPath = tmpDirectoryPath.substr(startPosition);
}
if (!PHYSFS_setWriteDir(tmpWritePath.c_str())) {
printf("Failed to set write dir to %s\n", tmpWritePath.c_str());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Failed to set write dir to %s\n",
tmpWritePath.c_str())));
return false;
}
if (!RenderD7::FileSystem::CreateDirectory(tmpDirectoryPath.c_str())) {
printf("Failed to create dir %s\n", tmpDirectoryPath.c_str());
/* clear the write directory in case of error */
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FormatString("Failed to create dir %s\n",
tmpDirectoryPath.c_str())));
PHYSFS_setWriteDir(nullptr);
return false;
}
return true;
if (!PHYSFS_setWriteDir(savePath.c_str())) {
printf("Failed to set write dir to %s\n", savePath.c_str());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Failed to set write dir to %s\n",
savePath.c_str())));
return false;
}
if (!PHYSFS_mount(savePath.c_str(), nullptr, 0)) {
printf("Failed to mount write dir (%s)\n",
RenderD7::FileSystem::GetPhysfsError());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Failed to mount write dir (%s)\n",
RenderD7::FileSystem::GetPhysfsError())));
/* clear the write directory in case of error */
PHYSFS_setWriteDir(nullptr);
return false;
}
return true;
}
std::string RenderD7::FileSystem::GetSaveDirectory()
{
return RenderD7::FileSystem::Normalize(RenderD7::FileSystem::GetUserDirectory() + "/save");
std::string RenderD7::FileSystem::GetUserDirectory() {
return RenderD7::FileSystem::Normalize(
PHYSFS_getPrefDir("npi-d7", "renderd7"));
}
bool RenderD7::FileSystem::SetupWriteDirectory()
{
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
bool RenderD7::FileSystem::GetInfo(const char *filename,
RenderD7::FileSystem::Info &info) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (RenderD7::FileSystem::savePath.empty())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", "Path is Empty"));
return false;
PHYSFS_Stat stat = {};
std::string tmpWritePath = RenderD7::FileSystem::savePath;
std::string tmpDirectoryPath = RenderD7::FileSystem::savePath;
if (!PHYSFS_stat(filename, &stat))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (RenderD7::FileSystem::savePath.find(RenderD7::FileSystem::GetUserDirectory()) == 0)
{
tmpWritePath = RenderD7::FileSystem::GetUserDirectory();
tmpDirectoryPath = savePath.substr(RenderD7::FileSystem::GetUserDirectory().length());
info.mod_time =
std::min<int64_t>(stat.modtime, RenderD7::FileSystem::MAX_STAMP);
info.size = std::min<int64_t>(stat.filesize, RenderD7::FileSystem::MAX_STAMP);
/* strip leading '/' characters from the path we want to create */
size_t startPosition = tmpDirectoryPath.find_first_not_of('/');
if (stat.filetype == PHYSFS_FILETYPE_REGULAR)
info.type = RenderD7::FileSystem::FileType_File;
else if (stat.filetype == PHYSFS_FILETYPE_DIRECTORY)
info.type = RenderD7::FileSystem::FileType_Directory;
else if (stat.filetype == PHYSFS_FILETYPE_SYMLINK)
info.type = RenderD7::FileSystem::FileType_SymLink;
else
info.type = RenderD7::FileSystem::FileType_Other;
if (startPosition != std::string::npos)
tmpDirectoryPath = tmpDirectoryPath.substr(startPosition);
}
if (!PHYSFS_setWriteDir(tmpWritePath.c_str()))
{
printf("Failed to set write dir to %s\n", tmpWritePath.c_str());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Failed to set write dir to %s\n", tmpWritePath.c_str())));
return false;
}
if (!RenderD7::FileSystem::CreateDirectory(tmpDirectoryPath.c_str()))
{
printf("Failed to create dir %s\n", tmpDirectoryPath.c_str());
/* clear the write directory in case of error */
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Failed to create dir %s\n", tmpDirectoryPath.c_str())));
PHYSFS_setWriteDir(nullptr);
return false;
}
if (!PHYSFS_setWriteDir(savePath.c_str()))
{
printf("Failed to set write dir to %s\n", savePath.c_str());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Failed to set write dir to %s\n", savePath.c_str())));
return false;
}
if (!PHYSFS_mount(savePath.c_str(), nullptr, 0))
{
printf("Failed to mount write dir (%s)\n", RenderD7::FileSystem::GetPhysfsError());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Failed to mount write dir (%s)\n", RenderD7::FileSystem::GetPhysfsError())));
/* clear the write directory in case of error */
PHYSFS_setWriteDir(nullptr);
return false;
}
return true;
return true;
}
std::string RenderD7::FileSystem::GetUserDirectory()
{
return RenderD7::FileSystem::Normalize(PHYSFS_getPrefDir("npi-d7", "renderd7"));
void RenderD7::FileSystem::GetDirectoryItems(const char *path,
std::vector<std::string> &items) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return;
char **results = PHYSFS_enumerateFiles(path);
if (results == nullptr)
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return;
for (char **item = results; *item != 0; item++)
items.push_back(*item);
PHYSFS_freeList(results);
}
bool RenderD7::FileSystem::GetInfo(const char* filename, RenderD7::FileSystem::Info& info)
{
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
bool RenderD7::FileSystem::OpenFile(File &file, const char *name,
FileMode mode) {
if (mode == FileMode_Closed)
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
PHYSFS_Stat stat = {};
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (!PHYSFS_stat(filename, &stat))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (file.handle)
RenderD7::FileSystem::CloseFile(file);
info.mod_time = std::min<int64_t>(stat.modtime, RenderD7::FileSystem::MAX_STAMP);
info.size = std::min<int64_t>(stat.filesize, RenderD7::FileSystem::MAX_STAMP);
if (mode == FileMode_Read && !PHYSFS_exists(name)) {
printf("Could not open file %s, does not exist.\n", name);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Could not open file %s, does not exist.\n",
name)));
return false;
}
if (stat.filetype == PHYSFS_FILETYPE_REGULAR)
info.type = RenderD7::FileSystem::FileType_File;
else if (stat.filetype == PHYSFS_FILETYPE_DIRECTORY)
info.type = RenderD7::FileSystem::FileType_Directory;
else if (stat.filetype == PHYSFS_FILETYPE_SYMLINK)
info.type = RenderD7::FileSystem::FileType_SymLink;
else
info.type = RenderD7::FileSystem::FileType_Other;
if ((mode == FileMode_Write) &&
(PHYSFS_getWriteDir() == nullptr &&
RenderD7::FileSystem::SetupWriteDirectory())) {
printf("Could not set write directory.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Could not set write directory.\n")));
return false;
}
return true;
PHYSFS_getLastErrorCode();
switch (mode) {
case FileMode_Read:
file.handle = PHYSFS_openRead(name);
break;
case FileMode_Write:
file.handle = PHYSFS_openWrite(name);
break;
default:
break;
}
if (!file.handle) {
const char *error = RenderD7::FileSystem::GetPhysfsError();
if (error == nullptr)
error = "unknown error";
printf("Could not open file %s (%s)\n", name, error);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Could not open file %s (%s)\n", name, error)));
return false;
}
file.mode = mode;
return true;
}
void RenderD7::FileSystem::GetDirectoryItems(const char* path, std::vector<std::string>& items)
{
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return;
bool RenderD7::FileSystem::CloseFile(File &file) {
if (file.handle == nullptr || !PHYSFS_close(file.handle))
return false;
char** results = PHYSFS_enumerateFiles(path);
file.handle = nullptr;
if (results == nullptr)
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return;
for (char** item = results; *item != 0; item++)
items.push_back(*item);
PHYSFS_freeList(results);
return true;
}
bool RenderD7::FileSystem::OpenFile(File& file, const char* name, FileMode mode)
{
if (mode == FileMode_Closed)
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
bool RenderD7::FileSystem::CreateDirectory(const char *name) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (PHYSFS_getWriteDir() == nullptr &&
!RenderD7::FileSystem::SetupWriteDirectory())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (file.handle)
RenderD7::FileSystem::CloseFile(file);
if (!PHYSFS_mkdir(name))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (mode == FileMode_Read && !PHYSFS_exists(name))
{
printf("Could not open file %s, does not exist.\n", name);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Could not open file %s, does not exist.\n", name)));
return false;
}
if ((mode == FileMode_Write) &&
(PHYSFS_getWriteDir() == nullptr && RenderD7::FileSystem::SetupWriteDirectory()))
{
printf("Could not set write directory.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Could not set write directory.\n")));
return false;
}
PHYSFS_getLastErrorCode();
switch (mode)
{
case FileMode_Read:
file.handle = PHYSFS_openRead(name);
break;
case FileMode_Write:
file.handle = PHYSFS_openWrite(name);
break;
default:
break;
}
if (!file.handle)
{
const char* error = RenderD7::FileSystem::GetPhysfsError();
if (error == nullptr)
error = "unknown error";
printf("Could not open file %s (%s)\n", name, error);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Could not open file %s (%s)\n", name, error)));
return false;
}
file.mode = mode;
return true;
return true;
}
bool RenderD7::FileSystem::CloseFile(File& file)
{
if (file.handle == nullptr || !PHYSFS_close(file.handle))
return false;
int64_t RenderD7::FileSystem::ReadFile(File &file, void *destination,
int64_t size) {
if (!file.handle || file.mode != FileMode_Read) {
printf("File is not opened for reading.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", "File is not opened for reading.\n"));
return 0;
}
file.handle = nullptr;
if (size > file.GetSize())
size = file.GetSize();
else if (size < 0) {
printf("Invalid read size %lld\n", size);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Invalid read size %lld\n", size)));
return 0;
}
return true;
return PHYSFS_readBytes(file.handle, destination, (PHYSFS_uint64)size);
}
bool RenderD7::FileSystem::CreateDirectory(const char* name)
{
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
bool RenderD7::FileSystem::WriteFile(File &file, const void *data,
int64_t size) {
if (!file.handle || file.mode != FileMode_Write) {
printf("File is not opened for writing.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", "File is not opened for writing.\n"));
return false;
}
if (PHYSFS_getWriteDir() == nullptr && !RenderD7::FileSystem::SetupWriteDirectory())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
int64_t written = PHYSFS_writeBytes(file.handle, data, (PHYSFS_uint64)size);
if (!PHYSFS_mkdir(name))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (written != size) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
}
return true;
}
int64_t RenderD7::FileSystem::ReadFile(File& file, void* destination, int64_t size)
{
if (!file.handle || file.mode != FileMode_Read)
{
printf("File is not opened for reading.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", "File is not opened for reading.\n"));
return 0;
}
if (size > file.GetSize())
size = file.GetSize();
else if (size < 0)
{
printf("Invalid read size %lld\n", size);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Invalid read size %lld\n", size)));
return 0;
}
return PHYSFS_readBytes(file.handle, destination, (PHYSFS_uint64)size);
}
bool RenderD7::FileSystem::WriteFile(File& file, const void* data, int64_t size)
{
if (!file.handle || file.mode != FileMode_Write)
{
printf("File is not opened for writing.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", "File is not opened for writing.\n"));
return false;
}
int64_t written = PHYSFS_writeBytes(file.handle, data, (PHYSFS_uint64)size);
if (written != size){
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
}
return true;
return true;
}

