renderd7/rd7tf/source/main.cpp

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/**
* This file is part of RenderD7
* Copyright (C) 2021-2024 NPI-D7, tobid7
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "scene.hpp"
int main() {
rd7_enable_memtrack = true;
rd7_do_splash = true;
RD7::Ftrace::Beg("app", "app_init");
RD7::Init::Main("rd7tf");
RD7::FadeIn();
// RD7::Init::NdspFirm();
RD7::Scene::Load(std::make_unique<Sample>());
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auto img = RD7::Image::New();
img->Load("romfs:/icons/icon.png");
RD7::Ftrace::End("app", "app_init");
while (RD7::MainLoop()) {
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RD7::R2()->OnScreen(R2Screen_Top);
UI7::GetForegroundList()->AddImage(R7Vec2(), img);
RD7::Ftrace::Beg("app", "app_mainloop");
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if (d7_hDown & KEY_START) {
RD7::FadeOut();
RD7::ExitApp();
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}
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RD7::R2()->OnScreen(R2Screen_Top);
RD7::FrameEnd();
RD7::Ftrace::End("app", "app_mainloop");
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}
return 0;
}