Calculate MT CPU/GPU Persentage by Framerate
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946deb210d
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2
bmp.hpp
2
bmp.hpp
@ -241,7 +241,7 @@ struct BMP {
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uint32_t channels = bmp_info_header.bit_count / 8;
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for (uint32_t y = y0; y < y0 + h; ++y) {
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for (uint32_t x = x0; x < x0 + w; ++x) {
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if (!(x + w > (uint32_t)bmp_info_header.width) || this->bmp_info_header.height - y - h < (uint32_t)0) {
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if ((x + w < (uint32_t)bmp_info_header.width) || this->bmp_info_header.height - y - h > 0) {
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data[channels * (y * bmp_info_header.width + x) + 0] = B;
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data[channels * (y * bmp_info_header.width + x) + 1] = G;
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@ -1144,8 +1144,8 @@ void RenderD7::DrawMetrikOvl()
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std::string info = "RenderD7 " + __C + " Debug Overlay";
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float infoy = 240 - RenderD7::GetTextHeight(mt_txtSize, info);
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mt_fps = "FPS: " + RenderD7::GetFramerate();
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mt_cpu = "CPU: " + std::to_string(C3D_GetProcessingTime()*6.0f).substr(0, 4) + "%/" + std::to_string(C3D_GetProcessingTime()).substr(0, 4) + "ms";
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mt_gpu = "GPU: " + std::to_string(C3D_GetDrawingTime()*6.0f).substr(0, 4) + "%/" + std::to_string(C3D_GetDrawingTime()).substr(0, 4) + "ms";
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mt_cpu = "CPU: " + std::to_string(C3D_GetProcessingTime()*(d11framerate/10)).substr(0, 4) + "%/" + std::to_string(C3D_GetProcessingTime()).substr(0, 4) + "ms";
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mt_gpu = "GPU: " + std::to_string(C3D_GetDrawingTime()*(d11framerate/10)).substr(0, 4) + "%/" + std::to_string(C3D_GetDrawingTime()).substr(0, 4) + "ms";
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mt_cmd = "CMD: " + std::to_string(C3D_GetCmdBufUsage()*100.0f).substr(0, 4) + "%/" + std::to_string(C3D_GetCmdBufUsage()).substr(0, 4) + "ms";
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RenderD7::DrawRect(0, 0, RenderD7::GetTextWidth(mt_txtSize, mt_fps), RenderD7::GetTextHeight(mt_txtSize, mt_fps), mt_color);
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RenderD7::DrawRect(0, 50, RenderD7::GetTextWidth(mt_txtSize, mt_cpu), RenderD7::GetTextHeight(mt_txtSize, mt_cpu), mt_color);
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@ -1325,6 +1325,7 @@ void RenderD7::RSettings::Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition tou
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[3]) && !metrikd)
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{
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cfgstruct["settings"]["forceFrameRate"] = Kbd(2, SWKBD_TYPE_NUMPAD);
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C3D_FrameRate(RenderD7::Convert::StringtoFloat(cfgstruct["settings"]["forceFrameRate"]));
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}
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[4]))
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{
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