View File

@ -4,252 +4,257 @@
extern bool usedbgmsg;
static u32 GetNextPowerOf2(u32 v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
}
static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height, u8 *buf) {
if (width >= 1024 || height >= 1024)
return false;
C3D_Tex *tex = new C3D_Tex[sizeof(C3D_Tex)];
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture[sizeof(Tex3DS_SubTexture)];
subtex->width = static_cast<u16>(width);
subtex->height = static_cast<u16>(height);
// RGBA -> ABGR
for (u32 row = 0; row < subtex->width; row++) {
for (u32 col = 0; col < subtex->height; col++) {
u32 z = (row + col * subtex->width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = GetNextPowerOf2(subtex->width);
u32 h_pow2 = GetNextPowerOf2(subtex->height);
subtex->left = 0.f;
subtex->top = 1.f;
subtex->right = (subtex->width /static_cast<float>(w_pow2));
subtex->bottom = (1.0 - (subtex->height / static_cast<float>(h_pow2)));
C3D_TexInit(tex, static_cast<u16>(w_pow2), static_cast<u16>(h_pow2), GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
std::memset(tex->data, 0, tex->size);
for (u32 x = 0; x < subtex->width; x++) {
for (u32 y = 0; y < subtex->height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * 4;
u32 src_pos = (y * subtex->width + x) * 4;
std::memcpy(&(static_cast<u8 *>(tex->data))[dst_pos], &(static_cast<u8 *>(buf))[src_pos], 4);
}
}
C3D_TexFlush(tex);
tex->border = RenderD7::Color::Hex("#000000", 0);
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
if (tex && subtex) {
texture->tex = tex;
texture->subtex = subtex;
return true;
}
static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height,
u8 *buf) {
if (width >= 1024 || height >= 1024)
return false;
C3D_Tex *tex = new C3D_Tex[sizeof(C3D_Tex)];
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture[sizeof(Tex3DS_SubTexture)];
subtex->width = static_cast<u16>(width);
subtex->height = static_cast<u16>(height);
// RGBA -> ABGR
for (u32 row = 0; row < subtex->width; row++) {
for (u32 col = 0; col < subtex->height; col++) {
u32 z = (row + col * subtex->width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = GetNextPowerOf2(subtex->width);
u32 h_pow2 = GetNextPowerOf2(subtex->height);
subtex->left = 0.f;
subtex->top = 1.f;
subtex->right = (subtex->width / static_cast<float>(w_pow2));
subtex->bottom = (1.0 - (subtex->height / static_cast<float>(h_pow2)));
C3D_TexInit(tex, static_cast<u16>(w_pow2), static_cast<u16>(h_pow2),
GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
std::memset(tex->data, 0, tex->size);
for (u32 x = 0; x < subtex->width; x++) {
for (u32 y = 0; y < subtex->height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
u32 src_pos = (y * subtex->width + x) * 4;
std::memcpy(&(static_cast<u8 *>(tex->data))[dst_pos],
&(static_cast<u8 *>(buf))[src_pos], 4);
}
}
C3D_TexFlush(tex);
tex->border = RenderD7::Color::Hex("#000000", 0);
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
if (tex && subtex) {
texture->tex = tex;
texture->subtex = subtex;
return true;
}
return false;
}
extern "C"
{
#include <renderd7/external/libnsbmp/libnsbmp.h>
extern "C" {
#include <renderd7/external/libnsbmp/libnsbmp.h>
}
static const u32 BYTES_PER_PIXEL = 4;
#define MAX_IMAGE_BYTES (48 * 1024 * 1024)
namespace LIBBMP {
static void *bitmap_create(int width, int height, [[maybe_unused]] unsigned int state) {
/* ensure a stupidly large (>50Megs or so) bitmap is not created */
if ((static_cast<long long>(width) * static_cast<long long>(height)) > (MAX_IMAGE_BYTES/BYTES_PER_PIXEL))
return nullptr;
return std::calloc(width * height, BYTES_PER_PIXEL);
static void *bitmap_create(int width, int height,
[[maybe_unused]] unsigned int state) {
/* ensure a stupidly large (>50Megs or so) bitmap is not created */
if ((static_cast<long long>(width) * static_cast<long long>(height)) >
(MAX_IMAGE_BYTES / BYTES_PER_PIXEL))
return nullptr;
return std::calloc(width * height, BYTES_PER_PIXEL);
}
static unsigned char *bitmap_get_buffer(void *bitmap) {
assert(bitmap);
return static_cast<unsigned char *>(bitmap);
}
static size_t bitmap_get_bpp([[maybe_unused]] void *bitmap) {
return BYTES_PER_PIXEL;
}
static void bitmap_destroy(void *bitmap) {
assert(bitmap);
std::free(bitmap);
}
} // namespace LIBBMP
unsigned Image_to_C3D(C2D_Image img, const std::vector<unsigned char> &bmpc) {
bmp_bitmap_callback_vt bitmap_callbacks = {
LIBBMP::bitmap_create, LIBBMP::bitmap_destroy, LIBBMP::bitmap_get_buffer,
LIBBMP::bitmap_get_bpp};
bmp_result code = BMP_OK;
bmp_image bmp;
bmp_create(&bmp, &bitmap_callbacks);
code = bmp_analyse(&bmp, bmpc.size(), (u8 *)bmpc.data());
if (code != BMP_OK) {
bmp_finalise(&bmp);
return 1;
}
code = bmp_decode(&bmp);
if (code != BMP_OK) {
if ((code != BMP_INSUFFICIENT_DATA) && (code != BMP_DATA_ERROR)) {
bmp_finalise(&bmp);
return 2;
}
static unsigned char *bitmap_get_buffer(void *bitmap) {
assert(bitmap);
return static_cast<unsigned char *>(bitmap);
/* skip if the decoded image would be ridiculously large */
if ((bmp.width * bmp.height) > 200000) {
bmp_finalise(&bmp);
return 3;
}
static size_t bitmap_get_bpp([[maybe_unused]] void *bitmap) {
return BYTES_PER_PIXEL;
}
C2D_Image *texture = new C2D_Image();
bool ret = C3DTexToC2DImage(texture, static_cast<u32>(bmp.width),
static_cast<u32>(bmp.height),
static_cast<u8 *>(bmp.bitmap));
bmp_finalise(&bmp);
delete texture;
if (!ret) {
return 4;
}
return 0;
}
void RenderD7::Image::LoadPng(const std::string path) {
if (usedbgmsg) {
// RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
}
std::vector<u8> ImageBuffer;
unsigned width, height;
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
