38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#include <renderd7/SpriteAnimation.hpp>
|
|
#include <renderd7/log.hpp>
|
|
|
|
extern Log renderd7log;
|
|
|
|
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation() {
|
|
renderd7log.Write("SpriteSheetAnimation createt!");
|
|
}
|
|
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation() {
|
|
//
|
|
}
|
|
|
|
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet,
|
|
size_t imagecount, size_t startimage,
|
|
float frame_begin,
|
|
float frame_finish) {
|
|
D_totaltime = frame_begin;
|
|
renderd7log.Write("frame_begin success");
|
|
this->images = imagecount;
|
|
renderd7log.Write("imagecount success");
|
|
this->sheet = sheet;
|
|
renderd7log.Write("sheet success");
|
|
this->time = frame_finish;
|
|
renderd7log.Write("frame_finish success");
|
|
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
|
|
}
|
|
void RenderD7::SpriteSheetAnimation::Play(float timespeed) {
|
|
D_totaltime += timespeed;
|
|
if (D_totaltime >= time) {
|
|
D_totaltime -= time;
|
|
imgs++;
|
|
if (imgs == images) {
|
|
imgs = 0;
|
|
}
|
|
}
|
|
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
|
|
// RenderD7::SpriteSheetAnimation::Draw();
|
|
} |