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| # RenderD7 Technologys // State: 0.9.4-pre1 | ||||
| |Name                                     |FullName                     |Version|Implemented                                  |Removed|Last Updated|Description                                                                           | | ||||
| |-----------------------------------------|-----------------------------|------|---------------------------------------------|-------|------------|--------------------------------------------------------------------------------------| | ||||
| |rd7sr                                    |RenderD7 Super Reselution    |r1    |0.7                                          |0.9.4  |0.7.3       |Feature to use 800px mode in RenderD7 Removed cause it caused to much problems        | | ||||
| |rd7fc                                    |RenderD7 Frame Check         |r2    |0.7.2                                        |0.9.4  |0.7.3       |Feature that fixed the Crash on Second C3D_FrameEnd ... Replaced by rd7sm             | | ||||
| |rd7fs                                    |RenderD7 Filesystem          |r1    |0.8.1                                        |---    |0.8.2       |C++ 17 <filesystem> based impl to scan Directorys instantly                           | | ||||
| |rd7cr                                    |RenderD7 Core                |r32   |0.3                                          |---    |0.9.4       |RenderD7 Core Module wich Controls Everything                                         | | ||||
| |rd7sm                                    |RenderD7 Security Manager    |r1    |0.9.4                                        |---    |0.9.4       |Security Controler to prevent RenderD7 from Crashing / for Debugging                  | | ||||
| |rd7ds                                    |RenderD7 Directorysystem     |r12   |0.3                                          |0.9.4  |0.8         |The Old way of Directory Scanning using dirent.h (very slow and buggy)                | | ||||
| |rd7bp                                    |RenderD7 Bitmap Printer      |r14   |0.8.0-pre2                                   |---    |0.9.1       |Cpu based System to Render Bitmap Images and Render them into a C3D Texture (slow)    | | ||||
| |rd7nv                                    |RenderD7 NvidApi             |r3    |0.9.2                                        |---    |0.9.3       |Npi-Nvid-Api Based Video Renderer for RenderD7 (it like gifs for splashscreens)       | | ||||
| |rd7hc                                    |RenderD7 Hex-Color           |r2    |0.3                                          |---    |0.9.1       |RenderD7 Hexadecimal Color Convertation (got very fast in 0.9.1)                      | | ||||
| |rd7ls                                    |RenderD7 Languagesystem      |r1    |0.3                                          |---    |0.3         |Load Languages from romfs/<lang>/appJson.json                                         | | ||||
| |rd7se                                    |RenderD7 Sound Efefcts       |r2    |0.3.0                                        |---    |0.6.0       |Simple way to play wav files as sfx                                                   | | ||||
| |rd7sc                                    |RenderD7 Steal Console       |r2    |0.8.1                                        |---    |0.9         |This Simple Module Redirects the sdtout into a stringstream                           | | ||||
| |rd7if                                    |RenderD7 Interface           |r17   |0.7                                          |---    |0.9.4       |Interface of RendreD7 Settings/Toasts                                                 | | ||||
| |rd7mo                                    |RenderD7 Metrik Overlay      |r5    |0.7                                          |---    |0.9.4       |Simple Overlay that Displays System Metriks                                           | | ||||
| |rd7or                                    |RenderD7 Over Render         |r2    |0.7.3                                        |---    |0.9.4       |Over Render is used for Overlays and Toasts                                           | | ||||
| |rd7ta                                    |RenderD7 Toast Animation     |r1    |0.8.1                                        |---    |0.9.4       |Simple whay to push Toasts to Over Render                                             | | ||||
| |rd7mc                                    |RenderD7 Metrik2Csv          |r1    |0.7.2                                        |0.7.3  |0.7.2       |System that Saves the Metriks to a Csv every second. removed cause slow sd write speed| | ||||
| |rd7rd                                    |RenderD7 Result Decoder      |r1    |0.8.3                                        |---    |0.8.3       |Decode libctru Result Error Codes directly on the 3ds                                 | | ||||
| |rd7ts                                    |RenderD7 Thread System       |r3    |0.6.01                                       |---    |0.6.1       |Create threads                                                                        | | ||||
| |rd7st                                    |RenderD7 Secure Tasks        |r2    |0.8.4                                        |---    |0.9.3       |Create threads, which get 100%ly exitted by rd7sm                                     | | ||||
| |rd7cm                                    |RenderD7 Scene Manager       |r2    |0.3                                          |---    |0.7         |Create Scenes that get stacked (can cause crashes without rd7sm)                      | | ||||
| |rd72d                                    |RenderD7 2D Draw             |r22   |0.1                                          |---    |0.9.4       |Draw Texts / Sprites / Images / Animated Sprites                                      | | ||||
| |rd7ft                                    |RenderD7 Function Trace      |r1    |0.9.4                                        |---    |0.9.4       |Trace the time of Functions / Trace the time between two points in code               | | ||||
| # <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/blob/main/logo.png" height="90"> | ||||
| RenderD7 is now LibRenderD7. | ||||
| ### Installation | ||||
| Download a Package From Releses Page | ||||
| `https://github.com/NPI-D7/RenderD7/releases/download/v0.9.3/renderd7.tar.bz2 -o renderd7.tar.bz2` | ||||
| Then Extract it to your Libraries Path | ||||
| `bzip2 -cd renderd7.tar.bz2 | tar -xf - -C path_to_your_libs` | ||||
| Finally put `-lrenderd7` to the First Place and add the path_to_your_libs | ||||
| ``` | ||||
| LIBS	:= -lrenderd7 -lcurl -lstdc++ -lm -lcitro2d -lcitro3d -lctru | ||||
| #--------------------------------------------------------------------------------- | ||||
| # list of directories containing libraries, this must be the top level containing | ||||
| # include and lib | ||||
| #--------------------------------------------------------------------------------- | ||||
| LIBDIRS	:= $(PORTLIBS) $(CTRULIB) ../path_to_your_libs | ||||
| ``` | ||||
| Make sure that `-lrenderd7` is before `-lcitro2d`, `-lcitro3d`, `-lctru`. | ||||
| Here an example tree | ||||
| ``` | ||||
| Example-App | ||||
| ├── gfx | ||||
| ├── libs | ||||
| │   ├── include | ||||
| │   │   ├── rd7.hpp | ||||
| │   │   └── renderd7 | ||||
| │   └── lib | ||||
| │       ├── librenderd7.a | ||||
| │       └── librenderd7d.a | ||||
| ├── Makefile | ||||
| ├── romfs | ||||
| │   └── gfx | ||||
| └── src | ||||
|     └── main.cpp | ||||
| ``` | ||||
| # Credits | ||||
| - NPI-D7 | ||||
|   - Tobi-D7 Main Dev | ||||
|  | ||||
| Some Icons are From | ||||
| https://icons8.de/ | ||||
| See Subfolder Readmes | ||||
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