lodepng::decode(ImageBuffer, width, height, path);
this->img.tex = new C3D_Tex;
this->img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 1024.0f, 1.0f - (height / 1024.0f)});
C3D_TexInit(this->img.tex, 1024, 1024, GPU_RGBA8);
C3D_TexSetFilter(this->img.tex, GPU_LINEAR, GPU_LINEAR);
this->img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(this->img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 1024; x++) {
for (u32 y = 0; y < height && y < 1024; y++) {
const u32 dstPos = ((((y >> 3) * (1024 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)this->img.tex->data)[dstPos + 0] =
ImageBuffer.data()[srcPos + 3];
((uint8_t *)this->img.tex->data)[dstPos + 1] =
ImageBuffer.data()[srcPos + 2];
((uint8_t *)this->img.tex->data)[dstPos + 2] =
ImageBuffer.data()[srcPos + 1];
((uint8_t *)this->img.tex->data)[dstPos + 3] =
ImageBuffer.data()[srcPos + 0];
}
static void bitmap_destroy(void *bitmap) {
assert(bitmap);
std::free(bitmap);
}
loadet = true;
}
RenderD7::Image::~Image() {
if (loadet)
C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::Unload() {
if (loadet)
C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::LoadPFromBuffer(const std::vector<u8> &buffer) {
std::vector<u8> ImageBuffer;
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
unsigned width, height;
lodepng::decode(ImageBuffer, width, height, buffer);
img.tex = new C3D_Tex;
img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 512.0f, 1.0f - (height / 512.0f)});
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 512; x++) {
for (u32 y = 0; y < height && y < 512; y++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
}
}
}
void RenderD7::Image::FromSheet(RenderD7::Sheet sheet, size_t index) {}
unsigned Image_to_C3D(C2D_Image img, const std::vector<unsigned char>& bmpc) {
bmp_bitmap_callback_vt bitmap_callbacks = {
LIBBMP::bitmap_create,
LIBBMP::bitmap_destroy,
LIBBMP::bitmap_get_buffer,
LIBBMP::bitmap_get_bpp
};
bmp_result code = BMP_OK;
bmp_image bmp;
bmp_create(&bmp, &bitmap_callbacks);
code = bmp_analyse(&bmp, bmpc.size(), (u8*)bmpc.data());
if (code != BMP_OK) {
bmp_finalise(&bmp);
return 1;
}
code = bmp_decode(&bmp);
if (code != BMP_OK) {
if ((code != BMP_INSUFFICIENT_DATA) && (code != BMP_DATA_ERROR)) {
bmp_finalise(&bmp);
return 2;
}
/* skip if the decoded image would be ridiculously large */
if ((bmp.width * bmp.height) > 200000) {
bmp_finalise(&bmp);
return 3;
}
}
C2D_Image* texture = new C2D_Image();
bool ret = C3DTexToC2DImage(texture, static_cast<u32>(bmp.width), static_cast<u32>(bmp.height), static_cast<u8 *>(bmp.bitmap));
bmp_finalise(&bmp);
delete texture;
if (!ret)
{
return 4;
}
return 0;
bool RenderD7::Image::Draw(float x, float y, float scaleX, float scaleY) {
if (loadet)
return C2D_DrawImageAt(this->img, x, y, 0.5f, nullptr, scaleX, scaleY);
return false;
}
void RenderD7::Image::LoadPng(const std::string path)
{
if (usedbgmsg)
{
//RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
}
std::vector<u8> ImageBuffer;
unsigned width, height;
if (loadet)
{
C3D_TexDelete(this->img.tex);
loadet = false;
}
lodepng::decode(ImageBuffer, width, height, path);
void RenderD7::Image::LoadFromBitmap(BMP bitmap) {
loadet = false;
unsigned error = Image_to_C3D(this->img, bitmap.DATA());
if (error == 0) {
this->loadet = true;
}
this->img.tex = new C3D_Tex;
this->img.subtex = new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f, width / 1024.0f, 1.0f - (height / 1024.0f)});
C3D_TexInit(this->img.tex, 1024, 1024, GPU_RGBA8);
C3D_TexSetFilter(this->img.tex, GPU_LINEAR, GPU_LINEAR);
this->img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(this->img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 1024; x++) {
for (u32 y = 0; y < height && y < 1024; y++) {
const u32 dstPos = ((((y >> 3) * (1024 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) |
((x & 4) << 2) | ((y & 4) << 3))) * 4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)this->img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
((uint8_t *)this->img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
((uint8_t *)this->img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
((uint8_t *)this->img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
}
}
loadet = true;
}
RenderD7::Image::~Image()
{
if(loadet) C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::Unload()
{
if(loadet) C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::LoadPFromBuffer(const std::vector<u8> &buffer)
{
std::vector<u8> ImageBuffer;
if (loadet)
{
C3D_TexDelete(this->img.tex);
loadet = false;
}
unsigned width, height;
lodepng::decode(ImageBuffer, width, height, buffer);
img.tex = new C3D_Tex;
img.subtex = new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f, width / 512.0f, 1.0f - (height / 512.0f)});
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 512; x++) {
for (u32 y = 0; y < height && y < 512; y++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) |
((x & 4) << 2) | ((y & 4) << 3))) * 4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
}
}
}
void RenderD7::Image::FromSheet(RenderD7::Sheet sheet, size_t index)
{
}
bool RenderD7::Image::Draw(float x, float y, float scaleX, float scaleY)
{
if(loadet) return C2D_DrawImageAt(this->img, x, y, 0.5f, nullptr, scaleX, scaleY);
return false;
}
void RenderD7::Image::LoadFromBitmap(BMP bitmap)
{
loadet = false;
unsigned error = Image_to_C3D(this->img, bitmap.DATA());
if (error == 0)
{
this->loadet = true;
}
if(error) {
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("Bmp - Error", "Code: " + std::to_string(error)));
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"Bmp - Error", "Code: " + std::to_string(error)));
}
}

