renderd7/internal/engine.hpp

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#pragma once
#include <3ds.h>
#include <citro2d.h>
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#include <citro3d.h>
#include <memory>
#include <stack>
#include <string>
#include <functional>
#include <vector>
#include <dirent.h>
#include <unistd.h>
#include <stdio.h>
#include <cstring>
#include <sys/stat.h>
#include <algorithm>
#include <iostream>
#include <codecvt>
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#include <map>
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#include "lang.hpp"
#include "parameter.hpp"
#include "thread.hpp"
#include "ini.hpp"
#include "stringtool.hpp"
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enum EngineType
{
_2D,
_3D
};
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namespace Npi
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class Game {
public:
Game(EngineType, std::string name);
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~Game(){}
private:
std::string g_name;
EngineType g_etype;
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};
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}