Format to LLVL
This commit is contained in:
@@ -1,60 +1,36 @@
|
||||
#include <renderd7/Sprite.hpp>
|
||||
|
||||
RenderD7::Sprite::Sprite()
|
||||
{
|
||||
//
|
||||
RenderD7::Sprite::Sprite() {
|
||||
//
|
||||
}
|
||||
RenderD7::Sprite::~Sprite()
|
||||
{
|
||||
//
|
||||
RenderD7::Sprite::~Sprite() {
|
||||
//
|
||||
}
|
||||
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index)
|
||||
{
|
||||
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
|
||||
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index) {
|
||||
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
|
||||
}
|
||||
bool RenderD7::Sprite::Draw()
|
||||
{
|
||||
return C2D_DrawSprite(&this->sprite);
|
||||
bool RenderD7::Sprite::Draw() { return C2D_DrawSprite(&this->sprite); }
|
||||
void RenderD7::Sprite::SetCenter(float x, float y) {
|
||||
C2D_SpriteSetCenter(&this->sprite, x, y);
|
||||
}
|
||||
void RenderD7::Sprite::SetCenter(float x, float y)
|
||||
{
|
||||
C2D_SpriteSetCenter(&this->sprite, x, y);
|
||||
void RenderD7::Sprite::SetPos(float x, float y) {
|
||||
C2D_SpriteSetPos(&this->sprite, x, y);
|
||||
}
|
||||
void RenderD7::Sprite::SetPos(float x, float y)
|
||||
{
|
||||
C2D_SpriteSetPos(&this->sprite, x, y);
|
||||
void RenderD7::Sprite::SetRotation(float rotation) {
|
||||
C2D_SpriteSetRotation(&this->sprite, rotation);
|
||||
}
|
||||
void RenderD7::Sprite::SetRotation(float rotation)
|
||||
{
|
||||
C2D_SpriteSetRotation(&this->sprite, rotation);
|
||||
void RenderD7::Sprite::Rotate(float speed) {
|
||||
C2D_SpriteRotateDegrees(&this->sprite, speed);
|
||||
}
|
||||
void RenderD7::Sprite::Rotate(float speed)
|
||||
{
|
||||
C2D_SpriteRotateDegrees(&this->sprite, speed);
|
||||
}
|
||||
float RenderD7::Sprite::getHeigh()
|
||||
{
|
||||
return this->sprite.params.pos.h;
|
||||
}
|
||||
float RenderD7::Sprite::getWidth()
|
||||
{
|
||||
return this->sprite.params.pos.w;
|
||||
}
|
||||
float RenderD7::Sprite::getPosX()
|
||||
{
|
||||
return this->sprite.params.pos.x;
|
||||
}
|
||||
float RenderD7::Sprite::getPosY()
|
||||
{
|
||||
return this->sprite.params.pos.y;
|
||||
float RenderD7::Sprite::getHeigh() { return this->sprite.params.pos.h; }
|
||||
float RenderD7::Sprite::getWidth() { return this->sprite.params.pos.w; }
|
||||
float RenderD7::Sprite::getPosX() { return this->sprite.params.pos.x; }
|
||||
float RenderD7::Sprite::getPosY() { return this->sprite.params.pos.y; }
|
||||
|
||||
void RenderD7::Sprite::FromImage(RenderD7::Image *img) {
|
||||
C2D_SpriteFromImage(&this->sprite, img->img);
|
||||
}
|
||||
|
||||
void RenderD7::Sprite::FromImage(RenderD7::Image *img)
|
||||
{
|
||||
C2D_SpriteFromImage(&this->sprite, img->img);
|
||||
}
|
||||
|
||||
void RenderD7::Sprite::SetScale(float x, float y)
|
||||
{
|
||||
C2D_SpriteScale(&this->sprite, x, y);
|
||||
void RenderD7::Sprite::SetScale(float x, float y) {
|
||||
C2D_SpriteScale(&this->sprite, x, y);
|
||||
}
|
||||
Reference in New Issue
Block a user