View File

@ -1,76 +1,66 @@
#include <renderd7/Fonts/NFontApi.hpp>
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate
// implementation
#include <renderd7/external/stb_truetype.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <renderd7/external/stb_image_write.h>
RenderD7::NFontApi::NFontApi()
{
RenderD7::NFontApi::NFontApi() {}
RenderD7::NFontApi::~NFontApi() {}
void RenderD7::NFontApi::LoadTTF(std::string path) {
/////READ FILE
unsigned char *buffer;
long size = 0;
FILE *ttf__ = fopen(path.c_str(), "rb");
fseek(ttf__, 0, SEEK_END);
size = ftell(ttf__);
fseek(ttf__, 0, SEEK_SET);
buffer = (unsigned char *)malloc(size);
fread(buffer, size, 1, ttf__);
fclose(ttf__);
/////Setup Font
if (!stbtt_InitFont(&font, buffer, 0)) {
printf("failed\n");
status += "failed\n";
return;
}
status += "success!\n";
b_h = 128;
b_w = 512;
l_h = 24; /* line height */
scale = stbtt_ScaleForPixelHeight(&font, l_h);
stbtt_GetFontVMetrics(&font, &ascent, &decent, &linegap);
linespace = scale * (ascent - decent + linegap);
baseline = (int)(ascent * scale);
height = (int)((ascent - decent) * scale);
}
RenderD7::NFontApi::~NFontApi()
{
unsigned char *RenderD7::NFontApi::GetGlyphBitmap(char glyph) {
// stbtt_GetGlyphBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
unsigned char *bitmap;
bitmap = stbtt_GetCodepointBitmap(&font, scale, scale, glyph, &w, &h, 0, 0);
return bitmap;
}
void RenderD7::NFontApi::LoadTTF(std::string path)
{
/////READ FILE
unsigned char* buffer;
long size = 0;
FILE *ttf__ = fopen(path.c_str(), "rb");
fseek(ttf__, 0, SEEK_END);
size = ftell(ttf__);
fseek(ttf__, 0, SEEK_SET);
buffer = (unsigned char*)malloc(size);
fread(buffer, size, 1, ttf__);
fclose(ttf__);
/////Setup Font
if (!stbtt_InitFont(&font, buffer, 0))
{
printf("failed\n");
status+="failed\n";
return;
}
status+="success!\n";
b_h = 128;
b_w = 512;
l_h = 24; /* line height */
scale = stbtt_ScaleForPixelHeight(&font, l_h);
stbtt_GetFontVMetrics(&font, &ascent,&decent,&linegap);
linespace = scale * (ascent - decent + linegap);
baseline = (int) (ascent*scale);
height = (int) ((ascent - decent)*scale);
int RenderD7::NFontApi::GetGlyphHeight(char glyph) {
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
return h;
}
unsigned char* RenderD7::NFontApi::GetGlyphBitmap(char glyph)
{
//stbtt_GetGlyphBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1-x0;
h = y1-y0;
unsigned char* bitmap;
bitmap = stbtt_GetCodepointBitmap(&font, scale, scale, glyph, &w, &h, 0, 0);
return bitmap;
}
int RenderD7::NFontApi::GetGlyphHeight(char glyph)
{
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1-x0;
h = y1-y0;
return h;
}
int RenderD7::NFontApi::GetGlyphWidth(char glyph)
{
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1-x0;
h = y1-y0;
return w;
int RenderD7::NFontApi::GetGlyphWidth(char glyph) {
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
return w;
}

View File

@ -2,8 +2,7 @@
extern bool currentScreen;
void RenderD7::OnScreen(C3D_RenderTarget *target)
{
C2D_SceneBegin(target);
currentScreen = (target == Top || target == TopRight) ? 1 : 0;
void RenderD7::OnScreen(C3D_RenderTarget *target) {
C2D_SceneBegin(target);
currentScreen = (target == Top || target == TopRight) ? 1 : 0;
}

View File

@ -1,21 +1,15 @@
#include <renderd7/Sheet.hpp>
RenderD7::Sheet::Sheet()
{
//
RenderD7::Sheet::Sheet() {
//
}
RenderD7::Sheet::~Sheet()
{
//
RenderD7::Sheet::~Sheet() {
//
}
Result RenderD7::Sheet::Load(const char *path)
{
this->spritesheet = C2D_SpriteSheetLoad(path);
return 0;
Result RenderD7::Sheet::Load(const char *path) {
this->spritesheet = C2D_SpriteSheetLoad(path);
return 0;
}
void RenderD7::Sheet::Free()
{
C2D_SpriteSheetFree(this->spritesheet);
}
void RenderD7::Sheet::Free() { C2D_SpriteSheetFree(this->spritesheet); }

