Update renderd7.hpp
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renderd7.hpp
14
renderd7.hpp
@ -41,7 +41,7 @@ extern std::string dspststus;
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namespace RenderD7
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namespace RenderD7
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{
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{
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/// Set current RenderScreen
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/// Set current RenderScreen
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/// @param target The RenderTarget Top, Bottom
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/// \param target The RenderTarget Top, Bottom
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void OnScreen(C3D_RenderTarget *target);
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void OnScreen(C3D_RenderTarget *target);
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/** The Spritesheet Class */
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/** The Spritesheet Class */
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class Sheet
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class Sheet
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@ -72,15 +72,15 @@ namespace RenderD7
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/// Draw the Image directly
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/// Draw the Image directly
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/// \param x The x position
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/// \param x The x position
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/// \param y the y position
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/// \param y the y position
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/// @param scaleX x scale from 0.0 to 1.0
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/// \param scaleX x scale from 0.0 to 1.0
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/// @param scaleY y scale from 0.0 to 1.0
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/// \param scaleY y scale from 0.0 to 1.0
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bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
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bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
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/// @brief Get The Image
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/// \brief Get The Image
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/// @return C2D_Image
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/// \return C2D_Image
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C2D_Image Get(){return this->img;}
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C2D_Image Get(){return this->img;}
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/// @img this is the C2D_Image
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/// \img this is the C2D_Image
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C2D_Image img;
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C2D_Image img;
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/// @loadet whether the image is loadet or not
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/// \loadet whether the image is loadet or not
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bool loadet = false;
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bool loadet = false;
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};
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};
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/// Sprite Class
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/// Sprite Class
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