View File

@ -1,60 +1,36 @@
#include <renderd7/Sprite.hpp>
RenderD7::Sprite::Sprite()
{
//
RenderD7::Sprite::Sprite() {
//
}
RenderD7::Sprite::~Sprite()
{
//
RenderD7::Sprite::~Sprite() {
//
}
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index)
{
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index) {
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
}
bool RenderD7::Sprite::Draw()
{
return C2D_DrawSprite(&this->sprite);
bool RenderD7::Sprite::Draw() { return C2D_DrawSprite(&this->sprite); }
void RenderD7::Sprite::SetCenter(float x, float y) {
C2D_SpriteSetCenter(&this->sprite, x, y);
}
void RenderD7::Sprite::SetCenter(float x, float y)
{
C2D_SpriteSetCenter(&this->sprite, x, y);
void RenderD7::Sprite::SetPos(float x, float y) {
C2D_SpriteSetPos(&this->sprite, x, y);
}
void RenderD7::Sprite::SetPos(float x, float y)
{
C2D_SpriteSetPos(&this->sprite, x, y);
void RenderD7::Sprite::SetRotation(float rotation) {
C2D_SpriteSetRotation(&this->sprite, rotation);
}
void RenderD7::Sprite::SetRotation(float rotation)
{
C2D_SpriteSetRotation(&this->sprite, rotation);
void RenderD7::Sprite::Rotate(float speed) {
C2D_SpriteRotateDegrees(&this->sprite, speed);
}
void RenderD7::Sprite::Rotate(float speed)
{
C2D_SpriteRotateDegrees(&this->sprite, speed);
}
float RenderD7::Sprite::getHeigh()
{
return this->sprite.params.pos.h;
}
float RenderD7::Sprite::getWidth()
{
return this->sprite.params.pos.w;
}
float RenderD7::Sprite::getPosX()
{
return this->sprite.params.pos.x;
}
float RenderD7::Sprite::getPosY()
{
return this->sprite.params.pos.y;
float RenderD7::Sprite::getHeigh() { return this->sprite.params.pos.h; }
float RenderD7::Sprite::getWidth() { return this->sprite.params.pos.w; }
float RenderD7::Sprite::getPosX() { return this->sprite.params.pos.x; }
float RenderD7::Sprite::getPosY() { return this->sprite.params.pos.y; }
void RenderD7::Sprite::FromImage(RenderD7::Image *img) {
C2D_SpriteFromImage(&this->sprite, img->img);
}
void RenderD7::Sprite::FromImage(RenderD7::Image *img)
{
C2D_SpriteFromImage(&this->sprite, img->img);
}
void RenderD7::Sprite::SetScale(float x, float y)
{
C2D_SpriteScale(&this->sprite, x, y);
void RenderD7::Sprite::SetScale(float x, float y) {
C2D_SpriteScale(&this->sprite, x, y);
}

View File

@ -3,39 +3,36 @@
extern Log renderd7log;
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation()
{
renderd7log.Write("SpriteSheetAnimation createt!");
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation() {
renderd7log.Write("SpriteSheetAnimation createt!");
}
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation()
{
//
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation() {
//
}
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish)
{
D_totaltime = frame_begin;
renderd7log.Write("frame_begin success");
this->images = imagecount;
renderd7log.Write("imagecount success");
this->sheet = sheet;
renderd7log.Write("sheet success");
this->time = frame_finish;
renderd7log.Write("frame_finish success");
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet,
size_t imagecount, size_t startimage,
float frame_begin,
float frame_finish) {
D_totaltime = frame_begin;
renderd7log.Write("frame_begin success");
this->images = imagecount;
renderd7log.Write("imagecount success");
this->sheet = sheet;
renderd7log.Write("sheet success");
this->time = frame_finish;
renderd7log.Write("frame_finish success");
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
}
void RenderD7::SpriteSheetAnimation::Play(float timespeed)
{
D_totaltime += timespeed;
if (D_totaltime >= time)
{
D_totaltime -= time;
imgs++;
if (imgs == images)
{
imgs = 0;
}
void RenderD7::SpriteSheetAnimation::Play(float timespeed) {
D_totaltime += timespeed;
if (D_totaltime >= time) {
D_totaltime -= time;
imgs++;
if (imgs == images) {
imgs = 0;
}
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
//RenderD7::SpriteSheetAnimation::Draw();
}
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
// RenderD7::SpriteSheetAnimation::Draw();
}

View File

@ -1,31 +1,30 @@
#include <renderd7/Time.hpp>
#include <memory>
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include <unistd.h>
#include <fstream>
#include <memory>
#include <renderd7/Time.hpp>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <string>
#include <time.h>
#include <unistd.h>
std::string RenderD7::FormatString(std::string fmt_str, ...)
{
va_list ap;
char* fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free)*> formatted(fp, free);
return std::string(formatted.get());
std::string RenderD7::FormatString(std::string fmt_str, ...) {
va_list ap;
char *fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free) *> formatted(fp, free);
return std::string(formatted.get());
}
std::string RenderD7::GetTimeStr(void)
{
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return FormatString("%04i-%02i-%02i_%02i-%02i-%02i", timeStruct.tm_year + 1900, timeStruct.tm_mon + 1, timeStruct.tm_mday,
timeStruct.tm_hour, timeStruct.tm_min, timeStruct.tm_sec);
std::string RenderD7::GetTimeStr(void) {
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return FormatString("%04i-%02i-%02i_%02i-%02i-%02i",
timeStruct.tm_year + 1900, timeStruct.tm_mon + 1,
timeStruct.tm_mday, timeStruct.tm_hour, timeStruct.tm_min,
timeStruct.tm_sec);
}

View File

@ -1,37 +1,38 @@
#include <renderd7/Toast.hpp>
#include <renderd7/Draw.hpp>
#include <renderd7/Toast.hpp>
RenderD7::Toast::Toast(std::string head, std::string msg)
{
this->head = head;
this->msg = msg;
/*this->toast = RenderD7::BitmapPrinter(400, 70);
this->toast.ClearBlank();
this->toast.DrawRectFilled(0, 0, 400, 70, 40, 40, 40, 255);
this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
this->toast.DrawDebugText(4, 5, 0, RenderD7::Color::Hex("#ffffff"), this->head);
this->toast.DrawDebugText(4, 40, 0, RenderD7::Color::Hex("#ffffff"), this->msg);
this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));*/
RenderD7::Toast::Toast(std::string head, std::string msg) {
this->head = head;
this->msg = msg;
/*this->toast = RenderD7::BitmapPrinter(400, 70);
this->toast.ClearBlank();
this->toast.DrawRectFilled(0, 0, 400, 70, 40, 40, 40, 255);
this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
this->toast.DrawDebugText(4, 5, 0, RenderD7::Color::Hex("#ffffff"),
this->head); this->toast.DrawDebugText(4, 40, 0,
RenderD7::Color::Hex("#ffffff"), this->msg);
this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));*/
}
void RenderD7::Toast::Draw(void) const
{
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
RenderD7::Draw::Text(2, msgposy+3, 0.7f, RenderD7::Color::Hex("#ffffff"), head);
RenderD7::Draw::Text(2, msgposy+30, 0.6f, RenderD7::Color::Hex("#ffffff"), msg);
//toastrendered->Draw(0, msgposy);
void RenderD7::Toast::Draw(void) const {
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
RenderD7::Draw::Text(2, msgposy + 3, 0.7f, RenderD7::Color::Hex("#ffffff"),
head);
RenderD7::Draw::Text(2, msgposy + 30, 0.6f, RenderD7::Color::Hex("#ffffff"),
msg);
// toastrendered->Draw(0, msgposy);
}
void RenderD7::Toast::Logic()
{
this->delay++/*=1*(int)RenderD7::GetDeltaTime()*/;
if (msgposy > 170 && delay < 2*60) msgposy--/*=(int)RenderD7::GetDeltaTime()*/;
if (delay >= 5*60)
{
msgposy++/*=(int)RenderD7::GetDeltaTime*/;
if(msgposy > 400) this->Kill();
}
void RenderD7::Toast::Logic() {
this->delay++ /*=1*(int)RenderD7::GetDeltaTime()*/;
if (msgposy > 170 && delay < 2 * 60)
msgposy-- /*=(int)RenderD7::GetDeltaTime()*/;
if (delay >= 5 * 60) {
msgposy++ /*=(int)RenderD7::GetDeltaTime*/;
if (msgposy > 400)
this->Kill();
}
}

View File

@ -1,29 +1,36 @@
#include <renderd7/bmpconverter.hpp>
namespace BitmapConverter{
namespace BitmapConverter {
//returns 0 if all went ok, non-0 if error
//output image is always given in RGBA (with alpha channel), even if it's a BMP without alpha channel
unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp) {
static const unsigned MINHEADER = 54; //minimum BMP header size
// returns 0 if all went ok, non-0 if error
// output image is always given in RGBA (with alpha channel), even if it's a BMP
// without alpha channel
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
const std::vector<unsigned char> &bmp) {
static const unsigned MINHEADER = 54; // minimum BMP header size
if(bmp.size() < MINHEADER) return -1;
if(bmp[0] != 'B' || bmp[1] != 'M') return 1; //It's not a BMP file if it doesn't start with marker 'BM'
unsigned pixeloffset = bmp[10] + 256 * bmp[11]; //where the pixel data starts
//read width and height from BMP header
if (bmp.size() < MINHEADER)
return -1;
if (bmp[0] != 'B' || bmp[1] != 'M')
return 1; // It's not a BMP file if it doesn't start with marker 'BM'
unsigned pixeloffset = bmp[10] + 256 * bmp[11]; // where the pixel data starts
// read width and height from BMP header
w = bmp[18] + bmp[19] * 256;
h = bmp[22] + bmp[23] * 256;
//read number of channels from BMP header
if(bmp[28] != 24 && bmp[28] != 32) return 2; //only 24-bit and 32-bit BMPs are supported.
// read number of channels from BMP header
if (bmp[28] != 24 && bmp[28] != 32)
return 2; // only 24-bit and 32-bit BMPs are supported.
unsigned numChannels = bmp[28] / 8;
//The amount of scanline bytes is width of image times channels, with extra bytes added if needed
//to make it a multiple of 4 bytes.
// The amount of scanline bytes is width of image times channels, with extra
// bytes added if needed to make it a multiple of 4 bytes.
unsigned scanlineBytes = w * numChannels;
if(scanlineBytes % 4 != 0) scanlineBytes = (scanlineBytes / 4) * 4 + 4;
if (scanlineBytes % 4 != 0)
scanlineBytes = (scanlineBytes / 4) * 4 + 4;
unsigned dataSize = scanlineBytes * h;
if(bmp.size() < dataSize + pixeloffset) return 3; //BMP file too small to contain all pixels
if (bmp.size() < dataSize + pixeloffset)
return 3; // BMP file too small to contain all pixels
image.resize(w * h * 4);
@ -34,24 +41,25 @@ unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h,
-each scanline has padding bytes to make it a multiple of 4 if needed
The 2D for loop below does all these 3 conversions at once.
*/
for(unsigned y = 0; y < h; y++)
for(unsigned x = 0; x < w; x++) {
//pixel start byte position in the BMP
unsigned bmpos = pixeloffset + (h - y - 1) * scanlineBytes + numChannels * x;
//pixel start byte position in the new raw image
unsigned newpos = 4 * y * w + 4 * x;
if(numChannels == 3) {
image[newpos + 0] = bmp[bmpos + 2]; //R
image[newpos + 1] = bmp[bmpos + 1]; //G
image[newpos + 2] = bmp[bmpos + 0]; //B
image[newpos + 3] = 255; //A
} else {
image[newpos + 0] = bmp[bmpos + 2]; //R
image[newpos + 1] = bmp[bmpos + 1]; //G
image[newpos + 2] = bmp[bmpos + 0]; //B
image[newpos + 3] = bmp[bmpos + 3]; //A
for (unsigned y = 0; y < h; y++)
for (unsigned x = 0; x < w; x++) {
// pixel start byte position in the BMP
unsigned bmpos =
pixeloffset + (h - y - 1) * scanlineBytes + numChannels * x;
// pixel start byte position in the new raw image
unsigned newpos = 4 * y * w + 4 * x;
if (numChannels == 3) {
image[newpos + 0] = bmp[bmpos + 2]; // R
image[newpos + 1] = bmp[bmpos + 1]; // G
image[newpos + 2] = bmp[bmpos + 0]; // B
image[newpos + 3] = 255; // A
} else {
image[newpos + 0] = bmp[bmpos + 2]; // R
image[newpos + 1] = bmp[bmpos + 1]; // G
image[newpos + 2] = bmp[bmpos + 0]; // B
image[newpos + 3] = bmp[bmpos + 3]; // A
}
}
}
return 0;
}
@ -59,48 +67,44 @@ std::vector<unsigned char> ConvertFile(std::string filename) {
std::vector<unsigned char> bmp;
lodepng::load_file(bmp, filename);
std::vector<unsigned char> image;
unsigned w, h;
unsigned error = BitmapConverter::decodeBMP(image, w, h, bmp);
if(error) {
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
}
std::vector<unsigned char> png;
error = lodepng::encode(png, image, w, h);
if(error) {
std::cout << "PNG encoding error " << error << ": " << lodepng_error_text(error) << std::endl;
if (error) {
std::cout << "PNG encoding error " << error << ": "
<< lodepng_error_text(error) << std::endl;
}
return png;
}
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data) {
std::vector<unsigned char> image;
unsigned w, h;
unsigned error = BitmapConverter::decodeBMP(image, w, h, data);
if(error) {
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
}
std::vector<unsigned char> png;
error = lodepng::encode(png, image, w, h);
if(error) {
std::cout << "PNG encoding error " << error << ": " << lodepng_error_text(error) << std::endl;
if (error) {
std::cout << "PNG encoding error " << error << ": "
<< lodepng_error_text(error) << std::endl;
}
return png;
}
}
} // namespace BitmapConverter

View File

@ -1,98 +1,97 @@
#include <3ds.h>
#include <renderd7/lang.hpp>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <3ds.h>
#include <unistd.h>
static nlohmann::json appJson;
std::string RenderD7::Lang::getSys()
{
u8 language = 1;
CFGU_GetSystemLanguage(&language);
std::string RenderD7::Lang::getSys() {
switch(language) {
case 0:
return "jp"; // Japanese
break;
u8 language = 1;
CFGU_GetSystemLanguage(&language);
case 1:
return "en"; // English
break;
switch (language) {
case 0:
return "jp"; // Japanese
break;
case 2:
return "fr"; // French
break;
case 1:
return "en"; // English
break;
case 3:
return "de"; // German
break;
case 2:
return "fr"; // French
break;
case 4:
return "it"; // Italian
break;
case 3:
return "de"; // German
break;
case 5:
return "es"; // Spanish
break;
case 4:
return "it"; // Italian
break;
case 6:
return "zh-CN"; // Chinese (Simplified)
break;
case 5:
return "es"; // Spanish
break;
// case 7:
// return "ko"; // Korean
// break;
case 6:
return "zh-CN"; // Chinese (Simplified)
break;
// case 8:
// return "nl"; // Dutch
// break;
// case 7:
// return "ko"; // Korean
// break;
case 9:
return "pt"; // Portuguese
break;
// case 8:
// return "nl"; // Dutch
// break;
case 10:
return "ru"; // Russian
break;
case 9:
return "pt"; // Portuguese
break;
case 11:
return "zh-TW"; // Chinese (Traditional)
break;
case 10:
return "ru"; // Russian
break;
default:
return "en"; // Fall back to English if missing
break;
}
case 11:
return "zh-TW"; // Chinese (Traditional)
break;
default:
return "en"; // Fall back to English if missing
break;
}
}
std::string RenderD7::Lang::get(const std::string &key) {
if (!appJson.contains(key)) return key;
if (!appJson.contains(key))
return key;
return appJson.at(key).get_ref<const std::string&>();
return appJson.at(key).get_ref<const std::string &>();
}
void RenderD7::Lang::load(const std::string &lang) {
FILE *values;
FILE *values;
if (access(("romfs:/lang/" + lang + "/app.json").c_str(), F_OK) == 0) {
values = fopen(("romfs:/lang/" + lang + "/app.json").c_str(), "rt");
if (values) {
appJson = nlohmann::json::parse(values, nullptr, false);
fclose(values);
}
if (appJson.is_discarded())
appJson = { };
return;
if (access(("romfs:/lang/" + lang + "/app.json").c_str(), F_OK) == 0) {
values = fopen(("romfs:/lang/" + lang + "/app.json").c_str(), "rt");
if (values) {
appJson = nlohmann::json::parse(values, nullptr, false);
fclose(values);
}
if (appJson.is_discarded())
appJson = {};
return;
} else {
values = fopen("romfs:/lang/en/app.json", "rt");
if (values) {
appJson = nlohmann::json::parse(values, nullptr, false);
fclose(values);
}
if (appJson.is_discarded())
appJson = { };
return;
}
} else {
values = fopen("romfs:/lang/en/app.json", "rt");
if (values) {
appJson = nlohmann::json::parse(values, nullptr, false);
fclose(values);
}
if (appJson.is_discarded())
appJson = {};
return;
}
}

View File

@ -2,62 +2,50 @@
#include <memory>
std::string Log::format(const std::string& fmt_str, ...)
{
va_list ap;
char* fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free)*> formatted(fp, free);
return std::string(formatted.get());
std::string Log::format(const std::string &fmt_str, ...) {
va_list ap;
char *fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free) *> formatted(fp, free);
return std::string(formatted.get());
}
std::string Log::logDate(void)
{
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return format("%04i-%02i-%02i_%02i-%02i-%02i", timeStruct.tm_year + 1900, timeStruct.tm_mon + 1, timeStruct.tm_mday,
timeStruct.tm_hour, timeStruct.tm_min, timeStruct.tm_sec);
std::string Log::logDate(void) {
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return format("%04i-%02i-%02i_%02i-%02i-%02i", timeStruct.tm_year + 1900,
timeStruct.tm_mon + 1, timeStruct.tm_mday, timeStruct.tm_hour,
timeStruct.tm_min, timeStruct.tm_sec);
}
Log::Log()
{
Log::Log() {}
void Log::Init(const char *filename) {
printf("%s\n", filename);
std::string fn = filename;
std::string name = fn + ".txt";
this->filename = name.c_str();
if ((access(name.c_str(), F_OK) == 0)) {
} else {
FILE *logfile = fopen((name.c_str()), "w");
fclose(logfile);
}
}
void Log::Init(const char *filename)
{
printf("%s\n", filename);
std::string fn = filename;
std::string name = fn + ".txt";
this->filename = name.c_str();
if ((access(name.c_str(), F_OK) == 0))
{
}
else
{
FILE* logfile = fopen((name.c_str()), "w");
fclose(logfile);
}
}
void Log::Write(std::string debug_text)
{
printf("%s\n", debug_text.c_str());
std::ofstream logFile;
logFile.open((this->filename), std::ofstream::app);
std::string writeDebug = "[";
writeDebug += logDate();
writeDebug += "] ";
writeDebug += debug_text.c_str();
logFile << writeDebug << std::endl;
logFile.close();
}
Log::~Log()
{
void Log::Write(std::string debug_text) {
printf("%s\n", debug_text.c_str());
std::ofstream logFile;
logFile.open((this->filename), std::ofstream::app);
std::string writeDebug = "[";
writeDebug += logDate();
writeDebug += "] ";
writeDebug += debug_text.c_str();
logFile << writeDebug << std::endl;
logFile.close();
}
Log::~Log() {}

File diff suppressed because it is too large Load Diff

View File

@ -10,121 +10,125 @@ using std::string;
// Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
typedef struct _WavHeader {
char magic[4]; // "RIFF"
u32 totallength; // Total file length, minus 8.
char wavefmt[8]; // Should be "WAVEfmt "
u32 format; // 16 for PCM format
u16 pcm; // 1 for PCM format
u16 channels; // Channels
u32 frequency; // Sampling frequency
u32 bytes_per_second;
u16 bytes_by_capture;
u16 bits_per_sample;
char data[4]; // "data"
u32 bytes_in_data;
char magic[4]; // "RIFF"
u32 totallength; // Total file length, minus 8.
char wavefmt[8]; // Should be "WAVEfmt "
u32 format; // 16 for PCM format
u16 pcm; // 1 for PCM format
u16 channels; // Channels
u32 frequency; // Sampling frequency
u32 bytes_per_second;
u16 bytes_by_capture;
u16 bits_per_sample;
char data[4]; // "data"
u32 bytes_in_data;
} WavHeader;
static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
sound::sound(const string& path, int channel, bool toloop) {
if (isndspinit){
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
ndspSetOutputCount(2); // Num of buffers
sound::sound(const string &path, int channel, bool toloop) {
if (isndspinit) {
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
ndspSetOutputCount(2); // Num of buffers
// Reading wav file
FILE* fp = fopen(path.c_str(), "rb");
// Reading wav file
FILE *fp = fopen(path.c_str(), "rb");
if (!fp) {
printf("Could not open the WAV file: %s\n", path.c_str());
return;
}
if (!fp) {
printf("Could not open the WAV file: %s\n", path.c_str());
return;
}
WavHeader wavHeader;
size_t read = fread(&wavHeader, 1, sizeof(wavHeader), fp);
if (read != sizeof(wavHeader)) {
// Short read.
printf("WAV file header is too short: %s\n", path.c_str());
fclose(fp);
return;
}
WavHeader wavHeader;
size_t read = fread(&wavHeader, 1, sizeof(wavHeader), fp);
if (read != sizeof(wavHeader)) {
// Short read.
printf("WAV file header is too short: %s\n", path.c_str());
fclose(fp);
return;
}
// Verify the header.
static const char RIFF_magic[4] = {'R','I','F','F'};
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
// Incorrect magic number.
printf("Wrong file format.\n");
fclose(fp);
return;
}
// Verify the header.
static const char RIFF_magic[4] = {'R', 'I', 'F', 'F'};
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
// Incorrect magic number.
printf("Wrong file format.\n");
fclose(fp);
return;
}
if (wavHeader.totallength == 0 ||
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
// Unsupported WAV file.
printf("Corrupted wav file.\n");
fclose(fp);
return;
}
if (wavHeader.totallength == 0 ||
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
// Unsupported WAV file.
printf("Corrupted wav file.\n");
fclose(fp);
return;
}
// Get the file size.
fseek(fp, 0, SEEK_END);
dataSize = ftell(fp) - sizeof(wavHeader);
// Get the file size.
fseek(fp, 0, SEEK_END);
dataSize = ftell(fp) - sizeof(wavHeader);
// Allocating and reading samples
data = static_cast<u8*>(linearAlloc(dataSize));
fseek(fp, 44, SEEK_SET);
fread(data, 1, dataSize, fp);
fclose(fp);
dataSize /= 2; // FIXME: 16-bit or stereo?
// Allocating and reading samples
data = static_cast<u8 *>(linearAlloc(dataSize));
fseek(fp, 44, SEEK_SET);
fread(data, 1, dataSize, fp);
fclose(fp);
dataSize /= 2; // FIXME: 16-bit or stereo?
// Find the right format
u16 ndspFormat;
if (wavHeader.bits_per_sample == 8) {
ndspFormat = (wavHeader.channels == 1) ?
NDSP_FORMAT_MONO_PCM8 :
NDSP_FORMAT_STEREO_PCM8;
} else {
ndspFormat = (wavHeader.channels == 1) ?
NDSP_FORMAT_MONO_PCM16 :
NDSP_FORMAT_STEREO_PCM16;
}
// Find the right format
u16 ndspFormat;
if (wavHeader.bits_per_sample == 8) {
ndspFormat = (wavHeader.channels == 1) ? NDSP_FORMAT_MONO_PCM8
: NDSP_FORMAT_STEREO_PCM8;
} else {
ndspFormat = (wavHeader.channels == 1) ? NDSP_FORMAT_MONO_PCM16
: NDSP_FORMAT_STEREO_PCM16;
}
ndspChnReset(channel);
ndspChnSetInterp(channel, NDSP_INTERP_NONE);
ndspChnSetRate(channel, float(wavHeader.frequency));
ndspChnSetFormat(channel, ndspFormat);
ndspChnReset(channel);
ndspChnSetInterp(channel, NDSP_INTERP_NONE);
ndspChnSetRate(channel, float(wavHeader.frequency));
ndspChnSetFormat(channel, ndspFormat);
// Create and play a wav buffer
memset(&waveBuf, 0, sizeof(waveBuf));
// Create and play a wav buffer
memset(&waveBuf, 0, sizeof(waveBuf));
waveBuf.data_vaddr = reinterpret_cast<u32*>(data);
waveBuf.nsamples = dataSize / (wavHeader.bits_per_sample >> 3);
waveBuf.looping = toloop;
waveBuf.status = NDSP_WBUF_FREE;
chnl = channel;}
waveBuf.data_vaddr = reinterpret_cast<u32 *>(data);
waveBuf.nsamples = dataSize / (wavHeader.bits_per_sample >> 3);
waveBuf.looping = toloop;
waveBuf.status = NDSP_WBUF_FREE;
chnl = channel;
}
}
sound::~sound() {
if (isndspinit){
waveBuf.data_vaddr = 0;
waveBuf.nsamples = 0;
waveBuf.looping = false;
waveBuf.status = 0;
ndspChnWaveBufClear(chnl);
if (isndspinit) {
waveBuf.data_vaddr = 0;
waveBuf.nsamples = 0;
waveBuf.looping = false;
waveBuf.status = 0;
ndspChnWaveBufClear(chnl);
if (data) {
linearFree(data);
}}
if (data) {
linearFree(data);
}
}
}
void sound::play() {
if (isndspinit){
if (!data) return;
DSP_FlushDataCache(data, dataSize);
ndspChnWaveBufAdd(chnl, &waveBuf);}
if (isndspinit) {
if (!data)
return;
DSP_FlushDataCache(data, dataSize);
ndspChnWaveBufAdd(chnl, &waveBuf);
}
}
void sound::stop() {
if (isndspinit){
if (!data) return;
ndspChnWaveBufClear(chnl);}
if (isndspinit) {
if (!data)
return;
ndspChnWaveBufClear(chnl);
}
}

View File

@ -1,81 +1,79 @@
#include <renderd7/thread.hpp>
namespace RenderD7 {
void Threads::Exit()
{
}
Thread::Thread() :
m_started(false),
m_running(false) { /* do nothing */ }
Thread::Thread(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter, bool t_autostart, bool t_detached, unsigned long long int t_stackSize) :
m_started(false),
m_running(false) {
initialize(t_function, t_parameter, t_autostart, t_detached, t_stackSize);
}
Thread::~Thread() {
join();
if (m_started) threadFree(m_thread);
}
void Thread::initialize(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter, bool t_autostart, bool t_detached, unsigned long long int t_stackSize) {
m_stackSize = t_stackSize;
m_data.m_parameter = t_parameter;
m_data.m_function = t_function;
m_data.m_running = &m_running;
if (t_autostart) {
start(t_detached);
}
}
void Thread::setStackSize(unsigned long long int t_stackSize) {
m_stackSize = t_stackSize;
}
void Thread::start(bool t_detached) {
if (!m_running) {
m_started = true;
m_running = true;
s32 prio;
svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
m_thread = threadCreate(threadFunction, &m_data, m_stackSize, prio + 1, -2, t_detached);
}
}
void Thread::kill() {
threadDetach(m_thread);
m_running = false;
m_started = false;
}
void Thread::join(long long unsigned int t_timeout) {
if (m_running) {
threadJoin(m_thread, t_timeout);
threadFree(m_thread);
m_running = false;
m_started = false;
}
}
bool Thread::isRunning() {
return m_running;
}
void Thread::sleep() {
svcSleepThread(0);
}
void Thread::sleep(int t_milliseconds) {
svcSleepThread(1000000 * t_milliseconds);
}
// private methods
void Thread::threadFunction(void* arg) {
RenderD7::Thread::ThreadData data = *static_cast<RenderD7::Thread::ThreadData*>(arg);
data.m_function(data.m_parameter);
*data.m_running = false;
}
void Threads::Exit() {}
Thread::Thread() : m_started(false), m_running(false) { /* do nothing */
}
Thread::Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter, bool t_autostart,
bool t_detached, unsigned long long int t_stackSize)
: m_started(false), m_running(false) {
initialize(t_function, t_parameter, t_autostart, t_detached, t_stackSize);
}
Thread::~Thread() {
join();
if (m_started)
threadFree(m_thread);
}
void Thread::initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter, bool t_autostart,
bool t_detached, unsigned long long int t_stackSize) {
m_stackSize = t_stackSize;
m_data.m_parameter = t_parameter;
m_data.m_function = t_function;
m_data.m_running = &m_running;
if (t_autostart) {
start(t_detached);
}
}
void Thread::setStackSize(unsigned long long int t_stackSize) {
m_stackSize = t_stackSize;
}
void Thread::start(bool t_detached) {
if (!m_running) {
m_started = true;
m_running = true;
s32 prio;
svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
m_thread = threadCreate(threadFunction, &m_data, m_stackSize, prio + 1, -2,
t_detached);
}
}
void Thread::kill() {
threadDetach(m_thread);
m_running = false;
m_started = false;
}
void Thread::join(long long unsigned int t_timeout) {
if (m_running) {
threadJoin(m_thread, t_timeout);
threadFree(m_thread);
m_running = false;
m_started = false;
}
}
bool Thread::isRunning() { return m_running; }
void Thread::sleep() { svcSleepThread(0); }
void Thread::sleep(int t_milliseconds) {
svcSleepThread(1000000 * t_milliseconds);
}
// private methods
void Thread::threadFunction(void *arg) {
RenderD7::Thread::ThreadData data =
*static_cast<RenderD7::Thread::ThreadData *>(arg);
data.m_function(data.m_parameter);
*data.m_running = false;
}
} // namespace RenderD7